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- /** @file MaxRectsBinPack.cpp
- @author Jukka Jylänki
- @brief Implements different bin packer algorithms that use the MAXRECTS data structure.
- This work is released to Public Domain, do whatever you want with it.
- */
- #include "MaxRectsBinPack.h"
- MaxRectsBinPack::MaxRectsBinPack()
- :binWidth(0),
- binHeight(0),
- allowRotate(false)
- {
- }
- MaxRectsBinPack::MaxRectsBinPack(int width, int height, bool allowRotate)
- {
- Init(width, height, allowRotate);
- }
- void MaxRectsBinPack::Init(int width, int height, bool allowRotate_)
- {
- binWidth = width;
- binHeight = height;
- allowRotate = allowRotate_;
- Rect n;
- n.x = 0;
- n.y = 0;
- n.width = width;
- n.height = height;
- usedRectangles.clear();
- freeRectangles.clear();
- freeRectangles.add(n);
- }
- Rect MaxRectsBinPack::Insert(int width, int height, FreeRectChoiceHeuristic method)
- {
- Rect newNode;
- int score1; // Unused in this function. We don't need to know the score after finding the position.
- int score2;
- switch(method)
- {
- case RectBestShortSideFit: newNode = FindPositionForNewNodeBestShortSideFit(width, height, score1, score2); break;
- case RectBottomLeftRule: newNode = FindPositionForNewNodeBottomLeft(width, height, score1, score2); break;
- case RectContactPointRule: newNode = FindPositionForNewNodeContactPoint(width, height, score1); break;
- case RectBestLongSideFit: newNode = FindPositionForNewNodeBestLongSideFit(width, height, score2, score1); break;
- case RectBestAreaFit: newNode = FindPositionForNewNodeBestAreaFit(width, height, score1, score2); break;
- }
-
- if (newNode.height == 0)
- return newNode;
- SplitFreeRects(newNode);
- PruneFreeList();
- usedRectangles.add(newNode);
- return newNode;
- }
- void MaxRectsBinPack::Insert(MemPtr<RectSizeIndex> rects, MemPtr<RectIndex> dst, FreeRectChoiceHeuristic method)
- {
- dst.clear();
- while(rects.elms() > 0)
- {
- int bestScore1 = INT_MAX;
- int bestScore2 = INT_MAX;
- int bestRectIndex = -1;
- Rect bestNode;
- for(Int i = 0; i < rects.elms(); ++i)
- {
- int score1;
- int score2;
- Rect newNode = ScoreRect(rects[i].width, rects[i].height, method, score1, score2);
- if (score1 < bestScore1 || (score1 == bestScore1 && score2 < bestScore2))
- {
- bestScore1 = score1;
- bestScore2 = score2;
- bestNode = newNode;
- bestRectIndex = i;
- }
- }
- if (bestRectIndex == -1)
- return;
- PlaceRect(bestNode);
- RectIndex &dest=dst.New();
- SCAST(Rect, dest)=bestNode;
- dest.index=rects[bestRectIndex].index;
- rects.remove(bestRectIndex);
- }
- }
- void MaxRectsBinPack::PlaceRect(const Rect &node)
- {
- SplitFreeRects(node);
- PruneFreeList();
- usedRectangles.add(node);
- }
- Rect MaxRectsBinPack::ScoreRect(int width, int height, FreeRectChoiceHeuristic method, int &score1, int &score2) const
- {
- Rect newNode;
- score1 = INT_MAX;
- score2 = INT_MAX;
- switch(method)
- {
- case RectBestShortSideFit: newNode = FindPositionForNewNodeBestShortSideFit(width, height, score1, score2); break;
- case RectBottomLeftRule: newNode = FindPositionForNewNodeBottomLeft(width, height, score1, score2); break;
- case RectContactPointRule: newNode = FindPositionForNewNodeContactPoint(width, height, score1);
- score1 = -score1; // Reverse since we are minimizing, but for contact point score bigger is better.
- break;
- case RectBestLongSideFit: newNode = FindPositionForNewNodeBestLongSideFit(width, height, score2, score1); break;
- case RectBestAreaFit: newNode = FindPositionForNewNodeBestAreaFit(width, height, score1, score2); break;
- }
- // Cannot fit the current rectangle.
- if (newNode.height == 0)
- {
- score1 = INT_MAX;
- score2 = INT_MAX;
- }
- return newNode;
- }
- /// Computes the ratio of used surface area.
