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- /************************************************************************************
- Filename : Render_GLE.cpp
- Content : OpenGL Extensions support. Implements a stripped down glew-like
- interface with some additional functionality.
- Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
- http://www.apache.org/licenses/LICENSE-2.0
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- ************************************************************************************/
- #include "CAPI_GLE.h"
- #include "Kernel/OVR_Log.h"
- #if defined(OVR_OS_WIN32)
- #include "Kernel/OVR_Win32_IncludeWindows.h"
- #endif // OVR_OS_WIN32
- #include <string.h>
- #ifdef OVR_BUILD_DEBUG
- #include "Kernel/OVR_String.h"
- #endif // OVR_BUILD_DEBUG
- #if defined(_WIN32)
- #pragma comment(lib, "opengl32.lib")
- #elif defined(__APPLE__)
- #include <stdlib.h>
- #include <string.h>
- #include <AvailabilityMacros.h>
- #include <dlfcn.h>
- #endif
- //namespace OVR
- //{
- // OVRTypeof
- // Acts the same as the C++11 decltype expression, though with reduced requirements.
- #if !defined(OVRTypeof)
- #if defined(_MSC_VER)
- #define OVRTypeof(x) decltype(x) // VS2010+ unilaterally supports decltype
- #else
- #define OVRTypeof(x) __typeof__(x) // Other compilers support decltype, but usually not unless C++11 support is present and explicitly enabled.
- #endif
- #endif
-
- // GLELoadProc
- // Macro which implements dynamically looking up and assigning an OpenGL function.
- //
- // Example usage:
- // GLELoadProc(glCopyTexSubImage3D, glCopyTexSubImage3D);
- // Expands to:
- // gleCopyTexSubImage3D = (OVRTypeof(gleCopyTexSubImage3D)) GLEGetProcAddress("glCopyTexSubImage3D");
-
- #define GLELoadProc(var, name) var = (OVRTypeof(var))GLEGetProcAddress(#name)
-
- // Disable some #defines, as we need to call these functions directly.
- #if defined(GLE_HOOKING_ENABLED)
- #if defined(_WIN32)
- #undef wglGetProcAddress
- extern "C" { GLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc); }
- #endif
- #undef glGetString
- extern "C" { GLAPI const GLubyte * GLAPIENTRY glGetString(GLenum name); }
- #endif
- // Generic OpenGL GetProcAddress function interface. Maps to platform-specific functionality
- // internally. On Windows this is equivalent to wglGetProcAddress as opposed to global GetProcAddress.
- void* OVR::GLEGetProcAddress(const char* name)
- {
- #if defined(_WIN32)
- return wglGetProcAddress(name);
-
- #elif defined(__APPLE__)
- // Requires the OS 10.3 SDK or later.
- static void* dlImage = NULL;
- void* addr = nullptr;
-
- if(!dlImage)
- dlImage = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
-
- if(dlImage)
- addr = dlsym(dlImage, name);
-
- return addr;
-
- #elif defined(__ANDROID__)
- return eglGetProcAddress(name);
-
- #else
- // This was glXGetProcAddressARB in GLX versions prior to v1.4, but that was ten years ago.
- return (void*)glXGetProcAddress((const GLubyte*)name);
- #endif
- }
- // Current context functionality
- static OVR::GLEContext* GLECurrentContext = NULL;
-
- OVR::GLEContext* OVR::GLEContext::GetCurrentContext()
- {
- return GLECurrentContext;
- }
- void OVR::GLEContext::SetCurrentContext(OVR::GLEContext* p)
- {
- GLECurrentContext = p;
- }
-
-
- OVR::GLEContext::GLEContext()
- : MajorVersion(0)
- , MinorVersion(0)
- , WholeVersion(0)
- , IsGLES(false)
- , IsCoreProfile(false)
- , EnableHookGetError(true)
- , PlatformMajorVersion(0)
- , PlatformMinorVersion(0)
- , PlatformWholeVersion(0)
- {
- // The following sequence is not thread-safe. Two threads could set the context to this at the same time.
- if(GetCurrentContext() == NULL)
- SetCurrentContext(this);
- }
-
-
- OVR::GLEContext::~GLEContext()
- {
- // Currently empty
- }
-
-
- void OVR::GLEContext::Init()
- {
- PlatformInit();
- if(!IsInitialized())
- {
- InitVersion();
- InitExtensionLoad();
- InitExtensionSupport();
- }
- }
-
- bool OVR::GLEContext::IsInitialized() const
- {
- return (MajorVersion != 0);
- }
- void OVR::GLEContext::Shutdown()
- {
- // This memset is valid only if this class has no virtual functions (similar to concept of POD).
- // We cannot assert this because restrictions prevent us from using C++11 type traits here.
- memset(this, 0, sizeof(GLEContext));
- }
- void OVR::GLEContext::PlatformInit()
- {
- if(!IsPlatformInitialized())
- {
- InitPlatformExtensionLoad();
- InitPlatformExtensionSupport();
- InitPlatformVersion();
- }
- }
- bool OVR::GLEContext::IsPlatformInitialized() const
- {
- return (PlatformMajorVersion != 0);
- }
- void OVR::GLEContext::InitVersion()
- {
- const char* version = (const char*)glGetString(GL_VERSION);
- int fields = 0, major = 0, minor = 0;
- bool isGLES = false;
- OVR_ASSERT(version);
- if (version)
- {
- OVR_DEBUG_LOG(("GL_VERSION: %s", (const char*)version));
- // Skip all leading non-digits before reading %d.
- // Example GL_VERSION strings:
- // "1.5 ATI-1.4.18"
- // "OpenGL ES-CM 3.2"
- OVR_DISABLE_MSVC_WARNING(4996) // "scanf may be unsafe"
- fields = sscanf(version, isdigit(*version) ? "%d.%d" : "%*[^0-9]%d.%d", &major, &minor);
- isGLES = (strstr(version, "OpenGL ES") != NULL);
- OVR_RESTORE_MSVC_WARNING()
- }
- else
- {
- LogText("Warning: GL_VERSION was NULL\n");
- }
- // If two fields were not found,
- if (fields != 2)
- {
- static_assert(sizeof(major) == sizeof(GLint), "type mis-match");
- glGetIntegerv(GL_MAJOR_VERSION, &major);
- glGetIntegerv(GL_MINOR_VERSION, &minor);
- }
- // Write version data
- MajorVersion = major;
- MinorVersion = minor;
- WholeVersion = (major * 100) + minor;
- GLint profileMask = 0;
- if(WholeVersion >= 302)
- {
- // Older NVidia drivers have a bug with this on at least Windows.
- // https://www.opengl.org/discussion_boards/showthread.php/171380-NVIDIA-drivers-not-returning-the-right-profile-mas
- // A workaround could be to check for the GL_ARB_compatibility extension, which indicates if OpenGL is in compatibility mode,
- // and if not then we are in core profile mode. On Apple another solution would be to use NSOpeNGLPixelFormat
- // NSOpenGLView::pixelFormat to get the core profile attribute.
- glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profileMask);
- }
- IsCoreProfile = (profileMask == GL_CONTEXT_CORE_PROFILE_BIT); // There's also GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
- IsGLES = isGLES;
- }
-
-
- void OVR::GLEContext::InitExtensionLoad()
- {
- // GL_VERSION_1_1
- // We don't load these but rather link to them directly.
-
- // GL_VERSION_1_2
- GLELoadProc(glCopyTexSubImage3D_Impl, glCopyTexSubImage3D); // This expands to a get proc address call (e.g. wglGetProcAddress on Windows).
- GLELoadProc(glDrawRangeElements_Impl, glDrawRangeElements);
- GLELoadProc(glTexImage3D_Impl, glTexImage3D);
- GLELoadProc(glTexSubImage3D_Impl, glTexSubImage3D);
- // GL_VERSION_1_3
- GLELoadProc(glActiveTexture_Impl, glActiveTexture);
- GLELoadProc(glClientActiveTexture_Impl, glClientActiveTexture);
- GLELoadProc(glCompressedTexImage1D_Impl, glCompressedTexImage1D);
- GLELoadProc(glCompressedTexImage2D_Impl, glCompressedTexImage2D);
- GLELoadProc(glCompressedTexImage3D_Impl, glCompressedTexImage3D);
- GLELoadProc(glCompressedTexSubImage1D_Impl, glCompressedTexSubImage1D);
- GLELoadProc(glCompressedTexSubImage2D_Impl, glCompressedTexSubImage2D);
- GLELoadProc(glCompressedTexSubImage3D_Impl, glCompressedTexSubImage3D);
- GLELoadProc(glGetCompressedTexImage_Impl, glGetCompressedTexImage);
- GLELoadProc(glLoadTransposeMatrixd_Impl, glLoadTransposeMatrixd);
- GLELoadProc(glLoadTransposeMatrixf_Impl, glLoadTransposeMatrixf);
- GLELoadProc(glMultTransposeMatrixd_Impl, glMultTransposeMatrixd);
- GLELoadProc(glMultTransposeMatrixf_Impl, glMultTransposeMatrixf);
- GLELoadProc(glMultiTexCoord1d_Impl, glMultiTexCoord1d);
- GLELoadProc(glMultiTexCoord1dv_Impl, glMultiTexCoord1dv);
- GLELoadProc(glMultiTexCoord1f_Impl, glMultiTexCoord1f);
- GLELoadProc(glMultiTexCoord1fv_Impl, glMultiTexCoord1fv);
- GLELoadProc(glMultiTexCoord1i_Impl, glMultiTexCoord1i);
- GLELoadProc(glMultiTexCoord1iv_Impl, glMultiTexCoord1iv);
- GLELoadProc(glMultiTexCoord1s_Impl, glMultiTexCoord1s);
- GLELoadProc(glMultiTexCoord1sv_Impl, glMultiTexCoord1sv);
- GLELoadProc(glMultiTexCoord2d_Impl, glMultiTexCoord2d);
- GLELoadProc(glMultiTexCoord2dv_Impl, glMultiTexCoord2dv);
- GLELoadProc(glMultiTexCoord2f_Impl, glMultiTexCoord2f);
- GLELoadProc(glMultiTexCoord2fv_Impl, glMultiTexCoord2fv);
- GLELoadProc(glMultiTexCoord2i_Impl, glMultiTexCoord2i);
- GLELoadProc(glMultiTexCoord2iv_Impl, glMultiTexCoord2iv);
- GLELoadProc(glMultiTexCoord2s_Impl, glMultiTexCoord2s);
- GLELoadProc(glMultiTexCoord2sv_Impl, glMultiTexCoord2sv);
- GLELoadProc(glMultiTexCoord3d_Impl, glMultiTexCoord3d);
- GLELoadProc(glMultiTexCoord3dv_Impl, glMultiTexCoord3dv);
- GLELoadProc(glMultiTexCoord3f_Impl, glMultiTexCoord3f);
- GLELoadProc(glMultiTexCoord3fv_Impl, glMultiTexCoord3fv);
- GLELoadProc(glMultiTexCoord3i_Impl, glMultiTexCoord3i);
- GLELoadProc(glMultiTexCoord3iv_Impl, glMultiTexCoord3iv);
- GLELoadProc(glMultiTexCoord3s_Impl, glMultiTexCoord3s);
- GLELoadProc(glMultiTexCoord3sv_Impl, glMultiTexCoord3sv);
- GLELoadProc(glMultiTexCoord4d_Impl, glMultiTexCoord4d);
- GLELoadProc(glMultiTexCoord4dv_Impl, glMultiTexCoord4dv);
- GLELoadProc(glMultiTexCoord4f_Impl, glMultiTexCoord4f);
- GLELoadProc(glMultiTexCoord4fv_Impl, glMultiTexCoord4fv);
- GLELoadProc(glMultiTexCoord4i_Impl, glMultiTexCoord4i);
- GLELoadProc(glMultiTexCoord4iv_Impl, glMultiTexCoord4iv);
- GLELoadProc(glMultiTexCoord4s_Impl, glMultiTexCoord4s);
- GLELoadProc(glMultiTexCoord4sv_Impl, glMultiTexCoord4sv);
- GLELoadProc(glSampleCoverage_Impl, glSampleCoverage);
- // GL_VERSION_1_4
- GLELoadProc(glBlendColor_Impl, glBlendColor);
- GLELoadProc(glBlendEquation_Impl, glBlendEquation);
- GLELoadProc(glBlendFuncSeparate_Impl, glBlendFuncSeparate);
- GLELoadProc(glFogCoordPointer_Impl, glFogCoordPointer);
- GLELoadProc(glFogCoordd_Impl, glFogCoordd);
- GLELoadProc(glFogCoorddv_Impl, glFogCoorddv);
- GLELoadProc(glFogCoordf_Impl, glFogCoordf);
- GLELoadProc(glFogCoordfv_Impl, glFogCoordfv);
- GLELoadProc(glMultiDrawArrays_Impl, glMultiDrawArrays);
- GLELoadProc(glMultiDrawElements_Impl, glMultiDrawElements);
- GLELoadProc(glPointParameterf_Impl, glPointParameterf);
- GLELoadProc(glPointParameterfv_Impl, glPointParameterfv);
- GLELoadProc(glPointParameteri_Impl, glPointParameteri);
- GLELoadProc(glPointParameteriv_Impl, glPointParameteriv);
- GLELoadProc(glSecondaryColor3b_Impl, glSecondaryColor3b);
- GLELoadProc(glSecondaryColor3bv_Impl, glSecondaryColor3bv);
- GLELoadProc(glSecondaryColor3d_Impl, glSecondaryColor3d);
- GLELoadProc(glSecondaryColor3dv_Impl, glSecondaryColor3dv);
- GLELoadProc(glSecondaryColor3f_Impl, glSecondaryColor3f);
- GLELoadProc(glSecondaryColor3fv_Impl, glSecondaryColor3fv);
- GLELoadProc(glSecondaryColor3i_Impl, glSecondaryColor3i);
- GLELoadProc(glSecondaryColor3iv_Impl, glSecondaryColor3iv);
- GLELoadProc(glSecondaryColor3s_Impl, glSecondaryColor3s);
- GLELoadProc(glSecondaryColor3sv_Impl, glSecondaryColor3sv);
- GLELoadProc(glSecondaryColor3ub_Impl, glSecondaryColor3ub);
- GLELoadProc(glSecondaryColor3ubv_Impl, glSecondaryColor3ubv);
- GLELoadProc(glSecondaryColor3ui_Impl, glSecondaryColor3ui);
- GLELoadProc(glSecondaryColor3uiv_Impl, glSecondaryColor3uiv);
- GLELoadProc(glSecondaryColor3us_Impl, glSecondaryColor3us);
- GLELoadProc(glSecondaryColor3usv_Impl, glSecondaryColor3usv);
- GLELoadProc(glSecondaryColorPointer_Impl, glSecondaryColorPointer);
- GLELoadProc(glWindowPos2d_Impl, glWindowPos2d);
- GLELoadProc(glWindowPos2dv_Impl, glWindowPos2dv);
- GLELoadProc(glWindowPos2f_Impl, glWindowPos2f);
- GLELoadProc(glWindowPos2fv_Impl, glWindowPos2fv);
- GLELoadProc(glWindowPos2i_Impl, glWindowPos2i);
- GLELoadProc(glWindowPos2iv_Impl, glWindowPos2iv);
- GLELoadProc(glWindowPos2s_Impl, glWindowPos2s);
- GLELoadProc(glWindowPos2sv_Impl, glWindowPos2sv);
- GLELoadProc(glWindowPos3d_Impl, glWindowPos3d);
- GLELoadProc(glWindowPos3dv_Impl, glWindowPos3dv);
- GLELoadProc(glWindowPos3f_Impl, glWindowPos3f);
- GLELoadProc(glWindowPos3fv_Impl, glWindowPos3fv);
- GLELoadProc(glWindowPos3i_Impl, glWindowPos3i);
- GLELoadProc(glWindowPos3iv_Impl, glWindowPos3iv);
- GLELoadProc(glWindowPos3s_Impl, glWindowPos3s);
- GLELoadProc(glWindowPos3sv_Impl, glWindowPos3sv);
- // GL_VERSION_1_5
- GLELoadProc(glBeginQuery_Impl, glBeginQuery);
- GLELoadProc(glBindBuffer_Impl, glBindBuffer);
- GLELoadProc(glBufferData_Impl, glBufferData);
- GLELoadProc(glBufferSubData_Impl, glBufferSubData);
- GLELoadProc(glDeleteBuffers_Impl, glDeleteBuffers);
- GLELoadProc(glDeleteQueries_Impl, glDeleteQueries);
- GLELoadProc(glEndQuery_Impl, glEndQuery);
- GLELoadProc(glGenBuffers_Impl, glGenBuffers);
- GLELoadProc(glGenQueries_Impl, glGenQueries);
- GLELoadProc(glGetBufferParameteriv_Impl, glGetBufferParameteriv);
- GLELoadProc(glGetBufferPointerv_Impl, glGetBufferPointerv);
- GLELoadProc(glGetBufferSubData_Impl, glGetBufferSubData);
- GLELoadProc(glGetQueryObjectiv_Impl, glGetQueryObjectiv);
- GLELoadProc(glGetQueryObjectuiv_Impl, glGetQueryObjectuiv);
- GLELoadProc(glGetQueryiv_Impl, glGetQueryiv);
- GLELoadProc(glIsBuffer_Impl, glIsBuffer);
- GLELoadProc(glIsQuery_Impl, glIsQuery);
- GLELoadProc(glMapBuffer_Impl, glMapBuffer);
- GLELoadProc(glUnmapBuffer_Impl, glUnmapBuffer);
- // GL_VERSION_2_0
- GLELoadProc(glAttachShader_Impl, glAttachShader);
- GLELoadProc(glBindAttribLocation_Impl, glBindAttribLocation);
- GLELoadProc(glBlendEquationSeparate_Impl, glBlendEquationSeparate);
- GLELoadProc(glCompileShader_Impl, glCompileShader);
- GLELoadProc(glCreateProgram_Impl, glCreateProgram);
- GLELoadProc(glCreateShader_Impl, glCreateShader);
- GLELoadProc(glDeleteProgram_Impl, glDeleteProgram);
- GLELoadProc(glDeleteShader_Impl, glDeleteShader);
- GLELoadProc(glDetachShader_Impl, glDetachShader);
- GLELoadProc(glDisableVertexAttribArray_Impl, glDisableVertexAttribArray);
- GLELoadProc(glDrawBuffers_Impl, glDrawBuffers);
- GLELoadProc(glEnableVertexAttribArray_Impl, glEnableVertexAttribArray);
- GLELoadProc(glGetActiveAttrib_Impl, glGetActiveAttrib);
- GLELoadProc(glGetActiveUniform_Impl, glGetActiveUniform);
- GLELoadProc(glGetAttachedShaders_Impl, glGetAttachedShaders);
- GLELoadProc(glGetAttribLocation_Impl, glGetAttribLocation);
- GLELoadProc(glGetProgramInfoLog_Impl, glGetProgramInfoLog);
