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- /**************************************************************************
- *
- * Copyright (c) Microsoft Corporation. All rights reserved.
- *
- * File: xaudio2.h
- * Content: Declarations for the XAudio2 game audio API.
- *
- **************************************************************************/
- #ifdef _MSC_VER
- #pragma once
- #endif
- #ifndef __XAUDIO2_INCLUDED__
- #define __XAUDIO2_INCLUDED__
- #include <sdkddkver.h>
- #if(_WIN32_WINNT < _WIN32_WINNT_WIN8)
- #error "This version of XAudio2 is available only in Windows 8 or later. Use the XAudio2 headers and libraries from the DirectX SDK with applications that target Windows 7 and earlier versions."
- #endif // (_WIN32_WINNT < _WIN32_WINNT_WIN8)
- #include <winapifamily.h>
- #pragma region Application Family
- #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_TV_APP | WINAPI_PARTITION_TV_TITLE)
- // Current name of the DLL shipped in the same SDK as this header.
- // The name reflects the current version
- #if(_WIN32_WINNT >= _WIN32_WINNT_WIN10)
- #define XAUDIO2_DLL_A "xaudio2_9.dll"
- #define XAUDIO2_DLL_W L"xaudio2_9.dll"
- #define XAUDIO2D_DLL_A "xaudio2_9d.dll"
- #define XAUDIO2D_DLL_W L"xaudio2_9d.dll"
- #else
- #define XAUDIO2_DLL_A "xaudio2_8.dll"
- #define XAUDIO2_DLL_W L"xaudio2_8.dll"
- #define XAUDIO2D_DLL_A "xaudio2_8.dll"
- #define XAUDIO2D_DLL_W L"xaudio2_8.dll"
- #endif
- #ifdef UNICODE
- #define XAUDIO2_DLL XAUDIO2_DLL_W
- #define XAUDIO2D_DLL XAUDIO2D_DLL_W
- #else
- #define XAUDIO2_DLL XAUDIO2_DLL_A
- #define XAUDIO2D_DLL XAUDIO2D_DLL_A
- #endif
- /**************************************************************************
- *
- * XAudio2 COM object class and interface IDs.
- *
- **************************************************************************/
- #include <basetyps.h>
- #if(_WIN32_WINNT >= _WIN32_WINNT_WIN10)
- // XAudio 2.9
- interface __declspec(uuid("2B02E3CF-2E0B-4ec3-BE45-1B2A3FE7210D")) IXAudio2;
- #else
- // XAudio 2.8
- interface __declspec(uuid("60d8dac8-5aa1-4e8e-b597-2f5e2883d484")) IXAudio2;
- #endif
- // Ignore the rest of this header if only the GUID definitions were requested
- #ifndef GUID_DEFS_ONLY
- #include <objbase.h> // Windows COM declarations
- #include <sal.h> // Markers for documenting API semantics
- #include <mmreg.h> // Basic data types and constants for audio work
- #include <audiosessiontypes.h> // For AUDIO_STREAM_CATEGORY
- // All structures defined in this file use tight field packing
- #pragma pack(push, 1)
- /**************************************************************************
- *
- * XAudio2 constants, flags and error codes.
- *
- **************************************************************************/
- // Numeric boundary values
- #define XAUDIO2_MAX_BUFFER_BYTES 0x80000000 // Maximum bytes allowed in a source buffer
- #define XAUDIO2_MAX_QUEUED_BUFFERS 64 // Maximum buffers allowed in a voice queue
- #define XAUDIO2_MAX_BUFFERS_SYSTEM 2 // Maximum buffers allowed for system threads (Xbox 360 only)
- #define XAUDIO2_MAX_AUDIO_CHANNELS 64 // Maximum channels in an audio stream
- #define XAUDIO2_MIN_SAMPLE_RATE 1000 // Minimum audio sample rate supported
- #define XAUDIO2_MAX_SAMPLE_RATE 200000 // Maximum audio sample rate supported
- #define XAUDIO2_MAX_VOLUME_LEVEL 16777216.0f // Maximum acceptable volume level (2^24)
- #define XAUDIO2_MIN_FREQ_RATIO (1/1024.0f) // Minimum SetFrequencyRatio argument
- #define XAUDIO2_MAX_FREQ_RATIO 1024.0f // Maximum MaxFrequencyRatio argument
- #define XAUDIO2_DEFAULT_FREQ_RATIO 2.0f // Default MaxFrequencyRatio argument
- #define XAUDIO2_MAX_FILTER_ONEOVERQ 1.5f // Maximum XAUDIO2_FILTER_PARAMETERS.OneOverQ
- #define XAUDIO2_MAX_FILTER_FREQUENCY 1.0f // Maximum XAUDIO2_FILTER_PARAMETERS.Frequency
- #define XAUDIO2_MAX_LOOP_COUNT 254 // Maximum non-infinite XAUDIO2_BUFFER.LoopCount
- #define XAUDIO2_MAX_INSTANCES 8 // Maximum simultaneous XAudio2 objects on Xbox 360
- // For XMA voices on Xbox 360 there is an additional restriction on the MaxFrequencyRatio
- // argument and the voice's sample rate: the product of these numbers cannot exceed 600000
- // for one-channel voices or 300000 for voices with more than one channel.
- #define XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MONO 600000
- #define XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MULTICHANNEL 300000
- // Numeric values with special meanings
- #define XAUDIO2_COMMIT_NOW 0 // Used as an OperationSet argument
- #define XAUDIO2_COMMIT_ALL 0 // Used in IXAudio2::CommitChanges
- #define XAUDIO2_INVALID_OPSET (UINT32)(-1) // Not allowed for OperationSet arguments
- #define XAUDIO2_NO_LOOP_REGION 0 // Used in XAUDIO2_BUFFER.LoopCount
- #define XAUDIO2_LOOP_INFINITE 255 // Used in XAUDIO2_BUFFER.LoopCount
- #define XAUDIO2_DEFAULT_CHANNELS 0 // Used in CreateMasteringVoice
- #define XAUDIO2_DEFAULT_SAMPLERATE 0 // Used in CreateMasteringVoice
- // Flags
- #define XAUDIO2_DEBUG_ENGINE 0x0001 // Used in XAudio2Create
- #define XAUDIO2_VOICE_NOPITCH 0x0002 // Used in IXAudio2::CreateSourceVoice
- #define XAUDIO2_VOICE_NOSRC 0x0004 // Used in IXAudio2::CreateSourceVoice
- #define XAUDIO2_VOICE_USEFILTER 0x0008 // Used in IXAudio2::CreateSource/SubmixVoice
- #define XAUDIO2_PLAY_TAILS 0x0020 // Used in IXAudio2SourceVoice::Stop
- #define XAUDIO2_END_OF_STREAM 0x0040 // Used in XAUDIO2_BUFFER.Flags
- #define XAUDIO2_SEND_USEFILTER 0x0080 // Used in XAUDIO2_SEND_DESCRIPTOR.Flags
- #define XAUDIO2_VOICE_NOSAMPLESPLAYED 0x0100 // Used in IXAudio2SourceVoice::GetState
- #define XAUDIO2_STOP_ENGINE_WHEN_IDLE 0x2000 // Used in XAudio2Create to force the engine to Stop when no source voices are Started, and Start when a voice is Started
- #define XAUDIO2_1024_QUANTUM 0x8000 // Used in XAudio2Create to specify nondefault processing quantum of 21.33 ms (1024 samples at 48KHz)
- #define XAUDIO2_NO_VIRTUAL_AUDIO_CLIENT 0x10000 // Used in CreateMasteringVoice to create a virtual audio client
- // Default parameters for the built-in filter
- #define XAUDIO2_DEFAULT_FILTER_TYPE LowPassFilter
- #define XAUDIO2_DEFAULT_FILTER_FREQUENCY XAUDIO2_MAX_FILTER_FREQUENCY
- #define XAUDIO2_DEFAULT_FILTER_ONEOVERQ 1.0f
- // Internal XAudio2 constants
- // The audio frame quantum can be calculated by reducing the fraction:
- // SamplesPerAudioFrame / SamplesPerSecond
- #define XAUDIO2_QUANTUM_NUMERATOR 1 // On Windows, XAudio2 processes audio
- #define XAUDIO2_QUANTUM_DENOMINATOR 100 // in 10ms chunks (= 1/100 seconds)
- #define XAUDIO2_QUANTUM_MS (1000.0f * XAUDIO2_QUANTUM_NUMERATOR / XAUDIO2_QUANTUM_DENOMINATOR)
- // XAudio2 error codes
- #define FACILITY_XAUDIO2 0x896
- #define XAUDIO2_E_INVALID_CALL 0x88960001 // An API call or one of its arguments was illegal
- #define XAUDIO2_E_XMA_DECODER_ERROR 0x88960002 // The XMA hardware suffered an unrecoverable error
- #define XAUDIO2_E_XAPO_CREATION_FAILED 0x88960003 // XAudio2 failed to initialize an XAPO effect
- #define XAUDIO2_E_DEVICE_INVALIDATED 0x88960004 // An audio device became unusable (unplugged, etc)
- /**************************************************************************
- *
- * Forward declarations for the XAudio2 interfaces.
