EffectNonRuntime.cpp 103 KB

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  1. //--------------------------------------------------------------------------------------
  2. // File: EffectNonRuntime.cpp
  3. //
  4. // D3DX11 Effect low-frequency utility functions
  5. // These functions are not intended to be called regularly. They
  6. // are typically called when creating, cloning, or optimizing an
  7. // Effect, or reflecting a variable.
  8. //
  9. // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
  10. // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
  11. // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
  12. // PARTICULAR PURPOSE.
  13. //
  14. // Copyright (c) Microsoft Corporation. All rights reserved.
  15. //
  16. // http://go.microsoft.com/fwlink/p/?LinkId=271568
  17. //--------------------------------------------------------------------------------------
  18. #include "pchfx.h"
  19. #include "SOParser.h"
  20. namespace D3DX11Effects
  21. {
  22. extern SUnorderedAccessView g_NullUnorderedAccessView;
  23. SBaseBlock::SBaseBlock()
  24. : BlockType(EBT_Invalid)
  25. , IsUserManaged(false)
  26. , AssignmentCount(0)
  27. , pAssignments(nullptr)
  28. {
  29. }
  30. SPassBlock::SPassBlock()
  31. {
  32. pName = nullptr;
  33. AnnotationCount = 0;
  34. pAnnotations = nullptr;
  35. InitiallyValid = true;
  36. HasDependencies = false;
  37. ZeroMemory(&BackingStore, sizeof(BackingStore));
  38. }
  39. STechnique::STechnique()
  40. : pName(nullptr)
  41. , PassCount(0)
  42. , pPasses(nullptr)
  43. , AnnotationCount(0)
  44. , pAnnotations(nullptr)
  45. , InitiallyValid( true )
  46. , HasDependencies( false )
  47. {
  48. }
  49. SGroup::SGroup()
  50. : pName(nullptr)
  51. , TechniqueCount(0)
  52. , pTechniques(nullptr)
  53. , AnnotationCount(0)
  54. , pAnnotations(nullptr)
  55. , InitiallyValid( true )
  56. , HasDependencies( false )
  57. {
  58. }
  59. SDepthStencilBlock::SDepthStencilBlock()
  60. {
  61. pDSObject = nullptr;
  62. ZeroMemory(&BackingStore, sizeof(BackingStore));
  63. IsValid = true;
  64. BackingStore.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
  65. BackingStore.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
  66. BackingStore.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
  67. BackingStore.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
  68. BackingStore.DepthEnable = true;
  69. BackingStore.DepthFunc = D3D11_COMPARISON_LESS;
  70. BackingStore.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
  71. BackingStore.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
  72. BackingStore.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
  73. BackingStore.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
  74. BackingStore.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
  75. BackingStore.StencilEnable = false;
  76. BackingStore.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
  77. BackingStore.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
  78. }
  79. SBlendBlock::SBlendBlock()
  80. {
  81. pBlendObject = nullptr;
  82. ZeroMemory(&BackingStore, sizeof(BackingStore));
  83. IsValid = true;
  84. BackingStore.AlphaToCoverageEnable = false;
  85. BackingStore.IndependentBlendEnable = true;
  86. for( size_t i=0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++ )
  87. {
  88. BackingStore.RenderTarget[i].SrcBlend = D3D11_BLEND_ONE;
  89. BackingStore.RenderTarget[i].DestBlend = D3D11_BLEND_ZERO;
  90. BackingStore.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
  91. BackingStore.RenderTarget[i].SrcBlendAlpha = D3D11_BLEND_ONE;
  92. BackingStore.RenderTarget[i].DestBlendAlpha = D3D11_BLEND_ZERO;
  93. BackingStore.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
  94. memset(&BackingStore.RenderTarget[i].RenderTargetWriteMask, 0x0F, sizeof(BackingStore.RenderTarget[i].RenderTargetWriteMask));
  95. }
  96. }
  97. SRasterizerBlock::SRasterizerBlock()
  98. {
  99. pRasterizerObject = nullptr;
  100. ZeroMemory(&BackingStore, sizeof(BackingStore));
  101. IsValid = true;
  102. BackingStore.AntialiasedLineEnable = false;
  103. BackingStore.CullMode = D3D11_CULL_BACK;
  104. BackingStore.DepthBias = D3D11_DEFAULT_DEPTH_BIAS;
  105. BackingStore.DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;
  106. BackingStore.FillMode = D3D11_FILL_SOLID;
  107. BackingStore.FrontCounterClockwise = false;
  108. BackingStore.MultisampleEnable = false;
  109. BackingStore.ScissorEnable = false;
  110. BackingStore.SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
  111. BackingStore.DepthClipEnable = true;
  112. }
  113. SSamplerBlock::SSamplerBlock()
  114. {
  115. pD3DObject = nullptr;
  116. ZeroMemory(&BackingStore, sizeof(BackingStore));
  117. BackingStore.SamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
  118. BackingStore.SamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
  119. BackingStore.SamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
  120. BackingStore.SamplerDesc.BorderColor[3] = D3D11_DEFAULT_BORDER_COLOR_COMPONENT;
  121. BackingStore.SamplerDesc.BorderColor[2] = D3D11_DEFAULT_BORDER_COLOR_COMPONENT;
  122. BackingStore.SamplerDesc.BorderColor[1] = D3D11_DEFAULT_BORDER_COLOR_COMPONENT;
  123. BackingStore.SamplerDesc.BorderColor[0] = D3D11_DEFAULT_BORDER_COLOR_COMPONENT;
  124. BackingStore.SamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
  125. BackingStore.SamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  126. BackingStore.SamplerDesc.MaxAnisotropy = (UINT32) D3D11_DEFAULT_MAX_ANISOTROPY;
  127. BackingStore.SamplerDesc.MipLODBias = D3D11_DEFAULT_MIP_LOD_BIAS;
  128. BackingStore.SamplerDesc.MinLOD = -FLT_MAX;
  129. BackingStore.SamplerDesc.MaxLOD = FLT_MAX;
  130. }
  131. SShaderBlock::SShaderBlock(SD3DShaderVTable *pVirtualTable)
  132. {
  133. IsValid = true;
  134. pVT = pVirtualTable;
  135. pReflectionData = nullptr;
  136. pD3DObject = nullptr;
  137. CBDepCount = 0;
  138. pCBDeps = nullptr;
  139. SampDepCount = 0;
  140. pSampDeps = nullptr;
  141. InterfaceDepCount = 0;
  142. pInterfaceDeps = nullptr;
  143. ResourceDepCount = 0;
  144. pResourceDeps = nullptr;
  145. UAVDepCount = 0;
  146. pUAVDeps = nullptr;
  147. TBufferDepCount = 0;
  148. ppTbufDeps = nullptr;
  149. pInputSignatureBlob = nullptr;
  150. }
  151. HRESULT SShaderBlock::OnDeviceBind()
  152. {
  153. HRESULT hr = S_OK;
  154. uint32_t i, j;
  155. // Update all CB deps
  156. for (i=0; i<CBDepCount; i++)
  157. {
  158. assert(pCBDeps[i].Count);
  159. for (j=0; j<pCBDeps[i].Count; j++)
  160. {
  161. pCBDeps[i].ppD3DObjects[j] = pCBDeps[i].ppFXPointers[j]->pD3DObject;
  162. if ( !pCBDeps[i].ppD3DObjects[j] )
  163. VH( E_FAIL );
  164. }
  165. }
  166. // Update all sampler deps
  167. for (i=0; i<SampDepCount; i++)
  168. {
  169. assert(pSampDeps[i].Count);
  170. for (j=0; j<pSampDeps[i].Count; j++)
  171. {
  172. pSampDeps[i].ppD3DObjects[j] = pSampDeps[i].ppFXPointers[j]->pD3DObject;
  173. if ( !pSampDeps[i].ppD3DObjects[j] )
  174. VH( E_FAIL );
  175. }
  176. }
  177. // Texture deps will be set automatically on use since they are initially marked dirty.
  178. lExit:
  179. return hr;
  180. }
  181. extern SD3DShaderVTable g_vtVS;
  182. extern SD3DShaderVTable g_vtGS;
  183. extern SD3DShaderVTable g_vtPS;
  184. extern SD3DShaderVTable g_vtHS;
  185. extern SD3DShaderVTable g_vtDS;
  186. extern SD3DShaderVTable g_vtCS;
  187. EObjectType SShaderBlock::GetShaderType()
  188. {
  189. if (&g_vtVS == pVT)
  190. return EOT_VertexShader;
  191. else if (&g_vtGS == pVT)
  192. return EOT_GeometryShader;
  193. else if (&g_vtPS == pVT)
  194. return EOT_PixelShader;
  195. else if (&g_vtHS == pVT)
  196. return EOT_HullShader5;
  197. else if (&g_vtDS == pVT)
  198. return EOT_DomainShader5;
  199. else if (&g_vtCS == pVT)
  200. return EOT_ComputeShader5;
  201. return EOT_Invalid;
  202. }
  203. #define _SET_BIT(bytes, x) (bytes[x / 8] |= (1 << (x % 8)))
  204. HRESULT SShaderBlock::ComputeStateBlockMask(_Inout_ D3DX11_STATE_BLOCK_MASK *pStateBlockMask)
  205. {
  206. HRESULT hr = S_OK;
  207. uint32_t i, j;
  208. uint8_t *pSamplerMask = nullptr, *pShaderResourceMask = nullptr, *pConstantBufferMask = nullptr, *pUnorderedAccessViewMask = nullptr, *pInterfaceMask = nullptr;
  209. switch (GetShaderType())
  210. {
  211. case EOT_VertexShader:
  212. case EOT_VertexShader5:
  213. pStateBlockMask->VS = 1;
  214. pSamplerMask = pStateBlockMask->VSSamplers;
  215. pShaderResourceMask = pStateBlockMask->VSShaderResources;
  216. pConstantBufferMask = pStateBlockMask->VSConstantBuffers;
  217. pInterfaceMask = pStateBlockMask->VSInterfaces;
  218. pUnorderedAccessViewMask = nullptr;
  219. break;
  220. case EOT_GeometryShader:
  221. case EOT_GeometryShader5:
  222. pStateBlockMask->GS = 1;
  223. pSamplerMask = pStateBlockMask->GSSamplers;
  224. pShaderResourceMask = pStateBlockMask->GSShaderResources;
  225. pConstantBufferMask = pStateBlockMask->GSConstantBuffers;
  226. pInterfaceMask = pStateBlockMask->GSInterfaces;
  227. pUnorderedAccessViewMask = nullptr;
  228. break;
  229. case EOT_PixelShader:
  230. case EOT_PixelShader5:
  231. pStateBlockMask->PS = 1;
  232. pSamplerMask = pStateBlockMask->PSSamplers;
  233. pShaderResourceMask = pStateBlockMask->PSShaderResources;
  234. pConstantBufferMask = pStateBlockMask->PSConstantBuffers;
  235. pInterfaceMask = pStateBlockMask->PSInterfaces;
  236. pUnorderedAccessViewMask = &pStateBlockMask->PSUnorderedAccessViews;
  237. break;
  238. case EOT_HullShader5:
  239. pStateBlockMask->HS = 1;
  240. pSamplerMask = pStateBlockMask->HSSamplers;
  241. pShaderResourceMask = pStateBlockMask->HSShaderResources;
  242. pConstantBufferMask = pStateBlockMask->HSConstantBuffers;
  243. pInterfaceMask = pStateBlockMask->HSInterfaces;
  244. pUnorderedAccessViewMask = nullptr;
  245. break;
  246. case EOT_DomainShader5:
  247. pStateBlockMask->DS = 1;
  248. pSamplerMask = pStateBlockMask->DSSamplers;
  249. pShaderResourceMask = pStateBlockMask->DSShaderResources;
  250. pConstantBufferMask = pStateBlockMask->DSConstantBuffers;
  251. pInterfaceMask = pStateBlockMask->DSInterfaces;
  252. pUnorderedAccessViewMask = nullptr;
  253. break;
  254. case EOT_ComputeShader5:
  255. pStateBlockMask->CS = 1;
  256. pSamplerMask = pStateBlockMask->CSSamplers;
  257. pShaderResourceMask = pStateBlockMask->CSShaderResources;
  258. pConstantBufferMask = pStateBlockMask->CSConstantBuffers;
  259. pInterfaceMask = pStateBlockMask->CSInterfaces;
  260. pUnorderedAccessViewMask = &pStateBlockMask->CSUnorderedAccessViews;
  261. break;
  262. default:
  263. assert(0);
  264. VH(E_FAIL);
  265. }
  266. for (i = 0; i < SampDepCount; ++ i)
  267. {
  268. for (j = 0; j < pSampDeps[i].Count; ++ j)
  269. {
  270. _SET_BIT(pSamplerMask, (pSampDeps[i].StartIndex + j));
  271. }
  272. }
  273. for (i = 0; i < InterfaceDepCount; ++ i)
  274. {
  275. for (j = 0; j < pInterfaceDeps[i].Count; ++ j)
  276. {
  277. _SET_BIT(pInterfaceMask, (pInterfaceDeps[i].StartIndex + j));
  278. }
  279. }
  280. for (i = 0; i < ResourceDepCount; ++ i)
  281. {
  282. for (j = 0; j < pResourceDeps[i].Count; ++ j)
  283. {
  284. _SET_BIT(pShaderResourceMask, (pResourceDeps[i].StartIndex + j));
  285. }
  286. }
  287. for (i = 0; i < CBDepCount; ++ i)
  288. {
  289. for (j = 0; j < pCBDeps[i].Count; ++ j)
  290. {
  291. _SET_BIT(pConstantBufferMask, (pCBDeps[i].StartIndex + j));
  292. }
  293. }
  294. for (i = 0; i < UAVDepCount; ++ i)
  295. {
  296. assert( pUnorderedAccessViewMask != 0 );
  297. _Analysis_assume_( pUnorderedAccessViewMask != 0 );
  298. for (j = 0; j < pUAVDeps[i].Count; ++ j)
  299. {
  300. if( pUAVDeps[i].ppFXPointers[j] != &g_NullUnorderedAccessView )
  301. _SET_BIT(pUnorderedAccessViewMask, (pUAVDeps[i].StartIndex + j));
  302. }
  303. }
  304. lExit:
  305. return hr;
  306. }
  307. #undef _SET_BIT
  308. HRESULT SShaderBlock::GetShaderDesc(_Out_ D3DX11_EFFECT_SHADER_DESC *pDesc, _In_ bool IsInline)
  309. {
  310. HRESULT hr = S_OK;
  311. ZeroMemory(pDesc, sizeof(*pDesc));
  312. pDesc->pInputSignature = pInputSignatureBlob ? (const uint8_t*)pInputSignatureBlob->GetBufferPointer() : nullptr;
  313. pDesc->IsInline = IsInline;
  314. if (nullptr != pReflectionData)
  315. {
  316. // initialize these only if present; otherwise leave them nullptr or 0
  317. pDesc->pBytecode = pReflectionData->pBytecode;
  318. pDesc->BytecodeLength = pReflectionData->BytecodeLength;
  319. for( size_t iDecl=0; iDecl < D3D11_SO_STREAM_COUNT; ++iDecl )
  320. {
  321. pDesc->SODecls[iDecl] = pReflectionData->pStreamOutDecls[iDecl];
  322. }
  323. pDesc->RasterizedStream = pReflectionData->RasterizedStream;
  324. // get # of input & output signature entries
  325. assert( pReflectionData->pReflection != 0 );
  326. _Analysis_assume_( pReflectionData->pReflection != 0 );