- GLELoadProc(glGetProgramiv_Impl, glGetProgramiv);
- GLELoadProc(glGetShaderInfoLog_Impl, glGetShaderInfoLog);
- GLELoadProc(glGetShaderSource_Impl, glGetShaderSource);
- GLELoadProc(glGetShaderiv_Impl, glGetShaderiv);
- GLELoadProc(glGetUniformLocation_Impl, glGetUniformLocation);
- GLELoadProc(glGetUniformfv_Impl, glGetUniformfv);
- GLELoadProc(glGetUniformiv_Impl, glGetUniformiv);
- GLELoadProc(glGetVertexAttribPointerv_Impl, glGetVertexAttribPointerv);
- GLELoadProc(glGetVertexAttribdv_Impl, glGetVertexAttribdv);
- GLELoadProc(glGetVertexAttribfv_Impl, glGetVertexAttribfv);
- GLELoadProc(glGetVertexAttribiv_Impl, glGetVertexAttribiv);
- GLELoadProc(glIsProgram_Impl, glIsProgram);
- GLELoadProc(glIsShader_Impl, glIsShader);
- GLELoadProc(glLinkProgram_Impl, glLinkProgram);
- GLELoadProc(glShaderSource_Impl, glShaderSource);
- GLELoadProc(glStencilFuncSeparate_Impl, glStencilFuncSeparate);
- GLELoadProc(glStencilMaskSeparate_Impl, glStencilMaskSeparate);
- GLELoadProc(glStencilOpSeparate_Impl, glStencilOpSeparate);
- GLELoadProc(glUniform1f_Impl, glUniform1f);
- GLELoadProc(glUniform1fv_Impl, glUniform1fv);
- GLELoadProc(glUniform1i_Impl, glUniform1i);
- GLELoadProc(glUniform1iv_Impl, glUniform1iv);
- GLELoadProc(glUniform2f_Impl, glUniform2f);
- GLELoadProc(glUniform2fv_Impl, glUniform2fv);
- GLELoadProc(glUniform2i_Impl, glUniform2i);
- GLELoadProc(glUniform2iv_Impl, glUniform2iv);
- GLELoadProc(glUniform3f_Impl, glUniform3f);
- GLELoadProc(glUniform3fv_Impl, glUniform3fv);
- GLELoadProc(glUniform3i_Impl, glUniform3i);
- GLELoadProc(glUniform3iv_Impl, glUniform3iv);
- GLELoadProc(glUniform4f_Impl, glUniform4f);
- GLELoadProc(glUniform4fv_Impl, glUniform4fv);
- GLELoadProc(glUniform4i_Impl, glUniform4i);
- GLELoadProc(glUniform4iv_Impl, glUniform4iv);
- GLELoadProc(glUniformMatrix2fv_Impl, glUniformMatrix2fv);
- GLELoadProc(glUniformMatrix3fv_Impl, glUniformMatrix3fv);
- GLELoadProc(glUniformMatrix4fv_Impl, glUniformMatrix4fv);
- GLELoadProc(glUseProgram_Impl, glUseProgram);
- GLELoadProc(glValidateProgram_Impl, glValidateProgram);
- GLELoadProc(glVertexAttrib1d_Impl, glVertexAttrib1d);
- GLELoadProc(glVertexAttrib1dv_Impl, glVertexAttrib1dv);
- GLELoadProc(glVertexAttrib1f_Impl, glVertexAttrib1f);
- GLELoadProc(glVertexAttrib1fv_Impl, glVertexAttrib1fv);
- GLELoadProc(glVertexAttrib1s_Impl, glVertexAttrib1s);
- GLELoadProc(glVertexAttrib1sv_Impl, glVertexAttrib1sv);
- GLELoadProc(glVertexAttrib2d_Impl, glVertexAttrib2d);
- GLELoadProc(glVertexAttrib2dv_Impl, glVertexAttrib2dv);
- GLELoadProc(glVertexAttrib2f_Impl, glVertexAttrib2f);
- GLELoadProc(glVertexAttrib2fv_Impl, glVertexAttrib2fv);
- GLELoadProc(glVertexAttrib2s_Impl, glVertexAttrib2s);
- GLELoadProc(glVertexAttrib2sv_Impl, glVertexAttrib2sv);
- GLELoadProc(glVertexAttrib3d_Impl, glVertexAttrib3d);
- GLELoadProc(glVertexAttrib3dv_Impl, glVertexAttrib3dv);
- GLELoadProc(glVertexAttrib3f_Impl, glVertexAttrib3f);
- GLELoadProc(glVertexAttrib3fv_Impl, glVertexAttrib3fv);
- GLELoadProc(glVertexAttrib3s_Impl, glVertexAttrib3s);
- GLELoadProc(glVertexAttrib3sv_Impl, glVertexAttrib3sv);
- GLELoadProc(glVertexAttrib4Nbv_Impl, glVertexAttrib4Nbv);
- GLELoadProc(glVertexAttrib4Niv_Impl, glVertexAttrib4Niv);
- GLELoadProc(glVertexAttrib4Nsv_Impl, glVertexAttrib4Nsv);
- GLELoadProc(glVertexAttrib4Nub_Impl, glVertexAttrib4Nub);
- GLELoadProc(glVertexAttrib4Nubv_Impl, glVertexAttrib4Nubv);
- GLELoadProc(glVertexAttrib4Nuiv_Impl, glVertexAttrib4Nuiv);
- GLELoadProc(glVertexAttrib4Nusv_Impl, glVertexAttrib4Nusv);
- GLELoadProc(glVertexAttrib4bv_Impl, glVertexAttrib4bv);
- GLELoadProc(glVertexAttrib4d_Impl, glVertexAttrib4d);
- GLELoadProc(glVertexAttrib4dv_Impl, glVertexAttrib4dv);
- GLELoadProc(glVertexAttrib4f_Impl, glVertexAttrib4f);
- GLELoadProc(glVertexAttrib4fv_Impl, glVertexAttrib4fv);
- GLELoadProc(glVertexAttrib4iv_Impl, glVertexAttrib4iv);
- GLELoadProc(glVertexAttrib4s_Impl, glVertexAttrib4s);
- GLELoadProc(glVertexAttrib4sv_Impl, glVertexAttrib4sv);
- GLELoadProc(glVertexAttrib4ubv_Impl, glVertexAttrib4ubv);
- GLELoadProc(glVertexAttrib4uiv_Impl, glVertexAttrib4uiv);
- GLELoadProc(glVertexAttrib4usv_Impl, glVertexAttrib4usv);
- GLELoadProc(glVertexAttribPointer_Impl, glVertexAttribPointer);
- // GL_VERSION_2_1
- GLELoadProc(glUniformMatrix2x3fv_Impl, glUniformMatrix2x3fv);
- GLELoadProc(glUniformMatrix2x4fv_Impl, glUniformMatrix2x4fv);
- GLELoadProc(glUniformMatrix3x2fv_Impl, glUniformMatrix3x2fv);
- GLELoadProc(glUniformMatrix3x4fv_Impl, glUniformMatrix3x4fv);
- GLELoadProc(glUniformMatrix4x2fv_Impl, glUniformMatrix4x2fv);
- GLELoadProc(glUniformMatrix4x3fv_Impl, glUniformMatrix4x3fv);
- // GL_VERSION_3_0
- GLELoadProc(glBeginConditionalRender_Impl, glBeginConditionalRender);
- GLELoadProc(glBeginTransformFeedback_Impl, glBeginTransformFeedback);
- GLELoadProc(glBindFragDataLocation_Impl, glBindFragDataLocation);
- GLELoadProc(glClampColor_Impl, glClampColor);
- GLELoadProc(glClearBufferfi_Impl, glClearBufferfi);
- GLELoadProc(glClearBufferfv_Impl, glClearBufferfv);
- GLELoadProc(glClearBufferiv_Impl, glClearBufferiv);
- GLELoadProc(glClearBufferuiv_Impl, glClearBufferuiv);
- GLELoadProc(glColorMaski_Impl, glColorMaski);
- GLELoadProc(glDisablei_Impl, glDisablei);
- GLELoadProc(glEnablei_Impl, glEnablei);
- GLELoadProc(glEndConditionalRender_Impl, glEndConditionalRender);
- GLELoadProc(glEndTransformFeedback_Impl, glEndTransformFeedback);
- GLELoadProc(glBindBufferRange_Impl, glBindBufferRange);
- GLELoadProc(glBindBufferBase_Impl, glBindBufferBase);
- GLELoadProc(glGetBooleani_v_Impl, glGetBooleani_v);
- GLELoadProc(glGetIntegeri_v_Impl, glGetIntegeri_v);
- GLELoadProc(glGetFragDataLocation_Impl, glGetFragDataLocation);
- GLELoadProc(glGetStringi_Impl, glGetStringi);
- GLELoadProc(glGetTexParameterIiv_Impl, glGetTexParameterIiv);
- GLELoadProc(glGetTexParameterIuiv_Impl, glGetTexParameterIuiv);
- GLELoadProc(glGetTransformFeedbackVarying_Impl, glGetTransformFeedbackVarying);
- GLELoadProc(glGetUniformuiv_Impl, glGetUniformuiv);
- GLELoadProc(glGetVertexAttribIiv_Impl, glGetVertexAttribIiv);
- GLELoadProc(glGetVertexAttribIuiv_Impl, glGetVertexAttribIuiv);
- GLELoadProc(glIsEnabledi_Impl, glIsEnabledi);
- GLELoadProc(glTexParameterIiv_Impl, glTexParameterIiv);
- GLELoadProc(glTexParameterIuiv_Impl, glTexParameterIuiv);
- GLELoadProc(glTransformFeedbackVaryings_Impl, glTransformFeedbackVaryings);
- GLELoadProc(glUniform1ui_Impl, glUniform1ui);
- GLELoadProc(glUniform1uiv_Impl, glUniform1uiv);
- GLELoadProc(glUniform2ui_Impl, glUniform2ui);
- GLELoadProc(glUniform2uiv_Impl, glUniform2uiv);
- GLELoadProc(glUniform3ui_Impl, glUniform3ui);
- GLELoadProc(glUniform3uiv_Impl, glUniform3uiv);
- GLELoadProc(glUniform4ui_Impl, glUniform4ui);
- GLELoadProc(glUniform4uiv_Impl, glUniform4uiv);
- GLELoadProc(glVertexAttribI1i_Impl, glVertexAttribI1i);
- GLELoadProc(glVertexAttribI1iv_Impl, glVertexAttribI1iv);
- GLELoadProc(glVertexAttribI1ui_Impl, glVertexAttribI1ui);
- GLELoadProc(glVertexAttribI1uiv_Impl, glVertexAttribI1uiv);
- GLELoadProc(glVertexAttribI2i_Impl, glVertexAttribI2i);
- GLELoadProc(glVertexAttribI2iv_Impl, glVertexAttribI2iv);
- GLELoadProc(glVertexAttribI2ui_Impl, glVertexAttribI2ui);
- GLELoadProc(glVertexAttribI2uiv_Impl, glVertexAttribI2uiv);
- GLELoadProc(glVertexAttribI3i_Impl, glVertexAttribI3i);
- GLELoadProc(glVertexAttribI3iv_Impl, glVertexAttribI3iv);
- GLELoadProc(glVertexAttribI3ui_Impl, glVertexAttribI3ui);
- GLELoadProc(glVertexAttribI3uiv_Impl, glVertexAttribI3uiv);
- GLELoadProc(glVertexAttribI4bv_Impl, glVertexAttribI4bv);
- GLELoadProc(glVertexAttribI4i_Impl, glVertexAttribI4i);
- GLELoadProc(glVertexAttribI4iv_Impl, glVertexAttribI4iv);
- GLELoadProc(glVertexAttribI4sv_Impl, glVertexAttribI4sv);
- GLELoadProc(glVertexAttribI4ubv_Impl, glVertexAttribI4ubv);
- GLELoadProc(glVertexAttribI4ui_Impl, glVertexAttribI4ui);
- GLELoadProc(glVertexAttribI4uiv_Impl, glVertexAttribI4uiv);
- GLELoadProc(glVertexAttribI4usv_Impl, glVertexAttribI4usv);
- GLELoadProc(glVertexAttribIPointer_Impl, glVertexAttribIPointer);
- // GL_VERSION_3_1
- GLELoadProc(glDrawArraysInstanced_Impl, glDrawArraysInstanced);
- GLELoadProc(glDrawElementsInstanced_Impl, glDrawElementsInstanced);
- GLELoadProc(glPrimitiveRestartIndex_Impl, glPrimitiveRestartIndex);
- GLELoadProc(glTexBuffer_Impl, glTexBuffer);
- // GL_VERSION_3_2
- GLELoadProc(glFramebufferTexture_Impl, glFramebufferTexture);
- GLELoadProc(glGetBufferParameteri64v_Impl, glGetBufferParameteri64v);
- GLELoadProc(glGetInteger64i_v_Impl, glGetInteger64i_v);
- // GL_VERSION_3_3
- GLELoadProc(glVertexAttribDivisor_Impl, glVertexAttribDivisor);
- // GL_VERSION_4_0
- GLELoadProc(glBlendEquationSeparatei_Impl, glBlendEquationSeparatei);
- GLELoadProc(glBlendEquationi_Impl, glBlendEquationi);
- GLELoadProc(glBlendFuncSeparatei_Impl, glBlendFuncSeparatei);
- GLELoadProc(glBlendFunci_Impl, glBlendFunci);
- GLELoadProc(glMinSampleShading_Impl, glMinSampleShading);
- // GL_AMD_debug_output
- GLELoadProc(glDebugMessageCallbackAMD_Impl, glDebugMessageCallbackAMD);
- GLELoadProc(glDebugMessageEnableAMD_Impl, glDebugMessageEnableAMD);
- GLELoadProc(glDebugMessageInsertAMD_Impl, glDebugMessageInsertAMD);
- GLELoadProc(glGetDebugMessageLogAMD_Impl, glGetDebugMessageLogAMD);
- #if defined(GLE_CGL_ENABLED)
- // GL_APPLE_element_array
- GLELoadProc(glDrawElementArrayAPPLE_Impl, glDrawElementArrayAPPLE);
- GLELoadProc(glDrawRangeElementArrayAPPLE_Impl, glDrawRangeElementArrayAPPLE);
- GLELoadProc(glElementPointerAPPLE_Impl, glElementPointerAPPLE);
- GLELoadProc(glMultiDrawElementArrayAPPLE_Impl, glMultiDrawElementArrayAPPLE);
- GLELoadProc(glMultiDrawRangeElementArrayAPPLE_Impl, glMultiDrawRangeElementArrayAPPLE);
- // GL_APPLE_fence
- GLELoadProc(glDeleteFencesAPPLE_Impl, glDeleteFencesAPPLE);
- GLELoadProc(glFinishFenceAPPLE_Impl, glFinishFenceAPPLE);
- GLELoadProc(glFinishObjectAPPLE_Impl, glFinishObjectAPPLE);
- GLELoadProc(glGenFencesAPPLE_Impl, glGenFencesAPPLE);
- GLELoadProc(glIsFenceAPPLE_Impl, glIsFenceAPPLE);
- GLELoadProc(glSetFenceAPPLE_Impl, glSetFenceAPPLE);
- GLELoadProc(glTestFenceAPPLE_Impl, glTestFenceAPPLE);
- GLELoadProc(glTestObjectAPPLE_Impl, glTestObjectAPPLE);
- // GL_APPLE_flush_buffer_range
- GLELoadProc(glBufferParameteriAPPLE_Impl, glMultiDrawRangeElementArrayAPPLE);
- GLELoadProc(glFlushMappedBufferRangeAPPLE_Impl, glFlushMappedBufferRangeAPPLE);
- // GL_APPLE_object_purgeable
- GLELoadProc(glGetObjectParameterivAPPLE_Impl, glGetObjectParameterivAPPLE);
- GLELoadProc(glObjectPurgeableAPPLE_Impl, glObjectPurgeableAPPLE);
- GLELoadProc(glObjectUnpurgeableAPPLE_Impl, glObjectUnpurgeableAPPLE);
- // GL_APPLE_texture_range
- GLELoadProc(glGetTexParameterPointervAPPLE_Impl, glGetTexParameterPointervAPPLE);
- GLELoadProc(glTextureRangeAPPLE_Impl, glTextureRangeAPPLE);
- // GL_APPLE_vertex_array_object
- GLELoadProc(glBindVertexArrayAPPLE_Impl, glBindVertexArrayAPPLE);
- GLELoadProc(glDeleteVertexArraysAPPLE_Impl, glDeleteVertexArraysAPPLE);
- GLELoadProc(glGenVertexArraysAPPLE_Impl, glGenVertexArraysAPPLE);
- GLELoadProc(glIsVertexArrayAPPLE_Impl, glIsVertexArrayAPPLE);
- // GL_APPLE_vertex_array_range
- GLELoadProc(glFlushVertexArrayRangeAPPLE_Impl, glFlushVertexArrayRangeAPPLE);
- GLELoadProc(glVertexArrayParameteriAPPLE_Impl, glVertexArrayParameteriAPPLE);
- GLELoadProc(glVertexArrayRangeAPPLE_Impl, glVertexArrayRangeAPPLE);
- // GL_APPLE_vertex_program_evaluators
- GLELoadProc(glDisableVertexAttribAPPLE_Impl, glDisableVertexAttribAPPLE);
- GLELoadProc(glEnableVertexAttribAPPLE_Impl, glEnableVertexAttribAPPLE);
- GLELoadProc(glIsVertexAttribEnabledAPPLE_Impl, glIsVertexAttribEnabledAPPLE);
- GLELoadProc(glMapVertexAttrib1dAPPLE_Impl, glMapVertexAttrib1dAPPLE);
- GLELoadProc(glMapVertexAttrib1fAPPLE_Impl, glMapVertexAttrib1fAPPLE);
- GLELoadProc(glMapVertexAttrib2dAPPLE_Impl, glMapVertexAttrib2dAPPLE);
- GLELoadProc(glMapVertexAttrib2fAPPLE_Impl, glMapVertexAttrib2fAPPLE);
-
- #endif // GLE_CGL_ENABLED
-
- // GL_ARB_copy_buffer
- GLELoadProc(glCopyBufferSubData_Impl, glCopyBufferSubData);
- // GL_ARB_debug_output
- GLELoadProc(glDebugMessageCallbackARB_Impl, glDebugMessageCallbackARB);
- GLELoadProc(glDebugMessageControlARB_Impl, glDebugMessageControlARB);
- GLELoadProc(glDebugMessageInsertARB_Impl, glDebugMessageInsertARB);
- GLELoadProc(glGetDebugMessageLogARB_Impl, glGetDebugMessageLogARB);
-
- // GL_ARB_ES2_compatibility
- GLELoadProc(glClearDepthf_Impl, glClearDepthf);
- GLELoadProc(glDepthRangef_Impl, glDepthRangef);
- GLELoadProc(glGetShaderPrecisionFormat_Impl, glGetShaderPrecisionFormat);
- GLELoadProc(glReleaseShaderCompiler_Impl, glReleaseShaderCompiler);
- GLELoadProc(glShaderBinary_Impl, glShaderBinary);
- // GL_ARB_framebuffer_object
- GLELoadProc(glBindFramebuffer_Impl, glBindFramebuffer);
- GLELoadProc(glBindRenderbuffer_Impl, glBindRenderbuffer);
- GLELoadProc(glBlitFramebuffer_Impl, glBlitFramebuffer);
- GLELoadProc(glCheckFramebufferStatus_Impl, glCheckFramebufferStatus);
- GLELoadProc(glDeleteFramebuffers_Impl, glDeleteFramebuffers);
- GLELoadProc(glDeleteRenderbuffers_Impl, glDeleteRenderbuffers);
- GLELoadProc(glFramebufferRenderbuffer_Impl, glFramebufferRenderbuffer);
- GLELoadProc(glFramebufferTexture1D_Impl, glFramebufferTexture1D);
- GLELoadProc(glFramebufferTexture2D_Impl, glFramebufferTexture2D);
- GLELoadProc(glFramebufferTexture3D_Impl, glFramebufferTexture3D);
- GLELoadProc(glFramebufferTextureLayer_Impl, glFramebufferTextureLayer);
- GLELoadProc(glGenFramebuffers_Impl, glGenFramebuffers);
- GLELoadProc(glGenRenderbuffers_Impl, glGenRenderbuffers);
- GLELoadProc(glGenerateMipmap_Impl, glGenerateMipmap);
- GLELoadProc(glGetFramebufferAttachmentParameteriv_Impl, glGetFramebufferAttachmentParameteriv);
- GLELoadProc(glGetRenderbufferParameteriv_Impl, glGetRenderbufferParameteriv);
- GLELoadProc(glIsFramebuffer_Impl, glIsFramebuffer);
- GLELoadProc(glIsRenderbuffer_Impl, glIsRenderbuffer);
- GLELoadProc(glRenderbufferStorage_Impl, glRenderbufferStorage);
- GLELoadProc(glRenderbufferStorageMultisample_Impl, glRenderbufferStorageMultisample);
- if(!glBindFramebuffer_Impl) // This will rarely if ever be the case in practice with modern computers and drivers.
- {
- // See if we can map GL_EXT_framebuffer_object to GL_ARB_framebuffer_object. The former is basically a subset of the latter, but we use only that subset.