- *
- **************************************************************************/
- #ifdef __cplusplus
- #define FWD_DECLARE(x) interface x
- #else
- #define FWD_DECLARE(x) typedef interface x x
- #endif
- FWD_DECLARE(IXAudio2);
- FWD_DECLARE(IXAudio2Voice);
- FWD_DECLARE(IXAudio2SourceVoice);
- FWD_DECLARE(IXAudio2SubmixVoice);
- FWD_DECLARE(IXAudio2MasteringVoice);
- FWD_DECLARE(IXAudio2EngineCallback);
- FWD_DECLARE(IXAudio2VoiceCallback);
- /**************************************************************************
- *
- * XAudio2 structures and enumerations.
- *
- **************************************************************************/
- // Used in XAudio2Create, specifies which CPU(s) to use.
- typedef UINT32 XAUDIO2_PROCESSOR;
- #define Processor1 0x00000001
- #define Processor2 0x00000002
- #define Processor3 0x00000004
- #define Processor4 0x00000008
- #define Processor5 0x00000010
- #define Processor6 0x00000020
- #define Processor7 0x00000040
- #define Processor8 0x00000080
- #define Processor9 0x00000100
- #define Processor10 0x00000200
- #define Processor11 0x00000400
- #define Processor12 0x00000800
- #define Processor13 0x00001000
- #define Processor14 0x00002000
- #define Processor15 0x00004000
- #define Processor16 0x00008000
- #define Processor17 0x00010000
- #define Processor18 0x00020000
- #define Processor19 0x00040000
- #define Processor20 0x00080000
- #define Processor21 0x00100000
- #define Processor22 0x00200000
- #define Processor23 0x00400000
- #define Processor24 0x00800000
- #define Processor25 0x01000000
- #define Processor26 0x02000000
- #define Processor27 0x04000000
- #define Processor28 0x08000000
- #define Processor29 0x10000000
- #define Processor30 0x20000000
- #define Processor31 0x40000000
- #define Processor32 0x80000000
- #define XAUDIO2_ANY_PROCESSOR 0xffffffff
- #define XAUDIO2_DEFAULT_PROCESSOR Processor1
- // Returned by IXAudio2Voice::GetVoiceDetails
- typedef struct XAUDIO2_VOICE_DETAILS
- {
- UINT32 CreationFlags; // Flags the voice was created with.
- UINT32 ActiveFlags; // Flags currently active.
- UINT32 InputChannels; // Channels in the voice's input audio.
- UINT32 InputSampleRate; // Sample rate of the voice's input audio.
- } XAUDIO2_VOICE_DETAILS;
- // Used in XAUDIO2_VOICE_SENDS below
- typedef struct XAUDIO2_SEND_DESCRIPTOR
- {
- UINT32 Flags; // Either 0 or XAUDIO2_SEND_USEFILTER.
- IXAudio2Voice* pOutputVoice; // This send's destination voice.
- } XAUDIO2_SEND_DESCRIPTOR;
- // Used in the voice creation functions and in IXAudio2Voice::SetOutputVoices
- typedef struct XAUDIO2_VOICE_SENDS
- {
- UINT32 SendCount; // Number of sends from this voice.
- XAUDIO2_SEND_DESCRIPTOR* pSends; // Array of SendCount send descriptors.
- } XAUDIO2_VOICE_SENDS;
- // Used in XAUDIO2_EFFECT_CHAIN below
- typedef struct XAUDIO2_EFFECT_DESCRIPTOR
- {
- IUnknown* pEffect; // Pointer to the effect object's IUnknown interface.
- BOOL InitialState; // TRUE if the effect should begin in the enabled state.
- UINT32 OutputChannels; // How many output channels the effect should produce.
- } XAUDIO2_EFFECT_DESCRIPTOR;
- // Used in the voice creation functions and in IXAudio2Voice::SetEffectChain
- typedef struct XAUDIO2_EFFECT_CHAIN
- {
- UINT32 EffectCount; // Number of effects in this voice's effect chain.
- XAUDIO2_EFFECT_DESCRIPTOR* pEffectDescriptors; // Array of effect descriptors.
- } XAUDIO2_EFFECT_CHAIN;
- // Used in XAUDIO2_FILTER_PARAMETERS below
- typedef enum XAUDIO2_FILTER_TYPE
- {
- LowPassFilter, // Attenuates frequencies above the cutoff frequency (state-variable filter).
- BandPassFilter, // Attenuates frequencies outside a given range (state-variable filter).
- HighPassFilter, // Attenuates frequencies below the cutoff frequency (state-variable filter).
- NotchFilter, // Attenuates frequencies inside a given range (state-variable filter).
- LowPassOnePoleFilter, // Attenuates frequencies above the cutoff frequency (one-pole filter, XAUDIO2_FILTER_PARAMETERS.OneOverQ has no effect)
- HighPassOnePoleFilter // Attenuates frequencies below the cutoff frequency (one-pole filter, XAUDIO2_FILTER_PARAMETERS.OneOverQ has no effect)
- } XAUDIO2_FILTER_TYPE;
- // Used in IXAudio2Voice::Set/GetFilterParameters and Set/GetOutputFilterParameters
- typedef struct XAUDIO2_FILTER_PARAMETERS
- {
- XAUDIO2_FILTER_TYPE Type; // Filter type.
- float Frequency; // Filter coefficient.
- // must be >= 0 and <= XAUDIO2_MAX_FILTER_FREQUENCY
- // See XAudio2CutoffFrequencyToRadians() for state-variable filter types and
- // XAudio2CutoffFrequencyToOnePoleCoefficient() for one-pole filter types.
- float OneOverQ; // Reciprocal of the filter's quality factor Q;
- // must be > 0 and <= XAUDIO2_MAX_FILTER_ONEOVERQ.
- // Has no effect for one-pole filters.
- } XAUDIO2_FILTER_PARAMETERS;
- // Used in IXAudio2SourceVoice::SubmitSourceBuffer
- typedef struct XAUDIO2_BUFFER
- {
- UINT32 Flags; // Either 0 or XAUDIO2_END_OF_STREAM.
- UINT32 AudioBytes; // Size of the audio data buffer in bytes.
- const BYTE* pAudioData; // Pointer to the audio data buffer.
- UINT32 PlayBegin; // First sample in this buffer to be played.
- UINT32 PlayLength; // Length of the region to be played in samples,
- // or 0 to play the whole buffer.
