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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxtimecode.h
- #ifndef _FBXSDK_CORE_BASE_TIMECODE_H_
- #define _FBXSDK_CORE_BASE_TIMECODE_H_
- #include <fbxsdk/fbxsdk_def.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- #define FBXSDK_TC_ZERO FBXSDK_LONGLONG(0)
- #define FBXSDK_TC_EPSILON FBXSDK_LONGLONG(1)
- #define FBXSDK_TC_MINFINITY FBXSDK_LONGLONG(-0x7fffffffffffffff)
- #define FBXSDK_TC_INFINITY FBXSDK_LONGLONG(0x7fffffffffffffff)
- #define FBXSDK_TC_FIX_DEN FBXSDK_LONGLONG(100000000)
- #define FBXSDK_TC_MILLISECOND FBXSDK_LONGLONG(46186158)
- #define FBXSDK_TC_SECOND FbxLongLong(FBXSDK_TC_MILLISECOND*1000)
- #define FBXSDK_TC_MINUTE FbxLongLong(FBXSDK_TC_SECOND*60)
- #define FBXSDK_TC_HOUR FbxLongLong(FBXSDK_TC_MINUTE*60)
- #define FBXSDK_TC_DAY FbxLongLong(FBXSDK_TC_HOUR*24)
- // Frame @ 30 Hz
- #define FBXSDK_TC_NTSC_FIELD FbxLongLong(FBXSDK_TC_SECOND/30/2)
- #define FBXSDK_TC_NTSC_FRAME FbxLongLong(FBXSDK_TC_SECOND/30)
- // Frame @ 29.9700299700 Hz
- #define FBXSDK_TC_MNTSC_FIELD FbxLongLong(FBXSDK_TC_MNTSC_FRAME/2)
- #define FBXSDK_TC_MNTSC_FRAME FbxLongLong(FBXSDK_TC_SECOND/30*1001/1000)
- #define FBXSDK_TC_MNTSC_2_FRAMES FbxLongLong(FBXSDK_TC_MNTSC_FRAME*2)
- #define FBXSDK_TC_MNTSC_30_FRAMES FbxLongLong(FBXSDK_TC_MNTSC_FRAME*30)
- #define FBXSDK_TC_MNTSC_1798_FRAMES FbxLongLong(FBXSDK_TC_MNTSC_FRAME*1798) // leap minute
- #define FBXSDK_TC_MNTSC_1800_FRAMES FbxLongLong(FBXSDK_TC_MNTSC_FRAME*1800) // ~1 minute
- #define FBXSDK_TC_MNTSC_17982_FRAMES FbxLongLong(FBXSDK_TC_MNTSC_FRAME*17982) // ~10 minutes
- #define FBXSDK_TC_MNTSC_107892_FRAMES FbxLongLong(FBXSDK_TC_MNTSC_FRAME*107892) // ~1 hour
- #define FBXSDK_TC_MNTSC_108000_FRAMES FbxLongLong(FBXSDK_TC_MNTSC_FRAME*108000)
- // For 29.9700299700 non-drop, btw : same values as with 23.976
- #define FBXSDK_TC_MNTSC_1_SECOND FbxLongLong(FBXSDK_TC_MNTSC_FRAME*30) // 1 frame * 30
- #define FBXSDK_TC_MNTSC_1_MINUTE FbxLongLong(FBXSDK_TC_MNTSC_1_SECOND*60) // 1 minute (1800 frames)
- #define FBXSDK_TC_MNTSC_1_HOUR FbxLongLong(FBXSDK_TC_MNTSC_1_SECOND*3600) // 1 hour
- #define FBXSDK_TC_MNTSC_NUM FbxULong(FBXSDK_TC_FIX_DEN*1000*30/1001)
- #define FBXSDK_TC_MNTSC_DEN FBXSDK_TC_FIX_DEN
- // Frame @ 25 Hz
- #define FBXSDK_TC_PAL_FIELD FbxLongLong(FBXSDK_TC_SECOND/25/2)
- #define FBXSDK_TC_PAL_FRAME FbxLongLong(FBXSDK_TC_SECOND/25)
- // Frame @ 24 Hz
- #define FBXSDK_TC_FILM_FRAME FbxLongLong(FBXSDK_TC_SECOND/24)
- // Frame @ 23.9760239760 Hz
- #define FBXSDK_TC_MFILM_FIELD FbxLongLong(FBXSDK_TC_MFILM_FRAME/2)
- #define FBXSDK_TC_MFILM_FRAME FbxLongLong(FBXSDK_TC_SECOND/24*1001/1000)
- #define FBXSDK_TC_MFILM_1_SECOND FbxLongLong(FBXSDK_TC_MFILM_FRAME*24) // 1 frame * 24
- #define FBXSDK_TC_MFILM_1_MINUTE FbxLongLong(FBXSDK_TC_MFILM_1_SECOND*60) // 1 minute (1440 frames)
- #define FBXSDK_TC_MFILM_1_HOUR FbxLongLong(FBXSDK_TC_MFILM_1_SECOND*3600) // 1 hour
- #define FBXSDK_TC_MFILM_NUM FbxULong(FBXSDK_TC_FIX_DEN*1000*24/1001)
- #define FBXSDK_TC_MFILM_DEN FBXSDK_TC_FIX_DEN
- //////////////////////////////////////////////////////////////////////////////////////////
- #define FBXSDK_TC_REM(quot, num, den) ((quot) = (num) / (den), (quot) * (den))
- #define FBXSDK_TC_HOUR_REM(quot, num, den) ((quot) = ((num - (-FbxLongLong(num < 0) & (den - 1))) / (den)), (quot) * (den))
- FBXSDK_DLL FbxLongLong FbxTCSeconds(FbxLongLong pTime);
- FBXSDK_DLL FbxLongLong FbxTCMinutes(FbxLongLong pTime);
- FBXSDK_DLL FbxLongLong FbxTCHours(FbxLongLong pTime);
- FBXSDK_DLL FbxLongLong FbxTCSetRate(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, FbxLongLong pPeriod);
- FBXSDK_DLL FbxLongLong FbxTCGetRate(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, FbxLongLong pPeriod);
- FBXSDK_DLL FbxLongLong FbxTCSetNTSC(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, int pField);
- FBXSDK_DLL FbxLongLong FbxTCGetNTSC(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, int& pField);
- FBXSDK_DLL FbxLongLong FbxTCSetMNTSCnd(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, int pField);
- FBXSDK_DLL FbxLongLong FbxTCGetMNTSCnd(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, int& pField);
- FBXSDK_DLL FbxLongLong FbxTCSetMNTSC_2Xnd(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, int pField);
- FBXSDK_DLL FbxLongLong FbxTCGetMNTSC_2Xnd(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, int& pField);
- FBXSDK_DLL FbxLongLong FbxTCSetMNTSC(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, int pField);
- FBXSDK_DLL FbxLongLong FbxTCGetMNTSC(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, int& pField);
- FBXSDK_DLL FbxLongLong FbxTCSetPAL(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, int pField);
- FBXSDK_DLL FbxLongLong FbxTCGetPAL(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, int& pField);
- FBXSDK_DLL FbxLongLong FbxTCSetFILM(int pHour, int pMinute, int pSecond, FbxLongLong pFrame);
- FBXSDK_DLL FbxLongLong FbxTCGetFILM(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame);
- FBXSDK_DLL FbxLongLong FbxTCSetFILMND(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, int pField);
- FBXSDK_DLL FbxLongLong FbxTCGetFILMND(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, int& pField);
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* _FBXSDK_CORE_BASE_TIMECODE_H_ */
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