- GLELoadProc(glBindFramebuffer_Impl, glBindFramebufferEXT);
- GLELoadProc(glBindRenderbuffer_Impl, glBindRenderbufferEXT);
- //GLELoadProc(glBlitFramebuffer_Impl, glBlitFramebufferEXT (nonexistent));
- GLELoadProc(glCheckFramebufferStatus_Impl, glCheckFramebufferStatusEXT);
- GLELoadProc(glDeleteFramebuffers_Impl, glDeleteFramebuffersEXT);
- GLELoadProc(glDeleteRenderbuffers_Impl, glDeleteRenderbuffersEXT);
- GLELoadProc(glFramebufferRenderbuffer_Impl, glFramebufferRenderbufferEXT);
- GLELoadProc(glFramebufferTexture1D_Impl, glFramebufferTexture1DEXT);
- GLELoadProc(glFramebufferTexture2D_Impl, glFramebufferTexture2DEXT);
- GLELoadProc(glFramebufferTexture3D_Impl, glFramebufferTexture3DEXT);
- //GLELoadProc(glFramebufferTextureLayer_Impl, glFramebufferTextureLayerEXT (nonexistent));
- GLELoadProc(glGenFramebuffers_Impl, glGenFramebuffersEXT);
- GLELoadProc(glGenRenderbuffers_Impl, glGenRenderbuffersEXT);
- GLELoadProc(glGenerateMipmap_Impl, glGenerateMipmapEXT);
- GLELoadProc(glGetFramebufferAttachmentParameteriv_Impl, glGetFramebufferAttachmentParameterivEXT);
- GLELoadProc(glGetRenderbufferParameteriv_Impl, glGetRenderbufferParameterivEXT);
- GLELoadProc(glIsFramebuffer_Impl, glIsFramebufferEXT);
- GLELoadProc(glIsRenderbuffer_Impl, glIsRenderbufferEXT);
- GLELoadProc(glRenderbufferStorage_Impl, glRenderbufferStorageEXT);
- //GLELoadProc(glRenderbufferStorageMultisample_Impl, glRenderbufferStorageMultisampleEXT (nonexistent));
- }
-
- // GL_ARB_texture_multisample
- GLELoadProc(glGetMultisamplefv_Impl, glGetMultisamplefv);
- GLELoadProc(glSampleMaski_Impl, glSampleMaski);
- GLELoadProc(glTexImage2DMultisample_Impl, glTexImage2DMultisample);
- GLELoadProc(glTexImage3DMultisample_Impl, glTexImage3DMultisample);
- // GL_ARB_texture_storage
- GLELoadProc(glTexStorage1D_Impl, glTexStorage1D);
- GLELoadProc(glTexStorage2D_Impl, glTexStorage2D);
- GLELoadProc(glTexStorage3D_Impl, glTexStorage3D);
- GLELoadProc(glTextureStorage1DEXT_Impl, glTextureStorage1DEXT);
- GLELoadProc(glTextureStorage2DEXT_Impl, glTextureStorage2DEXT);
- GLELoadProc(glTextureStorage3DEXT_Impl, glTextureStorage3DEXT);
- // GL_ARB_texture_storage_multisample
- GLELoadProc(glTexStorage2DMultisample_Impl, glTexStorage2DMultisample);
- GLELoadProc(glTexStorage3DMultisample_Impl, glTexStorage3DMultisample);
- GLELoadProc(glTextureStorage2DMultisampleEXT_Impl, glTextureStorage2DMultisampleEXT);
- GLELoadProc(glTextureStorage3DMultisampleEXT_Impl, glTextureStorage3DMultisampleEXT);
- // GL_ARB_timer_query
- GLELoadProc(glGetQueryObjecti64v_Impl, glGetQueryObjecti64v);
- GLELoadProc(glGetQueryObjectui64v_Impl, glGetQueryObjectui64v);
- GLELoadProc(glQueryCounter_Impl, glQueryCounter);
- // GL_ARB_vertex_array_object
- GLELoadProc(glBindVertexArray_Impl, glBindVertexArray);
- GLELoadProc(glDeleteVertexArrays_Impl, glDeleteVertexArrays);
- GLELoadProc(glGenVertexArrays_Impl, glGenVertexArrays);
- GLELoadProc(glIsVertexArray_Impl, glIsVertexArray);
- #if defined(GLE_CGL_ENABLED) // Apple OpenGL...
- if(WholeVersion < 302) // It turns out that Apple OpenGL versions prior to 3.2 have glBindVertexArray, etc. but they silently fail by default. So always use the APPLE version.
- {
- glBindVertexArray_Impl = glBindVertexArrayAPPLE_Impl;
- glDeleteVertexArrays_Impl = glDeleteVertexArraysAPPLE_Impl;
- glGenVertexArrays_Impl = (OVRTypeof(glGenVertexArrays_Impl)) glGenVertexArraysAPPLE_Impl; // There is a const cast of the arrays argument here due to a slight difference in the Apple behavior. For our purposes it should be OK.
- glIsVertexArray_Impl = glIsVertexArrayAPPLE_Impl;
-
- if(glBindVertexArray_Impl)
- gle_ARB_vertex_array_object = true; // We are routing the APPLE version through our version, with the assumption that we use the ARB version the same as we would use the APPLE version.
- }
- #endif
-
- // GL_EXT_draw_buffers2
- GLELoadProc(glColorMaskIndexedEXT_Impl, glColorMaskIndexedEXT);
- GLELoadProc(glDisableIndexedEXT_Impl, glDisableIndexedEXT);
- GLELoadProc(glEnableIndexedEXT_Impl, glEnableIndexedEXT);
- GLELoadProc(glGetBooleanIndexedvEXT_Impl, glGetBooleanIndexedvEXT);
- GLELoadProc(glGetIntegerIndexedvEXT_Impl, glGetIntegerIndexedvEXT);
- GLELoadProc(glIsEnabledIndexedEXT_Impl, glIsEnabledIndexedEXT);
- // GL_KHR_debug
- GLELoadProc(glDebugMessageCallback_Impl, glDebugMessageCallback);
- GLELoadProc(glDebugMessageControl_Impl, glDebugMessageControl);
- GLELoadProc(glDebugMessageInsert_Impl, glDebugMessageInsert);
- GLELoadProc(glGetDebugMessageLog_Impl, glGetDebugMessageLog);
- GLELoadProc(glGetObjectLabel_Impl, glGetObjectLabel);
- GLELoadProc(glGetObjectPtrLabel_Impl, glGetObjectPtrLabel);
- GLELoadProc(glObjectLabel_Impl, glObjectLabel);
- GLELoadProc(glObjectPtrLabel_Impl, glObjectPtrLabel);
- GLELoadProc(glPopDebugGroup_Impl, glPopDebugGroup);
- GLELoadProc(glPushDebugGroup_Impl, glPushDebugGroup);
- // GL_WIN_swap_hint
- GLELoadProc(glAddSwapHintRectWIN_Impl, glAddSwapHintRectWIN);
- }
-
- OVR_DISABLE_MSVC_WARNING(4510 4512 4610) // default constructor could not be generated,
- struct ValueStringPair
- {
- bool& IsPresent;
- const char* ExtensionName;
- };
- // Helper function for InitExtensionSupport.
- static void CheckExtensions(ValueStringPair* pValueStringPairArray, size_t arrayCount, const char* extensions)
- {
- // We search the extesion list string for each of the individual extensions we are interested in.
- // We do this by walking over the string and comparing each entry in turn to our array of entries of interest.
- // Example string (with patholigical extra spaces): " ext1 ext2 ext3 "
-
- char extension[64];
- const char* p = extensions; // p points to the beginning of the current word
- const char* pEnd; // pEnd points to one-past the last character of the current word. It is where the trailing '\0' of the string would be.
-
- while(*p)
- {
- while(*p == ' ') // Find the next word begin.
- ++p;
-
- pEnd = p;
-
- while((*pEnd != '\0') && (*pEnd != ' ')) // Find the next word end.
- ++pEnd;
-
- if(((pEnd - p) > 0) && ((size_t)(pEnd - p) < OVR_ARRAY_COUNT(extension)))
- {
- memcpy(extension, p, pEnd - p); // To consider: Revise this code to directly read from p/pEnd instead of doing a memcpy.
- extension[pEnd - p] = '\0';
-
- for(size_t i = 0; i < arrayCount; i++) // For each extension we are interested in...
- {
- ValueStringPair& vsp = pValueStringPairArray[i];
-
- if(strcmp(extension, vsp.ExtensionName) == 0) // case-sensitive compare
- pValueStringPairArray[i].IsPresent = true;
- }
- }
-
- p = pEnd;
- }
- }
- void OVR::GLEContext::InitExtensionSupport()
- {
- // It may be better in the long run to use a member STL map<const char*, bool>.
- // It would make this loading code cleaner, though it would make lookups slower.
- ValueStringPair vspArray[] =
- {
- { gle_AMD_debug_output, "GL_AMD_debug_output" },
- #if defined(GLE_CGL_ENABLED)
- { gle_APPLE_aux_depth_stencil, "GL_APPLE_aux_depth_stencil" },
- { gle_APPLE_client_storage, "GL_APPLE_client_storage" },
- { gle_APPLE_element_array, "GL_APPLE_element_array" },
- { gle_APPLE_fence, "GL_APPLE_fence" },
- { gle_APPLE_float_pixels, "GL_APPLE_float_pixels" },
- { gle_APPLE_flush_buffer_range, "GL_APPLE_flush_buffer_range" },
- { gle_APPLE_object_purgeable, "GL_APPLE_object_purgeable" },
- { gle_APPLE_pixel_buffer, "GL_APPLE_pixel_buffer" },
- { gle_APPLE_rgb_422, "GL_APPLE_rgb_422" },
- { gle_APPLE_row_bytes, "GL_APPLE_row_bytes" },
- { gle_APPLE_specular_vector, "GL_APPLE_specular_vector" },
- { gle_APPLE_texture_range, "GL_APPLE_texture_range" },
- { gle_APPLE_transform_hint, "GL_APPLE_transform_hint" },
- { gle_APPLE_vertex_array_object, "GL_APPLE_vertex_array_object" },
- { gle_APPLE_vertex_array_range, "GL_APPLE_vertex_array_range" },
- { gle_APPLE_vertex_program_evaluators, "GL_APPLE_vertex_program_evaluators" },
- { gle_APPLE_ycbcr_422, "GL_APPLE_ycbcr_422" },
- #endif
- { gle_ARB_copy_buffer, "GL_ARB_copy_buffer" },
- { gle_ARB_debug_output, "GL_ARB_debug_output" },
- { gle_ARB_depth_buffer_float, "GL_ARB_depth_buffer_float" },
- { gle_ARB_ES2_compatibility, "GL_ARB_ES2_compatibility" },
- { gle_ARB_framebuffer_object, "GL_ARB_framebuffer_object" },
- { gle_ARB_framebuffer_object, "GL_EXT_framebuffer_object" }, // We map glBindFramebuffer, etc. to glBindFramebufferEXT, etc. if necessary
- { gle_ARB_framebuffer_sRGB, "GL_ARB_framebuffer_sRGB" },
- { gle_ARB_texture_multisample, "GL_ARB_texture_multisample" },
- { gle_ARB_texture_non_power_of_two, "GL_ARB_texture_non_power_of_two" },
- { gle_ARB_texture_rectangle, "GL_ARB_texture_rectangle" },
- { gle_ARB_texture_rectangle, "GL_EXT_texture_rectangle" }, // We also check for GL_EXT_texture_rectangle and GL_NV_texture_rectangle.
- { gle_ARB_texture_rectangle, "GL_NV_texture_rectangle" },
- { gle_ARB_texture_storage, "GL_ARB_texture_storage" },
- { gle_ARB_texture_storage_multisample, "GL_ARB_texture_storage_multisample" },
- { gle_ARB_timer_query, "GL_ARB_timer_query" },
- { gle_ARB_vertex_array_object, "GL_ARB_vertex_array_object" },
- { gle_EXT_draw_buffers2, "GL_EXT_draw_buffers2" },
- { gle_EXT_texture_compression_s3tc, "GL_EXT_texture_compression_s3tc" },
- { gle_EXT_texture_filter_anisotropic, "GL_EXT_texture_filter_anisotropic" },
- { gle_EXT_texture_sRGB, "GL_EXT_texture_sRGB" },
- { gle_KHR_debug, "GL_KHR_debug" },
- { gle_WIN_swap_hint, "GL_WIN_swap_hint" }
- // Windows WGL, Unix GLX, and Apple CGL extensions are handled below, as they require different calls from glGetString(GL_EXTENSIONS).
- };
- // We cannot use glGetString(GL_EXTENSIONS) when an OpenGL core profile is active,
- // as it's deprecated in favor of using OpenGL 3+ glGetStringi.
- const char* extensions = (MajorVersion < 3) ? (const char*)glGetString(GL_EXTENSIONS) : "";
-
- if (extensions && *extensions) // If we have a space-delimited extension string to search for individual extensions...
- {
- OVR_DEBUG_LOG(("GL_EXTENSIONS: %s", (const char*)extensions));
- CheckExtensions(vspArray, OVR_ARRAY_COUNT(vspArray), extensions); // Call our shared helper function for this.
- }
- else
- {
- if(MajorVersion >= 3) // If glGetIntegerv(GL_NUM_EXTENSIONS, ...) is supported...
- {
- // In this case we need to match an array of individual extensions against an array of
- // externsions provided by glGetStringi. This is an O(n^2) operation, but at least we
- // are doing this only once on startup. There are a few tricks we can employ to speed
- // up the logic below, but they may not be worth much.
-
- GLint extensionCount = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &extensionCount);
- GLenum err = glGetError();
-
- if(err == 0)
- {
- #ifdef OVR_BUILD_DEBUG
- OVR::StringBuffer extensionsStr;
- #endif
-
- for(GLint e = 0; e != extensionCount; ++e) // For each extension supported...
- {
- const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, (GLuint)e);
-
- if(extension) // glGetStringi returns NULL upon error.
- {
- #ifdef OVR_BUILD_DEBUG
- extensionsStr.AppendFormat(" %s", extension);
- #endif
-
- for(size_t i = 0; i < OVR_ARRAY_COUNT(vspArray); i++) // For each extension we are interested in...
- {
- ValueStringPair& vsp = vspArray[i];
-
- if(strcmp(extension, vsp.ExtensionName) == 0) // case-sensitive compare
- vspArray[i].IsPresent = true;
- }
- }
- else
- break;
- }
-
- OVR_DEBUG_LOG(("GL_EXTENSIONS: %s", extensionsStr.ToCStr()));
- }
- }
- // Else we have a problem: no means to read the extensions was successful.
- }
- #if defined(GLE_CGL_ENABLED)
- // The following are built into Apple OpenGL 3.2+ (declared in <OpenGL/gl3.h>) and not identified as extensions.
- // On other platforms (e.g. Windows) these are identified as extensions and are detected above.
- if(WholeVersion >= 302)
- {
- gle_ARB_copy_buffer = true;
- gle_ARB_depth_buffer_float = true;
- gle_ARB_framebuffer_object = true;
- gle_ARB_framebuffer_sRGB = true;
- gle_ARB_texture_multisample = true;
- gle_ARB_texture_non_power_of_two = true;
- gle_ARB_texture_rectangle = true;
- gle_ARB_vertex_array_object = true;
- }
- #endif
- } // GLEContext::InitExtensionSupport()
-
- void OVR::GLEContext::InitPlatformVersion()
- {
- #if defined(GLE_GLX_ENABLED)
- const char* pGLXVersion = glXGetClientString(glXGetCurrentDisplay(), GLX_VERSION); // To do: Use a better mechanism to get the desired display.
- sscanf(pGLXVersion, "%d.%d", &PlatformMajorVersion, &PlatformMinorVersion);
- #elif defined(GLE_EGL_ENABLED)
- const char* pEGLVersion = eglQueryString(eglGetDisplay(EGL_DEFAULT_DISPLAY), EGL_VERSION);
- sscanf(pEGLVersion, "%d.%d", &PlatformMajorVersion, &PlatformMinorVersion);
- #else
- PlatformMajorVersion = 1;
- PlatformMinorVersion = 0;
- PlatformWholeVersion = 100;
- #endif
- }
- void OVR::GLEContext::InitPlatformExtensionLoad()
- {
- #if defined(GLE_WGL_ENABLED)
- // WGL
- // We don't load these as function pointers but rather statically link to them.
- // These need to be loaded via LoadLibrary instead of wglLoadLibrary.
- #if 0
- HINSTANCE hOpenGL = LoadLibraryW(L"Opengl32.dll");
- if(hOpenGL)
- {
- wglCopyContext_Impl = (OVRTypeof(wglCopyContext_Impl)) GetProcAddress(hOpenGL, "wglCopyContext");
- wglCreateContext_Impl = (OVRTypeof(wglCreateContext_Impl)) GetProcAddress(hOpenGL, "wglCreateContext");
- wglCreateLayerContext_Impl = (OVRTypeof(wglCreateLayerContext_Impl)) GetProcAddress(hOpenGL, "wglCreateLayerContext");
- wglDeleteContext_Impl = (OVRTypeof(wglDeleteContext_Impl)) GetProcAddress(hOpenGL, "wglDeleteContext");
- wglGetCurrentContext_Impl = (OVRTypeof(wglGetCurrentContext_Impl)) GetProcAddress(hOpenGL, "wglGetCurrentContext");
- wglGetCurrentDC_Impl = (OVRTypeof(wglGetCurrentDC_Impl)) GetProcAddress(hOpenGL, "wglGetCurrentDC");
- wglGetProcAddress_Impl = (OVRTypeof(wglGetProcAddress_Impl)) GetProcAddress(hOpenGL, "wglGetProcAddress");
- wglMakeCurrent_Impl = (OVRTypeof(wglMakeCurrent_Impl)) GetProcAddress(hOpenGL, "wglMakeCurrent");
- wglShareLists_Impl = (OVRTypeof(wglShareLists_Impl)) GetProcAddress(hOpenGL, "wglShareLists");
- wglUseFontBitmapsA_Impl = (OVRTypeof(wglUseFontBitmapsA_Impl)) GetProcAddress(hOpenGL, "wglUseFontBitmapsA");
- wglUseFontBitmapsW_Impl = (OVRTypeof(wglUseFontBitmapsW_Impl)) GetProcAddress(hOpenGL, "wglUseFontBitmapsW");
- wglUseFontOutlinesA_Impl = (OVRTypeof(wglUseFontOutlinesA_Impl)) GetProcAddress(hOpenGL, "wglUseFontOutlinesA");
- wglUseFontOutlinesW_Impl = (OVRTypeof(wglUseFontOutlinesW_Impl)) GetProcAddress(hOpenGL, "wglUseFontOutlinesW");
- wglDescribeLayerPlane_Impl = (OVRTypeof(wglDescribeLayerPlane_Impl)) GetProcAddress(hOpenGL, "wglDescribeLayerPlane");
- wglSetLayerPaletteEntries_Impl = (OVRTypeof(wglSetLayerPaletteEntries_Impl)) GetProcAddress(hOpenGL, "wglSetLayerPaletteEntries");
- wglGetLayerPaletteEntries_Impl = (OVRTypeof(wglGetLayerPaletteEntries_Impl)) GetProcAddress(hOpenGL, "wglGetLayerPaletteEntries");
- wglRealizeLayerPalette_Impl = (OVRTypeof(wglRealizeLayerPalette_Impl)) GetProcAddress(hOpenGL, "wglRealizeLayerPalette");
- wglSwapLayerBuffers_Impl = (OVRTypeof(wglSwapLayerBuffers_Impl)) GetProcAddress(hOpenGL, "wglSwapLayerBuffers");
- wglSwapMultipleBuffers_Impl = (OVRTypeof(wglSwapMultipleBuffers_Impl)) GetProcAddress(hOpenGL, "wglSwapMultipleBuffers");
- FreeLibrary(hOpenGL);
- }
- #endif
- // WGL_ARB_buffer_region
- GLELoadProc(wglCreateBufferRegionARB_Impl, wglCreateBufferRegionARB);
- GLELoadProc(wglDeleteBufferRegionARB_Impl, wglDeleteBufferRegionARB);
- GLELoadProc(wglSaveBufferRegionARB_Impl, wglSaveBufferRegionARB);
- GLELoadProc(wglRestoreBufferRegionARB_Impl, wglRestoreBufferRegionARB);
- // WGL_ARB_extensions_string
- GLELoadProc(wglGetExtensionsStringARB_Impl, wglGetExtensionsStringARB);
- // WGL_ARB_pixel_format
- GLELoadProc(wglGetPixelFormatAttribivARB_Impl, wglGetPixelFormatAttribivARB);
- GLELoadProc(wglGetPixelFormatAttribfvARB_Impl, wglGetPixelFormatAttribfvARB);
- GLELoadProc(wglChoosePixelFormatARB_Impl, wglChoosePixelFormatARB);
- // WGL_ARB_make_current_read
- GLELoadProc(wglMakeContextCurrentARB_Impl, wglMakeContextCurrentARB);
- GLELoadProc(wglGetCurrentReadDCARB_Impl, wglGetCurrentReadDCARB);
- // WGL_ARB_pbuffer
- GLELoadProc(wglCreatePbufferARB_Impl, wglCreatePbufferARB);
- GLELoadProc(wglGetPbufferDCARB_Impl, wglGetPbufferDCARB);
- GLELoadProc(wglReleasePbufferDCARB_Impl, wglReleasePbufferDCARB);
- GLELoadProc(wglDestroyPbufferARB_Impl, wglDestroyPbufferARB);
- GLELoadProc(wglQueryPbufferARB_Impl, wglQueryPbufferARB);
- // WGL_ARB_render_texture
- GLELoadProc(wglBindTexImageARB_Impl, wglBindTexImageARB);
- GLELoadProc(wglReleaseTexImageARB_Impl, wglReleaseTexImageARB);
- GLELoadProc(wglSetPbufferAttribARB_Impl, wglSetPbufferAttribARB);
- // WGL_NV_present_video
- GLELoadProc(wglEnumerateVideoDevicesNV_Impl, wglEnumerateVideoDevicesNV);
- GLELoadProc(wglBindVideoDeviceNV_Impl, wglBindVideoDeviceNV);
- GLELoadProc(wglQueryCurrentContextNV_Impl, wglQueryCurrentContextNV);
- // WGL_ARB_create_context
- GLELoadProc(wglCreateContextAttribsARB_Impl, wglCreateContextAttribsARB);
- // WGL_EXT_extensions_string
- GLELoadProc(wglGetExtensionsStringEXT_Impl, wglGetExtensionsStringEXT);
- // WGL_EXT_swap_control
- GLELoadProc(wglGetSwapIntervalEXT_Impl, wglGetSwapIntervalEXT);
- GLELoadProc(wglSwapIntervalEXT_Impl, wglSwapIntervalEXT);
-
- // WGL_OML_sync_control
- GLELoadProc(wglGetSyncValuesOML_Impl, wglGetSyncValuesOML);
- GLELoadProc(wglGetMscRateOML_Impl, wglGetMscRateOML);
- GLELoadProc(wglSwapBuffersMscOML_Impl, wglSwapBuffersMscOML);
- GLELoadProc(wglSwapLayerBuffersMscOML_Impl, wglSwapLayerBuffersMscOML);
- GLELoadProc(wglWaitForMscOML_Impl, wglWaitForMscOML);
- GLELoadProc(wglWaitForSbcOML_Impl, wglWaitForSbcOML);
- // WGL_NV_video_output
- GLELoadProc(wglGetVideoDeviceNV_Impl, wglGetVideoDeviceNV);
- GLELoadProc(wglReleaseVideoDeviceNV_Impl, wglReleaseVideoDeviceNV);
- GLELoadProc(wglBindVideoImageNV_Impl, wglBindVideoImageNV);
- GLELoadProc(wglReleaseVideoImageNV_Impl, wglReleaseVideoImageNV);
- GLELoadProc(wglSendPbufferToVideoNV_Impl, wglSendPbufferToVideoNV);
- GLELoadProc(wglGetVideoInfoNV_Impl, wglGetVideoInfoNV);
- // WGL_NV_swap_group
- GLELoadProc(wglJoinSwapGroupNV_Impl, wglJoinSwapGroupNV);
- GLELoadProc(wglBindSwapBarrierNV_Impl, wglBindSwapBarrierNV);
- GLELoadProc(wglQuerySwapGroupNV_Impl, wglQuerySwapGroupNV);
- GLELoadProc(wglQueryMaxSwapGroupsNV_Impl, wglQueryMaxSwapGroupsNV);
- GLELoadProc(wglQueryFrameCountNV_Impl, wglQueryFrameCountNV);
- GLELoadProc(wglResetFrameCountNV_Impl, wglResetFrameCountNV);
- // WGL_NV_video_capture
- GLELoadProc(wglBindVideoCaptureDeviceNV_Impl, wglBindVideoCaptureDeviceNV);
- GLELoadProc(wglEnumerateVideoCaptureDevicesNV_Impl, wglEnumerateVideoCaptureDevicesNV);
- GLELoadProc(wglLockVideoCaptureDeviceNV_Impl, wglLockVideoCaptureDeviceNV);
- GLELoadProc(wglQueryVideoCaptureDeviceNV_Impl, wglQueryVideoCaptureDeviceNV);
- GLELoadProc(wglReleaseVideoCaptureDeviceNV_Impl, wglReleaseVideoCaptureDeviceNV);
- // WGL_NV_copy_image
- GLELoadProc(wglCopyImageSubDataNV_Impl, wglCopyImageSubDataNV);
- // WGL_NV_DX_interop
- GLELoadProc(wglDXCloseDeviceNV_Impl, wglDXCloseDeviceNV);
- GLELoadProc(wglDXLockObjectsNV_Impl, wglDXLockObjectsNV);
- GLELoadProc(wglDXObjectAccessNV_Impl, wglDXObjectAccessNV);
- GLELoadProc(wglDXOpenDeviceNV_Impl, wglDXOpenDeviceNV);
- GLELoadProc(wglDXRegisterObjectNV_Impl, wglDXRegisterObjectNV);
- GLELoadProc(wglDXSetResourceShareHandleNV_Impl, wglDXSetResourceShareHandleNV);
- GLELoadProc(wglDXUnlockObjectsNV_Impl, wglDXUnlockObjectsNV);
- GLELoadProc(wglDXUnregisterObjectNV_Impl, wglDXUnregisterObjectNV);
- #elif defined(GLE_GLX_ENABLED)
- // GLX_VERSION_1_1
- // We don't create any pointers_Impl, because we assume these functions are always present.
