d3dcommon.h 43 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002
  1. /* this ALWAYS GENERATED file contains the definitions for the interfaces */
  2. /* File created by MIDL compiler version 8.01.0622 */
  3. /* @@MIDL_FILE_HEADING( ) */
  4. /* verify that the <rpcndr.h> version is high enough to compile this file*/
  5. #ifndef __REQUIRED_RPCNDR_H_VERSION__
  6. #define __REQUIRED_RPCNDR_H_VERSION__ 500
  7. #endif
  8. /* verify that the <rpcsal.h> version is high enough to compile this file*/
  9. #ifndef __REQUIRED_RPCSAL_H_VERSION__
  10. #define __REQUIRED_RPCSAL_H_VERSION__ 100
  11. #endif
  12. #include "rpc.h"
  13. #include "rpcndr.h"
  14. #ifndef __RPCNDR_H_VERSION__
  15. #error this stub requires an updated version of <rpcndr.h>
  16. #endif /* __RPCNDR_H_VERSION__ */
  17. #ifndef COM_NO_WINDOWS_H
  18. #include "windows.h"
  19. #include "ole2.h"
  20. #endif /*COM_NO_WINDOWS_H*/
  21. #ifndef __d3dcommon_h__
  22. #define __d3dcommon_h__
  23. #if defined(_MSC_VER) && (_MSC_VER >= 1020)
  24. #pragma once
  25. #endif
  26. /* Forward Declarations */
  27. #ifndef __ID3D10Blob_FWD_DEFINED__
  28. #define __ID3D10Blob_FWD_DEFINED__
  29. typedef interface ID3D10Blob ID3D10Blob;
  30. #endif /* __ID3D10Blob_FWD_DEFINED__ */
  31. #ifndef __ID3DDestructionNotifier_FWD_DEFINED__
  32. #define __ID3DDestructionNotifier_FWD_DEFINED__
  33. typedef interface ID3DDestructionNotifier ID3DDestructionNotifier;
  34. #endif /* __ID3DDestructionNotifier_FWD_DEFINED__ */
  35. /* header files for imported files */
  36. #include "oaidl.h"
  37. #include "ocidl.h"
  38. #ifdef __cplusplus
  39. extern "C"{
  40. #endif
  41. /* interface __MIDL_itf_d3dcommon_0000_0000 */
  42. /* [local] */
  43. typedef
  44. enum D3D_DRIVER_TYPE
  45. {
  46. D3D_DRIVER_TYPE_UNKNOWN = 0,
  47. D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) ,
  48. D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) ,
  49. D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) ,
  50. D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) ,
  51. D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 )
  52. } D3D_DRIVER_TYPE;
  53. typedef
  54. enum D3D_FEATURE_LEVEL
  55. {
  56. D3D_FEATURE_LEVEL_9_1 = 0x9100,
  57. D3D_FEATURE_LEVEL_9_2 = 0x9200,
  58. D3D_FEATURE_LEVEL_9_3 = 0x9300,
  59. D3D_FEATURE_LEVEL_10_0 = 0xa000,
  60. D3D_FEATURE_LEVEL_10_1 = 0xa100,
  61. D3D_FEATURE_LEVEL_11_0 = 0xb000,
  62. D3D_FEATURE_LEVEL_11_1 = 0xb100,
  63. D3D_FEATURE_LEVEL_12_0 = 0xc000,
  64. D3D_FEATURE_LEVEL_12_1 = 0xc100
  65. } D3D_FEATURE_LEVEL;
  66. #define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
  67. #define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
  68. #define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
  69. #define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
  70. #define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
  71. #define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
  72. #define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
  73. #define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
  74. #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
  75. #define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
  76. #define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
  77. #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
  78. #define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
  79. #define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
  80. #define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
  81. typedef
  82. enum D3D_PRIMITIVE_TOPOLOGY
  83. {
  84. D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
  85. D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
  86. D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
  87. D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
  88. D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
  89. D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
  90. D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
  91. D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
  92. D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
  93. D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
  94. D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
  95. D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
  96. D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
  97. D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
  98. D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
  99. D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
  100. D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
  101. D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
  102. D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
  103. D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
  104. D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
  105. D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
  106. D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
  107. D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
  108. D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
  109. D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
  110. D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
  111. D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
  112. D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
  113. D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
  114. D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
  115. D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
  116. D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
  117. D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
  118. D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
  119. D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
  120. D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
  121. D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
