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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxemitter.h
- #ifndef _FBXSDK_CORE_EMITTER_H_
- #define _FBXSDK_CORE_EMITTER_H_
- #include <fbxsdk/fbxsdk_def.h>
- #include <fbxsdk/core/base/fbxintrusivelist.h>
- #include <fbxsdk/core/fbxeventhandler.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- class FbxListener;
- /** Base class to emit event with the specified event type.
- * The event type could be a specific class which derived from FbxEvent. Please read FbxEmitter::Emit() for more details.
- * Event emitter contains a list of event handlers.
- * FBX object could be used as emitter, since FbxObject is derived from FbxEmitter.
- * Before using emitter to emit an event, one or more event handlers must be added to the handlers list of current emitter.
- * In other words, it's "bind event handlers to emitter".
- * There are two ways to bind event handlers to emitter.
- * \li 1. If you already got an event handler and would like to bind it to current emitter, please call FbxEmitter::AddListener().
- * \li 2. Or you can create an event listener first and then call FbxListener::Bind().
- * It will create an event handler automatically and bind the handler to the specified emitter.
- * It's similar to unbind or remove an even handler. For more details,
- * \see FbxEmitter::RemoveListener()
- * \see FbxListener::Unbind()
- * \remarks An object(emitter) can emit a certain type of event, the plug-in(listener) who are listening to that type of event,
- * will receive a signal and take action to process the event data.
- * \par The whole process of event is:
- * \li 1. Create an emitter and a listener, then bind them together via the same event handler.
- * \li 2. Emitter can emit an event at certain conditions. The event could be handled by event handler.
- * \li 3. Once an event is emitted, the listener to this event will receive a signal.
- * \li 4. And then the listener could process the event data according to the types of event, by calling event handler.
- * \note The event data is process by the callback function of event handler.
- * \nosubgrouping
- * \see FbxListener FbxEventHandler FbxEvent FbxEventBase
- */
- class FBXSDK_DLL FbxEmitter
- {
- public:
- /** Add the specified event handler to current emitter list.
- * \param pHandler The event handler will be added to the handlers list of current emitter. */
- void AddListener(FbxEventHandler& pHandler);
- /** Remove the specified event handler from current emitter list.
- * \param pHandler The event handler will be removed from the handlers list of current emitter. */
- void RemoveListener(FbxEventHandler& pHandler);
- /** Emit an event with the specified the event type. One the event is emitted, the listener to this event will receive a signal.
- * \param pEvent Specify the event type to emit. Could be a specific class which derived from FbxEvent, such as FbxObjectPropertyChanged.
- * \see FbxEventBase FbxObjectPropertyChanged FbxEventReferencedDocument FbxEventPostExport
- * \see FbxEventPostImport FbxEventPreExport FbxEventPreImport FbxEventPopulateSystemLibrary */
- template <typename EventType> void Emit(const EventType& pEvent) const
- {
- if( !mData ) return;
- EventHandlerList::iterator itBegin = mData->mEventHandlerList.Begin();
- EventHandlerList::iterator itEnd = mData->mEventHandlerList.End();
- for( EventHandlerList::iterator it = itBegin; it != itEnd; ++it )
- {
- if ((*it).GetHandlerEventType() == pEvent.GetTypeId())
- {
- (*it).FunctionCall(pEvent);
- }
- }
- }
- /*****************************************************************************************************************************
- ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
- *****************************************************************************************************************************/
- #ifndef DOXYGEN_SHOULD_SKIP_THIS
- FbxEmitter();
- ~FbxEmitter();
- protected:
- typedef FbxIntrusiveList<FbxEventHandler, FbxEventHandler::eEmitter> EventHandlerList;
- struct EventData { EventHandlerList mEventHandlerList; };
- EventData* mData;
- #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
- };
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* _FBXSDK_CORE_EMITTER_H_ */
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