-
- // GLX_VERSION_1_2
- GLELoadProc(glXGetCurrentDisplay_Impl, glXGetCurrentDisplay);
- // GLX_VERSION_1_3
- GLELoadProc(glXChooseFBConfig_Impl, glXChooseFBConfig);
- GLELoadProc(glXCreateNewContext_Impl, glXCreateNewContext);
- GLELoadProc(glXCreatePbuffer_Impl, glXCreatePbuffer);
- GLELoadProc(glXCreatePixmap_Impl, glXCreatePixmap);
- GLELoadProc(glXCreateWindow_Impl, glXCreateWindow);
- GLELoadProc(glXDestroyPbuffer_Impl, glXDestroyPbuffer);
- GLELoadProc(glXDestroyPixmap_Impl, glXDestroyPixmap);
- GLELoadProc(glXDestroyWindow_Impl, glXDestroyWindow);
- GLELoadProc(glXGetCurrentReadDrawable_Impl, glXGetCurrentReadDrawable);
- GLELoadProc(glXGetFBConfigAttrib_Impl, glXGetFBConfigAttrib);
- GLELoadProc(glXGetFBConfigs_Impl, glXGetFBConfigs);
- GLELoadProc(glXGetSelectedEvent_Impl, glXGetSelectedEvent);
- GLELoadProc(glXGetVisualFromFBConfig_Impl, glXGetVisualFromFBConfig);
- GLELoadProc(glXMakeContextCurrent_Impl, glXMakeContextCurrent);
- GLELoadProc(glXQueryContext_Impl, glXQueryContext);
- GLELoadProc(glXQueryDrawable_Impl, glXQueryDrawable);
- GLELoadProc(glXSelectEvent_Impl, glXSelectEvent);
- // GLX_VERSION_1_4
- // Nothing to declare
-
- // GLX_ARB_create_context
- GLELoadProc(glXCreateContextAttribsARB_Impl, glXCreateContextAttribsARB);
- // GLX_EXT_swap_control
- GLELoadProc(glXSwapIntervalEXT_Impl, glXSwapIntervalEXT);
-
- // GLX_OML_sync_control
- GLELoadProc(glXGetMscRateOML_Impl, glXGetMscRateOML);
- GLELoadProc(glXGetSyncValuesOML_Impl, glXGetSyncValuesOML);
- GLELoadProc(glXGetSyncValuesOML_Impl, glXSwapBuffersMscOML);
- GLELoadProc(glXSwapBuffersMscOML_Impl, glXSwapBuffersMscOML);
- GLELoadProc(glXWaitForSbcOML_Impl, glXWaitForSbcOML);
- // GLX_MESA_swap_control
- GLELoadProc(glXGetSwapIntervalMESA_Impl, glXGetSwapIntervalMESA);
- GLELoadProc(glXSwapIntervalMESA_Impl, glXSwapIntervalMESA);
- #endif
- }
- void OVR::GLEContext::InitPlatformExtensionSupport()
- {
- #if defined(GLE_WGL_ENABLED)
- // We need to use wglGetExtensionsStringARB or wglGetExtensionsStringEXT as opposed to above with glGetString(GL_EXTENSIONS).
- ValueStringPair vspWGLArray[] =
- {
- { gle_WGL_ARB_buffer_region, "WGL_ARB_buffer_region" }
- ,{ gle_WGL_ARB_create_context, "WGL_ARB_create_context" }
- ,{ gle_WGL_ARB_create_context_profile, "WGL_ARB_create_context_profile" }
- ,{ gle_WGL_ARB_create_context_robustness, "WGL_ARB_create_context_robustness" }
- ,{ gle_WGL_ARB_extensions_string, "WGL_ARB_extensions_string" }
- ,{ gle_WGL_ARB_framebuffer_sRGB, "WGL_ARB_framebuffer_sRGB" }
- ,{ gle_WGL_ARB_framebuffer_sRGB, "WGL_EXT_framebuffer_sRGB" } // We map the EXT to the ARB.
- ,{ gle_WGL_ARB_make_current_read, "WGL_ARB_make_current_read" }
- ,{ gle_WGL_ARB_pbuffer, "WGL_ARB_pbuffer" }
- ,{ gle_WGL_ARB_pixel_format, "WGL_ARB_pixel_format" }
- ,{ gle_WGL_ARB_pixel_format_float, "WGL_ARB_pixel_format_float" }
- ,{ gle_WGL_ARB_render_texture, "WGL_ARB_render_texture" }
- ,{ gle_WGL_ATI_render_texture_rectangle, "WGL_ATI_render_texture_rectangle" }
- ,{ gle_WGL_EXT_extensions_string, "WGL_EXT_extensions_string" }
- ,{ gle_WGL_EXT_swap_control, "WGL_EXT_swap_control" }
- ,{ gle_WGL_NV_copy_image, "WGL_NV_copy_image" }
- ,{ gle_WGL_NV_DX_interop, "WGL_NV_DX_interop" }
- ,{ gle_WGL_NV_DX_interop2, "WGL_NV_DX_interop2" }
- ,{ gle_WGL_NV_present_video, "WGL_NV_present_video" }
- ,{ gle_WGL_NV_render_texture_rectangle, "WGL_NV_render_texture_rectangle" }
- ,{ gle_WGL_NV_swap_group, "WGL_NV_swap_group" }
- ,{ gle_WGL_NV_video_capture, "WGL_NV_video_capture" }
- ,{ gle_WGL_NV_video_output, "WGL_NV_video_output" }
- ,{ gle_WGL_OML_sync_control, "WGL_OML_sync_control" }
- };
- const char* extensions = NULL;
- if(wglGetExtensionsStringARB_Impl)
- extensions = wglGetExtensionsStringARB_Impl(wglGetCurrentDC()); // To do: Use a better mechanism to get the desired HDC.
- else if(wglGetExtensionsStringEXT_Impl)
- extensions = wglGetExtensionsStringEXT_Impl();
- if (extensions && *extensions)
- {
- OVR_DEBUG_LOG(("WGL_EXTENSIONS: %s", (const char*)extensions));
- CheckExtensions(vspWGLArray, OVR_ARRAY_COUNT(vspWGLArray), extensions);
- }
- #elif defined(GLE_GLX_ENABLED)
- ValueStringPair vspGLXArray[] =
- {
- { gle_GLX_ARB_create_context, "GLX_ARB_create_context" }
- ,{ gle_GLX_ARB_create_context_profile, "GLX_ARB_create_context_profile" }
- ,{ gle_GLX_ARB_create_context_robustness, "GLX_ARB_create_context_robustness" }
- ,{ gle_GLX_EXT_swap_control, "GLX_EXT_swap_control" }
- ,{ gle_GLX_OML_sync_control, "GLX_OML_sync_control" }
- ,{ gle_MESA_swap_control, "GLX_MESA_swap_control" }
- };
- const char* extensions = glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); // To do: Use a better mechanism to get the desired display.
- if (extensions && *extensions)
- {
- OVR_DEBUG_LOG(("GLX_EXTENSIONS: %s", (const char*)extensions));
- CheckExtensions(vspGLXArray, OVR_ARRAY_COUNT(vspGLXArray), extensions);
- }
- #endif
- }
- #if defined(GLE_HOOKING_ENABLED)
- #undef glGetError
- extern "C" { GLAPI GLenum GLAPIENTRY glGetError(); }
- // Disabled until such time as it might be useful to enable for debug purposes.
- //void OVR::GLEContext::PreHook(const char* functionName)
- //{
- // if(EnableHookGetError)
- // {
- // int err = glGetError();
- //
- // for(int i = 0; (i < 6) && (err != GL_NO_ERROR); i++) // 6 is an arbitrary cap to prevent infinite looping which would occur if the current GL context is invalid.
- // {
- // OVR_DEBUG_LOG(("GL Error prior to hook: %d (%#x) from %s", err, err, functionName ? functionName : "OpenGL")); OVR_UNUSED(functionName);
- // err = glGetError();
- // }
- // }
- //}
- void OVR::GLEContext::PostHook(const char* functionName)
- {
- if(EnableHookGetError)
- {
- // OpenGL Standard regarding error state: To allow for distributed implementations, there may be several error flags. If any single error flag has recorded an error, the value of that flag
- // is returned and that flag is reset to GL_NO_ERROR when glGetError is called. If more than one flag has recorded an error, glGetError returns and
- // clears an arbitrary error flag value. Thus, glGetError should always be called in a loop, until it returns GL_NO_ERROR, if all error flags are to be reset.
- int err = glGetError();
- for(int i = 0; (i < 6) && (err != GL_NO_ERROR); i++) // 6 is an arbitrary cap to prevent infinite looping which would occur if the current GL context is invalid.
- {
- OVR_DEBUG_LOG(("GL Error: %d (%#x) from %s", err, err, functionName ? functionName : "OpenGL")); OVR_UNUSED(functionName);
- err = glGetError();
- }
- }
- }
- // OpenGL 1.1 link-based functions
- #undef glAccum // Undefine the macro from our header so that we can directly call the real version of this function.
- extern "C" { GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value); }
- void OVR::GLEContext::glAccum_Hook(GLenum op, GLfloat value)
- {
- glAccum(op, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glAlphaFunc
- extern "C" { GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref); }
- void OVR::GLEContext::glAlphaFunc_Hook(GLenum func, GLclampf ref)
- {
- glAlphaFunc(func, ref);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glAreTexturesResident
- extern "C" { GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); }
- GLboolean OVR::GLEContext::glAreTexturesResident_Hook(GLsizei n, const GLuint *textures, GLboolean *residences)
- {
- GLboolean b = glAreTexturesResident(n, textures, residences);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef glArrayElement
- extern "C" { GLAPI void GLAPIENTRY glArrayElement(GLint i); }
- void OVR::GLEContext::glArrayElement_Hook(GLint i)
- {
- glArrayElement(i);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glBegin
- extern "C" { GLAPI void GLAPIENTRY glBegin(GLenum mode); }
- void OVR::GLEContext::glBegin_Hook(GLenum mode)
- {
- glBegin(mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glBindTexture
- extern "C" { GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture); }
- void OVR::GLEContext::glBindTexture_Hook(GLenum target, GLuint texture)
- {
- glBindTexture(target, texture);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glBitmap
- extern "C" { GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); }
- void OVR::GLEContext::glBitmap_Hook(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
- {
- glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glBlendFunc
- extern "C" { GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); }
- void OVR::GLEContext::glBlendFunc_Hook(GLenum sfactor, GLenum dfactor)
- {
- glBlendFunc(sfactor, dfactor);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glCallList
- extern "C" { GLAPI void GLAPIENTRY glCallList(GLuint list); }
- void OVR::GLEContext::glCallList_Hook(GLuint list)
- {
- glCallList(list);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glCallLists
- extern "C" { GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const void *lists); }
- void OVR::GLEContext::glCallLists_Hook(GLsizei n, GLenum type, const void *lists)
- {
- glCallLists(n, type, lists);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glClear
- extern "C" { GLAPI void GLAPIENTRY glClear(GLbitfield mask); }
- void OVR::GLEContext::glClear_Hook(GLbitfield mask)
- {
- glClear(mask);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glClearAccum
- extern "C" { GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); }
- void OVR::GLEContext::glClearAccum_Hook(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- {
- glClearAccum(red, green, blue, alpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glClearColor
- extern "C" { GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); }
- void OVR::GLEContext::glClearColor_Hook(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
- {
- glClearColor(red, green, blue, alpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glClearDepth
- extern "C" { GLAPI void GLAPIENTRY glClearDepth(GLclampd depth); }
- void OVR::GLEContext::glClearDepth_Hook(GLclampd depth)
- {
- glClearDepth(depth);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glClearIndex
- extern "C" { GLAPI void GLAPIENTRY glClearIndex(GLfloat c); }
- void OVR::GLEContext::glClearIndex_Hook(GLfloat c)
- {
- glClearIndex(c);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glClearStencil
- extern "C" { GLAPI void GLAPIENTRY glClearStencil(GLint s); }
- void OVR::GLEContext::glClearStencil_Hook(GLint s)
- {
- glClearStencil(s);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glClipPlane
- extern "C" { GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation); }
- void OVR::GLEContext::glClipPlane_Hook(GLenum plane, const GLdouble *equation)
- {
- glClipPlane(plane, equation);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3b
- extern "C" { GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue); }
- void OVR::GLEContext::glColor3b_Hook(GLbyte red, GLbyte green, GLbyte blue)
- {
- glColor3b(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3bv
- extern "C" { GLAPI void GLAPIENTRY glColor3bv(const GLbyte *v); }
- void OVR::GLEContext::glColor3bv_Hook(const GLbyte *v)
- {
- glColor3bv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3d
- extern "C" { GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue); }
- void OVR::GLEContext::glColor3d_Hook(GLdouble red, GLdouble green, GLdouble blue)
- {
- glColor3d(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3dv
- extern "C" { GLAPI void GLAPIENTRY glColor3dv(const GLdouble *v); }
- void OVR::GLEContext::glColor3dv_Hook(const GLdouble *v)
- {
- glColor3dv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3f
- extern "C" { GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue); }
- void OVR::GLEContext::glColor3f_Hook(GLfloat red, GLfloat green, GLfloat blue)
- {
- glColor3f(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3fv
- extern "C" { GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v); }
- void OVR::GLEContext::glColor3fv_Hook(const GLfloat *v)
- {
- glColor3fv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3i
- extern "C" { GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue); }
- void OVR::GLEContext::glColor3i_Hook(GLint red, GLint green, GLint blue)
- {
- glColor3i(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3iv
- extern "C" { GLAPI void GLAPIENTRY glColor3iv(const GLint *v); }
- void OVR::GLEContext::glColor3iv_Hook(const GLint *v)
- {
- glColor3iv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3s
- extern "C" { GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue); }
- void OVR::GLEContext::glColor3s_Hook(GLshort red, GLshort green, GLshort blue)
- {
- glColor3s(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3sv
- extern "C" { GLAPI void GLAPIENTRY glColor3sv(const GLshort *v); }
- void OVR::GLEContext::glColor3sv_Hook(const GLshort *v)
- {
- glColor3sv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3ub
- extern "C" { GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue); }
- void OVR::GLEContext::glColor3ub_Hook(GLubyte red, GLubyte green, GLubyte blue)
- {
- glColor3ub(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3ubv
- extern "C" { GLAPI void GLAPIENTRY glColor3ubv(const GLubyte *v); }
- void OVR::GLEContext::glColor3ubv_Hook(const GLubyte *v)
- {
- glColor3ubv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3ui
- extern "C" { GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue); }
- void OVR::GLEContext::glColor3ui_Hook(GLuint red, GLuint green, GLuint blue)
- {
- glColor3ui(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3uiv
- extern "C" { GLAPI void GLAPIENTRY glColor3uiv(const GLuint *v); }
- void OVR::GLEContext::glColor3uiv_Hook(const GLuint *v)
- {
- glColor3uiv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3us
- extern "C" { GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue); }
- void OVR::GLEContext::glColor3us_Hook(GLushort red, GLushort green, GLushort blue)
- {
- glColor3us(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor3usv
- extern "C" { GLAPI void GLAPIENTRY glColor3usv(const GLushort *v); }
- void OVR::GLEContext::glColor3usv_Hook(const GLushort *v)
- {
- glColor3usv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4b
- extern "C" { GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); }
- void OVR::GLEContext::glColor4b_Hook(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
- {
- glColor4b(red, green, blue, alpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4bv
- extern "C" { GLAPI void GLAPIENTRY glColor4bv(const GLbyte *v); }
- void OVR::GLEContext::glColor4bv_Hook(const GLbyte *v)
- {
- glColor4bv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4d
- extern "C" { GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); }
- void OVR::GLEContext::glColor4d_Hook(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
- {
- glColor4d(red, green, blue, alpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4dv
- extern "C" { GLAPI void GLAPIENTRY glColor4dv(const GLdouble *v); }
- void OVR::GLEContext::glColor4dv_Hook(const GLdouble *v)
- {
- glColor4dv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4f
- extern "C" { GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); }
- void OVR::GLEContext::glColor4f_Hook(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- {
- glColor4f(red, green, blue, alpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4fv
- extern "C" { GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v); }
- void OVR::GLEContext::glColor4fv_Hook(const GLfloat *v)
- {
- glColor4fv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4i
- extern "C" { GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha); }
- void OVR::GLEContext::glColor4i_Hook(GLint red, GLint green, GLint blue, GLint alpha)
- {
- glColor4i(red, green, blue, alpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4iv
- extern "C" { GLAPI void GLAPIENTRY glColor4iv(const GLint *v); }
- void OVR::GLEContext::glColor4iv_Hook(const GLint *v)
- {
- glColor4iv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4s
- extern "C" { GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); }
- void OVR::GLEContext::glColor4s_Hook(GLshort red, GLshort green, GLshort blue, GLshort alpha)
- {
- glColor4s(red, green, blue, alpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4sv
- extern "C" { GLAPI void GLAPIENTRY glColor4sv(const GLshort *v); }
- void OVR::GLEContext::glColor4sv_Hook(const GLshort *v)
- {
- glColor4sv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4ub
- extern "C" { GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); }
- void OVR::GLEContext::glColor4ub_Hook(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
- {
- glColor4ub(red, green, blue, alpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4ubv
- extern "C" { GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v); }
- void OVR::GLEContext::glColor4ubv_Hook(const GLubyte *v)
- {
- glColor4ubv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4ui
- extern "C" { GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); }
- void OVR::GLEContext::glColor4ui_Hook(GLuint red, GLuint green, GLuint blue, GLuint alpha)
- {
- glColor4ui(red, green, blue, alpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4uiv
- extern "C" { GLAPI void GLAPIENTRY glColor4uiv(const GLuint *v); }
- void OVR::GLEContext::glColor4uiv_Hook(const GLuint *v)
- {
- glColor4uiv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4us
- extern "C" { GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); }
- void OVR::GLEContext::glColor4us_Hook(GLushort red, GLushort green, GLushort blue, GLushort alpha)
- {
- glColor4us(red, green, blue, alpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColor4usv
- extern "C" { GLAPI void GLAPIENTRY glColor4usv(const GLushort *v); }
- void OVR::GLEContext::glColor4usv_Hook(const GLushort *v)
- {
- glColor4usv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColorMask
- extern "C" { GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); }
- void OVR::GLEContext::glColorMask_Hook(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
- {
- glColorMask(red, green, blue, alpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColorMaterial
- extern "C" { GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode); }
- void OVR::GLEContext::glColorMaterial_Hook(GLenum face, GLenum mode)
- {
- glColorMaterial(face, mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glColorPointer
- extern "C" { GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); }
- void OVR::GLEContext::glColorPointer_Hook(GLint size, GLenum type, GLsizei stride, const void *pointer)
- {
- glColorPointer(size, type, stride, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glCopyPixels
- extern "C" { GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); }
- void OVR::GLEContext::glCopyPixels_Hook(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
- {
- glCopyPixels(x, y, width, height, type);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glCopyTexImage1D
- extern "C" { GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); }
- void OVR::GLEContext::glCopyTexImage1D_Hook(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
- {
- glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glCopyTexImage2D
- extern "C" { GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); }
- void OVR::GLEContext::glCopyTexImage2D_Hook(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
- {
- glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glCopyTexSubImage1D
- extern "C" { GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); }
- void OVR::GLEContext::glCopyTexSubImage1D_Hook(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
- {
- glCopyTexSubImage1D(target, level, xoffset, x, y, width);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glCopyTexSubImage2D
- extern "C" { GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); }
- void OVR::GLEContext::glCopyTexSubImage2D_Hook(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
- {
- glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glCullFace
- extern "C" { GLAPI void GLAPIENTRY glCullFace(GLenum mode); }
- void OVR::GLEContext::glCullFace_Hook(GLenum mode)
- {
- glCullFace(mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glDeleteLists
- extern "C" { GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range); }
- void OVR::GLEContext::glDeleteLists_Hook(GLuint list, GLsizei range)
- {
- glDeleteLists(list, range);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glDeleteTextures
- extern "C" { GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures); }
- void OVR::GLEContext::glDeleteTextures_Hook(GLsizei n, const GLuint *textures)
- {
- glDeleteTextures(n, textures);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glDepthFunc
- extern "C" { GLAPI void GLAPIENTRY glDepthFunc(GLenum func); }
- void OVR::GLEContext::glDepthFunc_Hook(GLenum func)
- {
- glDepthFunc(func);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glDepthMask
- extern "C" { GLAPI void GLAPIENTRY glDepthMask(GLboolean flag); }
- void OVR::GLEContext::glDepthMask_Hook(GLboolean flag)
- {
- glDepthMask(flag);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glDepthRange
- extern "C" { GLAPI void GLAPIENTRY glDepthRange(GLclampd zNear, GLclampd zFar); }
- void OVR::GLEContext::glDepthRange_Hook(GLclampd zNear, GLclampd zFar)
- {
- glDepthRange(zNear, zFar);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glDisable
- extern "C" { GLAPI void GLAPIENTRY glDisable(GLenum cap); }
- void OVR::GLEContext::glDisable_Hook(GLenum cap)
- {
- glDisable(cap);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glDisableClientState
- extern "C" { GLAPI void GLAPIENTRY glDisableClientState(GLenum array); }
- void OVR::GLEContext::glDisableClientState_Hook(GLenum array)
- {
- glDisableClientState(array);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glDrawArrays
- extern "C" { GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count); }
- void OVR::GLEContext::glDrawArrays_Hook(GLenum mode, GLint first, GLsizei count)
- {
- glDrawArrays(mode, first, count);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glDrawBuffer
- extern "C" { GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode); }
- void OVR::GLEContext::glDrawBuffer_Hook(GLenum mode)
- {
- glDrawBuffer(mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glDrawElements
- extern "C" { GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices); }
- void OVR::GLEContext::glDrawElements_Hook(GLenum mode, GLsizei count, GLenum type, const void *indices)
- {
- glDrawElements(mode, count, type, indices);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glDrawPixels
- extern "C" { GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); }
- void OVR::GLEContext::glDrawPixels_Hook(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
- {
- glDrawPixels(width, height, format, type, pixels);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEdgeFlag
- extern "C" { GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag); }