- float MaxRectsBinPack::Occupancy() const
- {
- unsigned long usedSurfaceArea = 0;
- for(Int i = 0; i < usedRectangles.elms(); ++i)
- usedSurfaceArea += usedRectangles[i].width * usedRectangles[i].height;
- return (float)usedSurfaceArea / (binWidth * binHeight);
- }
- Rect MaxRectsBinPack::FindPositionForNewNodeBottomLeft(int width, int height, int &bestY, int &bestX) const
- {
- Rect bestNode;
- memset(&bestNode, 0, sizeof(Rect));
- bestY = INT_MAX;
- for(Int i = 0; i < freeRectangles.elms(); ++i)
- {
- // Try to place the rectangle in upright (non-flipped) orientation.
- if (freeRectangles[i].width >= width && freeRectangles[i].height >= height)
- {
- int topSideY = freeRectangles[i].y + height;
- if (topSideY < bestY || (topSideY == bestY && freeRectangles[i].x < bestX))
- {
- bestNode.x = freeRectangles[i].x;
- bestNode.y = freeRectangles[i].y;
- bestNode.width = width;
- bestNode.height = height;
- bestY = topSideY;
- bestX = freeRectangles[i].x;
- }
- }
- if (allowRotate && freeRectangles[i].width >= height && freeRectangles[i].height >= width)
- {
- int topSideY = freeRectangles[i].y + width;
- if (topSideY < bestY || (topSideY == bestY && freeRectangles[i].x < bestX))
- {
- bestNode.x = freeRectangles[i].x;
- bestNode.y = freeRectangles[i].y;
- bestNode.width = height;
- bestNode.height = width;
- bestY = topSideY;
- bestX = freeRectangles[i].x;
- }
- }
- }
- return bestNode;
- }
- Rect MaxRectsBinPack::FindPositionForNewNodeBestShortSideFit(int width, int height,
- int &bestShortSideFit, int &bestLongSideFit) const
- {
- Rect bestNode;
- memset(&bestNode, 0, sizeof(Rect));
- bestShortSideFit = INT_MAX;
- for(Int i = 0; i < freeRectangles.elms(); ++i)
- {
- // Try to place the rectangle in upright (non-flipped) orientation.
- if (freeRectangles[i].width >= width && freeRectangles[i].height >= height)
- {
- int leftoverHoriz = abs(freeRectangles[i].width - width);
- int leftoverVert = abs(freeRectangles[i].height - height);
- int shortSideFit = Min(leftoverHoriz, leftoverVert);
- int longSideFit = Max(leftoverHoriz, leftoverVert);
- if (shortSideFit < bestShortSideFit || (shortSideFit == bestShortSideFit && longSideFit < bestLongSideFit))
- {
- bestNode.x = freeRectangles[i].x;
- bestNode.y = freeRectangles[i].y;
- bestNode.width = width;
- bestNode.height = height;
- bestShortSideFit = shortSideFit;
- bestLongSideFit = longSideFit;
- }
- }
- if (allowRotate && freeRectangles[i].width >= height && freeRectangles[i].height >= width)
- {
- int flippedLeftoverHoriz = abs(freeRectangles[i].width - height);
- int flippedLeftoverVert = abs(freeRectangles[i].height - width);
- int flippedShortSideFit = Min(flippedLeftoverHoriz, flippedLeftoverVert);
- int flippedLongSideFit = Max(flippedLeftoverHoriz, flippedLeftoverVert);
- if (flippedShortSideFit < bestShortSideFit || (flippedShortSideFit == bestShortSideFit && flippedLongSideFit < bestLongSideFit))
- {
- bestNode.x = freeRectangles[i].x;
- bestNode.y = freeRectangles[i].y;
- bestNode.width = height;
- bestNode.height = width;
- bestShortSideFit = flippedShortSideFit;
- bestLongSideFit = flippedLongSideFit;
- }
- }
- }
- return bestNode;
- }
- Rect MaxRectsBinPack::FindPositionForNewNodeBestLongSideFit(int width, int height,
- int &bestShortSideFit, int &bestLongSideFit) const
- {
- Rect bestNode;
- memset(&bestNode, 0, sizeof(Rect));
- bestLongSideFit = INT_MAX;
- for(Int i = 0; i < freeRectangles.elms(); ++i)
- {
- // Try to place the rectangle in upright (non-flipped) orientation.