- UINT32 LoopBegin; // First sample of the region to be looped.
- UINT32 LoopLength; // Length of the desired loop region in samples,
- // or 0 to loop the entire buffer.
- UINT32 LoopCount; // Number of times to repeat the loop region,
- // or XAUDIO2_LOOP_INFINITE to loop forever.
- void* pContext; // Context value to be passed back in callbacks.
- } XAUDIO2_BUFFER;
- // Used in IXAudio2SourceVoice::SubmitSourceBuffer when submitting XWMA data.
- // NOTE: If an XWMA sound is submitted in more than one buffer, each buffer's
- // pDecodedPacketCumulativeBytes[PacketCount-1] value must be subtracted from
- // all the entries in the next buffer's pDecodedPacketCumulativeBytes array.
- // And whether a sound is submitted in more than one buffer or not, the final
- // buffer of the sound should use the XAUDIO2_END_OF_STREAM flag, or else the
- // client must call IXAudio2SourceVoice::Discontinuity after submitting it.
- typedef struct XAUDIO2_BUFFER_WMA
- {
- const UINT32* pDecodedPacketCumulativeBytes; // Decoded packet's cumulative size array.
- // Each element is the number of bytes accumulated
- // when the corresponding XWMA packet is decoded in
- // order. The array must have PacketCount elements.
- UINT32 PacketCount; // Number of XWMA packets submitted. Must be >= 1 and
- // divide evenly into XAUDIO2_BUFFER.AudioBytes.
- } XAUDIO2_BUFFER_WMA;
- // Returned by IXAudio2SourceVoice::GetState
- typedef struct XAUDIO2_VOICE_STATE
- {
- void* pCurrentBufferContext; // The pContext value provided in the XAUDIO2_BUFFER
- // that is currently being processed, or NULL if
- // there are no buffers in the queue.
- UINT32 BuffersQueued; // Number of buffers currently queued on the voice
- // (including the one that is being processed).
- UINT64 SamplesPlayed; // Total number of samples produced by the voice since
- // it began processing the current audio stream.
- // If XAUDIO2_VOICE_NOSAMPLESPLAYED is specified
- // in the call to IXAudio2SourceVoice::GetState,
- // this member will not be calculated, saving CPU.
- } XAUDIO2_VOICE_STATE;
- // Returned by IXAudio2::GetPerformanceData
- typedef struct XAUDIO2_PERFORMANCE_DATA
- {
- // CPU usage information
- UINT64 AudioCyclesSinceLastQuery; // CPU cycles spent on audio processing since the
- // last call to StartEngine or GetPerformanceData.
- UINT64 TotalCyclesSinceLastQuery; // Total CPU cycles elapsed since the last call
- // (only counts the CPU XAudio2 is running on).
- UINT32 MinimumCyclesPerQuantum; // Fewest CPU cycles spent processing any one
- // audio quantum since the last call.
- UINT32 MaximumCyclesPerQuantum; // Most CPU cycles spent processing any one
- // audio quantum since the last call.
- // Memory usage information
- UINT32 MemoryUsageInBytes; // Total heap space currently in use.
- // Audio latency and glitching information
- UINT32 CurrentLatencyInSamples; // Minimum delay from when a sample is read from a
- // source buffer to when it reaches the speakers.
- UINT32 GlitchesSinceEngineStarted; // Audio dropouts since the engine was started.
- // Data about XAudio2's current workload
- UINT32 ActiveSourceVoiceCount; // Source voices currently playing.
- UINT32 TotalSourceVoiceCount; // Source voices currently existing.
- UINT32 ActiveSubmixVoiceCount; // Submix voices currently playing/existing.
- UINT32 ActiveResamplerCount; // Resample xAPOs currently active.
- UINT32 ActiveMatrixMixCount; // MatrixMix xAPOs currently active.
- // Usage of the hardware XMA decoder (Xbox 360 only)
- UINT32 ActiveXmaSourceVoices; // Number of source voices decoding XMA data.
- UINT32 ActiveXmaStreams; // A voice can use more than one XMA stream.
- } XAUDIO2_PERFORMANCE_DATA;
- // Used in IXAudio2::SetDebugConfiguration
- typedef struct XAUDIO2_DEBUG_CONFIGURATION
- {
- UINT32 TraceMask; // Bitmap of enabled debug message types.
- UINT32 BreakMask; // Message types that will break into the debugger.
- BOOL LogThreadID; // Whether to log the thread ID with each message.
- BOOL LogFileline; // Whether to log the source file and line number.
- BOOL LogFunctionName; // Whether to log the function name.
- BOOL LogTiming; // Whether to log message timestamps.
- } XAUDIO2_DEBUG_CONFIGURATION;
- // Values for the TraceMask and BreakMask bitmaps. Only ERRORS and WARNINGS
- // are valid in BreakMask. WARNINGS implies ERRORS, DETAIL implies INFO, and
- // FUNC_CALLS implies API_CALLS. By default, TraceMask is ERRORS and WARNINGS
- // and all the other settings are zero.
- #define XAUDIO2_LOG_ERRORS 0x0001 // For handled errors with serious effects.
- #define XAUDIO2_LOG_WARNINGS 0x0002 // For handled errors that may be recoverable.
- #define XAUDIO2_LOG_INFO 0x0004 // Informational chit-chat (e.g. state changes).
- #define XAUDIO2_LOG_DETAIL 0x0008 // More detailed chit-chat.
- #define XAUDIO2_LOG_API_CALLS 0x0010 // Public API function entries and exits.
- #define XAUDIO2_LOG_FUNC_CALLS 0x0020 // Internal function entries and exits.
- #define XAUDIO2_LOG_TIMING 0x0040 // Delays detected and other timing data.
- #define XAUDIO2_LOG_LOCKS 0x0080 // Usage of critical sections and mutexes.
- #define XAUDIO2_LOG_MEMORY 0x0100 // Memory heap usage information.
- #define XAUDIO2_LOG_STREAMING 0x1000 // Audio streaming information.
- /**************************************************************************
- *
- * IXAudio2: Top-level XAudio2 COM interface.
- *
- **************************************************************************/
- // Use default arguments if compiling as C++
- #ifdef __cplusplus
- #define X2DEFAULT(x) =x
- #else
- #define X2DEFAULT(x)
- #endif
- #undef INTERFACE
- #define INTERFACE IXAudio2
- DECLARE_INTERFACE_(IXAudio2, IUnknown)
- {
- // NAME: IXAudio2::QueryInterface
- // DESCRIPTION: Queries for a given COM interface on the XAudio2 object.
- // Only IID_IUnknown and IID_IXAudio2 are supported.
- //
- // ARGUMENTS:
- // riid - IID of the interface to be obtained.
- // ppvInterface - Returns a pointer to the requested interface.
- //
- STDMETHOD(QueryInterface) (THIS_ REFIID riid, _Outptr_ void** ppvInterface) PURE;
- // NAME: IXAudio2::AddRef
- // DESCRIPTION: Adds a reference to the XAudio2 object.
- //
- STDMETHOD_(ULONG, AddRef) (THIS) PURE;
- // NAME: IXAudio2::Release
- // DESCRIPTION: Releases a reference to the XAudio2 object.
- //
- STDMETHOD_(ULONG, Release) (THIS) PURE;
- // NAME: IXAudio2::RegisterForCallbacks
- // DESCRIPTION: Adds a new client to receive XAudio2's engine callbacks.
- //
- // ARGUMENTS:
- // pCallback - Callback interface to be called during each processing pass.
- //
- STDMETHOD(RegisterForCallbacks) (_In_ IXAudio2EngineCallback* pCallback) PURE;
- // NAME: IXAudio2::UnregisterForCallbacks
- // DESCRIPTION: Removes an existing receiver of XAudio2 engine callbacks.
- //
- // ARGUMENTS:
- // pCallback - Previously registered callback interface to be removed.