- void OVR::GLEContext::glEdgeFlag_Hook(GLboolean flag)
- {
- glEdgeFlag(flag);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEdgeFlagPointer
- extern "C" { GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const void *pointer); }
- void OVR::GLEContext::glEdgeFlagPointer_Hook(GLsizei stride, const void *pointer)
- {
- glEdgeFlagPointer(stride, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEdgeFlagv
- extern "C" { GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean *flag); }
- void OVR::GLEContext::glEdgeFlagv_Hook(const GLboolean *flag)
- {
- glEdgeFlagv(flag);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEnable
- extern "C" { GLAPI void GLAPIENTRY glEnable(GLenum cap); }
- namespace OVR {
- void GLEContext::glEnable_Hook(GLenum cap)
- {
- glEnable(cap);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- }
- #undef glEnableClientState
- extern "C" { GLAPI void GLAPIENTRY glEnableClientState(GLenum array); }
- void OVR::GLEContext::glEnableClientState_Hook(GLenum array)
- {
- glEnableClientState(array);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEnd
- extern "C" { GLAPI void GLAPIENTRY glEnd(); }
- void OVR::GLEContext::glEnd_Hook()
- {
- glEnd();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEndList
- extern "C" { GLAPI void GLAPIENTRY glEndList(); }
- void OVR::GLEContext::glEndList_Hook()
- {
- glEndList();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEvalCoord1d
- extern "C" { GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u); }
- void OVR::GLEContext::glEvalCoord1d_Hook(GLdouble u)
- {
- glEvalCoord1d(u);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEvalCoord1dv
- extern "C" { GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble *u); }
- void OVR::GLEContext::glEvalCoord1dv_Hook(const GLdouble *u)
- {
- glEvalCoord1dv(u);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEvalCoord1f
- extern "C" { GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u); }
- void OVR::GLEContext::glEvalCoord1f_Hook(GLfloat u)
- {
- glEvalCoord1f(u);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEvalCoord1fv
- extern "C" { GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat *u); }
- void OVR::GLEContext::glEvalCoord1fv_Hook(const GLfloat *u)
- {
- glEvalCoord1fv(u);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEvalCoord2d
- extern "C" { GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v); }
- void OVR::GLEContext::glEvalCoord2d_Hook(GLdouble u, GLdouble v)
- {
- glEvalCoord2d(u, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEvalCoord2dv
- extern "C" { GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble *u); }
- void OVR::GLEContext::glEvalCoord2dv_Hook(const GLdouble *u)
- {
- glEvalCoord2dv(u);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEvalCoord2f
- extern "C" { GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v); }
- void OVR::GLEContext::glEvalCoord2f_Hook(GLfloat u, GLfloat v)
- {
- glEvalCoord2f(u, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEvalCoord2fv
- extern "C" { GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat *u); }
- void OVR::GLEContext::glEvalCoord2fv_Hook(const GLfloat *u)
- {
- glEvalCoord2fv(u);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEvalMesh1
- extern "C" { GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2); }
- void OVR::GLEContext::glEvalMesh1_Hook(GLenum mode, GLint i1, GLint i2)
- {
- glEvalMesh1(mode, i1, i2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEvalMesh2
- extern "C" { GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); }
- void OVR::GLEContext::glEvalMesh2_Hook(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
- {
- glEvalMesh2(mode, i1, i2, j1, j2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEvalPoint1
- extern "C" { GLAPI void GLAPIENTRY glEvalPoint1(GLint i); }
- void OVR::GLEContext::glEvalPoint1_Hook(GLint i)
- {
- glEvalPoint1(i);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glEvalPoint2
- extern "C" { GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j); }
- void OVR::GLEContext::glEvalPoint2_Hook(GLint i, GLint j)
- {
- glEvalPoint2(i, j);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glFeedbackBuffer
- extern "C" { GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); }
- void OVR::GLEContext::glFeedbackBuffer_Hook(GLsizei size, GLenum type, GLfloat *buffer)
- {
- glFeedbackBuffer(size, type, buffer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glFinish
- extern "C" { GLAPI void GLAPIENTRY glFinish(); }
- void OVR::GLEContext::glFinish_Hook()
- {
- glFinish();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glFlush
- extern "C" { GLAPI void GLAPIENTRY glFlush(); }
- void OVR::GLEContext::glFlush_Hook()
- {
- glFlush();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glFogf
- extern "C" { GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param); }
- void OVR::GLEContext::glFogf_Hook(GLenum pname, GLfloat param)
- {
- glFogf(pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glFogfv
- extern "C" { GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params); }
- void OVR::GLEContext::glFogfv_Hook(GLenum pname, const GLfloat *params)
- {
- glFogfv(pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glFogi
- extern "C" { GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param); }
- void OVR::GLEContext::glFogi_Hook(GLenum pname, GLint param)
- {
- glFogi(pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glFogiv
- extern "C" { GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint *params); }
- void OVR::GLEContext::glFogiv_Hook(GLenum pname, const GLint *params)
- {
- glFogiv(pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glFrontFace
- extern "C" { GLAPI void GLAPIENTRY glFrontFace(GLenum mode); }
- void OVR::GLEContext::glFrontFace_Hook(GLenum mode)
- {
- glFrontFace(mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glFrustum
- extern "C" { GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); }
- void OVR::GLEContext::glFrustum_Hook(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
- {
- glFrustum(left, right, bottom, top, zNear, zFar);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGenLists
- extern "C" { GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range); }
- GLuint OVR::GLEContext::glGenLists_Hook(GLsizei range)
- {
- GLuint u = glGenLists(range);
- PostHook(GLE_CURRENT_FUNCTION);
- return u;
- }
- #undef glGenTextures
- extern "C" { GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures); }
- void OVR::GLEContext::glGenTextures_Hook(GLsizei n, GLuint *textures)
- {
- glGenTextures(n, textures);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetBooleanv
- extern "C" { GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params); }
- void OVR::GLEContext::glGetBooleanv_Hook(GLenum pname, GLboolean *params)
- {
- glGetBooleanv(pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetClipPlane
- extern "C" { GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation); }
- void OVR::GLEContext::glGetClipPlane_Hook(GLenum plane, GLdouble *equation)
- {
- glGetClipPlane(plane, equation);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetDoublev
- extern "C" { GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params); }
- void OVR::GLEContext::glGetDoublev_Hook(GLenum pname, GLdouble *params)
- {
- glGetDoublev(pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- //#undef glGetError Not needed because we happen to do this above already.
- //extern "C" { GLAPI GLenum GLAPIENTRY glGetError(); }
- GLenum OVR::GLEContext::glGetError_Hook()
- {
- GLenum e = glGetError();
- PostHook(GLE_CURRENT_FUNCTION);
- return e;
- }
- #undef glGetFloatv
- extern "C" { GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params); }
- void OVR::GLEContext::glGetFloatv_Hook(GLenum pname, GLfloat *params)
- {
- glGetFloatv(pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetIntegerv
- extern "C" { GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params); }
- void OVR::GLEContext::glGetIntegerv_Hook(GLenum pname, GLint *params)
- {
- glGetIntegerv(pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetLightfv
- extern "C" { GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params); }
- void OVR::GLEContext::glGetLightfv_Hook(GLenum light, GLenum pname, GLfloat *params)
- {
- glGetLightfv(light, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetLightiv
- extern "C" { GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params); }
- void OVR::GLEContext::glGetLightiv_Hook(GLenum light, GLenum pname, GLint *params)
- {
- glGetLightiv(light, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetMapdv
- extern "C" { GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v); }
- void OVR::GLEContext::glGetMapdv_Hook(GLenum target, GLenum query, GLdouble *v)
- {
- glGetMapdv(target, query, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetMapfv
- extern "C" { GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v); }
- void OVR::GLEContext::glGetMapfv_Hook(GLenum target, GLenum query, GLfloat *v)
- {
- glGetMapfv(target, query, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetMapiv
- extern "C" { GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v); }
- void OVR::GLEContext::glGetMapiv_Hook(GLenum target, GLenum query, GLint *v)
- {
- glGetMapiv(target, query, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetMaterialfv
- extern "C" { GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); }
- void OVR::GLEContext::glGetMaterialfv_Hook(GLenum face, GLenum pname, GLfloat *params)
- {
- glGetMaterialfv(face, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetMaterialiv
- extern "C" { GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params); }
- void OVR::GLEContext::glGetMaterialiv_Hook(GLenum face, GLenum pname, GLint *params)
- {
- glGetMaterialiv(face, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetPixelMapfv
- extern "C" { GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values); }
- void OVR::GLEContext::glGetPixelMapfv_Hook(GLenum map, GLfloat *values)
- {
- glGetPixelMapfv(map, values);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetPixelMapuiv
- extern "C" { GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values); }
- void OVR::GLEContext::glGetPixelMapuiv_Hook(GLenum map, GLuint *values)
- {
- glGetPixelMapuiv(map, values);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetPixelMapusv
- extern "C" { GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values); }
- void OVR::GLEContext::glGetPixelMapusv_Hook(GLenum map, GLushort *values)
- {
- glGetPixelMapusv(map, values);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetPointerv
- extern "C" { GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, void* *params); }
- void OVR::GLEContext::glGetPointerv_Hook(GLenum pname, void* *params)
- {
- glGetPointerv(pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetPolygonStipple
- extern "C" { GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte *mask); }
- void OVR::GLEContext::glGetPolygonStipple_Hook(GLubyte *mask)
- {
- glGetPolygonStipple(mask);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // #undef glGetString // This was already disabled above.
- // extern "C" { GLAPI const GLubyte * GLAPIENTRY glGetString(GLenum name); }
- const GLubyte * OVR::GLEContext::glGetString_Hook(GLenum name)
- {
- const GLubyte * p = glGetString(name);
- PostHook(GLE_CURRENT_FUNCTION);
- return p;
- }
- #undef glGetTexEnvfv
- extern "C" { GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); }
- void OVR::GLEContext::glGetTexEnvfv_Hook(GLenum target, GLenum pname, GLfloat *params)
- {
- glGetTexEnvfv(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetTexEnviv
- extern "C" { GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params); }
- void OVR::GLEContext::glGetTexEnviv_Hook(GLenum target, GLenum pname, GLint *params)
- {
- glGetTexEnviv(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetTexGendv
- extern "C" { GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); }
- void OVR::GLEContext::glGetTexGendv_Hook(GLenum coord, GLenum pname, GLdouble *params)
- {
- glGetTexGendv(coord, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetTexGenfv
- extern "C" { GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); }
- void OVR::GLEContext::glGetTexGenfv_Hook(GLenum coord, GLenum pname, GLfloat *params)
- {
- glGetTexGenfv(coord, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetTexGeniv
- extern "C" { GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); }
- void OVR::GLEContext::glGetTexGeniv_Hook(GLenum coord, GLenum pname, GLint *params)
- {
- glGetTexGeniv(coord, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetTexImage
- extern "C" { GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); }
- void OVR::GLEContext::glGetTexImage_Hook(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
- {
- glGetTexImage(target, level, format, type, pixels);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetTexLevelParameterfv
- extern "C" { GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); }
- void OVR::GLEContext::glGetTexLevelParameterfv_Hook(GLenum target, GLint level, GLenum pname, GLfloat *params)
- {
- glGetTexLevelParameterfv(target, level, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetTexLevelParameteriv
- extern "C" { GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); }
- void OVR::GLEContext::glGetTexLevelParameteriv_Hook(GLenum target, GLint level, GLenum pname, GLint *params)
- {
- glGetTexLevelParameteriv(target, level, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetTexParameterfv
- extern "C" { GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); }
- void OVR::GLEContext::glGetTexParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params)
- {
- glGetTexParameterfv(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glGetTexParameteriv
- extern "C" { GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); }
- void OVR::GLEContext::glGetTexParameteriv_Hook(GLenum target, GLenum pname, GLint *params)
- {
- glGetTexParameteriv(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glHint
- extern "C" { GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode); }
- void OVR::GLEContext::glHint_Hook(GLenum target, GLenum mode)
- {
- glHint(target, mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glIndexMask
- extern "C" { GLAPI void GLAPIENTRY glIndexMask(GLuint mask); }
- void OVR::GLEContext::glIndexMask_Hook(GLuint mask)
- {
- glIndexMask(mask);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glIndexPointer
- extern "C" { GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const void *pointer); }
- void OVR::GLEContext::glIndexPointer_Hook(GLenum type, GLsizei stride, const void *pointer)
- {
- glIndexPointer(type, stride, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glIndexd
- extern "C" { GLAPI void GLAPIENTRY glIndexd(GLdouble c); }
- void OVR::GLEContext::glIndexd_Hook(GLdouble c)
- {
- glIndexd(c);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glIndexdv
- extern "C" { GLAPI void GLAPIENTRY glIndexdv(const GLdouble *c); }
- void OVR::GLEContext::glIndexdv_Hook(const GLdouble *c)
- {
- glIndexdv(c);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glIndexf
- extern "C" { GLAPI void GLAPIENTRY glIndexf(GLfloat c); }
- void OVR::GLEContext::glIndexf_Hook(GLfloat c)
- {
- glIndexf(c);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glIndexfv
- extern "C" { GLAPI void GLAPIENTRY glIndexfv(const GLfloat *c); }
- void OVR::GLEContext::glIndexfv_Hook(const GLfloat *c)
- {
- glIndexfv(c);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glIndexi
- extern "C" { GLAPI void GLAPIENTRY glIndexi(GLint c); }
- void OVR::GLEContext::glIndexi_Hook(GLint c)
- {
- glIndexi(c);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glIndexiv
- extern "C" { GLAPI void GLAPIENTRY glIndexiv(const GLint *c); }
- void OVR::GLEContext::glIndexiv_Hook(const GLint *c)
- {
- glIndexiv(c);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glIndexs
- extern "C" { GLAPI void GLAPIENTRY glIndexs(GLshort c); }
- void OVR::GLEContext::glIndexs_Hook(GLshort c)
- {
- glIndexs(c);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glIndexsv
- extern "C" { GLAPI void GLAPIENTRY glIndexsv(const GLshort *c); }
- void OVR::GLEContext::glIndexsv_Hook(const GLshort *c)
- {
- glIndexsv(c);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glIndexub
- extern "C" { GLAPI void GLAPIENTRY glIndexub(GLubyte c); }
- void OVR::GLEContext::glIndexub_Hook(GLubyte c)
- {
- glIndexub(c);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glIndexubv
- extern "C" { GLAPI void GLAPIENTRY glIndexubv(const GLubyte *c); }
- void OVR::GLEContext::glIndexubv_Hook(const GLubyte *c)
- {
- glIndexubv(c);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glInitNames
- extern "C" { GLAPI void GLAPIENTRY glInitNames(); }
- void OVR::GLEContext::glInitNames_Hook()
- {
- glInitNames();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glInterleavedArrays
- extern "C" { GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer); }
- void OVR::GLEContext::glInterleavedArrays_Hook(GLenum format, GLsizei stride, const void *pointer)
- {
- glInterleavedArrays(format, stride, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glIsEnabled
- extern "C" { GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap); }
- GLboolean OVR::GLEContext::glIsEnabled_Hook(GLenum cap)
- {
- GLboolean b = glIsEnabled(cap);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef glIsList
- extern "C" { GLAPI GLboolean GLAPIENTRY glIsList(GLuint list); }
- GLboolean OVR::GLEContext::glIsList_Hook(GLuint list)
- {
- GLboolean b = glIsList(list);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef glIsTexture
- extern "C" { GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture); }
- GLboolean OVR::GLEContext::glIsTexture_Hook(GLuint texture)
- {
- GLboolean b = glIsTexture(texture);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef glLightModelf
- extern "C" { GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param); }
- void OVR::GLEContext::glLightModelf_Hook(GLenum pname, GLfloat param)
- {
- glLightModelf(pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLightModelfv
- extern "C" { GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params); }
- void OVR::GLEContext::glLightModelfv_Hook(GLenum pname, const GLfloat *params)
- {
- glLightModelfv(pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLightModeli
- extern "C" { GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param); }
- void OVR::GLEContext::glLightModeli_Hook(GLenum pname, GLint param)
- {
- glLightModeli(pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLightModeliv
- extern "C" { GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params); }
- void OVR::GLEContext::glLightModeliv_Hook(GLenum pname, const GLint *params)
- {
- glLightModeliv(pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLightf
- extern "C" { GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param); }
- void OVR::GLEContext::glLightf_Hook(GLenum light, GLenum pname, GLfloat param)
- {
- glLightf(light, pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLightfv
- extern "C" { GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params); }
- void OVR::GLEContext::glLightfv_Hook(GLenum light, GLenum pname, const GLfloat *params)
- {
- glLightfv(light, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLighti
- extern "C" { GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param); }
- void OVR::GLEContext::glLighti_Hook(GLenum light, GLenum pname, GLint param)
- {
- glLighti(light, pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLightiv
- extern "C" { GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params); }
- void OVR::GLEContext::glLightiv_Hook(GLenum light, GLenum pname, const GLint *params)
- {
- glLightiv(light, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLineStipple
- extern "C" { GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern); }
- void OVR::GLEContext::glLineStipple_Hook(GLint factor, GLushort pattern)
- {
- glLineStipple(factor, pattern);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLineWidth
- extern "C" { GLAPI void GLAPIENTRY glLineWidth(GLfloat width); }
- void OVR::GLEContext::glLineWidth_Hook(GLfloat width)
- {
- glLineWidth(width);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glListBase
- extern "C" { GLAPI void GLAPIENTRY glListBase(GLuint base); }
- void OVR::GLEContext::glListBase_Hook(GLuint base)
- {
- glListBase(base);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLoadIdentity
- extern "C" { GLAPI void GLAPIENTRY glLoadIdentity(); }
- void OVR::GLEContext::glLoadIdentity_Hook()
- {
- glLoadIdentity();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLoadMatrixd
- extern "C" { GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble *m); }
- void OVR::GLEContext::glLoadMatrixd_Hook(const GLdouble *m)
- {
- glLoadMatrixd(m);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLoadMatrixf
- extern "C" { GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m); }
- void OVR::GLEContext::glLoadMatrixf_Hook(const GLfloat *m)
- {
- glLoadMatrixf(m);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLoadName
- extern "C" { GLAPI void GLAPIENTRY glLoadName(GLuint name); }
- void OVR::GLEContext::glLoadName_Hook(GLuint name)
- {
- glLoadName(name);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glLogicOp
- extern "C" { GLAPI void GLAPIENTRY glLogicOp(GLenum opcode); }
- void OVR::GLEContext::glLogicOp_Hook(GLenum opcode)
- {
- glLogicOp(opcode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMap1d
- extern "C" { GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); }
- void OVR::GLEContext::glMap1d_Hook(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
- {
- glMap1d(target, u1, u2, stride, order, points);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMap1f
- extern "C" { GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); }
- void OVR::GLEContext::glMap1f_Hook(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
- {
- glMap1f(target, u1, u2, stride, order, points);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMap2d
- extern "C" { GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); }
- void OVR::GLEContext::glMap2d_Hook(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
- {
- glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMap2f
- extern "C" { GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); }
- void OVR::GLEContext::glMap2f_Hook(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
- {
- glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMapGrid1d
- extern "C" { GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); }
- void OVR::GLEContext::glMapGrid1d_Hook(GLint un, GLdouble u1, GLdouble u2)
- {
- glMapGrid1d(un, u1, u2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMapGrid1f
- extern "C" { GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); }