  122. D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
  123. D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
  124. D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
  125. D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
  126. D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
  127. D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
  128. D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
  129. D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
  130. D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
  131. D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
  132. D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
  133. D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
  134. D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
  135. D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
  136. D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
  137. D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
  138. D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
  139. D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
  140. D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
  141. D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
  142. D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
  143. D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
  144. D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
  145. D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
  146. D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
  147. D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
  148. D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
  149. D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
  150. D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
  151. D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
  152. D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
  153. D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
  154. D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
  155. D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
  156. D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
  157. D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
  158. D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
  159. D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
  160. D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
  161. D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
  162. D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
  163. D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
  164. D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
  165. D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
  166. D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
  167. D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
  168. D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
  169. D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
  170. D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
  171. D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
  172. D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
  173. D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
  174. D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
  175. D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
  176. D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
  177. D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
  178. } D3D_PRIMITIVE_TOPOLOGY;
  179. typedef
  180. enum D3D_PRIMITIVE
  181. {
  182. D3D_PRIMITIVE_UNDEFINED = 0,
  183. D3D_PRIMITIVE_POINT = 1,
  184. D3D_PRIMITIVE_LINE = 2,
  185. D3D_PRIMITIVE_TRIANGLE = 3,
  186. D3D_PRIMITIVE_LINE_ADJ = 6,
  187. D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
  188. D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
  189. D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
  190. D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
  191. D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
  192. D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
  193. D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
  194. D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
  195. D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
  196. D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
  197. D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
  198. D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
  199. D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
  200. D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
  201. D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
  202. D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
  203. D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
  204. D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
  205. D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
  206. D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
  207. D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
  208. D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
  209. D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
  210. D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
  211. D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
  212. D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
  213. D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
  214. D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
  215. D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
  216. D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
  217. D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
  218. D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
  219. D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
  220. D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
  221. D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
  222. D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