  327. D3D11_SHADER_DESC ShaderDesc;
  328. hr = pReflectionData->pReflection->GetDesc( &ShaderDesc );
  329. if ( SUCCEEDED(hr) )
  330. {
  331. pDesc->NumInputSignatureEntries = ShaderDesc.InputParameters;
  332. pDesc->NumOutputSignatureEntries = ShaderDesc.OutputParameters;
  333. pDesc->NumPatchConstantSignatureEntries = ShaderDesc.PatchConstantParameters;
  334. }
  335. }
  336. lExit:
  337. return hr;
  338. }
  339. HRESULT SShaderBlock::GetVertexShader(_Outptr_ ID3D11VertexShader **ppVS)
  340. {
  341. if (EOT_VertexShader == GetShaderType() ||
  342. EOT_VertexShader5 == GetShaderType())
  343. {
  344. assert( pD3DObject != 0 );
  345. _Analysis_assume_( pD3DObject != 0 );
  346. *ppVS = static_cast<ID3D11VertexShader *>( pD3DObject );
  347. SAFE_ADDREF(*ppVS);
  348. return S_OK;
  349. }
  350. else
  351. {
  352. *ppVS = nullptr;
  353. DPF(0, "ID3DX11EffectShaderVariable::GetVertexShader: This shader variable is not a vertex shader");
  354. return D3DERR_INVALIDCALL;
  355. }
  356. }
  357. HRESULT SShaderBlock::GetGeometryShader(_Outptr_ ID3D11GeometryShader **ppGS)
  358. {
  359. if (EOT_GeometryShader == GetShaderType() ||
  360. EOT_GeometryShaderSO == GetShaderType() ||
  361. EOT_GeometryShader5 == GetShaderType())
  362. {
  363. assert( pD3DObject != 0 );
  364. _Analysis_assume_( pD3DObject != 0 );
  365. *ppGS = static_cast<ID3D11GeometryShader *>( pD3DObject );
  366. SAFE_ADDREF(*ppGS);
  367. return S_OK;
  368. }
  369. else
  370. {
  371. *ppGS = nullptr;
  372. DPF(0, "ID3DX11EffectShaderVariable::GetGeometryShader: This shader variable is not a geometry shader");
  373. return D3DERR_INVALIDCALL;
  374. }
  375. }
  376. HRESULT SShaderBlock::GetPixelShader(_Outptr_ ID3D11PixelShader **ppPS)
  377. {
  378. if (EOT_PixelShader == GetShaderType() ||
  379. EOT_PixelShader5 == GetShaderType())
  380. {
  381. assert( pD3DObject != 0 );
  382. _Analysis_assume_( pD3DObject != 0 );
  383. *ppPS = static_cast<ID3D11PixelShader *>( pD3DObject );
  384. SAFE_ADDREF(*ppPS);
  385. return S_OK;
  386. }
  387. else
  388. {
  389. *ppPS = nullptr;
  390. DPF(0, "ID3DX11EffectShaderVariable::GetPixelShader: This shader variable is not a pixel shader");
  391. return D3DERR_INVALIDCALL;
  392. }
  393. }
  394. HRESULT SShaderBlock::GetHullShader(_Outptr_ ID3D11HullShader **ppHS)
  395. {
  396. if (EOT_HullShader5 == GetShaderType())
  397. {
  398. assert( pD3DObject != 0 );
  399. _Analysis_assume_( pD3DObject != 0 );
  400. *ppHS = static_cast<ID3D11HullShader *>( pD3DObject );
  401. SAFE_ADDREF(*ppHS);
  402. return S_OK;
  403. }
  404. else
  405. {
  406. *ppHS = nullptr;
  407. DPF(0, "ID3DX11EffectShaderVariable::GetHullShader: This shader variable is not a hull shader");
  408. return D3DERR_INVALIDCALL;
  409. }
  410. }
  411. HRESULT SShaderBlock::GetDomainShader(_Outptr_ ID3D11DomainShader **ppDS)
  412. {
  413. if (EOT_DomainShader5 == GetShaderType())
  414. {
  415. assert( pD3DObject != 0 );
  416. _Analysis_assume_( pD3DObject != 0 );
  417. *ppDS = static_cast<ID3D11DomainShader *>( pD3DObject );
  418. SAFE_ADDREF(*ppDS);
  419. return S_OK;
  420. }
  421. else
  422. {
  423. *ppDS = nullptr;
  424. DPF(0, "ID3DX11EffectShaderVariable::GetDomainShader: This shader variable is not a domain shader");
  425. return D3DERR_INVALIDCALL;
  426. }
  427. }
  428. HRESULT SShaderBlock::GetComputeShader(_Outptr_ ID3D11ComputeShader **ppCS)
  429. {
  430. if (EOT_ComputeShader5 == GetShaderType())
  431. {
  432. assert( pD3DObject != 0 );
  433. _Analysis_assume_( pD3DObject != 0 );
  434. *ppCS = static_cast<ID3D11ComputeShader *>( pD3DObject );
  435. SAFE_ADDREF(*ppCS);
  436. return S_OK;
  437. }
  438. else
  439. {
  440. *ppCS = nullptr;
  441. DPF(0, "ID3DX11EffectShaderVariable::GetComputeShader: This shader variable is not a compute shader");
  442. return D3DERR_INVALIDCALL;
  443. }
  444. }
  445. _Use_decl_annotations_
  446. HRESULT SShaderBlock::GetSignatureElementDesc(ESigType SigType, uint32_t Element, D3D11_SIGNATURE_PARAMETER_DESC *pDesc)
  447. {
  448. HRESULT hr = S_OK;
  449. LPCSTR pFuncName = nullptr;
  450. switch( SigType )
  451. {
  452. case ST_Input:
  453. pFuncName = "ID3DX11EffectShaderVariable::GetInputSignatureElementDesc";
  454. break;
  455. case ST_Output:
  456. pFuncName = "ID3DX11EffectShaderVariable::GetOutputSignatureElementDesc";
  457. break;
  458. case ST_PatchConstant:
  459. pFuncName = "ID3DX11EffectShaderVariable::GetPatchConstantSignatureElementDesc";
  460. break;
  461. default:
  462. assert( false );
  463. return E_FAIL;
  464. };
  465. if (nullptr != pReflectionData)
  466. {
  467. // get # of signature entries
  468. assert( pReflectionData->pReflection != 0 );
  469. _Analysis_assume_( pReflectionData->pReflection != 0 );
  470. D3D11_SHADER_DESC ShaderDesc;
  471. VH( pReflectionData->pReflection->GetDesc( &ShaderDesc ) );
  472. D3D11_SIGNATURE_PARAMETER_DESC ParamDesc ={0};
  473. if( pReflectionData->IsNullGS )
  474. {
  475. switch( SigType )
  476. {
  477. case ST_Input:
  478. // The input signature for a null-GS is the output signature of the previous VS
  479. SigType = ST_Output;
  480. break;
  481. case ST_PatchConstant:
  482. // GeometryShaders cannot have patch constant signatures
  483. return E_INVALIDARG;
  484. };
  485. }
  486. switch( SigType )
  487. {
  488. case ST_Input:
  489. if( Element >= ShaderDesc.InputParameters )
  490. {
  491. DPF( 0, "%s: Invalid Element index (%u) specified", pFuncName, Element );
  492. VH( E_INVALIDARG );
  493. }
  494. VH( pReflectionData->pReflection->GetInputParameterDesc( Element, &ParamDesc ) );
  495. break;
  496. case ST_Output:
  497. if( Element >= ShaderDesc.OutputParameters )
  498. {
  499. DPF( 0, "%s: Invalid Element index (%u) specified", pFuncName, Element );
  500. VH( E_INVALIDARG );
  501. }
  502. VH( pReflectionData->pReflection->GetOutputParameterDesc( Element, &ParamDesc ) );
  503. break;
  504. case ST_PatchConstant:
  505. if( Element >= ShaderDesc.PatchConstantParameters )
  506. {
  507. DPF( 0, "%s: Invalid Element index (%u) specified", pFuncName, Element );
  508. VH( E_INVALIDARG );
  509. }
  510. VH( pReflectionData->pReflection->GetPatchConstantParameterDesc( Element, &ParamDesc ) );
  511. break;
  512. };
  513. pDesc->SemanticName = ParamDesc.SemanticName;
  514. pDesc->SystemValueType = ParamDesc.SystemValueType;
  515. // Pixel shaders need to be special-cased as they don't technically output SVs
  516. if( pDesc->SystemValueType == D3D_NAME_UNDEFINED && GetShaderType() == EOT_PixelShader && pDesc->SemanticName != 0 )
  517. {
  518. if( _stricmp(pDesc->SemanticName, "SV_TARGET") == 0 )
  519. {
  520. pDesc->SystemValueType = D3D_NAME_TARGET;
  521. }
  522. else if( _stricmp(pDesc->SemanticName, "SV_DEPTH") == 0 )
  523. {
  524. pDesc->SystemValueType = D3D_NAME_DEPTH;
  525. }
  526. else if( _stricmp(pDesc->SemanticName, "SV_COVERAGE") == 0 )
  527. {
  528. pDesc->SystemValueType = D3D_NAME_COVERAGE;
  529. }
  530. }
  531. pDesc->SemanticIndex = ParamDesc.SemanticIndex;
  532. pDesc->Register = ParamDesc.Register;
  533. pDesc->Mask = ParamDesc.Mask;
  534. pDesc->ComponentType = ParamDesc.ComponentType;
  535. pDesc->ReadWriteMask = ParamDesc.ReadWriteMask;
  536. }
  537. else
  538. {
  539. DPF(0, "%s: Cannot get signatures; shader bytecode is not present", pFuncName);
  540. VH( D3DERR_INVALIDCALL );
  541. }
  542. lExit:
  543. return hr;
  544. }
  545. SString::SString()
  546. {
  547. pString = nullptr;
  548. }
  549. SRenderTargetView::SRenderTargetView()
  550. {
  551. pRenderTargetView = nullptr;
  552. }
  553. SDepthStencilView::SDepthStencilView()
  554. {
  555. pDepthStencilView = nullptr;
  556. }
  557. void * GetBlockByIndex(EVarType VarType, EObjectType ObjectType, void *pBaseBlock, uint32_t Index)
  558. {
  559. switch( VarType )
  560. {
  561. case EVT_Interface:
  562. return (SInterface *)pBaseBlock + Index;
  563. case EVT_Object:
  564. switch (ObjectType)
  565. {
  566. case EOT_Blend:
  567. return (SBlendBlock *)pBaseBlock + Index;
  568. case EOT_DepthStencil:
  569. return (SDepthStencilBlock *)pBaseBlock + Index;
  570. case EOT_Rasterizer:
  571. return (SRasterizerBlock *)pBaseBlock + Index;
  572. case EOT_PixelShader:
  573. case EOT_PixelShader5:
  574. case EOT_GeometryShader:
  575. case EOT_GeometryShaderSO:
  576. case EOT_GeometryShader5:
  577. case EOT_VertexShader:
  578. case EOT_VertexShader5:
  579. case EOT_HullShader5:
  580. case EOT_DomainShader5:
  581. case EOT_ComputeShader5:
  582. return (SShaderBlock *)pBaseBlock + Index;
  583. case EOT_String:
  584. return (SString *)pBaseBlock + Index;
  585. case EOT_Sampler:
  586. return (SSamplerBlock *)pBaseBlock + Index;
  587. case EOT_Buffer:
  588. case EOT_Texture:
  589. case EOT_Texture1D:
  590. case EOT_Texture1DArray:
  591. case EOT_Texture2D:
  592. case EOT_Texture2DArray:
  593. case EOT_Texture2DMS:
  594. case EOT_Texture2DMSArray:
  595. case EOT_Texture3D:
  596. case EOT_TextureCube:
  597. case EOT_TextureCubeArray:
  598. case EOT_ByteAddressBuffer:
  599. case EOT_StructuredBuffer:
  600. return (SShaderResource *)pBaseBlock + Index;
  601. case EOT_DepthStencilView:
  602. return (SDepthStencilView *)pBaseBlock + Index;
  603. case EOT_RenderTargetView:
  604. return (SRenderTargetView *)pBaseBlock + Index;
  605. case EOT_RWTexture1D:
  606. case EOT_RWTexture1DArray:
  607. case EOT_RWTexture2D:
  608. case EOT_RWTexture2DArray:
  609. case EOT_RWTexture3D:
  610. case EOT_RWBuffer:
  611. case EOT_RWByteAddressBuffer:
  612. case EOT_RWStructuredBuffer:
  613. case EOT_RWStructuredBufferAlloc:
  614. case EOT_RWStructuredBufferConsume:
  615. case EOT_AppendStructuredBuffer:
  616. case EOT_ConsumeStructuredBuffer:
  617. return (SUnorderedAccessView *)pBaseBlock + Index;
  618. default:
  619. assert(0);
  620. return nullptr;
  621. }
  622. default:
  623. assert(0);
  624. return nullptr;
  625. }
  626. }
  627. //--------------------------------------------------------------------------------------
  628. // CEffect
  629. //--------------------------------------------------------------------------------------
  630. CEffect::CEffect( uint32_t Flags )
  631. {
  632. m_RefCount = 1;
  633. m_pVariables = nullptr;
  634. m_pAnonymousShaders = nullptr;
  635. m_pGroups = nullptr;
  636. m_pNullGroup = nullptr;
  637. m_pShaderBlocks = nullptr;
  638. m_pDepthStencilBlocks = nullptr;
  639. m_pBlendBlocks = nullptr;
  640. m_pRasterizerBlocks = nullptr;
  641. m_pSamplerBlocks = nullptr;
  642. m_pCBs = nullptr;
  643. m_pStrings = nullptr;
  644. m_pMemberDataBlocks = nullptr;
  645. m_pInterfaces = nullptr;
  646. m_pShaderResources = nullptr;
  647. m_pUnorderedAccessViews = nullptr;
  648. m_pRenderTargetViews = nullptr;
  649. m_pDepthStencilViews = nullptr;
  650. m_pDevice = nullptr;
  651. m_pClassLinkage = nullptr;
  652. m_pContext = nullptr;
  653. m_VariableCount = 0;
  654. m_AnonymousShaderCount = 0;
  655. m_ShaderBlockCount = 0;
  656. m_DepthStencilBlockCount = 0;
  657. m_BlendBlockCount = 0;
  658. m_RasterizerBlockCount = 0;
  659. m_SamplerBlockCount = 0;
  660. m_StringCount = 0;
  661. m_MemberDataCount = 0;
  662. m_InterfaceCount = 0;
  663. m_ShaderResourceCount = 0;
  664. m_UnorderedAccessViewCount = 0;
  665. m_RenderTargetViewCount = 0;
  666. m_DepthStencilViewCount = 0;
  667. m_CBCount = 0;
  668. m_TechniqueCount = 0;
  669. m_GroupCount = 0;
  670. m_pReflection = nullptr;
  671. m_LocalTimer = 1;
  672. m_Flags = Flags;
  673. m_FXLIndex = 0;
  674. m_pTypePool = nullptr;
  675. m_pStringPool = nullptr;
  676. m_pPooledHeap = nullptr;
  677. m_pOptimizedTypeHeap = nullptr;
  678. }
  679. void CEffect::ReleaseShaderRefection()
  680. {
  681. for( size_t i = 0; i < m_ShaderBlockCount; ++ i )
  682. {
  683. SAFE_RELEASE( m_pShaderBlocks[i].pInputSignatureBlob );
  684. if( m_pShaderBlocks[i].pReflectionData )
  685. {
  686. SAFE_RELEASE( m_pShaderBlocks[i].pReflectionData->pReflection );
  687. }
  688. }
  689. }
  690. CEffect::~CEffect()
  691. {
  692. ID3D11InfoQueue *pInfoQueue = nullptr;
  693. // Mute debug spew
  694. if (m_pDevice)
  695. {
  696. HRESULT hr = m_pDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void**) &pInfoQueue);
  697. if ( FAILED(hr) )
  698. pInfoQueue = nullptr;
  699. }
  700. if (pInfoQueue)
  701. {
  702. D3D11_INFO_QUEUE_FILTER filter;
  703. D3D11_MESSAGE_CATEGORY messageCategory = D3D11_MESSAGE_CATEGORY_STATE_SETTING;
  704. ZeroMemory(&filter, sizeof(filter));
  705. filter.DenyList.NumCategories = 1;
  706. filter.DenyList.pCategoryList = &messageCategory;
  707. pInfoQueue->PushStorageFilter(&filter);
  708. }
  709. if( nullptr != m_pDevice )
  710. {
  711. // if m_pDevice == nullptr, then we failed LoadEffect(), which means ReleaseShaderReflection was already called.