- void OVR::GLEContext::glMapGrid1f_Hook(GLint un, GLfloat u1, GLfloat u2)
- {
- glMapGrid1f(un, u1, u2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMapGrid2d
- extern "C" { GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); }
- void OVR::GLEContext::glMapGrid2d_Hook(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
- {
- glMapGrid2d(un, u1, u2, vn, v1, v2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMapGrid2f
- extern "C" { GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); }
- void OVR::GLEContext::glMapGrid2f_Hook(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
- {
- glMapGrid2f(un, u1, u2, vn, v1, v2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMaterialf
- extern "C" { GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param); }
- void OVR::GLEContext::glMaterialf_Hook(GLenum face, GLenum pname, GLfloat param)
- {
- glMaterialf(face, pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMaterialfv
- extern "C" { GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); }
- void OVR::GLEContext::glMaterialfv_Hook(GLenum face, GLenum pname, const GLfloat *params)
- {
- glMaterialfv(face, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMateriali
- extern "C" { GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param); }
- void OVR::GLEContext::glMateriali_Hook(GLenum face, GLenum pname, GLint param)
- {
- glMateriali(face, pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMaterialiv
- extern "C" { GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params); }
- void OVR::GLEContext::glMaterialiv_Hook(GLenum face, GLenum pname, const GLint *params)
- {
- glMaterialiv(face, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMatrixMode
- extern "C" { GLAPI void GLAPIENTRY glMatrixMode(GLenum mode); }
- void OVR::GLEContext::glMatrixMode_Hook(GLenum mode)
- {
- glMatrixMode(mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMultMatrixd
- extern "C" { GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m); }
- void OVR::GLEContext::glMultMatrixd_Hook(const GLdouble *m)
- {
- glMultMatrixd(m);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glMultMatrixf
- extern "C" { GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m); }
- void OVR::GLEContext::glMultMatrixf_Hook(const GLfloat *m)
- {
- glMultMatrixf(m);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glNewList
- extern "C" { GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode); }
- void OVR::GLEContext::glNewList_Hook(GLuint list, GLenum mode)
- {
- glNewList(list, mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glNormal3b
- extern "C" { GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); }
- void OVR::GLEContext::glNormal3b_Hook(GLbyte nx, GLbyte ny, GLbyte nz)
- {
- glNormal3b(nx, ny, nz);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glNormal3bv
- extern "C" { GLAPI void GLAPIENTRY glNormal3bv(const GLbyte *v); }
- void OVR::GLEContext::glNormal3bv_Hook(const GLbyte *v)
- {
- glNormal3bv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glNormal3d
- extern "C" { GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); }
- void OVR::GLEContext::glNormal3d_Hook(GLdouble nx, GLdouble ny, GLdouble nz)
- {
- glNormal3d(nx, ny, nz);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glNormal3dv
- extern "C" { GLAPI void GLAPIENTRY glNormal3dv(const GLdouble *v); }
- void OVR::GLEContext::glNormal3dv_Hook(const GLdouble *v)
- {
- glNormal3dv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glNormal3f
- extern "C" { GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); }
- void OVR::GLEContext::glNormal3f_Hook(GLfloat nx, GLfloat ny, GLfloat nz)
- {
- glNormal3f(nx, ny, nz);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glNormal3fv
- extern "C" { GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v); }
- void OVR::GLEContext::glNormal3fv_Hook(const GLfloat *v)
- {
- glNormal3fv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glNormal3i
- extern "C" { GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz); }
- void OVR::GLEContext::glNormal3i_Hook(GLint nx, GLint ny, GLint nz)
- {
- glNormal3i(nx, ny, nz);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glNormal3iv
- extern "C" { GLAPI void GLAPIENTRY glNormal3iv(const GLint *v); }
- void OVR::GLEContext::glNormal3iv_Hook(const GLint *v)
- {
- glNormal3iv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glNormal3s
- extern "C" { GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz); }
- void OVR::GLEContext::glNormal3s_Hook(GLshort nx, GLshort ny, GLshort nz)
- {
- glNormal3s(nx, ny, nz);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glNormal3sv
- extern "C" { GLAPI void GLAPIENTRY glNormal3sv(const GLshort *v); }
- void OVR::GLEContext::glNormal3sv_Hook(const GLshort *v)
- {
- glNormal3sv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glNormalPointer
- extern "C" { GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const void *pointer); }
- void OVR::GLEContext::glNormalPointer_Hook(GLenum type, GLsizei stride, const void *pointer)
- {
- glNormalPointer(type, stride, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glOrtho
- extern "C" { GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); }
- void OVR::GLEContext::glOrtho_Hook(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
- {
- glOrtho(left, right, bottom, top, zNear, zFar);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPassThrough
- extern "C" { GLAPI void GLAPIENTRY glPassThrough(GLfloat token); }
- void OVR::GLEContext::glPassThrough_Hook(GLfloat token)
- {
- glPassThrough(token);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPixelMapfv
- extern "C" { GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values); }
- void OVR::GLEContext::glPixelMapfv_Hook(GLenum map, GLsizei mapsize, const GLfloat *values)
- {
- glPixelMapfv(map, mapsize, values);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPixelMapuiv
- extern "C" { GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values); }
- void OVR::GLEContext::glPixelMapuiv_Hook(GLenum map, GLsizei mapsize, const GLuint *values)
- {
- glPixelMapuiv(map, mapsize, values);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPixelMapusv
- extern "C" { GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values); }
- void OVR::GLEContext::glPixelMapusv_Hook(GLenum map, GLsizei mapsize, const GLushort *values)
- {
- glPixelMapusv(map, mapsize, values);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPixelStoref
- extern "C" { GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param); }
- void OVR::GLEContext::glPixelStoref_Hook(GLenum pname, GLfloat param)
- {
- glPixelStoref(pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPixelStorei
- extern "C" { GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param); }
- void OVR::GLEContext::glPixelStorei_Hook(GLenum pname, GLint param)
- {
- glPixelStorei(pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPixelTransferf
- extern "C" { GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param); }
- void OVR::GLEContext::glPixelTransferf_Hook(GLenum pname, GLfloat param)
- {
- glPixelTransferf(pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPixelTransferi
- extern "C" { GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param); }
- void OVR::GLEContext::glPixelTransferi_Hook(GLenum pname, GLint param)
- {
- glPixelTransferi(pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPixelZoom
- extern "C" { GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor); }
- void OVR::GLEContext::glPixelZoom_Hook(GLfloat xfactor, GLfloat yfactor)
- {
- glPixelZoom(xfactor, yfactor);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPointSize
- extern "C" { GLAPI void GLAPIENTRY glPointSize(GLfloat size); }
- void OVR::GLEContext::glPointSize_Hook(GLfloat size)
- {
- glPointSize(size);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPolygonMode
- extern "C" { GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode); }
- void OVR::GLEContext::glPolygonMode_Hook(GLenum face, GLenum mode)
- {
- glPolygonMode(face, mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPolygonOffset
- extern "C" { GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units); }
- void OVR::GLEContext::glPolygonOffset_Hook(GLfloat factor, GLfloat units)
- {
- glPolygonOffset(factor, units);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPolygonStipple
- extern "C" { GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte *mask); }
- void OVR::GLEContext::glPolygonStipple_Hook(const GLubyte *mask)
- {
- glPolygonStipple(mask);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPopAttrib
- extern "C" { GLAPI void GLAPIENTRY glPopAttrib(); }
- void OVR::GLEContext::glPopAttrib_Hook()
- {
- glPopAttrib();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPopClientAttrib
- extern "C" { GLAPI void GLAPIENTRY glPopClientAttrib(); }
- void OVR::GLEContext::glPopClientAttrib_Hook()
- {
- glPopClientAttrib();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPopMatrix
- extern "C" { GLAPI void GLAPIENTRY glPopMatrix(); }
- void OVR::GLEContext::glPopMatrix_Hook()
- {
- glPopMatrix();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPopName
- extern "C" { GLAPI void GLAPIENTRY glPopName(); }
- void OVR::GLEContext::glPopName_Hook()
- {
- glPopName();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPrioritizeTextures
- extern "C" { GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities); }
- void OVR::GLEContext::glPrioritizeTextures_Hook(GLsizei n, const GLuint *textures, const GLclampf *priorities)
- {
- glPrioritizeTextures(n, textures, priorities);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPushAttrib
- extern "C" { GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask); }
- void OVR::GLEContext::glPushAttrib_Hook(GLbitfield mask)
- {
- glPushAttrib(mask);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPushClientAttrib
- extern "C" { GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask); }
- void OVR::GLEContext::glPushClientAttrib_Hook(GLbitfield mask)
- {
- glPushClientAttrib(mask);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPushMatrix
- extern "C" { GLAPI void GLAPIENTRY glPushMatrix(); }
- void OVR::GLEContext::glPushMatrix_Hook()
- {
- glPushMatrix();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glPushName
- extern "C" { GLAPI void GLAPIENTRY glPushName(GLuint name); }
- void OVR::GLEContext::glPushName_Hook(GLuint name)
- {
- glPushName(name);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos2d
- extern "C" { GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y); }
- void OVR::GLEContext::glRasterPos2d_Hook(GLdouble x, GLdouble y)
- {
- glRasterPos2d(x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos2dv
- extern "C" { GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble *v); }
- void OVR::GLEContext::glRasterPos2dv_Hook(const GLdouble *v)
- {
- glRasterPos2dv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos2f
- extern "C" { GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y); }
- void OVR::GLEContext::glRasterPos2f_Hook(GLfloat x, GLfloat y)
- {
- glRasterPos2f(x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos2fv
- extern "C" { GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat *v); }
- void OVR::GLEContext::glRasterPos2fv_Hook(const GLfloat *v)
- {
- glRasterPos2fv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos2i
- extern "C" { GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y); }
- void OVR::GLEContext::glRasterPos2i_Hook(GLint x, GLint y)
- {
- glRasterPos2i(x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos2iv
- extern "C" { GLAPI void GLAPIENTRY glRasterPos2iv(const GLint *v); }
- void OVR::GLEContext::glRasterPos2iv_Hook(const GLint *v)
- {
- glRasterPos2iv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos2s
- extern "C" { GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y); }
- void OVR::GLEContext::glRasterPos2s_Hook(GLshort x, GLshort y)
- {
- glRasterPos2s(x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos2sv
- extern "C" { GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort *v); }
- void OVR::GLEContext::glRasterPos2sv_Hook(const GLshort *v)
- {
- glRasterPos2sv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos3d
- extern "C" { GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); }
- void OVR::GLEContext::glRasterPos3d_Hook(GLdouble x, GLdouble y, GLdouble z)
- {
- glRasterPos3d(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos3dv
- extern "C" { GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble *v); }
- void OVR::GLEContext::glRasterPos3dv_Hook(const GLdouble *v)
- {
- glRasterPos3dv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos3f
- extern "C" { GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); }
- void OVR::GLEContext::glRasterPos3f_Hook(GLfloat x, GLfloat y, GLfloat z)
- {
- glRasterPos3f(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos3fv
- extern "C" { GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat *v); }
- void OVR::GLEContext::glRasterPos3fv_Hook(const GLfloat *v)
- {
- glRasterPos3fv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos3i
- extern "C" { GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z); }
- void OVR::GLEContext::glRasterPos3i_Hook(GLint x, GLint y, GLint z)
- {
- glRasterPos3i(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos3iv
- extern "C" { GLAPI void GLAPIENTRY glRasterPos3iv(const GLint *v); }
- void OVR::GLEContext::glRasterPos3iv_Hook(const GLint *v)
- {
- glRasterPos3iv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos3s
- extern "C" { GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z); }
- void OVR::GLEContext::glRasterPos3s_Hook(GLshort x, GLshort y, GLshort z)
- {
- glRasterPos3s(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos3sv
- extern "C" { GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort *v); }
- void OVR::GLEContext::glRasterPos3sv_Hook(const GLshort *v)
- {
- glRasterPos3sv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos4d
- extern "C" { GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); }
- void OVR::GLEContext::glRasterPos4d_Hook(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
- {
- glRasterPos4d(x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos4dv
- extern "C" { GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble *v); }
- void OVR::GLEContext::glRasterPos4dv_Hook(const GLdouble *v)
- {
- glRasterPos4dv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos4f
- extern "C" { GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); }
- void OVR::GLEContext::glRasterPos4f_Hook(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
- {
- glRasterPos4f(x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos4fv
- extern "C" { GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat *v); }
- void OVR::GLEContext::glRasterPos4fv_Hook(const GLfloat *v)
- {
- glRasterPos4fv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos4i
- extern "C" { GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w); }
- void OVR::GLEContext::glRasterPos4i_Hook(GLint x, GLint y, GLint z, GLint w)
- {
- glRasterPos4i(x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos4iv
- extern "C" { GLAPI void GLAPIENTRY glRasterPos4iv(const GLint *v); }
- void OVR::GLEContext::glRasterPos4iv_Hook(const GLint *v)
- {
- glRasterPos4iv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos4s
- extern "C" { GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); }
- void OVR::GLEContext::glRasterPos4s_Hook(GLshort x, GLshort y, GLshort z, GLshort w)
- {
- glRasterPos4s(x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRasterPos4sv
- extern "C" { GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort *v); }
- void OVR::GLEContext::glRasterPos4sv_Hook(const GLshort *v)
- {
- glRasterPos4sv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glReadBuffer
- extern "C" { GLAPI void GLAPIENTRY glReadBuffer(GLenum mode); }
- void OVR::GLEContext::glReadBuffer_Hook(GLenum mode)
- {
- glReadBuffer(mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glReadPixels
- extern "C" { GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); }
- void OVR::GLEContext::glReadPixels_Hook(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
- {
- glReadPixels(x, y, width, height, format, type, pixels);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRectd
- extern "C" { GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); }
- void OVR::GLEContext::glRectd_Hook(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
- {
- glRectd(x1, y1, x2, y2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRectdv
- extern "C" { GLAPI void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2); }
- void OVR::GLEContext::glRectdv_Hook(const GLdouble *v1, const GLdouble *v2)
- {
- glRectdv(v1, v2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRectf
- extern "C" { GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); }
- void OVR::GLEContext::glRectf_Hook(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
- {
- glRectf(x1, y1, x2, y2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRectfv
- extern "C" { GLAPI void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2); }
- void OVR::GLEContext::glRectfv_Hook(const GLfloat *v1, const GLfloat *v2)
- {
- glRectfv(v1, v2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRecti
- extern "C" { GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2); }
- void OVR::GLEContext::glRecti_Hook(GLint x1, GLint y1, GLint x2, GLint y2)
- {
- glRecti(x1, y1, x2, y2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRectiv
- extern "C" { GLAPI void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2); }
- void OVR::GLEContext::glRectiv_Hook(const GLint *v1, const GLint *v2)
- {
- glRectiv(v1, v2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRects
- extern "C" { GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); }
- void OVR::GLEContext::glRects_Hook(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
- {
- glRects(x1, y1, x2, y2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRectsv
- extern "C" { GLAPI void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2); }
- void OVR::GLEContext::glRectsv_Hook(const GLshort *v1, const GLshort *v2)
- {
- glRectsv(v1, v2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRenderMode
- extern "C" { GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode); }
- GLint OVR::GLEContext::glRenderMode_Hook(GLenum mode)
- {
- GLint i = glRenderMode(mode);
- PostHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- #undef glRotated
- extern "C" { GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); }
- void OVR::GLEContext::glRotated_Hook(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
- {
- glRotated(angle, x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glRotatef
- extern "C" { GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); }
- void OVR::GLEContext::glRotatef_Hook(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
- {
- glRotatef(angle, x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glScaled
- extern "C" { GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z); }
- void OVR::GLEContext::glScaled_Hook(GLdouble x, GLdouble y, GLdouble z)
- {
- glScaled(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glScalef
- extern "C" { GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z); }
- void OVR::GLEContext::glScalef_Hook(GLfloat x, GLfloat y, GLfloat z)
- {
- glScalef(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glScissor
- extern "C" { GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height); }
- void OVR::GLEContext::glScissor_Hook(GLint x, GLint y, GLsizei width, GLsizei height)
- {
- glScissor(x, y, width, height);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glSelectBuffer
- extern "C" { GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer); }
- void OVR::GLEContext::glSelectBuffer_Hook(GLsizei size, GLuint *buffer)
- {
- glSelectBuffer(size, buffer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glShadeModel
- extern "C" { GLAPI void GLAPIENTRY glShadeModel(GLenum mode); }
- void OVR::GLEContext::glShadeModel_Hook(GLenum mode)
- {
- glShadeModel(mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glStencilFunc
- extern "C" { GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask); }
- void OVR::GLEContext::glStencilFunc_Hook(GLenum func, GLint ref, GLuint mask)
- {
- glStencilFunc(func, ref, mask);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glStencilMask
- extern "C" { GLAPI void GLAPIENTRY glStencilMask(GLuint mask); }
- void OVR::GLEContext::glStencilMask_Hook(GLuint mask)
- {
- glStencilMask(mask);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glStencilOp
- extern "C" { GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); }
- void OVR::GLEContext::glStencilOp_Hook(GLenum fail, GLenum zfail, GLenum zpass)
- {
- glStencilOp(fail, zfail, zpass);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord1d
- extern "C" { GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s); }
- void OVR::GLEContext::glTexCoord1d_Hook(GLdouble s)
- {
- glTexCoord1d(s);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord1dv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble *v); }
- void OVR::GLEContext::glTexCoord1dv_Hook(const GLdouble *v)
- {
- glTexCoord1dv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord1f
- extern "C" { GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s); }
- void OVR::GLEContext::glTexCoord1f_Hook(GLfloat s)
- {
- glTexCoord1f(s);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord1fv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat *v); }
- void OVR::GLEContext::glTexCoord1fv_Hook(const GLfloat *v)
- {
- glTexCoord1fv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord1i
- extern "C" { GLAPI void GLAPIENTRY glTexCoord1i(GLint s); }
- void OVR::GLEContext::glTexCoord1i_Hook(GLint s)
- {
- glTexCoord1i(s);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord1iv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord1iv(const GLint *v); }
- void OVR::GLEContext::glTexCoord1iv_Hook(const GLint *v)
- {
- glTexCoord1iv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord1s
- extern "C" { GLAPI void GLAPIENTRY glTexCoord1s(GLshort s); }
- void OVR::GLEContext::glTexCoord1s_Hook(GLshort s)
- {
- glTexCoord1s(s);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord1sv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort *v); }
- void OVR::GLEContext::glTexCoord1sv_Hook(const GLshort *v)
- {
- glTexCoord1sv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord2d
- extern "C" { GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t); }
- void OVR::GLEContext::glTexCoord2d_Hook(GLdouble s, GLdouble t)
- {
- glTexCoord2d(s, t);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord2dv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble *v); }