- //
- STDMETHOD_(void, UnregisterForCallbacks) (_In_ IXAudio2EngineCallback* pCallback) PURE;
- // NAME: IXAudio2::CreateSourceVoice
- // DESCRIPTION: Creates and configures a source voice.
- //
- // ARGUMENTS:
- // ppSourceVoice - Returns the new object's IXAudio2SourceVoice interface.
- // pSourceFormat - Format of the audio that will be fed to the voice.
- // Flags - XAUDIO2_VOICE flags specifying the source voice's behavior.
- // MaxFrequencyRatio - Maximum SetFrequencyRatio argument to be allowed.
- // pCallback - Optional pointer to a client-provided callback interface.
- // pSendList - Optional list of voices this voice should send audio to.
- // pEffectChain - Optional list of effects to apply to the audio data.
- //
- STDMETHOD(CreateSourceVoice) (THIS_ _Outptr_ IXAudio2SourceVoice** ppSourceVoice,
- _In_ const WAVEFORMATEX* pSourceFormat,
- UINT32 Flags X2DEFAULT(0),
- float MaxFrequencyRatio X2DEFAULT(XAUDIO2_DEFAULT_FREQ_RATIO),
- _In_opt_ IXAudio2VoiceCallback* pCallback X2DEFAULT(NULL),
- _In_opt_ const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
- _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
- // NAME: IXAudio2::CreateSubmixVoice
- // DESCRIPTION: Creates and configures a submix voice.
- //
- // ARGUMENTS:
- // ppSubmixVoice - Returns the new object's IXAudio2SubmixVoice interface.
- // InputChannels - Number of channels in this voice's input audio data.
- // InputSampleRate - Sample rate of this voice's input audio data.
- // Flags - XAUDIO2_VOICE flags specifying the submix voice's behavior.
- // ProcessingStage - Arbitrary number that determines the processing order.
- // pSendList - Optional list of voices this voice should send audio to.
- // pEffectChain - Optional list of effects to apply to the audio data.
- //
- STDMETHOD(CreateSubmixVoice) (THIS_ _Outptr_ IXAudio2SubmixVoice** ppSubmixVoice,
- UINT32 InputChannels, UINT32 InputSampleRate,
- UINT32 Flags X2DEFAULT(0), UINT32 ProcessingStage X2DEFAULT(0),
- _In_opt_ const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
- _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
- // NAME: IXAudio2::CreateMasteringVoice
- // DESCRIPTION: Creates and configures a mastering voice.
- //
- // ARGUMENTS:
- // ppMasteringVoice - Returns the new object's IXAudio2MasteringVoice interface.
- // InputChannels - Number of channels in this voice's input audio data.
- // InputSampleRate - Sample rate of this voice's input audio data.
- // Flags - XAUDIO2_VOICE flags specifying the mastering voice's behavior.
- // szDeviceId - Identifier of the device to receive the output audio.
- // pEffectChain - Optional list of effects to apply to the audio data.
- // StreamCategory - The audio stream category to use for this mastering voice
- //
- STDMETHOD(CreateMasteringVoice) (THIS_ _Outptr_ IXAudio2MasteringVoice** ppMasteringVoice,
- UINT32 InputChannels X2DEFAULT(XAUDIO2_DEFAULT_CHANNELS),
- UINT32 InputSampleRate X2DEFAULT(XAUDIO2_DEFAULT_SAMPLERATE),
- UINT32 Flags X2DEFAULT(0), _In_opt_z_ LPCWSTR szDeviceId X2DEFAULT(NULL),
- _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL),
- _In_ AUDIO_STREAM_CATEGORY StreamCategory X2DEFAULT(AudioCategory_GameEffects)) PURE;
- // NAME: IXAudio2::StartEngine
- // DESCRIPTION: Creates and starts the audio processing thread.
- //
- STDMETHOD(StartEngine) (THIS) PURE;
- // NAME: IXAudio2::StopEngine
- // DESCRIPTION: Stops and destroys the audio processing thread.
- //
- STDMETHOD_(void, StopEngine) (THIS) PURE;
- // NAME: IXAudio2::CommitChanges
- // DESCRIPTION: Atomically applies a set of operations previously tagged
- // with a given identifier.
- //
- // ARGUMENTS:
- // OperationSet - Identifier of the set of operations to be applied.
- //
- STDMETHOD(CommitChanges) (THIS_ UINT32 OperationSet) PURE;
- // NAME: IXAudio2::GetPerformanceData
- // DESCRIPTION: Returns current resource usage details: memory, CPU, etc.
- //
- // ARGUMENTS:
- // pPerfData - Returns the performance data structure.
- //
- STDMETHOD_(void, GetPerformanceData) (THIS_ _Out_ XAUDIO2_PERFORMANCE_DATA* pPerfData) PURE;
- // NAME: IXAudio2::SetDebugConfiguration
- // DESCRIPTION: Configures XAudio2's debug output (in debug builds only).
- //
- // ARGUMENTS:
- // pDebugConfiguration - Structure describing the debug output behavior.
- // pReserved - Optional parameter; must be NULL.
- //
- STDMETHOD_(void, SetDebugConfiguration) (THIS_ _In_opt_ const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
- _Reserved_ void* pReserved X2DEFAULT(NULL)) PURE;
- };
- /**************************************************************************
- *
- * IXAudio2Voice: Base voice management interface.
- *
- **************************************************************************/
- #undef INTERFACE
- #define INTERFACE IXAudio2Voice
- DECLARE_INTERFACE(IXAudio2Voice)
- {
- // These methods are declared in a macro so that the same declarations
- // can be used in the derived voice types (IXAudio2SourceVoice, etc).
- #define Declare_IXAudio2Voice_Methods() \
- \
- /* NAME: IXAudio2Voice::GetVoiceDetails
- // DESCRIPTION: Returns the basic characteristics of this voice.
- //
- // ARGUMENTS:
- // pVoiceDetails - Returns the voice's details.
- */\
- STDMETHOD_(void, GetVoiceDetails) (THIS_ _Out_ XAUDIO2_VOICE_DETAILS* pVoiceDetails) PURE; \
- \
- /* NAME: IXAudio2Voice::SetOutputVoices
- // DESCRIPTION: Replaces the set of submix/mastering voices that receive
- // this voice's output.
- //
- // ARGUMENTS:
- // pSendList - Optional list of voices this voice should send audio to.
- */\
- STDMETHOD(SetOutputVoices) (THIS_ _In_opt_ const XAUDIO2_VOICE_SENDS* pSendList) PURE; \
- \
- /* NAME: IXAudio2Voice::SetEffectChain
- // DESCRIPTION: Replaces this voice's current effect chain with a new one.
- //
- // ARGUMENTS:
- // pEffectChain - Structure describing the new effect chain to be used.
- */\
- STDMETHOD(SetEffectChain) (THIS_ _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain) PURE; \
- \
- /* NAME: IXAudio2Voice::EnableEffect
- // DESCRIPTION: Enables an effect in this voice's effect chain.
- //
- // ARGUMENTS:
- // EffectIndex - Index of an effect within this voice's effect chain.
- // OperationSet - Used to identify this call as part of a deferred batch.
- */\
- STDMETHOD(EnableEffect) (THIS_ UINT32 EffectIndex, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- \
- /* NAME: IXAudio2Voice::DisableEffect
- // DESCRIPTION: Disables an effect in this voice's effect chain.
- //
- // ARGUMENTS:
- // EffectIndex - Index of an effect within this voice's effect chain.
- // OperationSet - Used to identify this call as part of a deferred batch.
- */\
- STDMETHOD(DisableEffect) (THIS_ UINT32 EffectIndex, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- \
- /* NAME: IXAudio2Voice::GetEffectState
- // DESCRIPTION: Returns the running state of an effect.