  712. // Release the shader reflection info, as it was not created on the private heap
  713. // This must be called before we delete m_pReflection
  714. ReleaseShaderRefection();
  715. }
  716. SAFE_DELETE( m_pReflection );
  717. SAFE_DELETE( m_pTypePool );
  718. SAFE_DELETE( m_pStringPool );
  719. SAFE_DELETE( m_pPooledHeap );
  720. SAFE_DELETE( m_pOptimizedTypeHeap );
  721. // this code assumes the effect has been loaded & relocated,
  722. // so check for that before freeing the resources
  723. if (nullptr != m_pDevice)
  724. {
  725. // Keep the following in line with AddRefAllForCloning
  726. assert(nullptr == m_pRasterizerBlocks || m_Heap.IsInHeap(m_pRasterizerBlocks));
  727. for (size_t i = 0; i < m_RasterizerBlockCount; ++ i)
  728. {
  729. SAFE_RELEASE(m_pRasterizerBlocks[i].pRasterizerObject);
  730. }
  731. assert(nullptr == m_pBlendBlocks || m_Heap.IsInHeap(m_pBlendBlocks));
  732. for (size_t i = 0; i < m_BlendBlockCount; ++ i)
  733. {
  734. SAFE_RELEASE(m_pBlendBlocks[i].pBlendObject);
  735. }
  736. assert(nullptr == m_pDepthStencilBlocks || m_Heap.IsInHeap(m_pDepthStencilBlocks));
  737. for (size_t i = 0; i < m_DepthStencilBlockCount; ++ i)
  738. {
  739. SAFE_RELEASE(m_pDepthStencilBlocks[i].pDSObject);
  740. }
  741. assert(nullptr == m_pSamplerBlocks || m_Heap.IsInHeap(m_pSamplerBlocks));
  742. for (size_t i = 0; i < m_SamplerBlockCount; ++ i)
  743. {
  744. SAFE_RELEASE(m_pSamplerBlocks[i].pD3DObject);
  745. }
  746. assert(nullptr == m_pShaderResources || m_Heap.IsInHeap(m_pShaderResources));
  747. for (size_t i = 0; i < m_ShaderResourceCount; ++ i)
  748. {
  749. SAFE_RELEASE(m_pShaderResources[i].pShaderResource);
  750. }
  751. assert(nullptr == m_pUnorderedAccessViews || m_Heap.IsInHeap(m_pUnorderedAccessViews));
  752. for (size_t i = 0; i < m_UnorderedAccessViewCount; ++ i)
  753. {
  754. SAFE_RELEASE(m_pUnorderedAccessViews[i].pUnorderedAccessView);
  755. }
  756. assert(nullptr == m_pRenderTargetViews || m_Heap.IsInHeap(m_pRenderTargetViews));
  757. for (size_t i = 0; i < m_RenderTargetViewCount; ++ i)
  758. {
  759. SAFE_RELEASE(m_pRenderTargetViews[i].pRenderTargetView);
  760. }
  761. assert(nullptr == m_pDepthStencilViews || m_Heap.IsInHeap(m_pDepthStencilViews));
  762. for (size_t i = 0; i < m_DepthStencilViewCount; ++ i)
  763. {
  764. SAFE_RELEASE(m_pDepthStencilViews[i].pDepthStencilView);
  765. }
  766. assert(nullptr == m_pMemberDataBlocks || m_Heap.IsInHeap(m_pMemberDataBlocks));
  767. for (size_t i = 0; i < m_MemberDataCount; ++ i)
  768. {
  769. switch( m_pMemberDataBlocks[i].Type )
  770. {
  771. case MDT_ClassInstance:
  772. SAFE_RELEASE(m_pMemberDataBlocks[i].Data.pD3DClassInstance);
  773. break;
  774. case MDT_BlendState:
  775. SAFE_RELEASE(m_pMemberDataBlocks[i].Data.pD3DEffectsManagedBlendState);
  776. break;
  777. case MDT_DepthStencilState:
  778. SAFE_RELEASE(m_pMemberDataBlocks[i].Data.pD3DEffectsManagedDepthStencilState);
  779. break;
  780. case MDT_RasterizerState:
  781. SAFE_RELEASE(m_pMemberDataBlocks[i].Data.pD3DEffectsManagedRasterizerState);
  782. break;
  783. case MDT_SamplerState:
  784. SAFE_RELEASE(m_pMemberDataBlocks[i].Data.pD3DEffectsManagedSamplerState);
  785. break;
  786. case MDT_Buffer:
  787. SAFE_RELEASE(m_pMemberDataBlocks[i].Data.pD3DEffectsManagedConstantBuffer);
  788. break;
  789. case MDT_ShaderResourceView:
  790. SAFE_RELEASE(m_pMemberDataBlocks[i].Data.pD3DEffectsManagedTextureBuffer);
  791. break;
  792. default:
  793. assert( false );
  794. }
  795. }
  796. assert(nullptr == m_pCBs || m_Heap.IsInHeap(m_pCBs));
  797. for (size_t i = 0; i < m_CBCount; ++ i)
  798. {
  799. SAFE_RELEASE(m_pCBs[i].TBuffer.pShaderResource);
  800. SAFE_RELEASE(m_pCBs[i].pD3DObject);
  801. }
  802. assert(nullptr == m_pShaderBlocks || m_Heap.IsInHeap(m_pShaderBlocks));
  803. _Analysis_assume_( m_ShaderBlockCount == 0 || m_pShaderBlocks != 0 );
  804. for (size_t i = 0; i < m_ShaderBlockCount; ++ i)
  805. {
  806. SAFE_RELEASE(m_pShaderBlocks[i].pD3DObject);
  807. }
  808. SAFE_RELEASE( m_pDevice );
  809. }
  810. SAFE_RELEASE( m_pClassLinkage );
  811. assert( m_pContext == nullptr );
  812. // Restore debug spew
  813. if (pInfoQueue)
  814. {
  815. pInfoQueue->PopStorageFilter();
  816. SAFE_RELEASE(pInfoQueue);
  817. }
  818. }
  819. // AddRef all D3D object when cloning
  820. void CEffect::AddRefAllForCloning( _In_ CEffect* pEffectSource )
  821. {
  822. #ifdef NDEBUG
  823. UNREFERENCED_PARAMETER(pEffectSource);
  824. #endif
  825. // Keep the following in line with ~CEffect
  826. assert( m_pDevice != nullptr );
  827. for( size_t i = 0; i < m_ShaderBlockCount; ++ i )
  828. {
  829. SAFE_ADDREF( m_pShaderBlocks[i].pInputSignatureBlob );
  830. if( m_pShaderBlocks[i].pReflectionData )
  831. {
  832. SAFE_ADDREF( m_pShaderBlocks[i].pReflectionData->pReflection );
  833. }
  834. }
  835. assert(nullptr == m_pRasterizerBlocks || pEffectSource->m_Heap.IsInHeap(m_pRasterizerBlocks));
  836. for ( size_t i = 0; i < m_RasterizerBlockCount; ++ i)
  837. {
  838. SAFE_ADDREF(m_pRasterizerBlocks[i].pRasterizerObject);
  839. }
  840. assert(nullptr == m_pBlendBlocks || pEffectSource->m_Heap.IsInHeap(m_pBlendBlocks));
  841. for ( size_t i = 0; i < m_BlendBlockCount; ++ i)
  842. {
  843. SAFE_ADDREF(m_pBlendBlocks[i].pBlendObject);
  844. }
  845. assert(nullptr == m_pDepthStencilBlocks || pEffectSource->m_Heap.IsInHeap(m_pDepthStencilBlocks));
  846. for ( size_t i = 0; i < m_DepthStencilBlockCount; ++ i)
  847. {
  848. SAFE_ADDREF(m_pDepthStencilBlocks[i].pDSObject);
  849. }
  850. assert(nullptr == m_pSamplerBlocks || pEffectSource->m_Heap.IsInHeap(m_pSamplerBlocks));
  851. for ( size_t i = 0; i < m_SamplerBlockCount; ++ i)
  852. {
  853. SAFE_ADDREF(m_pSamplerBlocks[i].pD3DObject);
  854. }
  855. assert(nullptr == m_pShaderResources || pEffectSource->m_Heap.IsInHeap(m_pShaderResources));
  856. for ( size_t i = 0; i < m_ShaderResourceCount; ++ i)
  857. {
  858. SAFE_ADDREF(m_pShaderResources[i].pShaderResource);
  859. }
  860. assert(nullptr == m_pUnorderedAccessViews || pEffectSource->m_Heap.IsInHeap(m_pUnorderedAccessViews));
  861. for ( size_t i = 0; i < m_UnorderedAccessViewCount; ++ i)
  862. {
  863. SAFE_ADDREF(m_pUnorderedAccessViews[i].pUnorderedAccessView);
  864. }
  865. assert(nullptr == m_pRenderTargetViews || pEffectSource->m_Heap.IsInHeap(m_pRenderTargetViews));
  866. for ( size_t i = 0; i < m_RenderTargetViewCount; ++ i)
  867. {
  868. SAFE_ADDREF(m_pRenderTargetViews[i].pRenderTargetView);
  869. }
  870. assert(nullptr == m_pDepthStencilViews || pEffectSource->m_Heap.IsInHeap(m_pDepthStencilViews));
  871. for ( size_t i = 0; i < m_DepthStencilViewCount; ++ i)
  872. {
  873. SAFE_ADDREF(m_pDepthStencilViews[i].pDepthStencilView);
  874. }
  875. assert(nullptr == m_pMemberDataBlocks || pEffectSource->m_Heap.IsInHeap(m_pMemberDataBlocks));
  876. for ( size_t i = 0; i < m_MemberDataCount; ++ i)
  877. {
  878. switch( m_pMemberDataBlocks[i].Type )
  879. {
  880. case MDT_ClassInstance:
  881. SAFE_ADDREF(m_pMemberDataBlocks[i].Data.pD3DClassInstance);
  882. break;
  883. case MDT_BlendState:
  884. SAFE_ADDREF(m_pMemberDataBlocks[i].Data.pD3DEffectsManagedBlendState);
  885. break;
  886. case MDT_DepthStencilState:
  887. SAFE_ADDREF(m_pMemberDataBlocks[i].Data.pD3DEffectsManagedDepthStencilState);
  888. break;
  889. case MDT_RasterizerState:
  890. SAFE_ADDREF(m_pMemberDataBlocks[i].Data.pD3DEffectsManagedRasterizerState);
  891. break;
  892. case MDT_SamplerState:
  893. SAFE_ADDREF(m_pMemberDataBlocks[i].Data.pD3DEffectsManagedSamplerState);
  894. break;
  895. case MDT_Buffer:
  896. SAFE_ADDREF(m_pMemberDataBlocks[i].Data.pD3DEffectsManagedConstantBuffer);
  897. break;
  898. case MDT_ShaderResourceView:
  899. SAFE_ADDREF(m_pMemberDataBlocks[i].Data.pD3DEffectsManagedTextureBuffer);
  900. break;
  901. default:
  902. assert( false );
  903. }
  904. }
  905. // There's no need to AddRef CBs, since they are recreated
  906. if (m_pCBs)
  907. {
  908. assert(pEffectSource->m_Heap.IsInHeap(m_pCBs));
  909. for (size_t i = 0; i < m_CBCount; ++i)
  910. {
  911. SAFE_ADDREF(m_pCBs[i].TBuffer.pShaderResource);
  912. SAFE_ADDREF(m_pCBs[i].pD3DObject);
  913. }
  914. }
  915. assert(nullptr == m_pShaderBlocks || pEffectSource->m_Heap.IsInHeap(m_pShaderBlocks));
  916. for ( size_t i = 0; i < m_ShaderBlockCount; ++ i)
  917. {
  918. SAFE_ADDREF(m_pShaderBlocks[i].pD3DObject);
  919. }
  920. SAFE_ADDREF( m_pDevice );
  921. SAFE_ADDREF( m_pClassLinkage );
  922. assert( m_pContext == nullptr );
  923. }
  924. _Use_decl_annotations_
  925. HRESULT CEffect::QueryInterface(REFIID iid, LPVOID *ppv)
  926. {
  927. HRESULT hr = S_OK;
  928. if(nullptr == ppv)
  929. {
  930. DPF(0, "ID3DX11Effect::QueryInterface: nullptr parameter");
  931. hr = E_INVALIDARG;
  932. goto EXIT;
  933. }
  934. *ppv = nullptr;
  935. if(IsEqualIID(iid, IID_IUnknown))
  936. {
  937. *ppv = (IUnknown *) this;
  938. }
  939. else if(IsEqualIID(iid, IID_ID3DX11Effect))
  940. {
  941. *ppv = (ID3DX11Effect *) this;
  942. }
  943. else
  944. {
  945. return E_NOINTERFACE;
  946. }
  947. AddRef();
  948. EXIT:
  949. return hr;
  950. }
  951. ULONG CEffect::AddRef()
  952. {
  953. return ++ m_RefCount;
  954. }
  955. ULONG CEffect::Release()
  956. {
  957. if (-- m_RefCount > 0)
  958. {
  959. return m_RefCount;
  960. }
  961. else
  962. {
  963. delete this;
  964. }
  965. return 0;
  966. }
  967. // In all shaders, replace pOldBufferBlock with pNewBuffer, if pOldBufferBlock is a dependency
  968. _Use_decl_annotations_
  969. void CEffect::ReplaceCBReference(SConstantBuffer *pOldBufferBlock, ID3D11Buffer *pNewBuffer)
  970. {
  971. for (size_t iShaderBlock=0; iShaderBlock<m_ShaderBlockCount; iShaderBlock++)
  972. {
  973. for (size_t iCBDep = 0; iCBDep < m_pShaderBlocks[iShaderBlock].CBDepCount; iCBDep++)
  974. {
  975. for (size_t iCB = 0; iCB < m_pShaderBlocks[iShaderBlock].pCBDeps[iCBDep].Count; iCB++)
  976. {
  977. if (m_pShaderBlocks[iShaderBlock].pCBDeps[iCBDep].ppFXPointers[iCB] == pOldBufferBlock)
  978. m_pShaderBlocks[iShaderBlock].pCBDeps[iCBDep].ppD3DObjects[iCB] = pNewBuffer;
  979. }
  980. }
  981. }
  982. }
  983. // In all shaders, replace pOldSamplerBlock with pNewSampler, if pOldSamplerBlock is a dependency
  984. _Use_decl_annotations_
  985. void CEffect::ReplaceSamplerReference(SSamplerBlock *pOldSamplerBlock, ID3D11SamplerState *pNewSampler)
  986. {
  987. for (size_t iShaderBlock=0; iShaderBlock<m_ShaderBlockCount; iShaderBlock++)
  988. {
  989. for (size_t iSamplerDep = 0; iSamplerDep < m_pShaderBlocks[iShaderBlock].SampDepCount; iSamplerDep++)
  990. {
  991. for (size_t iSampler = 0; iSampler < m_pShaderBlocks[iShaderBlock].pSampDeps[iSamplerDep].Count; iSampler++)
  992. {
  993. if (m_pShaderBlocks[iShaderBlock].pSampDeps[iSamplerDep].ppFXPointers[iSampler] == pOldSamplerBlock)
  994. m_pShaderBlocks[iShaderBlock].pSampDeps[iSamplerDep].ppD3DObjects[iSampler] = pNewSampler;
  995. }
  996. }
  997. }
  998. }
  999. // Call BindToDevice after the effect has been fully loaded.