- void OVR::GLEContext::glTexCoord2dv_Hook(const GLdouble *v)
- {
- glTexCoord2dv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord2f
- extern "C" { GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t); }
- void OVR::GLEContext::glTexCoord2f_Hook(GLfloat s, GLfloat t)
- {
- glTexCoord2f(s, t);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord2fv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v); }
- void OVR::GLEContext::glTexCoord2fv_Hook(const GLfloat *v)
- {
- glTexCoord2fv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord2i
- extern "C" { GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t); }
- void OVR::GLEContext::glTexCoord2i_Hook(GLint s, GLint t)
- {
- glTexCoord2i(s, t);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord2iv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord2iv(const GLint *v); }
- void OVR::GLEContext::glTexCoord2iv_Hook(const GLint *v)
- {
- glTexCoord2iv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord2s
- extern "C" { GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t); }
- void OVR::GLEContext::glTexCoord2s_Hook(GLshort s, GLshort t)
- {
- glTexCoord2s(s, t);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord2sv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort *v); }
- void OVR::GLEContext::glTexCoord2sv_Hook(const GLshort *v)
- {
- glTexCoord2sv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord3d
- extern "C" { GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); }
- void OVR::GLEContext::glTexCoord3d_Hook(GLdouble s, GLdouble t, GLdouble r)
- {
- glTexCoord3d(s, t, r);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord3dv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble *v); }
- void OVR::GLEContext::glTexCoord3dv_Hook(const GLdouble *v)
- {
- glTexCoord3dv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord3f
- extern "C" { GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); }
- void OVR::GLEContext::glTexCoord3f_Hook(GLfloat s, GLfloat t, GLfloat r)
- {
- glTexCoord3f(s, t, r);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord3fv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat *v); }
- void OVR::GLEContext::glTexCoord3fv_Hook(const GLfloat *v)
- {
- glTexCoord3fv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord3i
- extern "C" { GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r); }
- void OVR::GLEContext::glTexCoord3i_Hook(GLint s, GLint t, GLint r)
- {
- glTexCoord3i(s, t, r);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord3iv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord3iv(const GLint *v); }
- void OVR::GLEContext::glTexCoord3iv_Hook(const GLint *v)
- {
- glTexCoord3iv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord3s
- extern "C" { GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r); }
- void OVR::GLEContext::glTexCoord3s_Hook(GLshort s, GLshort t, GLshort r)
- {
- glTexCoord3s(s, t, r);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord3sv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort *v); }
- void OVR::GLEContext::glTexCoord3sv_Hook(const GLshort *v)
- {
- glTexCoord3sv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord4d
- extern "C" { GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); }
- void OVR::GLEContext::glTexCoord4d_Hook(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
- {
- glTexCoord4d(s, t, r, q);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord4dv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble *v); }
- void OVR::GLEContext::glTexCoord4dv_Hook(const GLdouble *v)
- {
- glTexCoord4dv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord4f
- extern "C" { GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); }
- void OVR::GLEContext::glTexCoord4f_Hook(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
- {
- glTexCoord4f(s, t, r, q);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord4fv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat *v); }
- void OVR::GLEContext::glTexCoord4fv_Hook(const GLfloat *v)
- {
- glTexCoord4fv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord4i
- extern "C" { GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q); }
- void OVR::GLEContext::glTexCoord4i_Hook(GLint s, GLint t, GLint r, GLint q)
- {
- glTexCoord4i(s, t, r, q);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord4iv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord4iv(const GLint *v); }
- void OVR::GLEContext::glTexCoord4iv_Hook(const GLint *v)
- {
- glTexCoord4iv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord4s
- extern "C" { GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); }
- void OVR::GLEContext::glTexCoord4s_Hook(GLshort s, GLshort t, GLshort r, GLshort q)
- {
- glTexCoord4s(s, t, r, q);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoord4sv
- extern "C" { GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort *v); }
- void OVR::GLEContext::glTexCoord4sv_Hook(const GLshort *v)
- {
- glTexCoord4sv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexCoordPointer
- extern "C" { GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); }
- void OVR::GLEContext::glTexCoordPointer_Hook(GLint size, GLenum type, GLsizei stride, const void *pointer)
- {
- glTexCoordPointer(size, type, stride, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexEnvf
- extern "C" { GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param); }
- void OVR::GLEContext::glTexEnvf_Hook(GLenum target, GLenum pname, GLfloat param)
- {
- glTexEnvf(target, pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexEnvfv
- extern "C" { GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); }
- void OVR::GLEContext::glTexEnvfv_Hook(GLenum target, GLenum pname, const GLfloat *params)
- {
- glTexEnvfv(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexEnvi
- extern "C" { GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param); }
- void OVR::GLEContext::glTexEnvi_Hook(GLenum target, GLenum pname, GLint param)
- {
- glTexEnvi(target, pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexEnviv
- extern "C" { GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params); }
- void OVR::GLEContext::glTexEnviv_Hook(GLenum target, GLenum pname, const GLint *params)
- {
- glTexEnviv(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexGend
- extern "C" { GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param); }
- void OVR::GLEContext::glTexGend_Hook(GLenum coord, GLenum pname, GLdouble param)
- {
- glTexGend(coord, pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexGendv
- extern "C" { GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); }
- void OVR::GLEContext::glTexGendv_Hook(GLenum coord, GLenum pname, const GLdouble *params)
- {
- glTexGendv(coord, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexGenf
- extern "C" { GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param); }
- void OVR::GLEContext::glTexGenf_Hook(GLenum coord, GLenum pname, GLfloat param)
- {
- glTexGenf(coord, pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexGenfv
- extern "C" { GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); }
- void OVR::GLEContext::glTexGenfv_Hook(GLenum coord, GLenum pname, const GLfloat *params)
- {
- glTexGenfv(coord, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexGeni
- extern "C" { GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param); }
- void OVR::GLEContext::glTexGeni_Hook(GLenum coord, GLenum pname, GLint param)
- {
- glTexGeni(coord, pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexGeniv
- extern "C" { GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params); }
- void OVR::GLEContext::glTexGeniv_Hook(GLenum coord, GLenum pname, const GLint *params)
- {
- glTexGeniv(coord, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexImage1D
- extern "C" { GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); }
- void OVR::GLEContext::glTexImage1D_Hook(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
- {
- glTexImage1D(target, level, internalformat, width, border, format, type, pixels);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexImage2D
- extern "C" { GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); }
- void OVR::GLEContext::glTexImage2D_Hook(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
- {
- glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexParameterf
- extern "C" { GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param); }
- void OVR::GLEContext::glTexParameterf_Hook(GLenum target, GLenum pname, GLfloat param)
- {
- glTexParameterf(target, pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexParameterfv
- extern "C" { GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); }
- void OVR::GLEContext::glTexParameterfv_Hook(GLenum target, GLenum pname, const GLfloat *params)
- {
- glTexParameterfv(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexParameteri
- extern "C" { GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param); }
- void OVR::GLEContext::glTexParameteri_Hook(GLenum target, GLenum pname, GLint param)
- {
- glTexParameteri(target, pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexParameteriv
- extern "C" { GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params); }
- void OVR::GLEContext::glTexParameteriv_Hook(GLenum target, GLenum pname, const GLint *params)
- {
- glTexParameteriv(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexSubImage1D
- extern "C" { GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); }
- void OVR::GLEContext::glTexSubImage1D_Hook(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
- {
- glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTexSubImage2D
- extern "C" { GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); }
- void OVR::GLEContext::glTexSubImage2D_Hook(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
- {
- glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTranslated
- extern "C" { GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z); }
- void OVR::GLEContext::glTranslated_Hook(GLdouble x, GLdouble y, GLdouble z)
- {
- glTranslated(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glTranslatef
- extern "C" { GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z); }
- void OVR::GLEContext::glTranslatef_Hook(GLfloat x, GLfloat y, GLfloat z)
- {
- glTranslatef(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex2d
- extern "C" { GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y); }
- void OVR::GLEContext::glVertex2d_Hook(GLdouble x, GLdouble y)
- {
- glVertex2d(x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex2dv
- extern "C" { GLAPI void GLAPIENTRY glVertex2dv(const GLdouble *v); }
- void OVR::GLEContext::glVertex2dv_Hook(const GLdouble *v)
- {
- glVertex2dv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex2f
- extern "C" { GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y); }
- void OVR::GLEContext::glVertex2f_Hook(GLfloat x, GLfloat y)
- {
- glVertex2f(x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex2fv
- extern "C" { GLAPI void GLAPIENTRY glVertex2fv(const GLfloat *v); }
- void OVR::GLEContext::glVertex2fv_Hook(const GLfloat *v)
- {
- glVertex2fv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex2i
- extern "C" { GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y); }
- void OVR::GLEContext::glVertex2i_Hook(GLint x, GLint y)
- {
- glVertex2i(x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex2iv
- extern "C" { GLAPI void GLAPIENTRY glVertex2iv(const GLint *v); }
- void OVR::GLEContext::glVertex2iv_Hook(const GLint *v)
- {
- glVertex2iv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex2s
- extern "C" { GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y); }
- void OVR::GLEContext::glVertex2s_Hook(GLshort x, GLshort y)
- {
- glVertex2s(x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex2sv
- extern "C" { GLAPI void GLAPIENTRY glVertex2sv(const GLshort *v); }
- void OVR::GLEContext::glVertex2sv_Hook(const GLshort *v)
- {
- glVertex2sv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex3d
- extern "C" { GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z); }
- void OVR::GLEContext::glVertex3d_Hook(GLdouble x, GLdouble y, GLdouble z)
- {
- glVertex3d(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex3dv
- extern "C" { GLAPI void GLAPIENTRY glVertex3dv(const GLdouble *v); }
- void OVR::GLEContext::glVertex3dv_Hook(const GLdouble *v)
- {
- glVertex3dv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex3f
- extern "C" { GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z); }
- void OVR::GLEContext::glVertex3f_Hook(GLfloat x, GLfloat y, GLfloat z)
- {
- glVertex3f(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex3fv
- extern "C" { GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v); }
- void OVR::GLEContext::glVertex3fv_Hook(const GLfloat *v)
- {
- glVertex3fv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex3i
- extern "C" { GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z); }
- void OVR::GLEContext::glVertex3i_Hook(GLint x, GLint y, GLint z)
- {
- glVertex3i(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex3iv
- extern "C" { GLAPI void GLAPIENTRY glVertex3iv(const GLint *v); }
- void OVR::GLEContext::glVertex3iv_Hook(const GLint *v)
- {
- glVertex3iv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex3s
- extern "C" { GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z); }
- void OVR::GLEContext::glVertex3s_Hook(GLshort x, GLshort y, GLshort z)
- {
- glVertex3s(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex3sv
- extern "C" { GLAPI void GLAPIENTRY glVertex3sv(const GLshort *v); }
- void OVR::GLEContext::glVertex3sv_Hook(const GLshort *v)
- {
- glVertex3sv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex4d
- extern "C" { GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); }
- void OVR::GLEContext::glVertex4d_Hook(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
- {
- glVertex4d(x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex4dv
- extern "C" { GLAPI void GLAPIENTRY glVertex4dv(const GLdouble *v); }
- void OVR::GLEContext::glVertex4dv_Hook(const GLdouble *v)
- {
- glVertex4dv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex4f
- extern "C" { GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); }
- void OVR::GLEContext::glVertex4f_Hook(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
- {
- glVertex4f(x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex4fv
- extern "C" { GLAPI void GLAPIENTRY glVertex4fv(const GLfloat *v); }
- void OVR::GLEContext::glVertex4fv_Hook(const GLfloat *v)
- {
- glVertex4fv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex4i
- extern "C" { GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w); }
- void OVR::GLEContext::glVertex4i_Hook(GLint x, GLint y, GLint z, GLint w)
- {
- glVertex4i(x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex4iv
- extern "C" { GLAPI void GLAPIENTRY glVertex4iv(const GLint *v); }
- void OVR::GLEContext::glVertex4iv_Hook(const GLint *v)
- {
- glVertex4iv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex4s
- extern "C" { GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); }
- void OVR::GLEContext::glVertex4s_Hook(GLshort x, GLshort y, GLshort z, GLshort w)
- {
- glVertex4s(x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertex4sv
- extern "C" { GLAPI void GLAPIENTRY glVertex4sv(const GLshort *v); }
- void OVR::GLEContext::glVertex4sv_Hook(const GLshort *v)
- {
- glVertex4sv(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glVertexPointer
- extern "C" { GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); }
- void OVR::GLEContext::glVertexPointer_Hook(GLint size, GLenum type, GLsizei stride, const void *pointer)
- {
- glVertexPointer(size, type, stride, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #undef glViewport
- extern "C" { GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height); }
- void OVR::GLEContext::glViewport_Hook(GLint x, GLint y, GLsizei width, GLsizei height)
- {
- glViewport(x, y, width, height);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // Pointer-based functions
- void OVR::GLEContext::glBlendColor_Hook(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
- {
- if(glBlendColor_Impl)
- glBlendColor_Impl(red, green, blue, alpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glBlendEquation_Hook(GLenum mode)
- {
- if(glBlendEquation_Impl)
- glBlendEquation_Impl(mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDrawRangeElements_Hook(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
- {
- if(glDrawRangeElements_Impl)
- glDrawRangeElements_Impl(mode, start, end, count, type, indices);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTexImage3D_Hook(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
- {
- if(glTexImage3D_Impl)
- glTexImage3D_Impl(target, level, internalformat, width, height, depth, border, format, type, pixels);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTexSubImage3D_Hook(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
- {
- if(glTexSubImage3D_Impl)
- glTexSubImage3D_Impl(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glCopyTexSubImage3D_Hook(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
- {
- if(glCopyTexSubImage3D_Impl)
- glCopyTexSubImage3D_Impl(target, level, xoffset, yoffset, zoffset, x, y, width, height);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_VERSION_1_2 deprecated functions
- /* Not currently supported
- void OVR::GLEContext::glColorTable_Hook(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
- {
- if(glColorTable_Impl)
- glColorTable_Impl(target, internalformat, width, format, type, table);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glColorTableParameterfv_Hook(GLenum target, GLenum pname, const GLfloat *params)
- {
- if(glColorTableParameterfv_Impl)
- glColorTableParameterfv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glColorTableParameteriv_Hook(GLenum target, GLenum pname, const GLint *params)
- {
- if(glColorTableParameteriv_Impl)
- glColorTableParameteriv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glCopyColorTable_Hook(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
- {
- if(glCopyColorTable_Impl)
- glCopyColorTable_Impl(target, internalformat, x, y, width);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetColorTable_Hook(GLenum target, GLenum format, GLenum type, GLvoid *table)
- {
- if(glGetColorTable_Impl)
- glGetColorTable_Impl(target, format, type, table);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetColorTableParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params)
- {
- if(glGetColorTableParameterfv_Impl)
- glGetColorTableParameterfv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetColorTableParameteriv_Hook(GLenum target, GLenum pname, GLint *params)
- {
- if(glGetColorTableParameteriv_Impl)
- glGetColorTableParameteriv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glColorSubTable_Hook(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
- {
- if(glColorSubTable_Impl)
- glColorSubTable_Impl(target, start, count, format, type, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glCopyColorSubTable_Hook(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
- {
- if(glCopyColorSubTable_Impl)
- glCopyColorSubTable_Impl(target, start, x, y, width);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glConvolutionFilter1D_Hook(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
- {
- if(glConvolutionFilter1D_Impl)
- glConvolutionFilter1D_Impl(target, internalformat, width, format, type, image);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glConvolutionFilter2D_Hook(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
- {
- if(glConvolutionFilter2D_Impl)
- glConvolutionFilter2D_Impl(target, internalformat, width, height, format, type, image);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glConvolutionParameterf_Hook(GLenum target, GLenum pname, GLfloat params)
- {
- if(glConvolutionParameterf_Impl)
- glConvolutionParameterf_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glConvolutionParameterfv_Hook(GLenum target, GLenum pname, const GLfloat *params)
- {
- if(glConvolutionParameterfv_Impl)
- glConvolutionParameterfv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glConvolutionParameteri_Hook(GLenum target, GLenum pname, GLint params)
- {
- if(glConvolutionParameteri_Impl)
- glConvolutionParameteri_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glConvolutionParameteriv_Hook(GLenum target, GLenum pname, const GLint *params)
- {
- if(glConvolutionParameteriv_Impl)
- glConvolutionParameteriv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glCopyConvolutionFilter1D_Hook(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
- {
- if(glCopyConvolutionFilter1D_Impl)
- glCopyConvolutionFilter1D_Impl(target, internalformat, x, y, width);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glCopyConvolutionFilter2D_Hook(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
- {
- if(glCopyConvolutionFilter2D_Impl)
- glCopyConvolutionFilter2D_Impl(target, internalformat, x, y, width, height);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetConvolutionFilter_Hook(GLenum target, GLenum format, GLenum type, GLvoid *image)
- {
- if(glGetConvolutionFilter_Impl)
- glGetConvolutionFilter_Impl(target, format, type, image);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetConvolutionParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params)
- {
- if(glGetConvolutionParameterfv_Impl)
- glGetConvolutionParameterfv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetConvolutionParameteriv_Hook(GLenum target, GLenum pname, GLint *params)
- {
- if(glGetConvolutionParameteriv_Impl)
- glGetConvolutionParameteriv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetSeparableFilter_Hook(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
- {
- if(glGetSeparableFilter_Impl)
- glGetSeparableFilter_Impl(target, format, type, row, column, span);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSeparableFilter2D_Hook(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
- {
- if(glSeparableFilter2D_Impl)
- glSeparableFilter2D_Impl(target, internalformat, width, height, format, type, row, column);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetHistogram_Hook(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
- {
- if(glGetHistogram_Impl)
- glGetHistogram_Impl(target, reset, format, type, values);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetHistogramParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params)
- {
- if(glGetHistogramParameterfv_Impl)
- glGetHistogramParameterfv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetHistogramParameteriv_Hook(GLenum target, GLenum pname, GLint *params)
- {
- if(glGetHistogramParameteriv_Impl)
- glGetHistogramParameteriv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetMinmax_Hook(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
- {
- if(glGetMinmax_Impl)