- if (freeRectangles[i].width >= width && freeRectangles[i].height >= height)
- {
- int leftoverHoriz = abs(freeRectangles[i].width - width);
- int leftoverVert = abs(freeRectangles[i].height - height);
- int shortSideFit = Min(leftoverHoriz, leftoverVert);
- int longSideFit = Max(leftoverHoriz, leftoverVert);
- if (longSideFit < bestLongSideFit || (longSideFit == bestLongSideFit && shortSideFit < bestShortSideFit))
- {
- bestNode.x = freeRectangles[i].x;
- bestNode.y = freeRectangles[i].y;
- bestNode.width = width;
- bestNode.height = height;
- bestShortSideFit = shortSideFit;
- bestLongSideFit = longSideFit;
- }
- }
- if (allowRotate && freeRectangles[i].width >= height && freeRectangles[i].height >= width)
- {
- int leftoverHoriz = abs(freeRectangles[i].width - height);
- int leftoverVert = abs(freeRectangles[i].height - width);
- int shortSideFit = Min(leftoverHoriz, leftoverVert);
- int longSideFit = Max(leftoverHoriz, leftoverVert);
- if (longSideFit < bestLongSideFit || (longSideFit == bestLongSideFit && shortSideFit < bestShortSideFit))
- {
- bestNode.x = freeRectangles[i].x;
- bestNode.y = freeRectangles[i].y;
- bestNode.width = height;
- bestNode.height = width;
- bestShortSideFit = shortSideFit;
- bestLongSideFit = longSideFit;
- }
- }
- }
- return bestNode;
- }
- Rect MaxRectsBinPack::FindPositionForNewNodeBestAreaFit(int width, int height,
- int &bestAreaFit, int &bestShortSideFit) const
- {
- Rect bestNode;
- memset(&bestNode, 0, sizeof(Rect));
- bestAreaFit = INT_MAX;
- for(Int i = 0; i < freeRectangles.elms(); ++i)
- {
- int areaFit = freeRectangles[i].width * freeRectangles[i].height - width * height;
- // Try to place the rectangle in upright (non-flipped) orientation.
- if (freeRectangles[i].width >= width && freeRectangles[i].height >= height)
- {
- int leftoverHoriz = abs(freeRectangles[i].width - width);
- int leftoverVert = abs(freeRectangles[i].height - height);
- int shortSideFit = Min(leftoverHoriz, leftoverVert);
- if (areaFit < bestAreaFit || (areaFit == bestAreaFit && shortSideFit < bestShortSideFit))
- {
- bestNode.x = freeRectangles[i].x;
- bestNode.y = freeRectangles[i].y;
- bestNode.width = width;
- bestNode.height = height;
- bestShortSideFit = shortSideFit;
- bestAreaFit = areaFit;
- }
- }
- if (allowRotate && freeRectangles[i].width >= height && freeRectangles[i].height >= width)
- {
- int leftoverHoriz = abs(freeRectangles[i].width - height);
- int leftoverVert = abs(freeRectangles[i].height - width);
- int shortSideFit = Min(leftoverHoriz, leftoverVert);
- if (areaFit < bestAreaFit || (areaFit == bestAreaFit && shortSideFit < bestShortSideFit))
- {
- bestNode.x = freeRectangles[i].x;
- bestNode.y = freeRectangles[i].y;
- bestNode.width = height;
- bestNode.height = width;
- bestShortSideFit = shortSideFit;
- bestAreaFit = areaFit;
- }
- }
- }
- return bestNode;
- }
- /// Returns 0 if the two intervals i1 and i2 are disjoint, or the length of their overlap otherwise.
- int CommonIntervalLength(int i1start, int i1end, int i2start, int i2end)
- {
- if (i1end < i2start || i2end < i1start)
- return 0;
- return Min(i1end, i2end) - Max(i1start, i2start);
- }
- int MaxRectsBinPack::ContactPointScoreNode(int x, int y, int width, int height) const
- {
- int score = 0;
- if (x == 0 || x + width == binWidth)
- score += height;
- if (y == 0 || y + height == binHeight)
- score += width;
- for(Int i = 0; i < usedRectangles.elms(); ++i)
- {
- if (usedRectangles[i].x == x + width || usedRectangles[i].x + usedRectangles[i].width == x)
- score += CommonIntervalLength(usedRectangles[i].y, usedRectangles[i].y + usedRectangles[i].height, y, y + height);
- if (usedRectangles[i].y == y + height || usedRectangles[i].y + usedRectangles[i].height == y)
- score += CommonIntervalLength(usedRectangles[i].x, usedRectangles[i].x + usedRectangles[i].width, x, x + width);
- }
- return score;
- }
- Rect MaxRectsBinPack::FindPositionForNewNodeContactPoint(int width, int height, int &bestContactScore) const
- {
- Rect bestNode;
- memset(&bestNode, 0, sizeof(Rect));
- bestContactScore = -1;
- for(Int i = 0; i < freeRectangles.elms(); ++i)
- {
- // Try to place the rectangle in upright (non-flipped) orientation.
