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- //--------------------------------------------------------------------------------------
- // File: pchfx.h
- //
- // Direct3D 11 shader effects precompiled header
- //
- // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
- // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
- // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
- // PARTICULAR PURPOSE.
- //
- // Copyright (c) Microsoft Corporation. All rights reserved.
- //
- // http://go.microsoft.com/fwlink/p/?LinkId=271568
- //--------------------------------------------------------------------------------------
- #pragma once
- #pragma warning(disable : 4102 4127 4201 4505 4616 4706 6326)
- #ifndef NOMINMAX
- #define NOMINMAX
- #endif
- #include <algorithm>
- #if defined(_XBOX_ONE) && defined(_TITLE)
- #include <d3d11_x.h>
- #include <D3DCompiler_x.h>
- #define DCOMMON_H_INCLUDED
- #define NO_D3D11_DEBUG_NAME
- #elif (_WIN32_WINNT >= 0x0602) || defined(_WIN7_PLATFORM_UPDATE)
- #include <d3d11_1.h>
- #include <D3DCompiler.h>
- #else
- #include <d3d11.h>
- #include <D3DCompiler.h>
- #endif
- #ifndef _WIN32_WINNT_WIN8
- #define _WIN32_WINNT_WIN8 0x0602
- #endif
- #undef DEFINE_GUID
- #include "INITGUID.h"
- #include "d3dx11effect.h"
- #define UNUSED -1
- //////////////////////////////////////////////////////////////////////////
- #define offsetof_fx( a, b ) (uint32_t)offsetof( a, b )
- #include "d3dxGlobal.h"
- #include <stddef.h>
- #include <stdlib.h>
- #include "Effect.h"
- #include "EffectStateBase11.h"
- #include "EffectLoad.h"
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