FBSDKCameraEffectTextures.h 1.7 KB

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  1. // Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
  2. //
  3. // You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
  4. // copy, modify, and distribute this software in source code or binary form for use
  5. // in connection with the web services and APIs provided by Facebook.
  6. //
  7. // As with any software that integrates with the Facebook platform, your use of
  8. // this software is subject to the Facebook Developer Principles and Policies
  9. // [http://developers.facebook.com/policy/]. This copyright notice shall be
  10. // included in all copies or substantial portions of the software.
  11. //
  12. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  13. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
  14. // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
  15. // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
  16. // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  17. // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  18. #import <UIKit/UIKit.h>
  19. #import <FBSDKCoreKit/FBSDKCopying.h>
  20. /**
  21. * A container of textures for a camera effect.
  22. * A texture for a camera effect is an UIImages identified by a NSString key.
  23. */
  24. @interface FBSDKCameraEffectTextures : NSObject <FBSDKCopying, NSSecureCoding>
  25. /**
  26. Sets the image for a texture key.
  27. @param image The UIImage for the texture
  28. @param key The key for the texture
  29. */
  30. - (void)setImage:(UIImage *)image forKey:(NSString *)key;
  31. /**
  32. Gets the image for a texture key.
  33. @param key The key for the texture
  34. @return The texture UIImage or nil
  35. */
  36. - (UIImage *)imageForKey:(NSString *)key;
  37. @end