- //
- // ARGUMENTS:
- // EffectIndex - Index of an effect within this voice's effect chain.
- // pEnabled - Returns the enabled/disabled state of the given effect.
- */\
- STDMETHOD_(void, GetEffectState) (THIS_ UINT32 EffectIndex, _Out_ BOOL* pEnabled) PURE; \
- \
- /* NAME: IXAudio2Voice::SetEffectParameters
- // DESCRIPTION: Sets effect-specific parameters.
- //
- // REMARKS: Unlike IXAPOParameters::SetParameters, this method may
- // be called from any thread. XAudio2 implements
- // appropriate synchronization to copy the parameters to the
- // realtime audio processing thread.
- //
- // ARGUMENTS:
- // EffectIndex - Index of an effect within this voice's effect chain.
- // pParameters - Pointer to an effect-specific parameters block.
- // ParametersByteSize - Size of the pParameters array in bytes.
- // OperationSet - Used to identify this call as part of a deferred batch.
- */\
- STDMETHOD(SetEffectParameters) (THIS_ UINT32 EffectIndex, \
- _In_reads_bytes_(ParametersByteSize) const void* pParameters, \
- UINT32 ParametersByteSize, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- \
- /* NAME: IXAudio2Voice::GetEffectParameters
- // DESCRIPTION: Obtains the current effect-specific parameters.
- //
- // ARGUMENTS:
- // EffectIndex - Index of an effect within this voice's effect chain.
- // pParameters - Returns the current values of the effect-specific parameters.
- // ParametersByteSize - Size of the pParameters array in bytes.
- */\
- STDMETHOD(GetEffectParameters) (THIS_ UINT32 EffectIndex, \
- _Out_writes_bytes_(ParametersByteSize) void* pParameters, \
- UINT32 ParametersByteSize) PURE; \
- \
- /* NAME: IXAudio2Voice::SetFilterParameters
- // DESCRIPTION: Sets this voice's filter parameters.
- //
- // ARGUMENTS:
- // pParameters - Pointer to the filter's parameter structure.
- // OperationSet - Used to identify this call as part of a deferred batch.
- */\
- STDMETHOD(SetFilterParameters) (THIS_ _In_ const XAUDIO2_FILTER_PARAMETERS* pParameters, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- \
- /* NAME: IXAudio2Voice::GetFilterParameters
- // DESCRIPTION: Returns this voice's current filter parameters.
- //
- // ARGUMENTS:
- // pParameters - Returns the filter parameters.
- */\
- STDMETHOD_(void, GetFilterParameters) (THIS_ _Out_ XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \
- \
- /* NAME: IXAudio2Voice::SetOutputFilterParameters
- // DESCRIPTION: Sets the filter parameters on one of this voice's sends.
- //
- // ARGUMENTS:
- // pDestinationVoice - Destination voice of the send whose filter parameters will be set.
- // pParameters - Pointer to the filter's parameter structure.
- // OperationSet - Used to identify this call as part of a deferred batch.
- */\
- STDMETHOD(SetOutputFilterParameters) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \
- _In_ const XAUDIO2_FILTER_PARAMETERS* pParameters, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- \
- /* NAME: IXAudio2Voice::GetOutputFilterParameters
- // DESCRIPTION: Returns the filter parameters from one of this voice's sends.
- //
- // ARGUMENTS:
- // pDestinationVoice - Destination voice of the send whose filter parameters will be read.
- // pParameters - Returns the filter parameters.
- */\
- STDMETHOD_(void, GetOutputFilterParameters) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \
- _Out_ XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \
- \
- /* NAME: IXAudio2Voice::SetVolume
- // DESCRIPTION: Sets this voice's overall volume level.
- //
- // ARGUMENTS:
- // Volume - New overall volume level to be used, as an amplitude factor.
- // OperationSet - Used to identify this call as part of a deferred batch.
- */\
- STDMETHOD(SetVolume) (THIS_ float Volume, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- \
- /* NAME: IXAudio2Voice::GetVolume
- // DESCRIPTION: Obtains this voice's current overall volume level.
- //
- // ARGUMENTS:
- // pVolume: Returns the voice's current overall volume level.
- */\
- STDMETHOD_(void, GetVolume) (THIS_ _Out_ float* pVolume) PURE; \
- \
- /* NAME: IXAudio2Voice::SetChannelVolumes
- // DESCRIPTION: Sets this voice's per-channel volume levels.
- //
- // ARGUMENTS:
- // Channels - Used to confirm the voice's channel count.
- // pVolumes - Array of per-channel volume levels to be used.
- // OperationSet - Used to identify this call as part of a deferred batch.
- */\
- STDMETHOD(SetChannelVolumes) (THIS_ UINT32 Channels, _In_reads_(Channels) const float* pVolumes, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- \
- /* NAME: IXAudio2Voice::GetChannelVolumes
- // DESCRIPTION: Returns this voice's current per-channel volume levels.
- //
- // ARGUMENTS:
- // Channels - Used to confirm the voice's channel count.
- // pVolumes - Returns an array of the current per-channel volume levels.
- */\
- STDMETHOD_(void, GetChannelVolumes) (THIS_ UINT32 Channels, _Out_writes_(Channels) float* pVolumes) PURE; \
- \
- /* NAME: IXAudio2Voice::SetOutputMatrix
- // DESCRIPTION: Sets the volume levels used to mix from each channel of this
- // voice's output audio to each channel of a given destination
- // voice's input audio.
- //
- // ARGUMENTS:
- // pDestinationVoice - The destination voice whose mix matrix to change.
- // SourceChannels - Used to confirm this voice's output channel count
- // (the number of channels produced by the last effect in the chain).
- // DestinationChannels - Confirms the destination voice's input channels.
- // pLevelMatrix - Array of [SourceChannels * DestinationChannels] send
- // levels. The level used to send from source channel S to destination
- // channel D should be in pLevelMatrix[S + SourceChannels * D].
- // OperationSet - Used to identify this call as part of a deferred batch.
- */\
- STDMETHOD(SetOutputMatrix) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \
- UINT32 SourceChannels, UINT32 DestinationChannels, \
- _In_reads_(SourceChannels * DestinationChannels) const float* pLevelMatrix, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- \
- /* NAME: IXAudio2Voice::GetOutputMatrix
- // DESCRIPTION: Obtains the volume levels used to send each channel of this
- // voice's output audio to each channel of a given destination
- // voice's input audio.
- //
- // ARGUMENTS:
- // pDestinationVoice - The destination voice whose mix matrix to obtain.
- // SourceChannels - Used to confirm this voice's output channel count
- // (the number of channels produced by the last effect in the chain).
- // DestinationChannels - Confirms the destination voice's input channels.
- // pLevelMatrix - Array of send levels, as above.
- */\
- STDMETHOD_(void, GetOutputMatrix) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \
- UINT32 SourceChannels, UINT32 DestinationChannels, \
- _Out_writes_(SourceChannels * DestinationChannels) float* pLevelMatrix) PURE; \
- \
- /* NAME: IXAudio2Voice::DestroyVoice
- // DESCRIPTION: Destroys this voice, stopping it if necessary and removing
- // it from the XAudio2 graph.
- */\
- STDMETHOD_(void, DestroyVoice) (THIS) PURE
- Declare_IXAudio2Voice_Methods();
- };
- /**************************************************************************
- *
- * IXAudio2SourceVoice: Source voice management interface.
- *
- **************************************************************************/
- #undef INTERFACE
- #define INTERFACE IXAudio2SourceVoice
- DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice)
- {
- // Methods from IXAudio2Voice base interface
- Declare_IXAudio2Voice_Methods();
- // NAME: IXAudio2SourceVoice::Start
- // DESCRIPTION: Makes this voice start consuming and processing audio.
- //
- // ARGUMENTS:
- // Flags - Flags controlling how the voice should be started.