  1000. // BindToDevice will release all D3D11 objects and create new ones on the new device
  1001. _Use_decl_annotations_
  1002. HRESULT CEffect::BindToDevice(ID3D11Device *pDevice, LPCSTR srcName)
  1003. {
  1004. HRESULT hr = S_OK;
  1005. // Set new device
  1006. if (pDevice == nullptr)
  1007. {
  1008. DPF(0, "ID3DX11Effect: pDevice must point to a valid D3D11 device");
  1009. return D3DERR_INVALIDCALL;
  1010. }
  1011. if (m_pDevice != nullptr)
  1012. {
  1013. DPF(0, "ID3DX11Effect: Internal error, rebinding effects to a new device is not supported");
  1014. return D3DERR_INVALIDCALL;
  1015. }
  1016. bool featureLevelGE11 = ( pDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_11_0 );
  1017. pDevice->AddRef();
  1018. SAFE_RELEASE(m_pDevice);
  1019. m_pDevice = pDevice;
  1020. VH( m_pDevice->CreateClassLinkage( &m_pClassLinkage ) );
  1021. SetDebugObjectName(m_pClassLinkage,srcName);
  1022. // Create all constant buffers
  1023. SConstantBuffer *pCB = m_pCBs;
  1024. SConstantBuffer *pCBLast = m_pCBs + m_CBCount;
  1025. for(; pCB != pCBLast; pCB++)
  1026. {
  1027. SAFE_RELEASE(pCB->pD3DObject);
  1028. SAFE_RELEASE(pCB->TBuffer.pShaderResource);
  1029. // This is a CBuffer
  1030. if (pCB->Size > 0)
  1031. {
  1032. if (pCB->IsTBuffer)
  1033. {
  1034. D3D11_BUFFER_DESC bufDesc;
  1035. // size is always register aligned
  1036. bufDesc.ByteWidth = pCB->Size;
  1037. bufDesc.Usage = D3D11_USAGE_DEFAULT;
  1038. bufDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  1039. bufDesc.CPUAccessFlags = 0;
  1040. bufDesc.MiscFlags = 0;
  1041. VH( pDevice->CreateBuffer( &bufDesc, nullptr, &pCB->pD3DObject) );
  1042. SetDebugObjectName(pCB->pD3DObject, srcName );
  1043. D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
  1044. viewDesc.Format = DXGI_FORMAT_R32G32B32A32_UINT;
  1045. viewDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
  1046. viewDesc.Buffer.ElementOffset = 0;
  1047. viewDesc.Buffer.ElementWidth = pCB->Size / SType::c_RegisterSize;
  1048. VH( pDevice->CreateShaderResourceView( pCB->pD3DObject, &viewDesc, &pCB->TBuffer.pShaderResource) );
  1049. SetDebugObjectName(pCB->TBuffer.pShaderResource, srcName );
  1050. }
  1051. else
  1052. {
  1053. D3D11_BUFFER_DESC bufDesc;
  1054. // size is always register aligned
  1055. bufDesc.ByteWidth = pCB->Size;
  1056. bufDesc.Usage = D3D11_USAGE_DEFAULT;
  1057. bufDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
  1058. bufDesc.CPUAccessFlags = 0;
  1059. bufDesc.MiscFlags = 0;
  1060. VH( pDevice->CreateBuffer( &bufDesc, nullptr, &pCB->pD3DObject) );
  1061. SetDebugObjectName( pCB->pD3DObject, srcName );
  1062. pCB->TBuffer.pShaderResource = nullptr;
  1063. }
  1064. pCB->IsDirty = true;
  1065. }
  1066. else
  1067. {
  1068. pCB->IsDirty = false;
  1069. }
  1070. }
  1071. // Create all RasterizerStates
  1072. SRasterizerBlock *pRB = m_pRasterizerBlocks;
  1073. SRasterizerBlock *pRBLast = m_pRasterizerBlocks + m_RasterizerBlockCount;
  1074. for(; pRB != pRBLast; pRB++)
  1075. {
  1076. SAFE_RELEASE(pRB->pRasterizerObject);
  1077. if( SUCCEEDED( m_pDevice->CreateRasterizerState( &pRB->BackingStore, &pRB->pRasterizerObject) ) )
  1078. {
  1079. pRB->IsValid = true;
  1080. SetDebugObjectName( pRB->pRasterizerObject, srcName );
  1081. }
  1082. else
  1083. pRB->IsValid = false;
  1084. }
  1085. // Create all DepthStencils
  1086. SDepthStencilBlock *pDS = m_pDepthStencilBlocks;
  1087. SDepthStencilBlock *pDSLast = m_pDepthStencilBlocks + m_DepthStencilBlockCount;
  1088. for(; pDS != pDSLast; pDS++)
  1089. {
  1090. SAFE_RELEASE(pDS->pDSObject);
  1091. if( SUCCEEDED( m_pDevice->CreateDepthStencilState( &pDS->BackingStore, &pDS->pDSObject) ) )
  1092. {
  1093. pDS->IsValid = true;
  1094. SetDebugObjectName( pDS->pDSObject, srcName );
  1095. }
  1096. else
  1097. pDS->IsValid = false;
  1098. }
  1099. // Create all BlendStates
  1100. SBlendBlock *pBlend = m_pBlendBlocks;
  1101. SBlendBlock *pBlendLast = m_pBlendBlocks + m_BlendBlockCount;
  1102. for(; pBlend != pBlendLast; pBlend++)
  1103. {
  1104. SAFE_RELEASE(pBlend->pBlendObject);
  1105. if( SUCCEEDED( m_pDevice->CreateBlendState( &pBlend->BackingStore, &pBlend->pBlendObject ) ) )
  1106. {
  1107. pBlend->IsValid = true;
  1108. SetDebugObjectName( pBlend->pBlendObject, srcName );
  1109. }
  1110. else
  1111. pBlend->IsValid = false;
  1112. }
  1113. // Create all Samplers
  1114. SSamplerBlock *pSampler = m_pSamplerBlocks;
  1115. SSamplerBlock *pSamplerLast = m_pSamplerBlocks + m_SamplerBlockCount;
  1116. for(; pSampler != pSamplerLast; pSampler++)
  1117. {
  1118. SAFE_RELEASE(pSampler->pD3DObject);
  1119. VH( m_pDevice->CreateSamplerState( &pSampler->BackingStore.SamplerDesc, &pSampler->pD3DObject) );
  1120. SetDebugObjectName( pSampler->pD3DObject, srcName );
  1121. }
  1122. // Create all shaders
  1123. ID3D11ClassLinkage* neededClassLinkage = featureLevelGE11 ? m_pClassLinkage : nullptr;
  1124. SShaderBlock *pShader = m_pShaderBlocks;
  1125. SShaderBlock *pShaderLast = m_pShaderBlocks + m_ShaderBlockCount;
  1126. for(; pShader != pShaderLast; pShader++)
  1127. {
  1128. SAFE_RELEASE(pShader->pD3DObject);
  1129. if (nullptr == pShader->pReflectionData)
  1130. {
  1131. // nullptr shader. It's one of these:
  1132. // PixelShader ps;
  1133. // or
  1134. // SetPixelShader( nullptr );
  1135. continue;
  1136. }
  1137. if (pShader->pReflectionData->pStreamOutDecls[0] || pShader->pReflectionData->pStreamOutDecls[1] ||
  1138. pShader->pReflectionData->pStreamOutDecls[2] || pShader->pReflectionData->pStreamOutDecls[3] )
  1139. {
  1140. // This is a geometry shader, process it's data
  1141. CSOParser soParser;
  1142. VH( soParser.Parse(pShader->pReflectionData->pStreamOutDecls) );
  1143. uint32_t strides[4];
  1144. soParser.GetStrides( strides );
  1145. hr = m_pDevice->CreateGeometryShaderWithStreamOutput(pShader->pReflectionData->pBytecode,
  1146. pShader->pReflectionData->BytecodeLength,
  1147. soParser.GetDeclArray(),
  1148. soParser.GetDeclCount(),
  1149. strides,
  1150. featureLevelGE11 ? 4 : 1,
  1151. pShader->pReflectionData->RasterizedStream,
  1152. neededClassLinkage,
  1153. reinterpret_cast<ID3D11GeometryShader**>(&pShader->pD3DObject) );
  1154. if (FAILED(hr))
  1155. {
  1156. DPF(1, "ID3DX11Effect::Load - failed to create GeometryShader with StreamOutput decl: \"%s\"", soParser.GetErrorString() );
  1157. pShader->IsValid = false;
  1158. hr = S_OK;
  1159. }
  1160. else
  1161. {
  1162. SetDebugObjectName( pShader->pD3DObject, srcName );
  1163. }
  1164. }
  1165. else
  1166. {
  1167. // This is a regular shader
  1168. if( pShader->pReflectionData->RasterizedStream == D3D11_SO_NO_RASTERIZED_STREAM )
  1169. pShader->IsValid = false;
  1170. else
  1171. {
  1172. if( FAILED( (m_pDevice->*(pShader->pVT->pCreateShader))( (uint32_t *) pShader->pReflectionData->pBytecode, pShader->pReflectionData->BytecodeLength, neededClassLinkage, &pShader->pD3DObject) ) )
  1173. {
  1174. DPF(1, "ID3DX11Effect::Load - failed to create shader" );
  1175. pShader->IsValid = false;
  1176. }
  1177. else
  1178. {
  1179. SetDebugObjectName( pShader->pD3DObject, srcName );
  1180. }
  1181. }
  1182. }
  1183. // Update all dependency pointers
  1184. VH( pShader->OnDeviceBind() );
  1185. }
  1186. // Initialize the member data pointers for all variables
  1187. uint32_t CurMemberData = 0;
  1188. for (uint32_t i = 0; i < m_VariableCount; ++ i)
  1189. {
  1190. if( m_pVariables[i].pMemberData )
  1191. {
  1192. if( m_pVariables[i].pType->IsClassInstance() )
  1193. {
  1194. for (uint32_t j = 0; j < std::max<size_t>(m_pVariables[i].pType->Elements,1); ++j)
  1195. {
  1196. assert( CurMemberData < m_MemberDataCount );
  1197. ID3D11ClassInstance** ppCI = &(m_pVariables[i].pMemberData + j)->Data.pD3DClassInstance;
  1198. (m_pVariables[i].pMemberData + j)->Type = MDT_ClassInstance;
  1199. (m_pVariables[i].pMemberData + j)->Data.pD3DClassInstance = nullptr;
  1200. if( m_pVariables[i].pType->TotalSize > 0 )
  1201. {
  1202. // ignore failures in GetClassInstance;
  1203. m_pClassLinkage->GetClassInstance( m_pVariables[i].pName, j, ppCI );
  1204. }
  1205. else
  1206. {
  1207. // The HLSL compiler optimizes out zero-sized classes, so we have to create class instances from scratch
  1208. if( FAILED( m_pClassLinkage->CreateClassInstance( m_pVariables[i].pType->pTypeName, 0, 0, 0, 0, ppCI ) ) )
  1209. {
  1210. DPF(0, "ID3DX11Effect: Out of memory while trying to create new class instance interface");
  1211. }
  1212. else
  1213. {
  1214. SetDebugObjectName( *ppCI, srcName );
  1215. }
  1216. }
  1217. CurMemberData++;
  1218. }
  1219. }
  1220. else if( m_pVariables[i].pType->IsStateBlockObject() )
  1221. {
  1222. for (size_t j = 0; j < std::max<size_t>(m_pVariables[i].pType->Elements,1); ++j)
  1223. {
  1224. switch( m_pVariables[i].pType->ObjectType )
  1225. {
  1226. case EOT_Blend:
  1227. (m_pVariables[i].pMemberData + j)->Type = MDT_BlendState;
  1228. (m_pVariables[i].pMemberData + j)->Data.pD3DEffectsManagedBlendState = nullptr;
  1229. break;
  1230. case EOT_Rasterizer:
  1231. (m_pVariables[i].pMemberData + j)->Type = MDT_RasterizerState;
  1232. (m_pVariables[i].pMemberData + j)->Data.pD3DEffectsManagedRasterizerState = nullptr;
  1233. break;
  1234. case EOT_DepthStencil:
  1235. (m_pVariables[i].pMemberData + j)->Type = MDT_DepthStencilState;
  1236. (m_pVariables[i].pMemberData + j)->Data.pD3DEffectsManagedDepthStencilState = nullptr;
  1237. break;
  1238. case EOT_Sampler:
  1239. (m_pVariables[i].pMemberData + j)->Type = MDT_SamplerState;
  1240. (m_pVariables[i].pMemberData + j)->Data.pD3DEffectsManagedSamplerState = nullptr;
  1241. break;
  1242. default:
  1243. VB( false );
  1244. }
  1245. CurMemberData++;
  1246. }
  1247. }
  1248. else
  1249. {
  1250. VB( false );
  1251. }
  1252. }
  1253. }
  1254. for(pCB = m_pCBs; pCB != pCBLast; pCB++)
  1255. {
  1256. (pCB->pMemberData + 0)->Type = MDT_Buffer;
  1257. (pCB->pMemberData + 0)->Data.pD3DEffectsManagedConstantBuffer = nullptr;
  1258. CurMemberData++;
  1259. (pCB->pMemberData + 1)->Type = MDT_ShaderResourceView;
  1260. (pCB->pMemberData + 1)->Data.pD3DEffectsManagedTextureBuffer = nullptr;
  1261. CurMemberData++;
  1262. }
  1263. // Determine which techniques and passes are known to be invalid
  1264. for( size_t iGroup=0; iGroup < m_GroupCount; iGroup++ )
  1265. {
  1266. SGroup* pGroup = &m_pGroups[iGroup];
  1267. pGroup->InitiallyValid = true;
  1268. for( size_t iTech=0; iTech < pGroup->TechniqueCount; iTech++ )
  1269. {
  1270. STechnique* pTechnique = &pGroup->pTechniques[iTech];
  1271. pTechnique->InitiallyValid = true;
  1272. for( size_t iPass = 0; iPass < pTechnique->PassCount; iPass++ )
  1273. {
  1274. SPassBlock* pPass = &pTechnique->pPasses[iPass];
  1275. pPass->InitiallyValid = true;
  1276. if( pPass->BackingStore.pBlendBlock != nullptr && !pPass->BackingStore.pBlendBlock->IsValid )
  1277. pPass->InitiallyValid = false;
  1278. if( pPass->BackingStore.pDepthStencilBlock != nullptr && !pPass->BackingStore.pDepthStencilBlock->IsValid )
  1279. pPass->InitiallyValid = false;
  1280. if( pPass->BackingStore.pRasterizerBlock != nullptr && !pPass->BackingStore.pRasterizerBlock->IsValid )
  1281. pPass->InitiallyValid = false;
  1282. if( pPass->BackingStore.pVertexShaderBlock != nullptr && !pPass->BackingStore.pVertexShaderBlock->IsValid )
  1283. pPass->InitiallyValid = false;
  1284. if( pPass->BackingStore.pPixelShaderBlock != nullptr && !pPass->BackingStore.pPixelShaderBlock->IsValid )
  1285. pPass->InitiallyValid = false;
  1286. if( pPass->BackingStore.pGeometryShaderBlock != nullptr && !pPass->BackingStore.pGeometryShaderBlock->IsValid )
  1287. pPass->InitiallyValid = false;
  1288. if( pPass->BackingStore.pHullShaderBlock != nullptr && !pPass->BackingStore.pHullShaderBlock->IsValid )
  1289. pPass->InitiallyValid = false;
  1290. if( pPass->BackingStore.pDomainShaderBlock != nullptr && !pPass->BackingStore.pDomainShaderBlock->IsValid )
  1291. pPass->InitiallyValid = false;
  1292. if( pPass->BackingStore.pComputeShaderBlock != nullptr && !pPass->BackingStore.pComputeShaderBlock->IsValid )
  1293. pPass->InitiallyValid = false;
  1294. pTechnique->InitiallyValid &= pPass->InitiallyValid;
  1295. }
  1296. pGroup->InitiallyValid &= pTechnique->InitiallyValid;
  1297. }
  1298. }
  1299. lExit:
  1300. return hr;
  1301. }
  1302. // FindVariableByName, plus an understanding of literal indices
  1303. // This code handles A[i].
