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- /* -----------------------------------------------------------------------------------------------------------
- Software License for The Fraunhofer FDK AAC Codec Library for Android
- © Copyright 1995 - 2013 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V.
- All rights reserved.
- 1. INTRODUCTION
- The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software that implements
- the MPEG Advanced Audio Coding ("AAC") encoding and decoding scheme for digital audio.
- This FDK AAC Codec software is intended to be used on a wide variety of Android devices.
- AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient general perceptual
- audio codecs. AAC-ELD is considered the best-performing full-bandwidth communications codec by
- independent studies and is widely deployed. AAC has been standardized by ISO and IEC as part
- of the MPEG specifications.
- Patent licenses for necessary patent claims for the FDK AAC Codec (including those of Fraunhofer)
- may be obtained through Via Licensing (www.vialicensing.com) or through the respective patent owners
- individually for the purpose of encoding or decoding bit streams in products that are compliant with
- the ISO/IEC MPEG audio standards. Please note that most manufacturers of Android devices already license
- these patent claims through Via Licensing or directly from the patent owners, and therefore FDK AAC Codec
- software may already be covered under those patent licenses when it is used for those licensed purposes only.
- Commercially-licensed AAC software libraries, including floating-point versions with enhanced sound quality,
- are also available from Fraunhofer. Users are encouraged to check the Fraunhofer website for additional
- applications information and documentation.
- 2. COPYRIGHT LICENSE
- Redistribution and use in source and binary forms, with or without modification, are permitted without
- payment of copyright license fees provided that you satisfy the following conditions:
- You must retain the complete text of this software license in redistributions of the FDK AAC Codec or
- your modifications thereto in source code form.
- You must retain the complete text of this software license in the documentation and/or other materials
- provided with redistributions of the FDK AAC Codec or your modifications thereto in binary form.
- You must make available free of charge copies of the complete source code of the FDK AAC Codec and your
- modifications thereto to recipients of copies in binary form.
- The name of Fraunhofer may not be used to endorse or promote products derived from this library without
- prior written permission.
- You may not charge copyright license fees for anyone to use, copy or distribute the FDK AAC Codec
- software or your modifications thereto.
- Your modified versions of the FDK AAC Codec must carry prominent notices stating that you changed the software
- and the date of any change. For modified versions of the FDK AAC Codec, the term
- "Fraunhofer FDK AAC Codec Library for Android" must be replaced by the term
- "Third-Party Modified Version of the Fraunhofer FDK AAC Codec Library for Android."
- 3. NO PATENT LICENSE
- NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without limitation the patents of Fraunhofer,
- ARE GRANTED BY THIS SOFTWARE LICENSE. Fraunhofer provides no warranty of patent non-infringement with
- respect to this software.
- You may use this FDK AAC Codec software or modifications thereto only for purposes that are authorized
- by appropriate patent licenses.
- 4. DISCLAIMER
- This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright holders and contributors
- "AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, including but not limited to the implied warranties
- of merchantability and fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
- CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary, or consequential damages,
- including but not limited to procurement of substitute goods or services; loss of use, data, or profits,
- or business interruption, however caused and on any theory of liability, whether in contract, strict
- liability, or tort (including negligence), arising in any way out of the use of this software, even if
- advised of the possibility of such damage.
- 5. CONTACT INFORMATION
- Fraunhofer Institute for Integrated Circuits IIS
- Attention: Audio and Multimedia Departments - FDK AAC LL
- Am Wolfsmantel 33
- 91058 Erlangen, Germany
- www.iis.fraunhofer.de/amm
- [email protected]
- ----------------------------------------------------------------------------------------------------------- */
- /************************** Fraunhofer IIS FDK SysLib **********************
- Author(s): Eric Allamanche
- ******************************************************************************/
- /** \file wav_file.h
- * \brief Rudimentary WAVE file read/write support.
- *
- * The WAVE file reader/writer is intented to be used in the codec's example
- * framework for easily getting started with encoding/decoding. Therefore
- * it serves mainly for helping quickly understand how a codec's API actually
- * works.
- * Being a WAVE file reader/writer with very basic functionality, it may not be
- * able to read WAVE files that come with unusual configurations.
- * Details on how to use the interface functions can be found in every
- * (encoder/decoder) example framework.