- // OperationSet - Used to identify this call as part of a deferred batch.
- //
- STDMETHOD(Start) (THIS_ UINT32 Flags X2DEFAULT(0), UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
- // NAME: IXAudio2SourceVoice::Stop
- // DESCRIPTION: Makes this voice stop consuming audio.
- //
- // ARGUMENTS:
- // Flags - Flags controlling how the voice should be stopped.
- // OperationSet - Used to identify this call as part of a deferred batch.
- //
- STDMETHOD(Stop) (THIS_ UINT32 Flags X2DEFAULT(0), UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
- // NAME: IXAudio2SourceVoice::SubmitSourceBuffer
- // DESCRIPTION: Adds a new audio buffer to this voice's input queue.
- //
- // ARGUMENTS:
- // pBuffer - Pointer to the buffer structure to be queued.
- // pBufferWMA - Additional structure used only when submitting XWMA data.
- //
- STDMETHOD(SubmitSourceBuffer) (THIS_ _In_ const XAUDIO2_BUFFER* pBuffer, _In_opt_ const XAUDIO2_BUFFER_WMA* pBufferWMA X2DEFAULT(NULL)) PURE;
- // NAME: IXAudio2SourceVoice::FlushSourceBuffers
- // DESCRIPTION: Removes all pending audio buffers from this voice's queue.
- //
- STDMETHOD(FlushSourceBuffers) (THIS) PURE;
- // NAME: IXAudio2SourceVoice::Discontinuity
- // DESCRIPTION: Notifies the voice of an intentional break in the stream of
- // audio buffers (e.g. the end of a sound), to prevent XAudio2
- // from interpreting an empty buffer queue as a glitch.
- //
- STDMETHOD(Discontinuity) (THIS) PURE;
- // NAME: IXAudio2SourceVoice::ExitLoop
- // DESCRIPTION: Breaks out of the current loop when its end is reached.
- //
- // ARGUMENTS:
- // OperationSet - Used to identify this call as part of a deferred batch.
- //
- STDMETHOD(ExitLoop) (THIS_ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
- // NAME: IXAudio2SourceVoice::GetState
- // DESCRIPTION: Returns the number of buffers currently queued on this voice,
- // the pContext value associated with the currently processing
- // buffer (if any), and other voice state information.
- //
- // ARGUMENTS:
- // pVoiceState - Returns the state information.
- // Flags - Flags controlling what voice state is returned.
- //
- STDMETHOD_(void, GetState) (THIS_ _Out_ XAUDIO2_VOICE_STATE* pVoiceState, UINT32 Flags X2DEFAULT(0)) PURE;
- // NAME: IXAudio2SourceVoice::SetFrequencyRatio
- // DESCRIPTION: Sets this voice's frequency adjustment, i.e. its pitch.
- //
- // ARGUMENTS:
- // Ratio - Frequency change, expressed as source frequency / target frequency.
- // OperationSet - Used to identify this call as part of a deferred batch.
- //
- STDMETHOD(SetFrequencyRatio) (THIS_ float Ratio,
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
- // NAME: IXAudio2SourceVoice::GetFrequencyRatio
- // DESCRIPTION: Returns this voice's current frequency adjustment ratio.
- //
- // ARGUMENTS:
- // pRatio - Returns the frequency adjustment.
- //
- STDMETHOD_(void, GetFrequencyRatio) (THIS_ _Out_ float* pRatio) PURE;
- // NAME: IXAudio2SourceVoice::SetSourceSampleRate
- // DESCRIPTION: Reconfigures this voice to treat its source data as being
- // at a different sample rate than the original one specified
- // in CreateSourceVoice's pSourceFormat argument.
- //
- // ARGUMENTS:
- // UINT32 - The intended sample rate of further submitted source data.
- //
- STDMETHOD(SetSourceSampleRate) (THIS_ UINT32 NewSourceSampleRate) PURE;
- };
- /**************************************************************************
- *
- * IXAudio2SubmixVoice: Submixing voice management interface.
- *
- **************************************************************************/
- #undef INTERFACE
- #define INTERFACE IXAudio2SubmixVoice
- DECLARE_INTERFACE_(IXAudio2SubmixVoice, IXAudio2Voice)
- {
- // Methods from IXAudio2Voice base interface
- Declare_IXAudio2Voice_Methods();
- // There are currently no methods specific to submix voices.
- };
- /**************************************************************************
- *
- * IXAudio2MasteringVoice: Mastering voice management interface.
- *
- **************************************************************************/
- #undef INTERFACE
- #define INTERFACE IXAudio2MasteringVoice
- DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice)
- {
- // Methods from IXAudio2Voice base interface
- Declare_IXAudio2Voice_Methods();
- // NAME: IXAudio2MasteringVoice::GetChannelMask
- // DESCRIPTION: Returns the channel mask for this voice
- //
- // ARGUMENTS:
- // pChannelMask - returns the channel mask for this voice. This corresponds
- // to the dwChannelMask member of WAVEFORMATEXTENSIBLE.
- //
- STDMETHOD(GetChannelMask) (THIS_ _Out_ DWORD* pChannelmask) PURE;
- };
- /**************************************************************************
- *
- * IXAudio2EngineCallback: Client notification interface for engine events.
- *
- * REMARKS: Contains methods to notify the client when certain events happen
- * in the XAudio2 engine. This interface should be implemented by
- * the client. XAudio2 will call these methods via the interface
- * pointer provided by the client when it calls
- * IXAudio2::RegisterForCallbacks.
- *
- **************************************************************************/
- #undef INTERFACE
- #define INTERFACE IXAudio2EngineCallback
- DECLARE_INTERFACE(IXAudio2EngineCallback)
- {
- // Called by XAudio2 just before an audio processing pass begins.
- STDMETHOD_(void, OnProcessingPassStart) (THIS) PURE;
- // Called just after an audio processing pass ends.
- STDMETHOD_(void, OnProcessingPassEnd) (THIS) PURE;
- // Called in the event of a critical system error which requires XAudio2
- // to be closed down and restarted. The error code is given in Error.
- STDMETHOD_(void, OnCriticalError) (THIS_ HRESULT Error) PURE;
- };
- /**************************************************************************
- *
- * IXAudio2VoiceCallback: Client notification interface for voice events.
- *
- * REMARKS: Contains methods to notify the client when certain events happen
- * in an XAudio2 voice. This interface should be implemented by the
- * client. XAudio2 will call these methods via an interface pointer
- * provided by the client in the IXAudio2::CreateSourceVoice call.
- *
- **************************************************************************/
- #undef INTERFACE
- #define INTERFACE IXAudio2VoiceCallback
- DECLARE_INTERFACE(IXAudio2VoiceCallback)
- {
- // Called just before this voice's processing pass begins.
- STDMETHOD_(void, OnVoiceProcessingPassStart) (THIS_ UINT32 BytesRequired) PURE;
- // Called just after this voice's processing pass ends.
- STDMETHOD_(void, OnVoiceProcessingPassEnd) (THIS) PURE;
- // Called when this voice has just finished playing a buffer stream
- // (as marked with the XAUDIO2_END_OF_STREAM flag on the last buffer).
- STDMETHOD_(void, OnStreamEnd) (THIS) PURE;
- // Called when this voice is about to start processing a new buffer.
- STDMETHOD_(void, OnBufferStart) (THIS_ void* pBufferContext) PURE;
- // Called when this voice has just finished processing a buffer.
- // The buffer can now be reused or destroyed.
- STDMETHOD_(void, OnBufferEnd) (THIS_ void* pBufferContext) PURE;
- // Called when this voice has just reached the end position of a loop.
- STDMETHOD_(void, OnLoopEnd) (THIS_ void* pBufferContext) PURE;
- // Called in the event of a critical error during voice processing,
- // such as a failing xAPO or an error from the hardware XMA decoder.