  223. D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
  224. D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
  225. D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
  226. D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
  227. D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
  228. D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
  229. D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
  230. D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
  231. D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
  232. D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
  233. D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
  234. D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
  235. D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
  236. D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
  237. D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
  238. D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
  239. D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
  240. D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
  241. D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
  242. D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
  243. D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
  244. D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
  245. D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
  246. D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
  247. D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
  248. D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
  249. D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
  250. D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
  251. D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
  252. D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
  253. D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
  254. D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
  255. D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
  256. D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
  257. D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
  258. D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
  259. D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
  260. D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
  261. D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
  262. D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
  263. D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
  264. } D3D_PRIMITIVE;
  265. typedef
  266. enum D3D_SRV_DIMENSION
  267. {
  268. D3D_SRV_DIMENSION_UNKNOWN = 0,
  269. D3D_SRV_DIMENSION_BUFFER = 1,
  270. D3D_SRV_DIMENSION_TEXTURE1D = 2,
  271. D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
  272. D3D_SRV_DIMENSION_TEXTURE2D = 4,
  273. D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
  274. D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
  275. D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
  276. D3D_SRV_DIMENSION_TEXTURE3D = 8,
  277. D3D_SRV_DIMENSION_TEXTURECUBE = 9,
  278. D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
  279. D3D_SRV_DIMENSION_BUFFEREX = 11,
  280. D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
  281. D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
  282. D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
  283. D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
  284. D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
  285. D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
  286. D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
  287. D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
  288. D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
  289. D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
  290. D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
  291. D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
  292. D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
  293. D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
  294. D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
  295. D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
  296. D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
  297. D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
  298. D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
  299. D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
  300. D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
  301. D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
  302. D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
  303. D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
  304. D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
  305. D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
  306. D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
  307. D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
  308. D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
  309. D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
  310. D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
  311. D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
  312. D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX
  313. } D3D_SRV_DIMENSION;
  314. typedef struct _D3D_SHADER_MACRO
  315. {
  316. LPCSTR Name;
  317. LPCSTR Definition;
  318. } D3D_SHADER_MACRO;
  319. typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
  320. DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
  321. extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec;
  322. extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec;
  323. #ifndef __ID3D10Blob_INTERFACE_DEFINED__
  324. #define __ID3D10Blob_INTERFACE_DEFINED__
  325. /* interface ID3D10Blob */
  326. /* [unique][local][object][uuid] */
  327. EXTERN_C const IID IID_ID3D10Blob;
  328. #if defined(__cplusplus) && !defined(CINTERFACE)
  329. MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102")