  1304. // It does not handle anything else, like A.B, A[B[i]], A[B]
  1305. SVariable * CEffect::FindVariableByNameWithParsing(_In_z_ LPCSTR pName)
  1306. {
  1307. SGlobalVariable *pVariable;
  1308. const uint32_t MAX_PARSABLE_NAME_LENGTH = 256;
  1309. char pScratchString[MAX_PARSABLE_NAME_LENGTH];
  1310. const char* pSource = pName;
  1311. char* pDest = pScratchString;
  1312. char* pEnd = pScratchString + MAX_PARSABLE_NAME_LENGTH;
  1313. pVariable = nullptr;
  1314. while( *pSource != 0 )
  1315. {
  1316. if( pDest == pEnd )
  1317. {
  1318. pVariable = FindLocalVariableByName(pName);
  1319. if( pVariable == nullptr )
  1320. {
  1321. DPF( 0, "Name %s is too long to parse", pName );
  1322. }
  1323. return pVariable;
  1324. }
  1325. if( *pSource == '[' )
  1326. {
  1327. // parse previous variable name
  1328. *pDest = 0;
  1329. assert( pVariable == nullptr );
  1330. pVariable = FindLocalVariableByName(pScratchString);
  1331. if( pVariable == nullptr )
  1332. {
  1333. return nullptr;
  1334. }
  1335. pDest = pScratchString;
  1336. }
  1337. else if( *pSource == ']' )
  1338. {
  1339. // parse integer
  1340. *pDest = 0;
  1341. uint32_t index = atoi(pScratchString);
  1342. assert( pVariable != 0 );
  1343. _Analysis_assume_( pVariable != 0 );
  1344. pVariable = (SGlobalVariable*)pVariable->GetElement(index);
  1345. if( pVariable && !pVariable->IsValid() )
  1346. {
  1347. pVariable = nullptr;
  1348. }
  1349. return pVariable;
  1350. }
  1351. else
  1352. {
  1353. // add character
  1354. *pDest = *pSource;
  1355. pDest++;
  1356. }
  1357. pSource++;
  1358. }
  1359. if( pDest != pScratchString )
  1360. {
  1361. // parse the variable name (there was no [i])
  1362. *pDest = 0;
  1363. assert( pVariable == nullptr );
  1364. pVariable = FindLocalVariableByName(pScratchString);
  1365. }
  1366. return pVariable;
  1367. }
  1368. SGlobalVariable * CEffect::FindVariableByName(_In_z_ LPCSTR pName)
  1369. {
  1370. SGlobalVariable *pVariable;
  1371. pVariable = FindLocalVariableByName(pName);
  1372. return pVariable;
  1373. }
  1374. SGlobalVariable * CEffect::FindLocalVariableByName(_In_z_ LPCSTR pName)
  1375. {
  1376. SGlobalVariable *pVariable, *pVariableEnd;
  1377. pVariableEnd = m_pVariables + m_VariableCount;
  1378. for (pVariable = m_pVariables; pVariable != pVariableEnd; pVariable++)
  1379. {
  1380. if (strcmp( pVariable->pName, pName) == 0)
  1381. {
  1382. return pVariable;
  1383. }
  1384. }
  1385. return nullptr;
  1386. }
  1387. //
  1388. // Checks to see if two types are equivalent (either at runtime
  1389. // or during the type-pooling load process)
  1390. //
  1391. // Major assumption: if both types are structures, then their
  1392. // member types & names should already have been added to the pool,
  1393. // in which case their member type & name pointers should be equal.
  1394. //
  1395. // This is true because complex data types (structures) have all
  1396. // sub-types translated before the containing type is translated,
  1397. // which means that simple sub-types (numeric types) have already
  1398. // been pooled.
  1399. //
  1400. bool SType::IsEqual(SType *pOtherType) const
  1401. {
  1402. if (VarType != pOtherType->VarType || Elements != pOtherType->Elements
  1403. || strcmp(pTypeName, pOtherType->pTypeName) != 0)
  1404. {
  1405. return false;
  1406. }
  1407. switch (VarType)
  1408. {
  1409. case EVT_Struct:
  1410. {
  1411. if (StructType.Members != pOtherType->StructType.Members)
  1412. {
  1413. return false;
  1414. }
  1415. assert(StructType.pMembers != nullptr && pOtherType->StructType.pMembers != nullptr);
  1416. uint32_t i;
  1417. for (i = 0; i < StructType.Members; ++ i)
  1418. {
  1419. // names for types must exist (not true for semantics)
  1420. assert(StructType.pMembers[i].pName != nullptr && pOtherType->StructType.pMembers[i].pName != nullptr);
  1421. if (StructType.pMembers[i].pType != pOtherType->StructType.pMembers[i].pType ||
  1422. StructType.pMembers[i].Data.Offset != pOtherType->StructType.pMembers[i].Data.Offset ||
  1423. StructType.pMembers[i].pName != pOtherType->StructType.pMembers[i].pName ||
  1424. StructType.pMembers[i].pSemantic != pOtherType->StructType.pMembers[i].pSemantic)
  1425. {
  1426. return false;
  1427. }
  1428. }
  1429. }
  1430. break;
  1431. case EVT_Object:
  1432. {
  1433. if (ObjectType != pOtherType->ObjectType)
  1434. {
  1435. return false;
  1436. }
  1437. }
  1438. break;
  1439. case EVT_Numeric:
  1440. {
  1441. if (NumericType.Rows != pOtherType->NumericType.Rows ||
  1442. NumericType.Columns != pOtherType->NumericType.Columns ||
  1443. NumericType.ScalarType != pOtherType->NumericType.ScalarType ||
  1444. NumericType.NumericLayout != pOtherType->NumericType.NumericLayout ||
  1445. NumericType.IsColumnMajor != pOtherType->NumericType.IsColumnMajor ||
  1446. NumericType.IsPackedArray != pOtherType->NumericType.IsPackedArray)
  1447. {
  1448. return false;
  1449. }
  1450. }
  1451. break;
  1452. case EVT_Interface:
  1453. {
  1454. // VarType and pTypeName handled above
  1455. }
  1456. break;
  1457. default:
  1458. {
  1459. assert(0);
  1460. return false;
  1461. }
  1462. break;
  1463. }
  1464. assert(TotalSize == pOtherType->TotalSize && Stride == pOtherType->Stride && PackedSize == pOtherType->PackedSize);
  1465. return true;
  1466. }
  1467. uint32_t SType::GetTotalUnpackedSize(_In_ bool IsSingleElement) const
  1468. {
  1469. if (VarType == EVT_Object)
  1470. {
  1471. return 0;
  1472. }
  1473. else if (VarType == EVT_Interface)
  1474. {
  1475. return 0;
  1476. }
  1477. else if (Elements > 0 && IsSingleElement)
  1478. {
  1479. assert( ( TotalSize == 0 && Stride == 0 ) ||
  1480. ( (TotalSize > (Stride * (Elements - 1))) && (TotalSize <= (Stride * Elements)) ) );
  1481. return TotalSize - Stride * (Elements - 1);
  1482. }
  1483. else
  1484. {
  1485. return TotalSize;
  1486. }
  1487. }
  1488. uint32_t SType::GetTotalPackedSize(_In_ bool IsSingleElement) const
  1489. {
  1490. if (Elements > 0 && IsSingleElement)
  1491. {
  1492. assert(PackedSize % Elements == 0);
  1493. return PackedSize / Elements;
  1494. }
  1495. else
  1496. {
  1497. return PackedSize;
  1498. }
  1499. }
  1500. SConstantBuffer *CEffect::FindCB(_In_z_ LPCSTR pName)
  1501. {
  1502. uint32_t i;
  1503. for (i=0; i<m_CBCount; i++)
  1504. {
  1505. if (!strcmp(m_pCBs[i].pName, pName))
  1506. {
  1507. return &m_pCBs[i];
  1508. }
  1509. }
  1510. return nullptr;
  1511. }
  1512. bool CEffect::IsOptimized()
  1513. {
  1514. if ((m_Flags & D3DX11_EFFECT_OPTIMIZED) != 0)
  1515. {
  1516. assert(nullptr == m_pReflection);
  1517. return true;
  1518. }
  1519. else
  1520. {
  1521. assert(nullptr != m_pReflection);
  1522. return false;
  1523. }
  1524. }
  1525. // Replace *ppType with the corresponding value in pMappingTable
  1526. // pMappingTable table describes how to map old type pointers to new type pointers
  1527. static HRESULT RemapType(_Inout_ SType **ppType, _Inout_ CPointerMappingTable *pMappingTable)
  1528. {
  1529. HRESULT hr = S_OK;
  1530. SPointerMapping ptrMapping;
  1531. CPointerMappingTable::CIterator iter;
  1532. ptrMapping.pOld = *ppType;
  1533. VH( pMappingTable->FindValueWithHash(ptrMapping, ptrMapping.Hash(), &iter) );
  1534. *ppType = (SType *) iter.GetData().pNew;
  1535. lExit:
  1536. return hr;
  1537. }
  1538. // Replace *ppString with the corresponding value in pMappingTable
  1539. // pMappingTable table describes how to map old string pointers to new string pointers
  1540. static HRESULT RemapString(_In_ char **ppString, _Inout_ CPointerMappingTable *pMappingTable)
  1541. {
  1542. HRESULT hr = S_OK;
  1543. SPointerMapping ptrMapping;
  1544. CPointerMappingTable::CIterator iter;
  1545. ptrMapping.pOld = *ppString;
  1546. VH( pMappingTable->FindValueWithHash(ptrMapping, ptrMapping.Hash(), &iter) );
  1547. *ppString = (char *) iter.GetData().pNew;
  1548. lExit:
  1549. return hr;
  1550. }
  1551. // Used in cloning, copy m_pMemberInterfaces from pEffectSource to this
  1552. HRESULT CEffect::CopyMemberInterfaces( _In_ CEffect* pEffectSource )
  1553. {
  1554. HRESULT hr = S_OK;
  1555. uint32_t Members = pEffectSource->m_pMemberInterfaces.GetSize();
  1556. m_pMemberInterfaces.AddRange(Members);
  1557. uint32_t i=0; // after a failure, this holds the failing index
  1558. for(; i < Members; i++ )
  1559. {
  1560. SMember* pOldMember = pEffectSource->m_pMemberInterfaces[i];
  1561. if( pOldMember == nullptr )
  1562. {
  1563. // During Optimization, m_pMemberInterfaces[i] was set to nullptr because it was an annotation
  1564. m_pMemberInterfaces[i] = nullptr;
  1565. continue;
  1566. }
  1567. SMember *pNewMember;
  1568. assert( pOldMember->pTopLevelEntity != nullptr );
  1569. if (nullptr == (pNewMember = CreateNewMember((SType*)pOldMember->pType, false)))
  1570. {
  1571. DPF(0, "ID3DX11Effect: Out of memory while trying to create new member variable interface");
  1572. VN( pNewMember );
  1573. }
  1574. pNewMember->pType = pOldMember->pType;
  1575. pNewMember->pName = pOldMember->pName;
  1576. pNewMember->pSemantic = pOldMember->pSemantic;
  1577. pNewMember->Data.pGeneric = pOldMember->Data.pGeneric;
  1578. pNewMember->IsSingleElement = pOldMember->IsSingleElement;
  1579. pNewMember->pTopLevelEntity = pOldMember->pTopLevelEntity;
  1580. pNewMember->pMemberData = pOldMember->pMemberData;
  1581. m_pMemberInterfaces[i] = pNewMember;
  1582. }
  1583. lExit:
  1584. if( FAILED(hr) )
  1585. {
  1586. assert( i < Members );
  1587. ZeroMemory( &m_pMemberInterfaces[i], sizeof(SMember) * ( Members - i ) );
  1588. }
  1589. return hr;
  1590. }
  1591. // Used in cloning, copy the string pool from pEffectSource to this and build mappingTable
  1592. // for use in RemapString
  1593. _Use_decl_annotations_
  1594. HRESULT CEffect::CopyStringPool( CEffect* pEffectSource, CPointerMappingTable& mappingTable )
  1595. {
  1596. HRESULT hr = S_OK;
  1597. assert( m_pPooledHeap != 0 );
  1598. _Analysis_assume_( m_pPooledHeap != 0 );
  1599. VN( m_pStringPool = new CEffect::CStringHashTable );
  1600. m_pStringPool->SetPrivateHeap(m_pPooledHeap);
  1601. VH( m_pStringPool->AutoGrow() );
  1602. CStringHashTable::CIterator stringIter;
  1603. // move strings over, build mapping table
  1604. for (pEffectSource->m_pStringPool->GetFirstEntry(&stringIter); !pEffectSource->m_pStringPool->PastEnd(&stringIter); pEffectSource->m_pStringPool->GetNextEntry(&stringIter))
  1605. {
  1606. SPointerMapping ptrMapping;
  1607. char *pString;
  1608. const char* pOldString = stringIter.GetData();
  1609. ptrMapping.pOld = (void*)pOldString;
  1610. uint32_t len = (uint32_t)strlen(pOldString);
  1611. uint32_t hash = ptrMapping.Hash();
  1612. VN( pString = new(*m_pPooledHeap) char[len + 1] );
  1613. ptrMapping.pNew = (void*)pString;
  1614. memcpy(ptrMapping.pNew, ptrMapping.pOld, len + 1);
  1615. VH( m_pStringPool->AddValueWithHash(pString, hash) );
  1616. VH( mappingTable.AddValueWithHash(ptrMapping, hash) );
  1617. }
  1618. // Uncomment to print string mapping
  1619. /*
  1620. CPointerMappingTable::CIterator mapIter;
  1621. for (mappingTable.GetFirstEntry(&mapIter); !mappingTable.PastEnd(&mapIter); mappingTable.GetNextEntry(&mapIter))
  1622. {
  1623. SPointerMapping ptrMapping = mapIter.GetData();
  1624. DPF(0, "string: 0x%x : 0x%x %s", (UINT_PTR)ptrMapping.pOld, (UINT_PTR)ptrMapping.pNew, (char*)ptrMapping.pNew );
  1625. }*/
  1626. lExit:
  1627. return hr;
  1628. }
  1629. // Used in cloning, copy the unoptimized type pool from pEffectSource to this and build mappingTableTypes
  1630. // for use in RemapType. mappingTableStrings is the mapping table previously filled when copying strings.
  1631. _Use_decl_annotations_
  1632. HRESULT CEffect::CopyTypePool( CEffect* pEffectSource, CPointerMappingTable& mappingTableTypes, CPointerMappingTable& mappingTableStrings )
  1633. {
  1634. HRESULT hr = S_OK;
  1635. assert( m_pPooledHeap != 0 );
  1636. _Analysis_assume_( m_pPooledHeap != 0 );
  1637. VN( m_pTypePool = new CEffect::CTypeHashTable );
  1638. m_pTypePool->SetPrivateHeap(m_pPooledHeap);
  1639. VH( m_pTypePool->AutoGrow() );
  1640. CTypeHashTable::CIterator typeIter;
  1641. CPointerMappingTable::CIterator mapIter;
  1642. // first pass: move types over, build mapping table
  1643. for (pEffectSource->m_pTypePool->GetFirstEntry(&typeIter); !pEffectSource->m_pTypePool->PastEnd(&typeIter); pEffectSource->m_pTypePool->GetNextEntry(&typeIter))
  1644. {
  1645. SPointerMapping ptrMapping;
  1646. SType *pType;
  1647. ptrMapping.pOld = typeIter.GetData();
  1648. uint32_t hash = ptrMapping.Hash();
  1649. VN( (ptrMapping.pNew) = new(*m_pPooledHeap) SType );
  1650. memcpy(ptrMapping.pNew, ptrMapping.pOld, sizeof(SType));
  1651. pType = (SType *) ptrMapping.pNew;
  1652. // if this is a struct, move its members to the newly allocated space
  1653. if (EVT_Struct == pType->VarType)
  1654. {
  1655. SVariable* pOldMembers = pType->StructType.pMembers;
  1656. VN( pType->StructType.pMembers = new(*m_pPooledHeap) SVariable[pType->StructType.Members] );
  1657. memcpy(pType->StructType.pMembers, pOldMembers, pType->StructType.Members * sizeof(SVariable));
  1658. }
  1659. VH( m_pTypePool->AddValueWithHash(pType, hash) );
  1660. VH( mappingTableTypes.AddValueWithHash(ptrMapping, hash) );
  1661. }
  1662. // second pass: fixup structure member & name pointers
  1663. for (mappingTableTypes.GetFirstEntry(&mapIter); !mappingTableTypes.PastEnd(&mapIter); mappingTableTypes.GetNextEntry(&mapIter))
  1664. {
  1665. SPointerMapping ptrMapping = mapIter.GetData();
  1666. // Uncomment to print type mapping
  1667. //DPF(0, "type: 0x%x : 0x%x", (UINT_PTR)ptrMapping.pOld, (UINT_PTR)ptrMapping.pNew );
  1668. SType *pType = (SType *) ptrMapping.pNew;
  1669. if( pType->pTypeName )
  1670. {
  1671. VH( RemapString(&pType->pTypeName, &mappingTableStrings) );
  1672. }
  1673. // if this is a struct, fix up its members' pointers
  1674. if (EVT_Struct == pType->VarType)
  1675. {
  1676. for (uint32_t i = 0; i < pType->StructType.Members; ++ i)
  1677. {
  1678. VH( RemapType((SType**)&pType->StructType.pMembers[i].pType, &mappingTableTypes) );
  1679. if( pType->StructType.pMembers[i].pName )
  1680. {
  1681. VH( RemapString(&pType->StructType.pMembers[i].pName, &mappingTableStrings) );
  1682. }
  1683. if( pType->StructType.pMembers[i].pSemantic )
  1684. {
  1685. VH( RemapString(&pType->StructType.pMembers[i].pSemantic, &mappingTableStrings) );
  1686. }
  1687. }
  1688. }
  1689. }
  1690. lExit:
  1691. return hr;
  1692. }
  1693. // Used in cloning, copy the unoptimized type pool from pEffectSource to this and build mappingTableTypes
  1694. // for use in RemapType. mappingTableStrings is the mapping table previously filled when copying strings.