- if (freeRectangles[i].width >= width && freeRectangles[i].height >= height)
- {
- int score = ContactPointScoreNode(freeRectangles[i].x, freeRectangles[i].y, width, height);
- if (score > bestContactScore)
- {
- bestNode.x = freeRectangles[i].x;
- bestNode.y = freeRectangles[i].y;
- bestNode.width = width;
- bestNode.height = height;
- bestContactScore = score;
- }
- }
- if (allowRotate && freeRectangles[i].width >= height && freeRectangles[i].height >= width)
- {
- int score = ContactPointScoreNode(freeRectangles[i].x, freeRectangles[i].y, height, width);
- if (score > bestContactScore)
- {
- bestNode.x = freeRectangles[i].x;
- bestNode.y = freeRectangles[i].y;
- bestNode.width = height;
- bestNode.height = width;
- bestContactScore = score;
- }
- }
- }
- return bestNode;
- }
- bool MaxRectsBinPack::SplitFreeNode(Rect freeNode, const Rect &usedNode)
- {
- // Test with SAT if the rectangles even intersect.
- if (usedNode.x >= freeNode.x + freeNode.width || usedNode.x + usedNode.width <= freeNode.x ||
- usedNode.y >= freeNode.y + freeNode.height || usedNode.y + usedNode.height <= freeNode.y)
- return false;
- if (usedNode.x < freeNode.x + freeNode.width && usedNode.x + usedNode.width > freeNode.x)
- {
- // New node at the top side of the used node.
- if (usedNode.y > freeNode.y && usedNode.y < freeNode.y + freeNode.height)
- {
- Rect newNode = freeNode;
- newNode.height = usedNode.y - newNode.y;
- freeRectangles.add(newNode);
- }
- // New node at the bottom side of the used node.
- if (usedNode.y + usedNode.height < freeNode.y + freeNode.height)
- {
- Rect newNode = freeNode;
- newNode.y = usedNode.y + usedNode.height;
- newNode.height = freeNode.y + freeNode.height - (usedNode.y + usedNode.height);
- freeRectangles.add(newNode);
- }
- }
- if (usedNode.y < freeNode.y + freeNode.height && usedNode.y + usedNode.height > freeNode.y)
- {
- // New node at the left side of the used node.
- if (usedNode.x > freeNode.x && usedNode.x < freeNode.x + freeNode.width)
- {
- Rect newNode = freeNode;
- newNode.width = usedNode.x - newNode.x;
- freeRectangles.add(newNode);
- }
- // New node at the right side of the used node.
- if (usedNode.x + usedNode.width < freeNode.x + freeNode.width)
- {
- Rect newNode = freeNode;
- newNode.x = usedNode.x + usedNode.width;
- newNode.width = freeNode.x + freeNode.width - (usedNode.x + usedNode.width);
- freeRectangles.add(newNode);
- }
- }
- return true;
- }
- void MaxRectsBinPack::SplitFreeRects(const Rect &usedNode)
- {
- REPA(freeRectangles)
- if(SplitFreeNode(freeRectangles[i], usedNode))
- freeRectangles.remove(i);
- }
- void MaxRectsBinPack::PruneFreeList()
- {
- /*
- /// Would be nice to do something like this, to avoid a Theta(n^2) loop through each pair.
- /// But unfortunately it doesn't quite cut it, since we also want to detect containment.
- /// Perhaps there's another way to do this faster than Theta(n^2).
- if (freeRectangles.elms() > 0)
- clb::sort::QuickSort(&freeRectangles[0], freeRectangles.elms(), NodeSortCmp);
- for(Int i = 0; i < freeRectangles.elms()-1; ++i)
- if (freeRectangles[i].x == freeRectangles[i+1].x &&
- freeRectangles[i].y == freeRectangles[i+1].y &&
- freeRectangles[i].width == freeRectangles[i+1].width &&
- freeRectangles[i].height == freeRectangles[i+1].height)
- {
- freeRectangles.erase(freeRectangles.begin() + i);
- --i;
- }
- */
- /// Go through each pair and remove any rectangle that is redundant.
- for(Int i = 0; i < freeRectangles.elms(); ++i)
- for(Int j = i+1; j < freeRectangles.elms(); ++j)
- {
- if (IsContainedIn(freeRectangles[i], freeRectangles[j]))
- {
- freeRectangles.remove(i);
- --i;
- break;
- }
- if (IsContainedIn(freeRectangles[j], freeRectangles[i]))
- {
- freeRectangles.remove(j);
- --j;
- }
- }
- }
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