- */
- #ifndef __WAV_FILE_H__
- #define __WAV_FILE_H__
- #include "genericStds.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- #define SPEAKER_FRONT_LEFT 0x1
- #define SPEAKER_FRONT_RIGHT 0x2
- #define SPEAKER_FRONT_CENTER 0x4
- #define SPEAKER_LOW_FREQUENCY 0x8
- #define SPEAKER_BACK_LEFT 0x10
- #define SPEAKER_BACK_RIGHT 0x20
- #define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
- #define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
- #define SPEAKER_BACK_CENTER 0x100
- #define SPEAKER_SIDE_LEFT 0x200
- #define SPEAKER_SIDE_RIGHT 0x400
- #define SPEAKER_TOP_CENTER 0x800
- #define SPEAKER_TOP_FRONT_LEFT 0x1000
- #define SPEAKER_TOP_FRONT_CENTER 0x2000
- #define SPEAKER_TOP_FRONT_RIGHT 0x4000
- #define SPEAKER_TOP_BACK_LEFT 0x8000
- #define SPEAKER_TOP_BACK_CENTER 0x10000
- #define SPEAKER_TOP_BACK_RIGHT 0x20000
- #define SPEAKER_RESERVED 0x80000000
- /*!
- * RIFF WAVE file struct.
- * For details see WAVE file format documentation (for example at http://www.wotsit.org).
- */
- typedef struct WAV_HEADER
- {
- char riffType[4];
- UINT riffSize;
- char waveType[4];
- char formatType[4];
- UINT formatSize;
- USHORT compressionCode;
- USHORT numChannels;
- UINT sampleRate;
- UINT bytesPerSecond;
- USHORT blockAlign;
- USHORT bitsPerSample;
- char dataType[4];
- UINT dataSize;
- } WAV_HEADER;
- struct WAV
- {
- WAV_HEADER header;
- FDKFILE *fp;
- UINT channelMask;
- };
- typedef struct WAV *HANDLE_WAV;
- /**
- * \brief Open a WAV file handle for reading.
- *
- * \param pWav Pointer to a memory location, where a WAV handle is returned.
- * \param filename File name to be opened.
- *
- * \return 0 on success and non-zero on failure.
- */
- INT WAV_InputOpen (HANDLE_WAV *pWav, const char *filename);
- /**
- * \brief Read samples from a WAVE file. The samples are automatically re-ordered to the
- * native host endianess and scaled to full scale of the INT_PCM type, from
- * whatever BPS the WAVE file had specified in its header data.
- *
- * \param wav Handle of WAV file.
- * \param sampleBuffer Pointer to store audio data.
- * \param numSamples Desired number of samples to read.
- * \param nBufBits Size in bit of each audio sample of sampleBuffer.
- *
- * \return Number of samples actually read.
- */
- INT WAV_InputRead (HANDLE_WAV wav, void *sampleBuffer, UINT numSamples, int nBufBits);
- /**
- * \brief Close a WAV file reading handle.
- * \param pWav Pointer to a WAV file reading handle.
- * \return void
- */
- void WAV_InputClose(HANDLE_WAV *pWav);
- /**
- * \brief Open WAV output/writer handle.
- *
- * \param pWav Pointer to WAV handle to be returned.
- * \param outputFilename File name of the file to be written to.
- * \param sampleRate Desired samplerate of the resulting WAV file.
- * \param numChannels Desired number of audio channels of the resulting WAV file.
- * \param bitsPerSample Desired number of bits per audio sample of the resulting WAV file.
- *
- * \return 0: ok; -1: error
- */
- INT WAV_OutputOpen(HANDLE_WAV *pWav, const char *outputFilename, INT sampleRate, INT numChannels, INT bitsPerSample);
- /**
- * \brief Write data to WAV file asociated to WAV handle.
- *
- * \param wav Handle of WAV file
- * \param sampleBuffer Pointer to audio samples, right justified integer values.
- * \param numberOfSamples The number of individual audio sample valuesto be written.
- * \param nBufBits Size in bits of each audio sample in sampleBuffer.
- * \param nSigBits Amount of significant bits of each nBufBits in sampleBuffer.
- *
- * \return 0: ok; -1: error
- */
- INT WAV_OutputWrite(HANDLE_WAV wav, void *sampleBuffer, UINT numberOfSamples, int nBufBits, int nSigBits);
- /**
- * \brief Close WAV output handle.
- * \param pWav Pointer to WAV handle. *pWav is set to NULL.
- * \return void
- */
- void WAV_OutputClose(HANDLE_WAV *pWav);
- #ifdef __cplusplus
- }
- #endif
- #endif /* __WAV_FILE_H__ */
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