  330. ID3D10Blob : public IUnknown
  331. {
  332. public:
  333. virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
  334. virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
  335. };
  336. #else /* C style interface */
  337. typedef struct ID3D10BlobVtbl
  338. {
  339. BEGIN_INTERFACE
  340. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  341. ID3D10Blob * This,
  342. /* [in] */ REFIID riid,
  343. /* [annotation][iid_is][out] */
  344. _COM_Outptr_ void **ppvObject);
  345. ULONG ( STDMETHODCALLTYPE *AddRef )(
  346. ID3D10Blob * This);
  347. ULONG ( STDMETHODCALLTYPE *Release )(
  348. ID3D10Blob * This);
  349. LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )(
  350. ID3D10Blob * This);
  351. SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )(
  352. ID3D10Blob * This);
  353. END_INTERFACE
  354. } ID3D10BlobVtbl;
  355. interface ID3D10Blob
  356. {
  357. CONST_VTBL struct ID3D10BlobVtbl *lpVtbl;
  358. };
  359. #ifdef COBJMACROS
  360. #define ID3D10Blob_QueryInterface(This,riid,ppvObject) \
  361. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  362. #define ID3D10Blob_AddRef(This) \
  363. ( (This)->lpVtbl -> AddRef(This) )
  364. #define ID3D10Blob_Release(This) \
  365. ( (This)->lpVtbl -> Release(This) )
  366. #define ID3D10Blob_GetBufferPointer(This) \
  367. ( (This)->lpVtbl -> GetBufferPointer(This) )
  368. #define ID3D10Blob_GetBufferSize(This) \
  369. ( (This)->lpVtbl -> GetBufferSize(This) )
  370. #endif /* COBJMACROS */
  371. #endif /* C style interface */
  372. #endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
  373. /* interface __MIDL_itf_d3dcommon_0000_0001 */
  374. /* [local] */
  375. typedef interface ID3D10Blob* LPD3D10BLOB;
  376. typedef ID3D10Blob ID3DBlob;
  377. typedef ID3DBlob* LPD3DBLOB;
  378. #define IID_ID3DBlob IID_ID3D10Blob
  379. typedef void ( __stdcall *PFN_DESTRUCTION_CALLBACK )(
  380. void *pData);
  381. extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
  382. extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;
  383. #ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__
  384. #define __ID3DDestructionNotifier_INTERFACE_DEFINED__
  385. /* interface ID3DDestructionNotifier */
  386. /* [unique][local][object][uuid] */
  387. EXTERN_C const IID IID_ID3DDestructionNotifier;
  388. #if defined(__cplusplus) && !defined(CINTERFACE)
  389. MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3")
  390. ID3DDestructionNotifier : public IUnknown
  391. {
  392. public:
  393. virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback(
  394. /* [annotation] */
  395. _In_ PFN_DESTRUCTION_CALLBACK callbackFn,
  396. /* [annotation] */
  397. _In_ void *pData,
  398. /* [annotation] */
  399. _Out_ UINT *pCallbackID) = 0;
  400. virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback(
  401. /* [annotation] */
  402. _In_ UINT callbackID) = 0;
  403. };
  404. #else /* C style interface */
  405. typedef struct ID3DDestructionNotifierVtbl
  406. {
  407. BEGIN_INTERFACE
  408. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  409. ID3DDestructionNotifier * This,
  410. /* [in] */ REFIID riid,
  411. /* [annotation][iid_is][out] */
  412. _COM_Outptr_ void **ppvObject);
  413. ULONG ( STDMETHODCALLTYPE *AddRef )(
  414. ID3DDestructionNotifier * This);
  415. ULONG ( STDMETHODCALLTYPE *Release )(
  416. ID3DDestructionNotifier * This);
  417. HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )(
  418. ID3DDestructionNotifier * This,
  419. /* [annotation] */
  420. _In_ PFN_DESTRUCTION_CALLBACK callbackFn,
  421. /* [annotation] */
  422. _In_ void *pData,
  423. /* [annotation] */
  424. _Out_ UINT *pCallbackID);
  425. HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )(
  426. ID3DDestructionNotifier * This,
  427. /* [annotation] */
  428. _In_ UINT callbackID);
  429. END_INTERFACE
  430. } ID3DDestructionNotifierVtbl;
  431. interface ID3DDestructionNotifier
  432. {
  433. CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl;
  434. };
  435. #ifdef COBJMACROS
  436. #define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) \
  437. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  438. #define ID3DDestructionNotifier_AddRef(This) \
  439. ( (This)->lpVtbl -> AddRef(This) )
  440. #define ID3DDestructionNotifier_Release(This) \
  441. ( (This)->lpVtbl -> Release(This) )
  442. #define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) \
  443. ( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) )
  444. #define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID) \
  445. ( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) )
  446. #endif /* COBJMACROS */
  447. #endif /* C style interface */
  448. #endif /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */
  449. /* interface __MIDL_itf_d3dcommon_0000_0002 */
  450. /* [local] */
  451. typedef
  452. enum _D3D_INCLUDE_TYPE
  453. {
  454. D3D_INCLUDE_LOCAL = 0,
  455. D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) ,
  456. D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
  457. D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
  458. D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
  459. } D3D_INCLUDE_TYPE;
  460. typedef interface ID3DInclude ID3DInclude;
  461. #undef INTERFACE
  462. #define INTERFACE ID3DInclude
  463. DECLARE_INTERFACE(ID3DInclude)
  464. {
  465. STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;
  466. STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;
  467. };
  468. typedef ID3DInclude* LPD3DINCLUDE;
  469. typedef
  470. enum _D3D_SHADER_VARIABLE_CLASS
  471. {
  472. D3D_SVC_SCALAR = 0,
  473. D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) ,
  474. D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) ,
  475. D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) ,
  476. D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) ,