  1695. _Use_decl_annotations_
  1696. HRESULT CEffect::CopyOptimizedTypePool( CEffect* pEffectSource, CPointerMappingTable& mappingTableTypes )
  1697. {
  1698. HRESULT hr = S_OK;
  1699. CEffectHeap* pOptimizedTypeHeap = nullptr;
  1700. assert( pEffectSource->m_pOptimizedTypeHeap != 0 );
  1701. _Analysis_assume_( pEffectSource->m_pOptimizedTypeHeap != 0 );
  1702. assert( m_pTypePool == 0 );
  1703. assert( m_pStringPool == 0 );
  1704. assert( m_pPooledHeap == 0 );
  1705. VN( pOptimizedTypeHeap = new CEffectHeap );
  1706. VH( pOptimizedTypeHeap->ReserveMemory( pEffectSource->m_pOptimizedTypeHeap->GetSize() ) );
  1707. CPointerMappingTable::CIterator mapIter;
  1708. // first pass: move types over, build mapping table
  1709. uint8_t* pReadTypes = pEffectSource->m_pOptimizedTypeHeap->GetDataStart();
  1710. while( pEffectSource->m_pOptimizedTypeHeap->IsInHeap( pReadTypes ) )
  1711. {
  1712. SPointerMapping ptrMapping;
  1713. SType *pType;
  1714. uint32_t moveSize;
  1715. ptrMapping.pOld = ptrMapping.pNew = pReadTypes;
  1716. moveSize = sizeof(SType);
  1717. VH( pOptimizedTypeHeap->MoveData(&ptrMapping.pNew, moveSize) );
  1718. pReadTypes += moveSize;
  1719. pType = (SType *) ptrMapping.pNew;
  1720. // if this is a struct, move its members to the newly allocated space
  1721. if (EVT_Struct == pType->VarType)
  1722. {
  1723. moveSize = pType->StructType.Members * sizeof(SVariable);
  1724. VH( pOptimizedTypeHeap->MoveData((void **)&pType->StructType.pMembers, moveSize) );
  1725. pReadTypes += moveSize;
  1726. }
  1727. VH( mappingTableTypes.AddValueWithHash(ptrMapping, ptrMapping.Hash()) );
  1728. }
  1729. // second pass: fixup structure member & name pointers
  1730. for (mappingTableTypes.GetFirstEntry(&mapIter); !mappingTableTypes.PastEnd(&mapIter); mappingTableTypes.GetNextEntry(&mapIter))
  1731. {
  1732. SPointerMapping ptrMapping = mapIter.GetData();
  1733. // Uncomment to print type mapping
  1734. //DPF(0, "type: 0x%x : 0x%x", (UINT_PTR)ptrMapping.pOld, (UINT_PTR)ptrMapping.pNew );
  1735. SType *pType = (SType *) ptrMapping.pNew;
  1736. // if this is a struct, fix up its members' pointers
  1737. if (EVT_Struct == pType->VarType)
  1738. {
  1739. for (uint32_t i = 0; i < pType->StructType.Members; ++ i)
  1740. {
  1741. VH( RemapType((SType**)&pType->StructType.pMembers[i].pType, &mappingTableTypes) );
  1742. }
  1743. }
  1744. }
  1745. lExit:
  1746. return hr;
  1747. }
  1748. // Used in cloning, create new ID3D11ConstantBuffers for each non-single CB
  1749. HRESULT CEffect::RecreateCBs()
  1750. {
  1751. HRESULT hr = S_OK;
  1752. uint32_t i; // after a failure, this holds the failing index
  1753. for (i = 0; i < m_CBCount; ++ i)
  1754. {
  1755. SConstantBuffer* pCB = &m_pCBs[i];
  1756. pCB->IsNonUpdatable = pCB->IsUserManaged || pCB->ClonedSingle();
  1757. if( pCB->Size > 0 && !pCB->ClonedSingle() )
  1758. {
  1759. ID3D11Buffer** ppOriginalBuffer;
  1760. ID3D11ShaderResourceView** ppOriginalTBufferView;
  1761. if( pCB->IsUserManaged )
  1762. {
  1763. ppOriginalBuffer = &pCB->pMemberData[0].Data.pD3DEffectsManagedConstantBuffer;
  1764. ppOriginalTBufferView = &pCB->pMemberData[1].Data.pD3DEffectsManagedTextureBuffer;
  1765. }
  1766. else
  1767. {
  1768. ppOriginalBuffer = &pCB->pD3DObject;
  1769. ppOriginalTBufferView = &pCB->TBuffer.pShaderResource;
  1770. }
  1771. VN( *ppOriginalBuffer );
  1772. D3D11_BUFFER_DESC bufDesc;
  1773. (*ppOriginalBuffer)->GetDesc( &bufDesc );
  1774. ID3D11Buffer* pNewBuffer = nullptr;
  1775. VH( m_pDevice->CreateBuffer( &bufDesc, nullptr, &pNewBuffer ) );
  1776. SetDebugObjectName( pNewBuffer, "D3DX11Effect" );
  1777. (*ppOriginalBuffer)->Release();
  1778. (*ppOriginalBuffer) = pNewBuffer;
  1779. pNewBuffer = nullptr;
  1780. if( pCB->IsTBuffer )
  1781. {
  1782. VN( *ppOriginalTBufferView );
  1783. D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
  1784. (*ppOriginalTBufferView)->GetDesc( &viewDesc );
  1785. ID3D11ShaderResourceView* pNewView = nullptr;
  1786. VH( m_pDevice->CreateShaderResourceView( (*ppOriginalBuffer), &viewDesc, &pNewView) );
  1787. SetDebugObjectName( pNewView, "D3DX11Effect" );
  1788. (*ppOriginalTBufferView)->Release();
  1789. (*ppOriginalTBufferView) = pNewView;
  1790. pNewView = nullptr;
  1791. }
  1792. else
  1793. {
  1794. assert( *ppOriginalTBufferView == nullptr );
  1795. ReplaceCBReference( pCB, (*ppOriginalBuffer) );
  1796. }
  1797. pCB->IsDirty = true;
  1798. }
  1799. }
  1800. lExit:
  1801. return hr;
  1802. }
  1803. // Move Name and Semantic strings using mappingTableStrings
  1804. _Use_decl_annotations_
  1805. HRESULT CEffect::FixupMemberInterface( SMember* pMember, CEffect* pEffectSource, CPointerMappingTable& mappingTableStrings )
  1806. {
  1807. HRESULT hr = S_OK;
  1808. if( pMember->pName )
  1809. {
  1810. if( pEffectSource->m_pReflection && pEffectSource->m_pReflection->m_Heap.IsInHeap(pMember->pName) )
  1811. {
  1812. pMember->pName = (char*)((UINT_PTR)pMember->pName - (UINT_PTR)pEffectSource->m_pReflection->m_Heap.GetDataStart() + (UINT_PTR)m_pReflection->m_Heap.GetDataStart());
  1813. }
  1814. else
  1815. {
  1816. VH( RemapString(&pMember->pName, &mappingTableStrings) );
  1817. }
  1818. }
  1819. if( pMember->pSemantic )
  1820. {
  1821. if( pEffectSource->m_pReflection && pEffectSource->m_pReflection->m_Heap.IsInHeap(pMember->pSemantic) )
  1822. {
  1823. pMember->pSemantic = (char*)((UINT_PTR)pMember->pSemantic - (UINT_PTR)pEffectSource->m_pReflection->m_Heap.GetDataStart() + (UINT_PTR)m_pReflection->m_Heap.GetDataStart());
  1824. }
  1825. else
  1826. {
  1827. VH( RemapString(&pMember->pSemantic, &mappingTableStrings) );
  1828. }
  1829. }
  1830. lExit:
  1831. return hr;
  1832. }
  1833. //////////////////////////////////////////////////////////////////////////
  1834. // Public API to create a copy of this effect
  1835. HRESULT CEffect::CloneEffect(_In_ uint32_t Flags, _Outptr_ ID3DX11Effect** ppClonedEffect )
  1836. {
  1837. HRESULT hr = S_OK;
  1838. CPointerMappingTable mappingTableTypes;
  1839. CPointerMappingTable mappingTableStrings;
  1840. CEffectLoader loader;
  1841. CEffect* pNewEffect = nullptr;
  1842. CDataBlockStore* pTempHeap = nullptr;
  1843. VN( pNewEffect = new CEffect( m_Flags ) );
  1844. if( Flags & D3DX11_EFFECT_CLONE_FORCE_NONSINGLE )
  1845. {
  1846. // The effect is cloned as if there was no original, so don't mark it as cloned
  1847. pNewEffect->m_Flags &= ~(uint32_t)D3DX11_EFFECT_CLONE;
  1848. }
  1849. else
  1850. {
  1851. pNewEffect->m_Flags |= D3DX11_EFFECT_CLONE;
  1852. }
  1853. pNewEffect->m_VariableCount = m_VariableCount;
  1854. pNewEffect->m_pVariables = m_pVariables;
  1855. pNewEffect->m_AnonymousShaderCount = m_AnonymousShaderCount;
  1856. pNewEffect->m_pAnonymousShaders = m_pAnonymousShaders;
  1857. pNewEffect->m_TechniqueCount = m_TechniqueCount;
  1858. pNewEffect->m_GroupCount = m_GroupCount;
  1859. pNewEffect->m_pGroups = m_pGroups;
  1860. pNewEffect->m_pNullGroup = m_pNullGroup;
  1861. pNewEffect->m_ShaderBlockCount = m_ShaderBlockCount;
  1862. pNewEffect->m_pShaderBlocks = m_pShaderBlocks;
  1863. pNewEffect->m_DepthStencilBlockCount = m_DepthStencilBlockCount;
  1864. pNewEffect->m_pDepthStencilBlocks = m_pDepthStencilBlocks;
  1865. pNewEffect->m_BlendBlockCount = m_BlendBlockCount;
  1866. pNewEffect->m_pBlendBlocks = m_pBlendBlocks;
  1867. pNewEffect->m_RasterizerBlockCount = m_RasterizerBlockCount;
  1868. pNewEffect->m_pRasterizerBlocks = m_pRasterizerBlocks;
  1869. pNewEffect->m_SamplerBlockCount = m_SamplerBlockCount;
  1870. pNewEffect->m_pSamplerBlocks = m_pSamplerBlocks;
  1871. pNewEffect->m_MemberDataCount = m_MemberDataCount;
  1872. pNewEffect->m_pMemberDataBlocks = m_pMemberDataBlocks;
  1873. pNewEffect->m_InterfaceCount = m_InterfaceCount;
  1874. pNewEffect->m_pInterfaces = m_pInterfaces;
  1875. pNewEffect->m_CBCount = m_CBCount;
  1876. pNewEffect->m_pCBs = m_pCBs;
  1877. pNewEffect->m_StringCount = m_StringCount;
  1878. pNewEffect->m_pStrings = m_pStrings;
  1879. pNewEffect->m_ShaderResourceCount = m_ShaderResourceCount;
  1880. pNewEffect->m_pShaderResources = m_pShaderResources;
  1881. pNewEffect->m_UnorderedAccessViewCount = m_UnorderedAccessViewCount;
  1882. pNewEffect->m_pUnorderedAccessViews = m_pUnorderedAccessViews;
  1883. pNewEffect->m_RenderTargetViewCount = m_RenderTargetViewCount;
  1884. pNewEffect->m_pRenderTargetViews = m_pRenderTargetViews;
  1885. pNewEffect->m_DepthStencilViewCount = m_DepthStencilViewCount;
  1886. pNewEffect->m_pDepthStencilViews = m_pDepthStencilViews;
  1887. pNewEffect->m_LocalTimer = m_LocalTimer;
  1888. pNewEffect->m_FXLIndex = m_FXLIndex;
  1889. pNewEffect->m_pDevice = m_pDevice;
  1890. pNewEffect->m_pClassLinkage = m_pClassLinkage;
  1891. pNewEffect->AddRefAllForCloning( this );
  1892. // m_pMemberInterfaces is a vector of cbuffer members that were created when the user called GetMemberBy* or GetElement
  1893. // or during Effect loading when an interface is initialized to a global class variable elment.
  1894. VH( pNewEffect->CopyMemberInterfaces( this ) );
  1895. loader.m_pvOldMemberInterfaces = &m_pMemberInterfaces;
  1896. loader.m_pEffect = pNewEffect;
  1897. loader.m_EffectMemory = loader.m_ReflectionMemory = 0;
  1898. // Move data from current effect to new effect
  1899. if( !IsOptimized() )
  1900. {
  1901. VN( pNewEffect->m_pReflection = new CEffectReflection() );
  1902. loader.m_pReflection = pNewEffect->m_pReflection;
  1903. // make sure strings are moved before ReallocateEffectData
  1904. VH( loader.InitializeReflectionDataAndMoveStrings( m_pReflection->m_Heap.GetSize() ) );
  1905. }
  1906. VH( loader.ReallocateEffectData( true ) );
  1907. if( !IsOptimized() )
  1908. {
  1909. VH( loader.ReallocateReflectionData( true ) );
  1910. }
  1911. // Data structures for remapping type pointers and string pointers
  1912. VN( pTempHeap = new CDataBlockStore );
  1913. pTempHeap->EnableAlignment();
  1914. mappingTableTypes.SetPrivateHeap(pTempHeap);
  1915. mappingTableStrings.SetPrivateHeap(pTempHeap);
  1916. VH( mappingTableTypes.AutoGrow() );
  1917. VH( mappingTableStrings.AutoGrow() );
  1918. if( !IsOptimized() )
  1919. {
  1920. // Let's re-create the type pool and string pool
  1921. VN( pNewEffect->m_pPooledHeap = new CDataBlockStore );
  1922. pNewEffect->m_pPooledHeap->EnableAlignment();
  1923. VH( pNewEffect->CopyStringPool( this, mappingTableStrings ) );
  1924. VH( pNewEffect->CopyTypePool( this, mappingTableTypes, mappingTableStrings ) );
  1925. }
  1926. else
  1927. {
  1928. // There's no string pool after optimizing. Let's re-create the type pool
  1929. VH( pNewEffect->CopyOptimizedTypePool( this, mappingTableTypes ) );
  1930. }
  1931. // fixup this effect's variable's types
  1932. VH( pNewEffect->OptimizeTypes(&mappingTableTypes, true) );
  1933. VH( pNewEffect->RecreateCBs() );
  1934. for (uint32_t i = 0; i < pNewEffect->m_pMemberInterfaces.GetSize(); ++ i)
  1935. {
  1936. SMember* pMember = pNewEffect->m_pMemberInterfaces[i];
  1937. VH( pNewEffect->FixupMemberInterface( pMember, this, mappingTableStrings ) );
  1938. }
  1939. lExit:
  1940. SAFE_DELETE( pTempHeap );
  1941. if( FAILED( hr ) )
  1942. {
  1943. SAFE_DELETE( pNewEffect );
  1944. }
  1945. *ppClonedEffect = pNewEffect;
  1946. return hr;
  1947. }
  1948. // Move all type pointers using pMappingTable.
  1949. // This is called after creating the optimized type pool or during cloning.