- // The voice may have to be destroyed and re-created to recover from
- // the error. The callback arguments report which buffer was being
- // processed when the error occurred, and its HRESULT code.
- STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) PURE;
- };
- /**************************************************************************
- *
- * Macros to make it easier to use the XAudio2 COM interfaces in C code.
- *
- **************************************************************************/
- #ifndef __cplusplus
- // IXAudio2
- #define IXAudio2_QueryInterface(This,riid,ppvInterface) ((This)->lpVtbl->QueryInterface(This,riid,ppvInterface))
- #define IXAudio2_AddRef(This) ((This)->lpVtbl->AddRef(This))
- #define IXAudio2_Release(This) ((This)->lpVtbl->Release(This))
- #define IXAudio2_CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain) ((This)->lpVtbl->CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain))
- #define IXAudio2_CreateSubmixVoice(This,ppSubmixVoice,InputChannels,InputSampleRate,Flags,ProcessingStage,pSendList,pEffectChain) ((This)->lpVtbl->CreateSubmixVoice(This,ppSubmixVoice,InputChannels,InputSampleRate,Flags,ProcessingStage,pSendList,pEffectChain))
- #define IXAudio2_CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceId,pEffectChain,StreamCategory) ((This)->lpVtbl->CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceId,pEffectChain,StreamCategory))
- #define IXAudio2_StartEngine(This) ((This)->lpVtbl->StartEngine(This))
- #define IXAudio2_StopEngine(This) ((This)->lpVtbl->StopEngine(This))
- #define IXAudio2_CommitChanges(This,OperationSet) ((This)->lpVtbl->CommitChanges(This,OperationSet))
- #define IXAudio2_GetPerformanceData(This,pPerfData) ((This)->lpVtbl->GetPerformanceData(This,pPerfData))
- #define IXAudio2_SetDebugConfiguration(This,pDebugConfiguration,pReserved) ((This)->lpVtbl->SetDebugConfiguration(This,pDebugConfiguration,pReserved))
- // IXAudio2Voice
- #define IXAudio2Voice_GetVoiceDetails(This,pVoiceDetails) ((This)->lpVtbl->GetVoiceDetails(This,pVoiceDetails))
- #define IXAudio2Voice_SetOutputVoices(This,pSendList) ((This)->lpVtbl->SetOutputVoices(This,pSendList))
- #define IXAudio2Voice_SetEffectChain(This,pEffectChain) ((This)->lpVtbl->SetEffectChain(This,pEffectChain))
- #define IXAudio2Voice_EnableEffect(This,EffectIndex,OperationSet) ((This)->lpVtbl->EnableEffect(This,EffectIndex,OperationSet))
- #define IXAudio2Voice_DisableEffect(This,EffectIndex,OperationSet) ((This)->lpVtbl->DisableEffect(This,EffectIndex,OperationSet))
- #define IXAudio2Voice_GetEffectState(This,EffectIndex,pEnabled) ((This)->lpVtbl->GetEffectState(This,EffectIndex,pEnabled))
- #define IXAudio2Voice_SetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize, OperationSet) ((This)->lpVtbl->SetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize,OperationSet))
- #define IXAudio2Voice_GetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize) ((This)->lpVtbl->GetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize))
- #define IXAudio2Voice_SetFilterParameters(This,pParameters,OperationSet) ((This)->lpVtbl->SetFilterParameters(This,pParameters,OperationSet))
- #define IXAudio2Voice_GetFilterParameters(This,pParameters) ((This)->lpVtbl->GetFilterParameters(This,pParameters))
- #define IXAudio2Voice_SetOutputFilterParameters(This,pDestinationVoice,pParameters,OperationSet) ((This)->lpVtbl->SetOutputFilterParameters(This,pDestinationVoice,pParameters,OperationSet))
- #define IXAudio2Voice_GetOutputFilterParameters(This,pDestinationVoice,pParameters) ((This)->lpVtbl->GetOutputFilterParameters(This,pDestinationVoice,pParameters))
- #define IXAudio2Voice_SetVolume(This,Volume,OperationSet) ((This)->lpVtbl->SetVolume(This,Volume,OperationSet))
- #define IXAudio2Voice_GetVolume(This,pVolume) ((This)->lpVtbl->GetVolume(This,pVolume))
- #define IXAudio2Voice_SetChannelVolumes(This,Channels,pVolumes,OperationSet) ((This)->lpVtbl->SetChannelVolumes(This,Channels,pVolumes,OperationSet))
- #define IXAudio2Voice_GetChannelVolumes(This,Channels,pVolumes) ((This)->lpVtbl->GetChannelVolumes(This,Channels,pVolumes))
- #define IXAudio2Voice_SetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix,OperationSet) ((This)->lpVtbl->SetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix,OperationSet))
- #define IXAudio2Voice_GetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix) ((This)->lpVtbl->GetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix))
- #define IXAudio2Voice_DestroyVoice(This) ((This)->lpVtbl->DestroyVoice(This))
- // IXAudio2SourceVoice
- #define IXAudio2SourceVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails
- #define IXAudio2SourceVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices
- #define IXAudio2SourceVoice_SetEffectChain IXAudio2Voice_SetEffectChain
- #define IXAudio2SourceVoice_EnableEffect IXAudio2Voice_EnableEffect
- #define IXAudio2SourceVoice_DisableEffect IXAudio2Voice_DisableEffect
- #define IXAudio2SourceVoice_GetEffectState IXAudio2Voice_GetEffectState
- #define IXAudio2SourceVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters
- #define IXAudio2SourceVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters
- #define IXAudio2SourceVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters
- #define IXAudio2SourceVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters
- #define IXAudio2SourceVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters
- #define IXAudio2SourceVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters
- #define IXAudio2SourceVoice_SetVolume IXAudio2Voice_SetVolume
- #define IXAudio2SourceVoice_GetVolume IXAudio2Voice_GetVolume
- #define IXAudio2SourceVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes
- #define IXAudio2SourceVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes
- #define IXAudio2SourceVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix
- #define IXAudio2SourceVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix
- #define IXAudio2SourceVoice_DestroyVoice IXAudio2Voice_DestroyVoice
- #define IXAudio2SourceVoice_Start(This,Flags,OperationSet) ((This)->lpVtbl->Start(This,Flags,OperationSet))
- #define IXAudio2SourceVoice_Stop(This,Flags,OperationSet) ((This)->lpVtbl->Stop(This,Flags,OperationSet))
- #define IXAudio2SourceVoice_SubmitSourceBuffer(This,pBuffer,pBufferWMA) ((This)->lpVtbl->SubmitSourceBuffer(This,pBuffer,pBufferWMA))
- #define IXAudio2SourceVoice_FlushSourceBuffers(This) ((This)->lpVtbl->FlushSourceBuffers(This))
- #define IXAudio2SourceVoice_Discontinuity(This) ((This)->lpVtbl->Discontinuity(This))
- #define IXAudio2SourceVoice_ExitLoop(This,OperationSet) ((This)->lpVtbl->ExitLoop(This,OperationSet))
- #define IXAudio2SourceVoice_GetState(This,pVoiceState,Flags) ((This)->lpVtbl->GetState(This,pVoiceState,Flags))
- #define IXAudio2SourceVoice_SetFrequencyRatio(This,Ratio,OperationSet) ((This)->lpVtbl->SetFrequencyRatio(This,Ratio,OperationSet))
- #define IXAudio2SourceVoice_GetFrequencyRatio(This,pRatio) ((This)->lpVtbl->GetFrequencyRatio(This,pRatio))
- #define IXAudio2SourceVoice_SetSourceSampleRate(This,NewSourceSampleRate) ((This)->lpVtbl->SetSourceSampleRate(This,NewSourceSampleRate))
- // IXAudio2SubmixVoice
- #define IXAudio2SubmixVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails
- #define IXAudio2SubmixVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices
- #define IXAudio2SubmixVoice_SetEffectChain IXAudio2Voice_SetEffectChain