  477. D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) ,
  478. D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) ,
  479. D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) ,
  480. D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
  481. D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
  482. D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
  483. D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
  484. D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
  485. D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
  486. D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
  487. D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
  488. D3D_SVC_FORCE_DWORD = 0x7fffffff
  489. } D3D_SHADER_VARIABLE_CLASS;
  490. typedef
  491. enum _D3D_SHADER_VARIABLE_FLAGS
  492. {
  493. D3D_SVF_USERPACKED = 1,
  494. D3D_SVF_USED = 2,
  495. D3D_SVF_INTERFACE_POINTER = 4,
  496. D3D_SVF_INTERFACE_PARAMETER = 8,
  497. D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
  498. D3D10_SVF_USED = D3D_SVF_USED,
  499. D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
  500. D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
  501. D3D_SVF_FORCE_DWORD = 0x7fffffff
  502. } D3D_SHADER_VARIABLE_FLAGS;
  503. typedef
  504. enum _D3D_SHADER_VARIABLE_TYPE
  505. {
  506. D3D_SVT_VOID = 0,
  507. D3D_SVT_BOOL = 1,
  508. D3D_SVT_INT = 2,
  509. D3D_SVT_FLOAT = 3,
  510. D3D_SVT_STRING = 4,
  511. D3D_SVT_TEXTURE = 5,
  512. D3D_SVT_TEXTURE1D = 6,
  513. D3D_SVT_TEXTURE2D = 7,
  514. D3D_SVT_TEXTURE3D = 8,
  515. D3D_SVT_TEXTURECUBE = 9,
  516. D3D_SVT_SAMPLER = 10,
  517. D3D_SVT_SAMPLER1D = 11,
  518. D3D_SVT_SAMPLER2D = 12,
  519. D3D_SVT_SAMPLER3D = 13,
  520. D3D_SVT_SAMPLERCUBE = 14,
  521. D3D_SVT_PIXELSHADER = 15,
  522. D3D_SVT_VERTEXSHADER = 16,
  523. D3D_SVT_PIXELFRAGMENT = 17,
  524. D3D_SVT_VERTEXFRAGMENT = 18,
  525. D3D_SVT_UINT = 19,
  526. D3D_SVT_UINT8 = 20,
  527. D3D_SVT_GEOMETRYSHADER = 21,
  528. D3D_SVT_RASTERIZER = 22,
  529. D3D_SVT_DEPTHSTENCIL = 23,
  530. D3D_SVT_BLEND = 24,
  531. D3D_SVT_BUFFER = 25,
  532. D3D_SVT_CBUFFER = 26,
  533. D3D_SVT_TBUFFER = 27,
  534. D3D_SVT_TEXTURE1DARRAY = 28,
  535. D3D_SVT_TEXTURE2DARRAY = 29,
  536. D3D_SVT_RENDERTARGETVIEW = 30,
  537. D3D_SVT_DEPTHSTENCILVIEW = 31,
  538. D3D_SVT_TEXTURE2DMS = 32,
  539. D3D_SVT_TEXTURE2DMSARRAY = 33,
  540. D3D_SVT_TEXTURECUBEARRAY = 34,
  541. D3D_SVT_HULLSHADER = 35,
  542. D3D_SVT_DOMAINSHADER = 36,
  543. D3D_SVT_INTERFACE_POINTER = 37,
  544. D3D_SVT_COMPUTESHADER = 38,
  545. D3D_SVT_DOUBLE = 39,
  546. D3D_SVT_RWTEXTURE1D = 40,
  547. D3D_SVT_RWTEXTURE1DARRAY = 41,
  548. D3D_SVT_RWTEXTURE2D = 42,
  549. D3D_SVT_RWTEXTURE2DARRAY = 43,
  550. D3D_SVT_RWTEXTURE3D = 44,
  551. D3D_SVT_RWBUFFER = 45,
  552. D3D_SVT_BYTEADDRESS_BUFFER = 46,
  553. D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
  554. D3D_SVT_STRUCTURED_BUFFER = 48,
  555. D3D_SVT_RWSTRUCTURED_BUFFER = 49,
  556. D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
  557. D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
  558. D3D_SVT_MIN8FLOAT = 52,
  559. D3D_SVT_MIN10FLOAT = 53,
  560. D3D_SVT_MIN16FLOAT = 54,
  561. D3D_SVT_MIN12INT = 55,
  562. D3D_SVT_MIN16INT = 56,
  563. D3D_SVT_MIN16UINT = 57,
  564. D3D10_SVT_VOID = D3D_SVT_VOID,
  565. D3D10_SVT_BOOL = D3D_SVT_BOOL,
  566. D3D10_SVT_INT = D3D_SVT_INT,
  567. D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
  568. D3D10_SVT_STRING = D3D_SVT_STRING,
  569. D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
  570. D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
  571. D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
  572. D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
  573. D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
  574. D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
  575. D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
  576. D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
  577. D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
  578. D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
  579. D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
  580. D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
  581. D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
  582. D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
  583. D3D10_SVT_UINT = D3D_SVT_UINT,
  584. D3D10_SVT_UINT8 = D3D_SVT_UINT8,
  585. D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
  586. D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
  587. D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
  588. D3D10_SVT_BLEND = D3D_SVT_BLEND,
  589. D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
  590. D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
  591. D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
  592. D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
  593. D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
  594. D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
  595. D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
  596. D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
  597. D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
  598. D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
  599. D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
  600. D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
  601. D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
  602. D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
  603. D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
  604. D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
  605. D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
  606. D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
  607. D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
  608. D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
  609. D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