  1950. HRESULT CEffect::OptimizeTypes(_Inout_ CPointerMappingTable *pMappingTable, _In_ bool Cloning)
  1951. {
  1952. HRESULT hr = S_OK;
  1953. // find all child types, point them to the new location
  1954. for (size_t i = 0; i < m_VariableCount; ++ i)
  1955. {
  1956. VH( RemapType((SType**)&m_pVariables[i].pType, pMappingTable) );
  1957. }
  1958. uint32_t Members = m_pMemberInterfaces.GetSize();
  1959. for( size_t i=0; i < Members; i++ )
  1960. {
  1961. if( m_pMemberInterfaces[i] != nullptr )
  1962. {
  1963. VH( RemapType((SType**)&m_pMemberInterfaces[i]->pType, pMappingTable) );
  1964. }
  1965. }
  1966. // when cloning, there may be annotations
  1967. if( Cloning )
  1968. {
  1969. for (size_t iVar = 0; iVar < m_VariableCount; ++ iVar)
  1970. {
  1971. for(size_t i = 0; i < m_pVariables[iVar].AnnotationCount; ++ i )
  1972. {
  1973. VH( RemapType((SType**)&m_pVariables[iVar].pAnnotations[i].pType, pMappingTable) );
  1974. }
  1975. }
  1976. for (size_t iCB = 0; iCB < m_CBCount; ++ iCB)
  1977. {
  1978. for(size_t i = 0; i < m_pCBs[iCB].AnnotationCount; ++ i )
  1979. {
  1980. VH( RemapType((SType**)&m_pCBs[iCB].pAnnotations[i].pType, pMappingTable) );
  1981. }
  1982. }
  1983. for (size_t iGroup = 0; iGroup < m_GroupCount; ++ iGroup)
  1984. {
  1985. for(size_t i = 0; i < m_pGroups[iGroup].AnnotationCount; ++ i )
  1986. {
  1987. VH( RemapType((SType**)&m_pGroups[iGroup].pAnnotations[i].pType, pMappingTable) );
  1988. }
  1989. for(size_t iTech = 0; iTech < m_pGroups[iGroup].TechniqueCount; ++ iTech )
  1990. {
  1991. for(size_t i = 0; i < m_pGroups[iGroup].pTechniques[iTech].AnnotationCount; ++ i )
  1992. {
  1993. VH( RemapType((SType**)&m_pGroups[iGroup].pTechniques[iTech].pAnnotations[i].pType, pMappingTable) );
  1994. }
  1995. for(size_t iPass = 0; iPass < m_pGroups[iGroup].pTechniques[iTech].PassCount; ++ iPass )
  1996. {
  1997. for(size_t i = 0; i < m_pGroups[iGroup].pTechniques[iTech].pPasses[iPass].AnnotationCount; ++ i )
  1998. {
  1999. VH( RemapType((SType**)&m_pGroups[iGroup].pTechniques[iTech].pPasses[iPass].pAnnotations[i].pType, pMappingTable) );
  2000. }
  2001. }
  2002. }
  2003. }
  2004. }
  2005. lExit:
  2006. return hr;
  2007. }
  2008. //////////////////////////////////////////////////////////////////////////
  2009. // Public API to shed this effect of its reflection data
  2010. HRESULT CEffect::Optimize()
  2011. {
  2012. HRESULT hr = S_OK;
  2013. CEffectHeap *pOptimizedTypeHeap = nullptr;
  2014. if (IsOptimized())
  2015. {
  2016. DPF(0, "ID3DX11Effect::Optimize: Effect has already been Optimize()'ed");
  2017. return S_OK;
  2018. }
  2019. // Delete annotations, names, semantics, and string data on variables
  2020. for (size_t i = 0; i < m_VariableCount; ++ i)
  2021. {
  2022. m_pVariables[i].AnnotationCount = 0;
  2023. m_pVariables[i].pAnnotations = nullptr;
  2024. m_pVariables[i].pName = nullptr;
  2025. m_pVariables[i].pSemantic = nullptr;
  2026. // 2) Point string variables to nullptr
  2027. if (m_pVariables[i].pType->IsObjectType(EOT_String))
  2028. {
  2029. assert(nullptr != m_pVariables[i].Data.pString);
  2030. m_pVariables[i].Data.pString = nullptr;
  2031. }
  2032. }
  2033. // Delete annotations and names on CBs
  2034. for (size_t i = 0; i < m_CBCount; ++ i)
  2035. {
  2036. m_pCBs[i].AnnotationCount = 0;
  2037. m_pCBs[i].pAnnotations = nullptr;
  2038. m_pCBs[i].pName = nullptr;
  2039. m_pCBs[i].IsEffectOptimized = true;
  2040. }
  2041. // Delete annotations and names on techniques and passes
  2042. for (size_t i = 0; i < m_GroupCount; ++ i)
  2043. {
  2044. m_pGroups[i].AnnotationCount = 0;
  2045. m_pGroups[i].pAnnotations = nullptr;
  2046. m_pGroups[i].pName = nullptr;
  2047. for (size_t j = 0; j < m_pGroups[i].TechniqueCount; ++ j)
  2048. {
  2049. m_pGroups[i].pTechniques[j].AnnotationCount = 0;
  2050. m_pGroups[i].pTechniques[j].pAnnotations = nullptr;
  2051. m_pGroups[i].pTechniques[j].pName = nullptr;
  2052. for (size_t k = 0; k < m_pGroups[i].pTechniques[j].PassCount; ++ k)
  2053. {
  2054. m_pGroups[i].pTechniques[j].pPasses[k].AnnotationCount = 0;
  2055. m_pGroups[i].pTechniques[j].pPasses[k].pAnnotations = nullptr;
  2056. m_pGroups[i].pTechniques[j].pPasses[k].pName = nullptr;
  2057. }
  2058. }
  2059. };
  2060. // 2) Remove shader bytecode & stream out decls
  2061. // (all are contained within pReflectionData)
  2062. for (size_t i = 0; i < m_ShaderBlockCount; ++ i)
  2063. {
  2064. if( m_pShaderBlocks[i].pReflectionData )
  2065. {
  2066. // pReflection was not created with PRIVATENEW
  2067. SAFE_RELEASE( m_pShaderBlocks[i].pReflectionData->pReflection );
  2068. m_pShaderBlocks[i].pReflectionData = nullptr;
  2069. }
  2070. }
  2071. uint32_t Members = m_pMemberInterfaces.GetSize();
  2072. for( size_t i=0; i < Members; i++ )
  2073. {
  2074. assert( m_pMemberInterfaces[i] != nullptr );
  2075. if( IsReflectionData(m_pMemberInterfaces[i]->pTopLevelEntity) )
  2076. {
  2077. assert( IsReflectionData(m_pMemberInterfaces[i]->Data.pGeneric) );
  2078. // This is checked when cloning (so we don't clone Optimized-out member variables)
  2079. m_pMemberInterfaces[i] = nullptr;
  2080. }
  2081. else
  2082. {
  2083. m_pMemberInterfaces[i]->pName = nullptr;
  2084. m_pMemberInterfaces[i]->pSemantic = nullptr;
  2085. }
  2086. }
  2087. // get rid of the name/type hash tables and string data,
  2088. // then reallocate the type data and fix up this effect
  2089. CPointerMappingTable mappingTable;
  2090. CTypeHashTable::CIterator typeIter;
  2091. CPointerMappingTable::CIterator mapIter;
  2092. CCheckedDword chkSpaceNeeded = 0;
  2093. uint32_t spaceNeeded;
  2094. // first pass: compute needed space
  2095. for (m_pTypePool->GetFirstEntry(&typeIter); !m_pTypePool->PastEnd(&typeIter); m_pTypePool->GetNextEntry(&typeIter))
  2096. {
  2097. SType *pType = typeIter.GetData();
  2098. chkSpaceNeeded += AlignToPowerOf2(sizeof(SType), c_DataAlignment);
  2099. // if this is a struct, allocate room for its members
  2100. if (EVT_Struct == pType->VarType)
  2101. {
  2102. chkSpaceNeeded += AlignToPowerOf2(pType->StructType.Members * sizeof(SVariable), c_DataAlignment);
  2103. }
  2104. }
  2105. VH( chkSpaceNeeded.GetValue(&spaceNeeded) );
  2106. assert(nullptr == m_pOptimizedTypeHeap);
  2107. VN( pOptimizedTypeHeap = new CEffectHeap );
  2108. VH( pOptimizedTypeHeap->ReserveMemory(spaceNeeded));
  2109. // use the private heap that we're about to destroy as scratch space for the mapping table
  2110. mappingTable.SetPrivateHeap(m_pPooledHeap);
  2111. VH( mappingTable.AutoGrow() );
  2112. // second pass: move types over, build mapping table
  2113. for (m_pTypePool->GetFirstEntry(&typeIter); !m_pTypePool->PastEnd(&typeIter); m_pTypePool->GetNextEntry(&typeIter))
  2114. {
  2115. SPointerMapping ptrMapping;
  2116. SType *pType;
  2117. ptrMapping.pOld = ptrMapping.pNew = typeIter.GetData();
  2118. VH( pOptimizedTypeHeap->MoveData(&ptrMapping.pNew, sizeof(SType)) );
  2119. pType = (SType *) ptrMapping.pNew;
  2120. // if this is a struct, move its members to the newly allocated space
  2121. if (EVT_Struct == pType->VarType)
  2122. {
  2123. VH( pOptimizedTypeHeap->MoveData((void **)&pType->StructType.pMembers, pType->StructType.Members * sizeof(SVariable)) );
  2124. }
  2125. VH( mappingTable.AddValueWithHash(ptrMapping, ptrMapping.Hash()) );
  2126. }
  2127. // third pass: fixup structure member & name pointers
  2128. for (mappingTable.GetFirstEntry(&mapIter); !mappingTable.PastEnd(&mapIter); mappingTable.GetNextEntry(&mapIter))
  2129. {
  2130. SPointerMapping ptrMapping = mapIter.GetData();
  2131. SType *pType = (SType *) ptrMapping.pNew;
  2132. pType->pTypeName = nullptr;
  2133. // if this is a struct, fix up its members' pointers
  2134. if (EVT_Struct == pType->VarType)
  2135. {
  2136. for (size_t i = 0; i < pType->StructType.Members; ++ i)
  2137. {
  2138. VH( RemapType((SType**)&pType->StructType.pMembers[i].pType, &mappingTable) );
  2139. pType->StructType.pMembers[i].pName = nullptr;
  2140. pType->StructType.pMembers[i].pSemantic = nullptr;
  2141. }
  2142. }
  2143. }
  2144. // fixup this effect's variable's types
  2145. VH( OptimizeTypes(&mappingTable) );
  2146. m_pOptimizedTypeHeap = pOptimizedTypeHeap;
  2147. pOptimizedTypeHeap = nullptr;
  2148. #ifdef D3DX11_FX_PRINT_HASH_STATS
  2149. DPF(0, "Compiler string pool hash table statistics:");
  2150. m_pTypePool->PrintHashTableStats();
  2151. DPF(0, "Compiler type pool hash table statistics:");
  2152. m_pStringPool->PrintHashTableStats();
  2153. #endif // D3DX11_FX_PRINT_HASH_STATS
  2154. SAFE_DELETE(m_pTypePool);
  2155. SAFE_DELETE(m_pStringPool);
  2156. SAFE_DELETE(m_pPooledHeap);
  2157. DPF(0, "ID3DX11Effect::Optimize: %u bytes of reflection data freed.", m_pReflection->m_Heap.GetSize());
  2158. SAFE_DELETE(m_pReflection);
  2159. m_Flags |= D3DX11_EFFECT_OPTIMIZED;
  2160. lExit:
  2161. SAFE_DELETE(pOptimizedTypeHeap);
  2162. return hr;
  2163. }
  2164. SMember * CreateNewMember(_In_ SType *pType, _In_ bool IsAnnotation)
  2165. {
  2166. switch (pType->VarType)
  2167. {
  2168. case EVT_Struct:
  2169. if (IsAnnotation)
  2170. {
  2171. assert(sizeof(SNumericAnnotationMember) == sizeof(SMember));
  2172. return (SMember*) new SNumericAnnotationMember;
  2173. }
  2174. else if (pType->StructType.ImplementsInterface)
  2175. {
  2176. assert(sizeof(SClassInstanceGlobalVariableMember) == sizeof(SMember));
  2177. return (SMember*) new SClassInstanceGlobalVariableMember;
  2178. }
  2179. else
  2180. {
  2181. assert(sizeof(SNumericGlobalVariableMember) == sizeof(SMember));
  2182. return (SMember*) new SNumericGlobalVariableMember;
  2183. }
  2184. break;
  2185. case EVT_Interface:
  2186. assert(sizeof(SInterfaceGlobalVariableMember) == sizeof(SMember));
  2187. return (SMember*) new SInterfaceGlobalVariableMember;
  2188. break;
  2189. case EVT_Object:
  2190. switch (pType->ObjectType)
  2191. {
  2192. case EOT_String:
  2193. if (IsAnnotation)
  2194. {
  2195. assert(sizeof(SStringAnnotationMember) == sizeof(SMember));
  2196. return (SMember*) new SStringAnnotationMember;
  2197. }
  2198. else
  2199. {
  2200. assert(sizeof(SStringGlobalVariableMember) == sizeof(SMember));
  2201. return (SMember*) new SStringGlobalVariableMember;
  2202. }
  2203. break;
  2204. case EOT_Texture:
  2205. case EOT_Texture1D:
  2206. case EOT_Texture1DArray:
  2207. case EOT_Texture2D:
  2208. case EOT_Texture2DArray:
  2209. case EOT_Texture2DMS:
  2210. case EOT_Texture2DMSArray:
  2211. case EOT_Texture3D:
  2212. case EOT_TextureCube:
  2213. case EOT_TextureCubeArray:
  2214. case EOT_Buffer:
  2215. case EOT_ByteAddressBuffer:
  2216. case EOT_StructuredBuffer:
  2217. assert(!IsAnnotation);
  2218. assert(sizeof(SShaderResourceGlobalVariableMember) == sizeof(SMember));
  2219. return (SMember*) new SShaderResourceGlobalVariableMember;
  2220. break;
  2221. case EOT_RWTexture1D:
  2222. case EOT_RWTexture1DArray:
  2223. case EOT_RWTexture2D:
  2224. case EOT_RWTexture2DArray:
  2225. case EOT_RWTexture3D:
  2226. case EOT_RWBuffer:
  2227. case EOT_RWByteAddressBuffer:
  2228. case EOT_RWStructuredBuffer:
  2229. case EOT_RWStructuredBufferAlloc:
  2230. case EOT_RWStructuredBufferConsume:
  2231. case EOT_AppendStructuredBuffer:
  2232. case EOT_ConsumeStructuredBuffer:
  2233. assert(!IsAnnotation);
  2234. assert(sizeof(SUnorderedAccessViewGlobalVariableMember) == sizeof(SMember));
  2235. return (SMember*) new SUnorderedAccessViewGlobalVariableMember;
  2236. break;
  2237. case EOT_VertexShader:
  2238. case EOT_VertexShader5:
  2239. case EOT_GeometryShader:
  2240. case EOT_GeometryShaderSO:
  2241. case EOT_GeometryShader5:
  2242. case EOT_PixelShader:
  2243. case EOT_PixelShader5:
  2244. case EOT_HullShader5:
  2245. case EOT_DomainShader5:
  2246. case EOT_ComputeShader5:
  2247. assert(!IsAnnotation);
  2248. assert(sizeof(SShaderGlobalVariableMember) == sizeof(SMember));
  2249. return (SMember*) new SShaderGlobalVariableMember;
  2250. break;
  2251. case EOT_Blend:
  2252. assert(!IsAnnotation);
  2253. assert(sizeof(SBlendGlobalVariableMember) == sizeof(SMember));
  2254. return (SMember*) new SBlendGlobalVariableMember;
  2255. break;
  2256. case EOT_Rasterizer:
  2257. assert(!IsAnnotation);
  2258. assert(sizeof(SRasterizerGlobalVariableMember) == sizeof(SMember));
  2259. return (SMember*) new SRasterizerGlobalVariableMember;
  2260. break;
  2261. case EOT_DepthStencil:
  2262. assert(!IsAnnotation);
  2263. assert(sizeof(SDepthStencilGlobalVariableMember) == sizeof(SMember));
  2264. return (SMember*) new SDepthStencilGlobalVariableMember;
  2265. break;
  2266. case EOT_Sampler:
  2267. assert(!IsAnnotation);
  2268. assert(sizeof(SSamplerGlobalVariableMember) == sizeof(SMember));
  2269. return (SMember*) new SSamplerGlobalVariableMember;
  2270. break;
  2271. case EOT_DepthStencilView:
  2272. assert(!IsAnnotation);
  2273. assert(sizeof(SDepthStencilViewGlobalVariableMember) == sizeof(SMember));
  2274. return (SMember*) new SDepthStencilViewGlobalVariableMember;
  2275. break;
