| 1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxclock.h
- #ifndef _FBXSDK_CORE_SYNC_CLOCK_H_
- #define _FBXSDK_CORE_SYNC_CLOCK_H_
- #include <fbxsdk/fbxsdk_def.h>
- #ifndef FBXSDK_ENV_WINSTORE
- #include <fbxsdk/fbxsdk_nsbegin.h>
- /** Put the current thread to sleep.
- * \param pMilliseconds The duration of the sleep in milli-seconds.
- */
- FBXSDK_DLL void FbxSleep(int pMilliseconds);
- /** Retrieves the current value of the high-resolution performance counter.
- * \return The current value of the high-resolution performance counter, in "counts".
- * \remarks To convert "counts" into time, divide it by the frequency available from FbxGetHighResFrequency().
- */
- FBXSDK_DLL FbxLongLong FbxGetHighResCounter();
- /** Retrieves the frequency of the high-resolution performance counter.
- * \return The frequency of the high-resolution performance counter value, in "counts" per second.
- * \remarks The first time this function is called, the frequency is queried from the system and then cached
- * so that further requests are fast. This means it is guaranteed to not change during run-time.
- */
- FBXSDK_DLL FbxLongLong FbxGetHighResFrequency();
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* !FBXSDK_ENV_WINSTORE */
- #endif /* _FBXSDK_CORE_SYNC_CLOCK_H_ */
|