  610. D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
  611. D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
  612. D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
  613. D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
  614. D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
  615. D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
  616. D3D_SVT_FORCE_DWORD = 0x7fffffff
  617. } D3D_SHADER_VARIABLE_TYPE;
  618. typedef
  619. enum _D3D_SHADER_INPUT_FLAGS
  620. {
  621. D3D_SIF_USERPACKED = 0x1,
  622. D3D_SIF_COMPARISON_SAMPLER = 0x2,
  623. D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
  624. D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
  625. D3D_SIF_TEXTURE_COMPONENTS = 0xc,
  626. D3D_SIF_UNUSED = 0x10,
  627. D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
  628. D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
  629. D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
  630. D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
  631. D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
  632. D3D_SIF_FORCE_DWORD = 0x7fffffff
  633. } D3D_SHADER_INPUT_FLAGS;
  634. typedef
  635. enum _D3D_SHADER_INPUT_TYPE
  636. {
  637. D3D_SIT_CBUFFER = 0,
  638. D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) ,
  639. D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) ,
  640. D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) ,
  641. D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) ,
  642. D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) ,
  643. D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) ,
  644. D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) ,
  645. D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) ,
  646. D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) ,
  647. D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) ,
  648. D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) ,
  649. D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
  650. D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
  651. D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
  652. D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
  653. D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
  654. D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
  655. D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
  656. D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
  657. D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
  658. D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
  659. D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
  660. D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
  661. } D3D_SHADER_INPUT_TYPE;
  662. typedef
  663. enum _D3D_SHADER_CBUFFER_FLAGS
  664. {
  665. D3D_CBF_USERPACKED = 1,
  666. D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
  667. D3D_CBF_FORCE_DWORD = 0x7fffffff
  668. } D3D_SHADER_CBUFFER_FLAGS;
  669. typedef
  670. enum _D3D_CBUFFER_TYPE
  671. {
  672. D3D_CT_CBUFFER = 0,
  673. D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) ,
  674. D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) ,
  675. D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) ,
  676. D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
  677. D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
  678. D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
  679. D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
  680. D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
  681. D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO
  682. } D3D_CBUFFER_TYPE;
  683. typedef
  684. enum D3D_NAME
  685. {
  686. D3D_NAME_UNDEFINED = 0,
  687. D3D_NAME_POSITION = 1,
  688. D3D_NAME_CLIP_DISTANCE = 2,
  689. D3D_NAME_CULL_DISTANCE = 3,
  690. D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
  691. D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
  692. D3D_NAME_VERTEX_ID = 6,
  693. D3D_NAME_PRIMITIVE_ID = 7,
  694. D3D_NAME_INSTANCE_ID = 8,
  695. D3D_NAME_IS_FRONT_FACE = 9,
  696. D3D_NAME_SAMPLE_INDEX = 10,
  697. D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
  698. D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
  699. D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
  700. D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
  701. D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
  702. D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
  703. D3D_NAME_TARGET = 64,
  704. D3D_NAME_DEPTH = 65,
  705. D3D_NAME_COVERAGE = 66,
  706. D3D_NAME_DEPTH_GREATER_EQUAL = 67,
  707. D3D_NAME_DEPTH_LESS_EQUAL = 68,
  708. D3D_NAME_STENCIL_REF = 69,
  709. D3D_NAME_INNER_COVERAGE = 70,
  710. D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
  711. D3D10_NAME_POSITION = D3D_NAME_POSITION,
  712. D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
  713. D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
  714. D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
  715. D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
  716. D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
  717. D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
  718. D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
  719. D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
  720. D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
  721. D3D10_NAME_TARGET = D3D_NAME_TARGET,
  722. D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
  723. D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
  724. D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
  725. D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
  726. D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
  727. D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
  728. D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
  729. D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
  730. D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