  2276. case EOT_RenderTargetView:
  2277. assert(!IsAnnotation);
  2278. assert(sizeof(SRenderTargetViewGlobalVariableMember) == sizeof(SMember));
  2279. return (SMember*) new SRenderTargetViewGlobalVariableMember;
  2280. break;
  2281. default:
  2282. assert(0);
  2283. DPF( 0, "Internal error: invalid object type." );
  2284. return nullptr;
  2285. break;
  2286. }
  2287. break;
  2288. case EVT_Numeric:
  2289. switch (pType->NumericType.NumericLayout)
  2290. {
  2291. case ENL_Matrix:
  2292. if (IsAnnotation)
  2293. {
  2294. assert(sizeof(SMatrixAnnotationMember) == sizeof(SMember));
  2295. return (SMember*) new SMatrixAnnotationMember;
  2296. }
  2297. else
  2298. {
  2299. assert(sizeof(SMatrixGlobalVariableMember) == sizeof(SMember));
  2300. assert(sizeof(SMatrix4x4ColumnMajorGlobalVariableMember) == sizeof(SMember));
  2301. assert(sizeof(SMatrix4x4RowMajorGlobalVariableMember) == sizeof(SMember));
  2302. if (pType->NumericType.Rows == 4 && pType->NumericType.Columns == 4)
  2303. {
  2304. if (pType->NumericType.IsColumnMajor)
  2305. {
  2306. return (SMember*) new SMatrix4x4ColumnMajorGlobalVariableMember;
  2307. }
  2308. else
  2309. {
  2310. return (SMember*) new SMatrix4x4RowMajorGlobalVariableMember;
  2311. }
  2312. }
  2313. else
  2314. {
  2315. return (SMember*) new SMatrixGlobalVariableMember;
  2316. }
  2317. }
  2318. break;
  2319. case ENL_Vector:
  2320. switch (pType->NumericType.ScalarType)
  2321. {
  2322. case EST_Float:
  2323. if (IsAnnotation)
  2324. {
  2325. assert(sizeof(SFloatVectorAnnotationMember) == sizeof(SMember));
  2326. return (SMember*) new SFloatVectorAnnotationMember;
  2327. }
  2328. else
  2329. {
  2330. assert(sizeof(SFloatVectorGlobalVariableMember) == sizeof(SMember));
  2331. assert(sizeof(SFloatVector4GlobalVariableMember) == sizeof(SMember));
  2332. if (pType->NumericType.Columns == 4)
  2333. {
  2334. return (SMember*) new SFloatVector4GlobalVariableMember;
  2335. }
  2336. else
  2337. {
  2338. return (SMember*) new SFloatVectorGlobalVariableMember;
  2339. }
  2340. }
  2341. break;
  2342. case EST_Bool:
  2343. if (IsAnnotation)
  2344. {
  2345. assert(sizeof(SBoolVectorAnnotationMember) == sizeof(SMember));
  2346. return (SMember*) new SBoolVectorAnnotationMember;
  2347. }
  2348. else
  2349. {
  2350. assert(sizeof(SBoolVectorGlobalVariableMember) == sizeof(SMember));
  2351. return (SMember*) new SBoolVectorGlobalVariableMember;
  2352. }
  2353. break;
  2354. case EST_UInt:
  2355. case EST_Int:
  2356. if (IsAnnotation)
  2357. {
  2358. assert(sizeof(SIntVectorAnnotationMember) == sizeof(SMember));
  2359. return (SMember*) new SIntVectorAnnotationMember;
  2360. }
  2361. else
  2362. {
  2363. assert(sizeof(SIntVectorGlobalVariableMember) == sizeof(SMember));
  2364. return (SMember*) new SIntVectorGlobalVariableMember;
  2365. }
  2366. break;
  2367. default:
  2368. assert(0);
  2369. DPF( 0, "Internal loading error: invalid vector type." );
  2370. break;
  2371. }
  2372. break;
  2373. case ENL_Scalar:
  2374. switch (pType->NumericType.ScalarType)
  2375. {
  2376. case EST_Float:
  2377. if (IsAnnotation)
  2378. {
  2379. assert(sizeof(SFloatScalarAnnotationMember) == sizeof(SMember));
  2380. return (SMember*) new SFloatScalarAnnotationMember;
  2381. }
  2382. else
  2383. {
  2384. assert(sizeof(SFloatScalarGlobalVariableMember) == sizeof(SMember));
  2385. return (SMember*) new SFloatScalarGlobalVariableMember;
  2386. }
  2387. break;
  2388. case EST_UInt:
  2389. case EST_Int:
  2390. if (IsAnnotation)
  2391. {
  2392. assert(sizeof(SIntScalarAnnotationMember) == sizeof(SMember));
  2393. return (SMember*) new SIntScalarAnnotationMember;
  2394. }
  2395. else
  2396. {
  2397. assert(sizeof(SIntScalarGlobalVariableMember) == sizeof(SMember));
  2398. return (SMember*) new SIntScalarGlobalVariableMember;
  2399. }
  2400. break;
  2401. case EST_Bool:
  2402. if (IsAnnotation)
  2403. {
  2404. assert(sizeof(SBoolScalarAnnotationMember) == sizeof(SMember));
  2405. return (SMember*) new SBoolScalarAnnotationMember;
  2406. }
  2407. else
  2408. {
  2409. assert(sizeof(SBoolScalarGlobalVariableMember) == sizeof(SMember));
  2410. return (SMember*) new SBoolScalarGlobalVariableMember;
  2411. }
  2412. break;
  2413. default:
  2414. DPF( 0, "Internal loading error: invalid scalar type." );
  2415. assert(0);
  2416. break;
  2417. }
  2418. break;
  2419. default:
  2420. assert(0);
  2421. DPF( 0, "Internal loading error: invalid numeric type." );
  2422. break;
  2423. }
  2424. break;
  2425. default:
  2426. assert(0);
  2427. DPF( 0, "Internal loading error: invalid variable type." );
  2428. break;
  2429. }
  2430. return nullptr;
  2431. }
  2432. // Global variables are created in place because storage for them was allocated during LoadEffect
  2433. HRESULT PlacementNewVariable(_In_ void *pVar, _In_ SType *pType, _In_ bool IsAnnotation)
  2434. {
  2435. switch (pType->VarType)
  2436. {
  2437. case EVT_Struct:
  2438. if (IsAnnotation)
  2439. {
  2440. assert(sizeof(SNumericAnnotation) == sizeof(SAnnotation));
  2441. new(pVar) SNumericAnnotation();
  2442. }
  2443. else if (pType->StructType.ImplementsInterface)
  2444. {
  2445. assert(sizeof(SClassInstanceGlobalVariable) == sizeof(SGlobalVariable));
  2446. new(pVar) SClassInstanceGlobalVariable;
  2447. }
  2448. else
  2449. {
  2450. assert(sizeof(SNumericGlobalVariable) == sizeof(SGlobalVariable));
  2451. new(pVar) SNumericGlobalVariable;
  2452. }
  2453. break;
  2454. case EVT_Interface:
  2455. assert(sizeof(SInterfaceGlobalVariable) == sizeof(SGlobalVariable));
  2456. new(pVar) SInterfaceGlobalVariable;
  2457. break;
  2458. case EVT_Object:
  2459. switch (pType->ObjectType)
  2460. {
  2461. case EOT_String:
  2462. if (IsAnnotation)
  2463. {
  2464. assert(sizeof(SStringAnnotation) == sizeof(SAnnotation));
  2465. new(pVar) SStringAnnotation;
  2466. }
  2467. else
  2468. {
  2469. assert(sizeof(SStringGlobalVariable) == sizeof(SGlobalVariable));
  2470. new(pVar) SStringGlobalVariable;
  2471. }
  2472. break;
  2473. case EOT_Texture:
  2474. case EOT_Texture1D:
  2475. case EOT_Texture1DArray:
  2476. case EOT_Texture2D:
  2477. case EOT_Texture2DArray:
  2478. case EOT_Texture2DMS:
  2479. case EOT_Texture2DMSArray:
  2480. case EOT_Texture3D:
  2481. case EOT_TextureCube:
  2482. case EOT_TextureCubeArray:
  2483. case EOT_Buffer:
  2484. case EOT_ByteAddressBuffer:
  2485. case EOT_StructuredBuffer:
  2486. assert(!IsAnnotation);
  2487. assert(sizeof(SShaderResourceGlobalVariable) == sizeof(SGlobalVariable));
  2488. new(pVar) SShaderResourceGlobalVariable;
  2489. break;
  2490. case EOT_RWTexture1D:
  2491. case EOT_RWTexture1DArray:
  2492. case EOT_RWTexture2D:
  2493. case EOT_RWTexture2DArray:
  2494. case EOT_RWTexture3D:
  2495. case EOT_RWBuffer:
  2496. case EOT_RWByteAddressBuffer:
  2497. case EOT_RWStructuredBuffer:
  2498. case EOT_RWStructuredBufferAlloc:
  2499. case EOT_RWStructuredBufferConsume:
  2500. case EOT_AppendStructuredBuffer:
  2501. case EOT_ConsumeStructuredBuffer:
  2502. assert(!IsAnnotation);
  2503. assert(sizeof(SUnorderedAccessViewGlobalVariable) == sizeof(SGlobalVariable));
  2504. new(pVar) SUnorderedAccessViewGlobalVariable;
  2505. break;
  2506. case EOT_VertexShader:
  2507. case EOT_VertexShader5:
  2508. case EOT_GeometryShader:
  2509. case EOT_GeometryShaderSO:
  2510. case EOT_GeometryShader5:
  2511. case EOT_PixelShader:
  2512. case EOT_PixelShader5:
  2513. case EOT_HullShader5:
  2514. case EOT_DomainShader5:
  2515. case EOT_ComputeShader5:
  2516. assert(!IsAnnotation);
  2517. assert(sizeof(SShaderGlobalVariable) == sizeof(SGlobalVariable));
  2518. new(pVar) SShaderGlobalVariable;
  2519. break;
  2520. case EOT_Blend:
  2521. assert(!IsAnnotation);
  2522. assert(sizeof(SBlendGlobalVariable) == sizeof(SGlobalVariable));
  2523. new(pVar) SBlendGlobalVariable;
  2524. break;
  2525. case EOT_Rasterizer:
  2526. assert(!IsAnnotation);
  2527. assert(sizeof(SRasterizerGlobalVariable) == sizeof(SGlobalVariable));
  2528. new(pVar) SRasterizerGlobalVariable;
  2529. break;
  2530. case EOT_DepthStencil:
  2531. assert(!IsAnnotation);
  2532. assert(sizeof(SDepthStencilGlobalVariable) == sizeof(SGlobalVariable));
  2533. new(pVar) SDepthStencilGlobalVariable;
  2534. break;
  2535. case EOT_Sampler:
  2536. assert(!IsAnnotation);
  2537. assert(sizeof(SSamplerGlobalVariable) == sizeof(SGlobalVariable));
  2538. new(pVar) SSamplerGlobalVariable;
  2539. break;
  2540. case EOT_RenderTargetView:
  2541. assert(!IsAnnotation);
  2542. assert(sizeof(SRenderTargetViewGlobalVariable) == sizeof(SGlobalVariable));
  2543. new(pVar) SRenderTargetViewGlobalVariable;
  2544. break;
  2545. case EOT_DepthStencilView:
  2546. assert(!IsAnnotation);
  2547. assert(sizeof(SDepthStencilViewGlobalVariable) == sizeof(SGlobalVariable));
  2548. new(pVar) SDepthStencilViewGlobalVariable;
  2549. break;
  2550. default:
  2551. assert(0);
  2552. DPF( 0, "Internal loading error: invalid object type." );
  2553. return E_FAIL;
  2554. break;
  2555. }
  2556. break;
  2557. case EVT_Numeric:
  2558. switch (pType->NumericType.NumericLayout)
  2559. {
  2560. case ENL_Matrix:
  2561. if (IsAnnotation)
  2562. {
  2563. assert(sizeof(SMatrixAnnotation) == sizeof(SAnnotation));
  2564. new(pVar) SMatrixAnnotation;
  2565. }
  2566. else
  2567. {
  2568. assert(sizeof(SMatrixGlobalVariable) == sizeof(SGlobalVariable));
  2569. assert(sizeof(SMatrix4x4ColumnMajorGlobalVariable) == sizeof(SGlobalVariable));
  2570. assert(sizeof(SMatrix4x4RowMajorGlobalVariable) == sizeof(SGlobalVariable));
  2571. if (pType->NumericType.Rows == 4 && pType->NumericType.Columns == 4)
  2572. {
  2573. if (pType->NumericType.IsColumnMajor)
  2574. {
  2575. new(pVar) SMatrix4x4ColumnMajorGlobalVariable;
  2576. }
  2577. else
  2578. {
  2579. new(pVar) SMatrix4x4RowMajorGlobalVariable;
  2580. }
  2581. }
  2582. else
  2583. {
  2584. new(pVar) SMatrixGlobalVariable;
  2585. }
  2586. }
  2587. break;
  2588. case ENL_Vector:
  2589. switch (pType->NumericType.ScalarType)
  2590. {
  2591. case EST_Float:
  2592. if (IsAnnotation)
  2593. {
  2594. assert(sizeof(SFloatVectorAnnotation) == sizeof(SAnnotation));
  2595. new(pVar) SFloatVectorAnnotation;
  2596. }
  2597. else
  2598. {
  2599. assert(sizeof(SFloatVectorGlobalVariable) == sizeof(SGlobalVariable));
  2600. assert(sizeof(SFloatVector4GlobalVariable) == sizeof(SGlobalVariable));
  2601. if (pType->NumericType.Columns == 4)
  2602. {
  2603. new(pVar) SFloatVector4GlobalVariable;
  2604. }
  2605. else
  2606. {
  2607. new(pVar) SFloatVectorGlobalVariable;
  2608. }
  2609. }
  2610. break;
  2611. case EST_Bool:
  2612. if (IsAnnotation)
  2613. {
  2614. assert(sizeof(SBoolVectorAnnotation) == sizeof(SAnnotation));
  2615. new(pVar) SBoolVectorAnnotation;
  2616. }
  2617. else
  2618. {
  2619. assert(sizeof(SBoolVectorGlobalVariable) == sizeof(SGlobalVariable));
  2620. new(pVar) SBoolVectorGlobalVariable;
  2621. }
  2622. break;
  2623. case EST_UInt:
  2624. case EST_Int:
  2625. if (IsAnnotation)
  2626. {
  2627. assert(sizeof(SIntVectorAnnotation) == sizeof(SAnnotation));
  2628. new(pVar) SIntVectorAnnotation;
  2629. }
  2630. else
  2631. {
  2632. assert(sizeof(SIntVectorGlobalVariable) == sizeof(SGlobalVariable));
  2633. new(pVar) SIntVectorGlobalVariable;
  2634. }
  2635. break;
  2636. }
  2637. break;
  2638. case ENL_Scalar:
  2639. switch (pType->NumericType.ScalarType)
  2640. {
  2641. case EST_Float:
  2642. if (IsAnnotation)
  2643. {
  2644. assert(sizeof(SFloatScalarAnnotation) == sizeof(SAnnotation));
  2645. new(pVar) SFloatScalarAnnotation;
  2646. }
  2647. else
  2648. {
  2649. assert(sizeof(SFloatScalarGlobalVariable) == sizeof(SGlobalVariable));
  2650. new(pVar) SFloatScalarGlobalVariable;
  2651. }
  2652. break;
  2653. case EST_UInt:
  2654. case EST_Int:
  2655. if (IsAnnotation)
  2656. {
  2657. assert(sizeof(SIntScalarAnnotation) == sizeof(SAnnotation));
  2658. new(pVar) SIntScalarAnnotation;
  2659. }
  2660. else
  2661. {
  2662. assert(sizeof(SIntScalarGlobalVariable) == sizeof(SGlobalVariable));
  2663. new(pVar) SIntScalarGlobalVariable;
  2664. }
  2665. break;
  2666. case EST_Bool:
  2667. if (IsAnnotation)
  2668. {
  2669. assert(sizeof(SBoolScalarAnnotation) == sizeof(SAnnotation));
  2670. new(pVar) SBoolScalarAnnotation;
  2671. }
  2672. else
  2673. {
  2674. assert(sizeof(SBoolScalarGlobalVariable) == sizeof(SGlobalVariable));
  2675. new(pVar) SBoolScalarGlobalVariable;
  2676. }
  2677. break;
  2678. default:
  2679. assert(0);
  2680. DPF( 0, "Internal loading error: invalid scalar type." );
  2681. return E_FAIL;
  2682. break;
  2683. }
  2684. break;
  2685. default:
  2686. assert(0);
  2687. DPF( 0, "Internal loading error: invalid numeric type." );
  2688. return E_FAIL;
  2689. break;
  2690. }
  2691. break;
  2692. default:
  2693. assert(0);
  2694. DPF( 0, "Internal loading error: invalid variable type." );
  2695. return E_FAIL;
  2696. break;
  2697. }
  2698. return S_OK;
  2699. }
  2700. }