- #define IXAudio2SubmixVoice_EnableEffect IXAudio2Voice_EnableEffect
- #define IXAudio2SubmixVoice_DisableEffect IXAudio2Voice_DisableEffect
- #define IXAudio2SubmixVoice_GetEffectState IXAudio2Voice_GetEffectState
- #define IXAudio2SubmixVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters
- #define IXAudio2SubmixVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters
- #define IXAudio2SubmixVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters
- #define IXAudio2SubmixVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters
- #define IXAudio2SubmixVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters
- #define IXAudio2SubmixVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters
- #define IXAudio2SubmixVoice_SetVolume IXAudio2Voice_SetVolume
- #define IXAudio2SubmixVoice_GetVolume IXAudio2Voice_GetVolume
- #define IXAudio2SubmixVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes
- #define IXAudio2SubmixVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes
- #define IXAudio2SubmixVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix
- #define IXAudio2SubmixVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix
- #define IXAudio2SubmixVoice_DestroyVoice IXAudio2Voice_DestroyVoice
- // IXAudio2MasteringVoice
- #define IXAudio2MasteringVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails
- #define IXAudio2MasteringVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices
- #define IXAudio2MasteringVoice_SetEffectChain IXAudio2Voice_SetEffectChain
- #define IXAudio2MasteringVoice_EnableEffect IXAudio2Voice_EnableEffect
- #define IXAudio2MasteringVoice_DisableEffect IXAudio2Voice_DisableEffect
- #define IXAudio2MasteringVoice_GetEffectState IXAudio2Voice_GetEffectState
- #define IXAudio2MasteringVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters
- #define IXAudio2MasteringVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters
- #define IXAudio2MasteringVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters
- #define IXAudio2MasteringVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters
- #define IXAudio2MasteringVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters
- #define IXAudio2MasteringVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters
- #define IXAudio2MasteringVoice_SetVolume IXAudio2Voice_SetVolume
- #define IXAudio2MasteringVoice_GetVolume IXAudio2Voice_GetVolume
- #define IXAudio2MasteringVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes
- #define IXAudio2MasteringVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes
- #define IXAudio2MasteringVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix
- #define IXAudio2MasteringVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix
- #define IXAudio2MasteringVoice_DestroyVoice IXAudio2Voice_DestroyVoice
- #define IXAudio2MasteringVoice_GetChannelMask(This,pChannelMask) ((This)->lpVtbl->GetChannelMask(This,pChannelMask))
- #endif // #ifndef __cplusplus
- /**************************************************************************
- *
- * Utility functions used to convert from pitch in semitones and volume
- * in decibels to the frequency and amplitude ratio units used by XAudio2.
- * These are only defined if the client #defines XAUDIO2_HELPER_FUNCTIONS
- * prior to #including xaudio2.h.
- *
- **************************************************************************/
- #ifdef XAUDIO2_HELPER_FUNCTIONS
- #define _USE_MATH_DEFINES // Make math.h define M_PI
- #include <math.h> // For powf, log10f, sinf and asinf
- // Calculate the argument to SetVolume from a decibel value
- __inline float XAudio2DecibelsToAmplitudeRatio(float Decibels)
- {
- return powf(10.0f, Decibels / 20.0f);
- }
- // Recover a volume in decibels from an amplitude factor
- __inline float XAudio2AmplitudeRatioToDecibels(float Volume)
- {
- if (Volume == 0)
- {
- return -3.402823466e+38f; // Smallest float value (-FLT_MAX)
- }
- return 20.0f * log10f(Volume);
- }
- // Calculate the argument to SetFrequencyRatio from a semitone value
- __inline float XAudio2SemitonesToFrequencyRatio(float Semitones)
- {
- // FrequencyRatio = 2 ^ Octaves
- // = 2 ^ (Semitones / 12)
- return powf(2.0f, Semitones / 12.0f);
- }
- // Recover a pitch in semitones from a frequency ratio
- __inline float XAudio2FrequencyRatioToSemitones(float FrequencyRatio)
- {
- // Semitones = 12 * log2(FrequencyRatio)
- // = 12 * log2(10) * log10(FrequencyRatio)
- return 39.86313713864835f * log10f(FrequencyRatio);
- }
- // Convert from filter cutoff frequencies expressed in Hertz to the radian
- // frequency values used in XAUDIO2_FILTER_PARAMETERS.Frequency, state-variable
- // filter types only. Use XAudio2CutoffFrequencyToOnePoleCoefficient() for one-pole filter types.
- // Note that the highest CutoffFrequency supported is SampleRate/6.
- // Higher values of CutoffFrequency will return XAUDIO2_MAX_FILTER_FREQUENCY.
- __inline float XAudio2CutoffFrequencyToRadians(float CutoffFrequency, UINT32 SampleRate)
- {
- if ((UINT32)(CutoffFrequency * 6.0f) >= SampleRate)
- {
- return XAUDIO2_MAX_FILTER_FREQUENCY;
- }
- return 2.0f * sinf((float)M_PI * CutoffFrequency / SampleRate);
- }
- // Convert from radian frequencies back to absolute frequencies in Hertz
- __inline float XAudio2RadiansToCutoffFrequency(float Radians, float SampleRate)
- {
- return SampleRate * asinf(Radians / 2.0f) / (float)M_PI;
- }
- // Convert from filter cutoff frequencies expressed in Hertz to the filter
- // coefficients used with XAUDIO2_FILTER_PARAMETERS.Frequency,
- // LowPassOnePoleFilter and HighPassOnePoleFilter filter types only.
- // Use XAudio2CutoffFrequencyToRadians() for state-variable filter types.
- __inline float XAudio2CutoffFrequencyToOnePoleCoefficient(float CutoffFrequency, UINT32 SampleRate)
- {
- if ((UINT32)CutoffFrequency >= SampleRate)
- {
- return XAUDIO2_MAX_FILTER_FREQUENCY;
- }
- return ( 1.0f - powf(1.0f - 2.0f * CutoffFrequency / SampleRate, 2.0f) );
- }
- #endif // #ifdef XAUDIO2_HELPER_FUNCTIONS
- /**************************************************************************
- *
- * XAudio2Create: Top-level function that creates an XAudio2 instance.
- *
- * ARGUMENTS:
- *
- * Flags - Flags specifying the XAudio2 object's behavior.
- *
- * XAudio2Processor - An XAUDIO2_PROCESSOR value that specifies the
- * hardware threads (Xbox) or processors (Windows) that XAudio2
- * will use. Note that XAudio2 supports concurrent processing on
- * multiple threads, using any combination of XAUDIO2_PROCESSOR
- * flags. The values are platform-specific; platform-independent
- * code can use XAUDIO2_DEFAULT_PROCESSOR to use the default on
- * each platform.
- *
- **************************************************************************/
- #if (defined XAUDIO2_EXPORT)
- // We're building xaudio2.dll
- #define XAUDIO2_STDAPI extern "C" __declspec(dllexport) HRESULT __stdcall
- #else
- // We're an xaudio2 client
- #define XAUDIO2_STDAPI extern "C" __declspec(dllimport) HRESULT __stdcall
- #endif
- XAUDIO2_STDAPI XAudio2Create(_Outptr_ IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0),
- XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR));
- // Undo the #pragma pack(push, 1) directive at the top of this file
- #pragma pack(pop)
- #endif // #ifndef GUID_DEFS_ONLY
- #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_TV_APP | WINAPI_PARTITION_TV_TITLE) */
- #pragma endregion
- #endif // #ifndef __XAUDIO2_INCLUDED__
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