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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxscopedloadingfilename.h
- #ifndef _FBXSDK_CORE_SCOPED_LOADING_FILENAME_H_
- #define _FBXSDK_CORE_SCOPED_LOADING_FILENAME_H_
- #include <fbxsdk/fbxsdk_def.h>
- #ifndef FBXSDK_ENV_WINSTORE
- #include <fbxsdk/core/fbxloadingstrategy.h>
- #include <fbxsdk/core/fbxmodule.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- /**
- * A plug-in loading strategy that loads a single DLL by specifying the file name in the constructor, and unloads the DLL in its destructor.
- */
- class FBXSDK_DLL FbxScopedLoadingFileName : public FbxLoadingStrategy
- {
- public:
- /**
- *\name Public interface
- */
- //@{
- /** Constructor.
- * Load plug-in.
- * \param pPath The file path.
- */
- explicit FbxScopedLoadingFileName(const char* pPath);
- /** Destructor.
- * Unload plug-in.
- */
- virtual ~FbxScopedLoadingFileName();
- //@}
- /*****************************************************************************************************************************
- ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
- *****************************************************************************************************************************/
- #ifndef DOXYGEN_SHOULD_SKIP_THIS
- private:
- virtual bool SpecificLoad(FbxPluginData& pData);
- virtual void SpecificUnload(FbxPluginData& pData);
- FbxModule mInstance;
- FbxString mPath;
- #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
- };
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* !FBXSDK_ENV_WINSTORE */
- #endif /* _FBXSDK_CORE_SCOPED_LOADING_FILENAME_H_ */
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