  731. D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL,
  732. D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
  733. D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE
  734. } D3D_NAME;
  735. typedef
  736. enum D3D_RESOURCE_RETURN_TYPE
  737. {
  738. D3D_RETURN_TYPE_UNORM = 1,
  739. D3D_RETURN_TYPE_SNORM = 2,
  740. D3D_RETURN_TYPE_SINT = 3,
  741. D3D_RETURN_TYPE_UINT = 4,
  742. D3D_RETURN_TYPE_FLOAT = 5,
  743. D3D_RETURN_TYPE_MIXED = 6,
  744. D3D_RETURN_TYPE_DOUBLE = 7,
  745. D3D_RETURN_TYPE_CONTINUED = 8,
  746. D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
  747. D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
  748. D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
  749. D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
  750. D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
  751. D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
  752. D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
  753. D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
  754. D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
  755. D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
  756. D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
  757. D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
  758. D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
  759. D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED
  760. } D3D_RESOURCE_RETURN_TYPE;
  761. typedef
  762. enum D3D_REGISTER_COMPONENT_TYPE
  763. {
  764. D3D_REGISTER_COMPONENT_UNKNOWN = 0,
  765. D3D_REGISTER_COMPONENT_UINT32 = 1,
  766. D3D_REGISTER_COMPONENT_SINT32 = 2,
  767. D3D_REGISTER_COMPONENT_FLOAT32 = 3,
  768. D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
  769. D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
  770. D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
  771. D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32
  772. } D3D_REGISTER_COMPONENT_TYPE;
  773. typedef
  774. enum D3D_TESSELLATOR_DOMAIN
  775. {
  776. D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
  777. D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
  778. D3D_TESSELLATOR_DOMAIN_TRI = 2,
  779. D3D_TESSELLATOR_DOMAIN_QUAD = 3,
  780. D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
  781. D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
  782. D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
  783. D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD
  784. } D3D_TESSELLATOR_DOMAIN;
  785. typedef
  786. enum D3D_TESSELLATOR_PARTITIONING
  787. {
  788. D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
  789. D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
  790. D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
  791. D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
  792. D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
  793. D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
  794. D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
  795. D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
  796. D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
  797. D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
  798. } D3D_TESSELLATOR_PARTITIONING;
  799. typedef
  800. enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
  801. {
  802. D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
  803. D3D_TESSELLATOR_OUTPUT_POINT = 1,
  804. D3D_TESSELLATOR_OUTPUT_LINE = 2,
  805. D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
  806. D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
  807. D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
  808. D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
  809. D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
  810. D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
  811. D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
  812. } D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
  813. typedef
  814. enum D3D_MIN_PRECISION
  815. {
  816. D3D_MIN_PRECISION_DEFAULT = 0,
  817. D3D_MIN_PRECISION_FLOAT_16 = 1,
  818. D3D_MIN_PRECISION_FLOAT_2_8 = 2,
  819. D3D_MIN_PRECISION_RESERVED = 3,
  820. D3D_MIN_PRECISION_SINT_16 = 4,
  821. D3D_MIN_PRECISION_UINT_16 = 5,
  822. D3D_MIN_PRECISION_ANY_16 = 0xf0,
  823. D3D_MIN_PRECISION_ANY_10 = 0xf1
  824. } D3D_MIN_PRECISION;
  825. typedef
  826. enum D3D_INTERPOLATION_MODE
  827. {
  828. D3D_INTERPOLATION_UNDEFINED = 0,
  829. D3D_INTERPOLATION_CONSTANT = 1,
  830. D3D_INTERPOLATION_LINEAR = 2,
  831. D3D_INTERPOLATION_LINEAR_CENTROID = 3,
  832. D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
  833. D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
  834. D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
  835. D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
  836. } D3D_INTERPOLATION_MODE;
  837. typedef
  838. enum _D3D_PARAMETER_FLAGS
  839. {
  840. D3D_PF_NONE = 0,
  841. D3D_PF_IN = 0x1,
  842. D3D_PF_OUT = 0x2,
  843. D3D_PF_FORCE_DWORD = 0x7fffffff
  844. } D3D_PARAMETER_FLAGS;
  845. DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
  846. DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);
  847. DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);
  848. #define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
  849. #define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
  850. #define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)
  851. #define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)
  852. #define D3D_COMPONENT_MASK_X 1
  853. #define D3D_COMPONENT_MASK_Y 2
  854. #define D3D_COMPONENT_MASK_Z 4
  855. #define D3D_COMPONENT_MASK_W 8
  856. extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec;
  857. extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec;
  858. /* Additional Prototypes for ALL interfaces */
  859. /* end of Additional Prototypes */
  860. #ifdef __cplusplus
  861. }
  862. #endif
  863. #endif