- glGetMinmax_Impl(target, reset, format, type, values);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetMinmaxParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params)
- {
- if(glGetMinmaxParameterfv_Impl)
- glGetMinmaxParameterfv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetMinmaxParameteriv_Hook(GLenum target, GLenum pname, GLint *params)
- {
- if(glGetMinmaxParameteriv_Impl)
- glGetMinmaxParameteriv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glHistogram_Hook(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
- {
- if(glHistogram_Impl)
- glHistogram_Impl(target, width, internalformat, sink);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMinmax_Hook(GLenum target, GLenum internalformat, GLboolean sink)
- {
- if(glMinmax_Impl)
- glMinmax_Impl(target, internalformat, sink);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glResetHistogram_Hook(GLenum target)
- {
- if(glResetHistogram_Impl)
- glResetHistogram_Impl(target);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glResetMinmax_Hook(GLenum target)
- {
- if(glResetMinmax_Impl)
- glResetMinmax_Impl(target);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- */
- // GL_VERSION_1_3
- void OVR::GLEContext::glActiveTexture_Hook(GLenum texture)
- {
- if(glActiveTexture_Impl)
- glActiveTexture_Impl(texture);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSampleCoverage_Hook(GLclampf value, GLboolean invert)
- {
- if(glSampleCoverage_Impl)
- glSampleCoverage_Impl(value, invert);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glCompressedTexImage3D_Hook(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
- {
- if(glCompressedTexImage3D_Impl)
- glCompressedTexImage3D_Impl(target, level, internalformat, width, height, depth, border, imageSize, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glCompressedTexImage2D_Hook(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
- {
- if(glCompressedTexImage2D_Impl)
- glCompressedTexImage2D_Impl(target, level, internalformat, width, height, border, imageSize, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glCompressedTexImage1D_Hook(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
- {
- if(glCompressedTexImage1D_Impl)
- glCompressedTexImage1D_Impl(target, level, internalformat, width, border, imageSize, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glCompressedTexSubImage3D_Hook(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
- {
- if(glCompressedTexSubImage3D_Impl)
- glCompressedTexSubImage3D_Impl(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glCompressedTexSubImage2D_Hook(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
- {
- if(glCompressedTexSubImage2D_Impl)
- glCompressedTexSubImage2D_Impl(target, level, xoffset, yoffset, width, height, format, imageSize, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glCompressedTexSubImage1D_Hook(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
- {
- if(glCompressedTexSubImage1D_Impl)
- glCompressedTexSubImage1D_Impl(target, level, xoffset, width, format, imageSize, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetCompressedTexImage_Hook(GLenum target, GLint level, GLvoid *img)
- {
- if(glGetCompressedTexImage_Impl)
- glGetCompressedTexImage_Impl(target, level, img);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_VERSION_1_3 deprecated functions
- void OVR::GLEContext::glClientActiveTexture_Hook(GLenum texture)
- {
- if(glClientActiveTexture_Impl)
- glClientActiveTexture_Impl(texture);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord1d_Hook(GLenum target, GLdouble s)
- {
- if(glMultiTexCoord1d_Impl)
- glMultiTexCoord1d_Impl(target, s);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord1dv_Hook(GLenum target, const GLdouble *v)
- {
- if(glMultiTexCoord1dv_Impl)
- glMultiTexCoord1dv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord1f_Hook(GLenum target, GLfloat s)
- {
- if(glMultiTexCoord1f_Impl)
- glMultiTexCoord1f_Impl(target, s);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord1fv_Hook(GLenum target, const GLfloat *v)
- {
- if(glMultiTexCoord1fv_Impl)
- glMultiTexCoord1fv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord1i_Hook(GLenum target, GLint s)
- {
- if(glMultiTexCoord1i_Impl)
- glMultiTexCoord1i_Impl(target, s);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord1iv_Hook(GLenum target, const GLint *v)
- {
- if(glMultiTexCoord1iv_Impl)
- glMultiTexCoord1iv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord1s_Hook(GLenum target, GLshort s)
- {
- if(glMultiTexCoord1s_Impl)
- glMultiTexCoord1s_Impl(target, s);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord1sv_Hook(GLenum target, const GLshort *v)
- {
- if(glMultiTexCoord1sv_Impl)
- glMultiTexCoord1sv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord2d_Hook(GLenum target, GLdouble s, GLdouble t)
- {
- if(glMultiTexCoord2d_Impl)
- glMultiTexCoord2d_Impl(target, s, t);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord2dv_Hook(GLenum target, const GLdouble *v)
- {
- if(glMultiTexCoord2dv_Impl)
- glMultiTexCoord2dv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord2f_Hook(GLenum target, GLfloat s, GLfloat t)
- {
- if(glMultiTexCoord2f_Impl)
- glMultiTexCoord2f_Impl(target, s, t);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord2fv_Hook(GLenum target, const GLfloat *v)
- {
- if(glMultiTexCoord2fv_Impl)
- glMultiTexCoord2fv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord2i_Hook(GLenum target, GLint s, GLint t)
- {
- if(glMultiTexCoord2i_Impl)
- glMultiTexCoord2i_Impl(target, s, t);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord2iv_Hook(GLenum target, const GLint *v)
- {
- if(glMultiTexCoord2iv_Impl)
- glMultiTexCoord2iv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord2s_Hook(GLenum target, GLshort s, GLshort t)
- {
- if(glMultiTexCoord2s_Impl)
- glMultiTexCoord2s_Impl(target, s, t);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord2sv_Hook(GLenum target, const GLshort *v)
- {
- if(glMultiTexCoord2sv_Impl)
- glMultiTexCoord2sv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord3d_Hook(GLenum target, GLdouble s, GLdouble t, GLdouble r)
- {
- if(glMultiTexCoord3d_Impl)
- glMultiTexCoord3d_Impl(target, s, t, r);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord3dv_Hook(GLenum target, const GLdouble *v)
- {
- if(glMultiTexCoord3dv_Impl)
- glMultiTexCoord3dv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord3f_Hook(GLenum target, GLfloat s, GLfloat t, GLfloat r)
- {
- if(glMultiTexCoord3f_Impl)
- glMultiTexCoord3f_Impl(target, s, t, r);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord3fv_Hook(GLenum target, const GLfloat *v)
- {
- if(glMultiTexCoord3fv_Impl)
- glMultiTexCoord3fv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord3i_Hook(GLenum target, GLint s, GLint t, GLint r)
- {
- if(glMultiTexCoord3i_Impl)
- glMultiTexCoord3i_Impl(target, s, t, r);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord3iv_Hook(GLenum target, const GLint *v)
- {
- if(glMultiTexCoord3iv_Impl)
- glMultiTexCoord3iv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord3s_Hook(GLenum target, GLshort s, GLshort t, GLshort r)
- {
- if(glMultiTexCoord3s_Impl)
- glMultiTexCoord3s_Impl(target, s, t, r);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord3sv_Hook(GLenum target, const GLshort *v)
- {
- if(glMultiTexCoord3sv_Impl)
- glMultiTexCoord3sv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord4d_Hook(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
- {
- if(glMultiTexCoord4d_Impl)
- glMultiTexCoord4d_Impl(target, s, t, r, q);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord4dv_Hook(GLenum target, const GLdouble *v)
- {
- if(glMultiTexCoord4dv_Impl)
- glMultiTexCoord4dv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord4f_Hook(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
- {
- if(glMultiTexCoord4f_Impl)
- glMultiTexCoord4f_Impl(target, s, t, r, q);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord4fv_Hook(GLenum target, const GLfloat *v)
- {
- if(glMultiTexCoord4fv_Impl)
- glMultiTexCoord4fv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord4i_Hook(GLenum target, GLint s, GLint t, GLint r, GLint q)
- {
- if(glMultiTexCoord4i_Impl)
- glMultiTexCoord4i_Impl(target, s, t, r, q);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord4iv_Hook(GLenum target, const GLint *v)
- {
- if(glMultiTexCoord4iv_Impl)
- glMultiTexCoord4iv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord4s_Hook(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
- {
- if(glMultiTexCoord4s_Impl)
- glMultiTexCoord4s_Impl(target, s, t, r, q);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiTexCoord4sv_Hook(GLenum target, const GLshort *v)
- {
- if(glMultiTexCoord4sv_Impl)
- glMultiTexCoord4sv_Impl(target, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glLoadTransposeMatrixf_Hook(const GLfloat *m)
- {
- if(glLoadTransposeMatrixf_Impl)
- glLoadTransposeMatrixf_Impl(m);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glLoadTransposeMatrixd_Hook(const GLdouble *m)
- {
- if(glLoadTransposeMatrixd_Impl)
- glLoadTransposeMatrixd_Impl(m);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultTransposeMatrixf_Hook(const GLfloat *m)
- {
- if(glMultTransposeMatrixf_Impl)
- glMultTransposeMatrixf_Impl(m);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultTransposeMatrixd_Hook(const GLdouble *m)
- {
- if(glMultTransposeMatrixd_Impl)
- glMultTransposeMatrixd_Impl(m);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_VERSION_1_4
- void OVR::GLEContext::glBlendFuncSeparate_Hook(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
- {
- if(glBlendFuncSeparate_Impl)
- glBlendFuncSeparate_Impl(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiDrawArrays_Hook(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
- {
- if(glMultiDrawArrays_Impl)
- glMultiDrawArrays_Impl(mode, first, count, primcount);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiDrawElements_Hook(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)
- {
- if(glMultiDrawElements_Impl)
- glMultiDrawElements_Impl(mode, count, type, indices, primcount);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glPointParameterf_Hook(GLenum pname, GLfloat param)
- {
- if(glPointParameterf_Impl)
- glPointParameterf_Impl(pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glPointParameterfv_Hook(GLenum pname, const GLfloat *params)
- {
- if(glPointParameterfv_Impl)
- glPointParameterfv_Impl(pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glPointParameteri_Hook(GLenum pname, GLint param)
- {
- if(glPointParameteri_Impl)
- glPointParameteri_Impl(pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glPointParameteriv_Hook(GLenum pname, const GLint *params)
- {
- if(glPointParameteriv_Impl)
- glPointParameteriv_Impl(pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_VERSION_1_4 deprecated functions
- void OVR::GLEContext::glFogCoordf_Hook(GLfloat coord)
- {
- if(glFogCoordf_Impl)
- glFogCoordf_Impl(coord);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glFogCoordfv_Hook(const GLfloat *coord)
- {
- if(glFogCoordfv_Impl)
- glFogCoordfv_Impl(coord);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glFogCoordd_Hook(GLdouble coord)
- {
- if(glFogCoordd_Impl)
- glFogCoordd_Impl(coord);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glFogCoorddv_Hook(const GLdouble *coord)
- {
- if(glFogCoorddv_Impl)
- glFogCoorddv_Impl(coord);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glFogCoordPointer_Hook(GLenum type, GLsizei stride, const GLvoid *pointer)
- {
- if(glFogCoordPointer_Impl)
- glFogCoordPointer_Impl(type, stride, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3b_Hook(GLbyte red, GLbyte green, GLbyte blue)
- {
- if(glSecondaryColor3b_Impl)
- glSecondaryColor3b_Impl(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3bv_Hook(const GLbyte *v)
- {
- if(glSecondaryColor3bv_Impl)
- glSecondaryColor3bv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3d_Hook(GLdouble red, GLdouble green, GLdouble blue)
- {
- if(glSecondaryColor3d_Impl)
- glSecondaryColor3d_Impl(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3dv_Hook(const GLdouble *v)
- {
- if(glSecondaryColor3dv_Impl)
- glSecondaryColor3dv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3f_Hook(GLfloat red, GLfloat green, GLfloat blue)
- {
- if(glSecondaryColor3f_Impl)
- glSecondaryColor3f_Impl(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3fv_Hook(const GLfloat *v)
- {
- if(glSecondaryColor3fv_Impl)
- glSecondaryColor3fv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3i_Hook(GLint red, GLint green, GLint blue)
- {
- if(glSecondaryColor3i_Impl)
- glSecondaryColor3i_Impl(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3iv_Hook(const GLint *v)
- {
- if(glSecondaryColor3iv_Impl)
- glSecondaryColor3iv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3s_Hook(GLshort red, GLshort green, GLshort blue)
- {
- if(glSecondaryColor3s_Impl)
- glSecondaryColor3s_Impl(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3sv_Hook(const GLshort *v)
- {
- if(glSecondaryColor3sv_Impl)
- glSecondaryColor3sv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3ub_Hook(GLubyte red, GLubyte green, GLubyte blue)
- {
- if(glSecondaryColor3ub_Impl)
- glSecondaryColor3ub_Impl(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3ubv_Hook(const GLubyte *v)
- {
- if(glSecondaryColor3ubv_Impl)
- glSecondaryColor3ubv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3ui_Hook(GLuint red, GLuint green, GLuint blue)
- {
- if(glSecondaryColor3ui_Impl)
- glSecondaryColor3ui_Impl(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3uiv_Hook(const GLuint *v)
- {
- if(glSecondaryColor3uiv_Impl)
- glSecondaryColor3uiv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3us_Hook(GLushort red, GLushort green, GLushort blue)
- {
- if(glSecondaryColor3us_Impl)
- glSecondaryColor3us_Impl(red, green, blue);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColor3usv_Hook(const GLushort *v)
- {
- if(glSecondaryColor3usv_Impl)
- glSecondaryColor3usv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSecondaryColorPointer_Hook(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
- {
- if(glSecondaryColorPointer_Impl)
- glSecondaryColorPointer_Impl(size, type, stride, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos2d_Hook(GLdouble x, GLdouble y)
- {
- if(glWindowPos2d_Impl)
- glWindowPos2d_Impl(x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos2dv_Hook(const GLdouble *v)
- {
- if(glWindowPos2dv_Impl)
- glWindowPos2dv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos2f_Hook(GLfloat x, GLfloat y)
- {
- if(glWindowPos2f_Impl)
- glWindowPos2f_Impl(x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos2fv_Hook(const GLfloat *v)
- {
- if(glWindowPos2fv_Impl)
- glWindowPos2fv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos2i_Hook(GLint x, GLint y)
- {
- if(glWindowPos2i_Impl)
- glWindowPos2i_Impl(x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos2iv_Hook(const GLint *v)
- {
- if(glWindowPos2iv_Impl)
- glWindowPos2iv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos2s_Hook(GLshort x, GLshort y)
- {
- if(glWindowPos2s_Impl)
- glWindowPos2s_Impl(x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos2sv_Hook(const GLshort *v)
- {
- if(glWindowPos2sv_Impl)
- glWindowPos2sv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos3d_Hook(GLdouble x, GLdouble y, GLdouble z)
- {
- if(glWindowPos3d_Impl)
- glWindowPos3d_Impl(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos3dv_Hook(const GLdouble *v)
- {
- if(glWindowPos3dv_Impl)
- glWindowPos3dv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos3f_Hook(GLfloat x, GLfloat y, GLfloat z)
- {
- if(glWindowPos3f_Impl)
- glWindowPos3f_Impl(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos3fv_Hook(const GLfloat *v)
- {
- if(glWindowPos3fv_Impl)
- glWindowPos3fv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos3i_Hook(GLint x, GLint y, GLint z)
- {
- if(glWindowPos3i_Impl)
- glWindowPos3i_Impl(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos3iv_Hook(const GLint *v)
- {
- if(glWindowPos3iv_Impl)
- glWindowPos3iv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos3s_Hook(GLshort x, GLshort y, GLshort z)
- {
- if(glWindowPos3s_Impl)
- glWindowPos3s_Impl(x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glWindowPos3sv_Hook(const GLshort *v)
- {
- if(glWindowPos3sv_Impl)
- glWindowPos3sv_Impl(v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_VERSION_1_5
- void OVR::GLEContext::glGenQueries_Hook(GLsizei n, GLuint *ids)
- {
- if(glGenQueries_Impl)
- glGenQueries_Impl(n, ids);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDeleteQueries_Hook(GLsizei n, const GLuint *ids)
- {
- if(glDeleteQueries_Impl)
- glDeleteQueries_Impl(n, ids);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLboolean OVR::GLEContext::glIsQuery_Hook(GLuint id)
- {
- GLboolean b = GL_FALSE;
- if(glIsQuery_Impl)
- b = glIsQuery_Impl(id);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- void OVR::GLEContext::glBeginQuery_Hook(GLenum target, GLuint id)
- {
- if(glBeginQuery_Impl)
- glBeginQuery_Impl(target, id);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glEndQuery_Hook(GLenum target)
- {
- if(glEndQuery_Impl)
- glEndQuery_Impl(target);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetQueryiv_Hook(GLenum target, GLenum pname, GLint *params)
- {
- if(glGetQueryiv_Impl)
- glGetQueryiv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetQueryObjectiv_Hook(GLuint id, GLenum pname, GLint *params)
- {
- if(glGetQueryObjectiv_Impl)
- glGetQueryObjectiv_Impl(id, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetQueryObjectuiv_Hook(GLuint id, GLenum pname, GLuint *params)
- {
- if(glGetQueryObjectuiv_Impl)
- glGetQueryObjectuiv_Impl(id, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glBindBuffer_Hook(GLenum target, GLuint buffer)
- {
- if(glBindBuffer_Impl)
- glBindBuffer_Impl(target, buffer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDeleteBuffers_Hook(GLsizei n, const GLuint *buffers)
- {
- if(glDeleteBuffers_Impl)
- glDeleteBuffers_Impl(n, buffers);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGenBuffers_Hook(GLsizei n, GLuint *buffers)
- {
- if(glGenBuffers_Impl)
- glGenBuffers_Impl(n, buffers);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLboolean OVR::GLEContext::glIsBuffer_Hook(GLuint buffer)
- {
- GLboolean b = GL_FALSE;
- if(glIsBuffer_Impl)
- b = glIsBuffer_Impl(buffer);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- void OVR::GLEContext::glBufferData_Hook(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
- {
- if(glBufferData_Impl)
- glBufferData_Impl(target, size, data, usage);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glBufferSubData_Hook(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
- {
- if(glBufferSubData_Impl)
- glBufferSubData_Impl(target, offset, size, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetBufferSubData_Hook(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
- {
- if(glGetBufferSubData_Impl)
- glGetBufferSubData_Impl(target, offset, size, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLvoid* OVR::GLEContext::glMapBuffer_Hook(GLenum target, GLenum access)
- {
- GLvoid* p = NULL;
- if(glMapBuffer_Impl)
- p = glMapBuffer_Impl(target, access);
- PostHook(GLE_CURRENT_FUNCTION);
- return p;
- }
- GLboolean OVR::GLEContext::glUnmapBuffer_Hook(GLenum target)
- {
- GLboolean b = GL_FALSE;
- if(glUnmapBuffer_Impl)
- b = glUnmapBuffer_Impl(target);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- void OVR::GLEContext::glGetBufferParameteriv_Hook(GLenum target, GLenum pname, GLint *params)
- {
- if(glGetBufferParameteriv_Impl)
- glGetBufferParameteriv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetBufferPointerv_Hook(GLenum target, GLenum pname, GLvoid* *params)
- {
- if(glGetBufferPointerv_Impl)
- glGetBufferPointerv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_VERSION_2_0
- void OVR::GLEContext::glBlendEquationSeparate_Hook(GLenum modeRGB, GLenum modeAlpha)
- {
- if(glBlendEquationSeparate_Impl)
- glBlendEquationSeparate_Impl(modeRGB, modeAlpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDrawBuffers_Hook(GLsizei n, const GLenum *bufs)
- {
- if(glDrawBuffers_Impl)
- glDrawBuffers_Impl(n, bufs);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glStencilOpSeparate_Hook(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
- {
- if(glStencilOpSeparate_Impl)
- glStencilOpSeparate_Impl(face, sfail, dpfail, dppass);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glStencilFuncSeparate_Hook(GLenum face, GLenum func, GLint ref, GLuint mask)
- {
- if(glStencilFuncSeparate_Impl)
- glStencilFuncSeparate_Impl(face, func, ref, mask);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glStencilMaskSeparate_Hook(GLenum face, GLuint mask)
- {
- if(glStencilMaskSeparate_Impl)
- glStencilMaskSeparate_Impl(face, mask);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glAttachShader_Hook(GLuint program, GLuint shader)
- {
- if(glAttachShader_Impl)
- glAttachShader_Impl(program, shader);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glBindAttribLocation_Hook(GLuint program, GLuint index, const GLchar *name)
- {
- if(glBindAttribLocation_Impl)
- glBindAttribLocation_Impl(program, index, name);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glCompileShader_Hook(GLuint shader)
- {
- if(glCompileShader_Impl)
- glCompileShader_Impl(shader);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLuint OVR::GLEContext::glCreateProgram_Hook()
- {
- GLuint u = 0;
- if(glCreateProgram_Impl)
- u = glCreateProgram_Impl();
- PostHook(GLE_CURRENT_FUNCTION);
- return u;
- }
- GLuint OVR::GLEContext::glCreateShader_Hook(GLenum type)
- {
- GLuint u = 0;
- if(glCreateShader_Impl)
- u = glCreateShader_Impl(type);
- PostHook(GLE_CURRENT_FUNCTION);
- return u;
- }
- void OVR::GLEContext::glDeleteProgram_Hook(GLuint program)
- {
- if(glDeleteProgram_Impl)
- glDeleteProgram_Impl(program);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDeleteShader_Hook(GLuint shader)
- {
- if(glDeleteShader_Impl)
- glDeleteShader_Impl(shader);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDetachShader_Hook(GLuint program, GLuint shader)
- {
- if(glDetachShader_Impl)
- glDetachShader_Impl(program, shader);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDisableVertexAttribArray_Hook(GLuint index)
- {
- if(glDisableVertexAttribArray_Impl)
- glDisableVertexAttribArray_Impl(index);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glEnableVertexAttribArray_Hook(GLuint index)
- {
- if(glEnableVertexAttribArray_Impl)
- glEnableVertexAttribArray_Impl(index);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetActiveAttrib_Hook(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
- {
- if(glGetActiveAttrib_Impl)
- glGetActiveAttrib_Impl(program, index, bufSize, length, size, type, name);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetActiveUniform_Hook(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
- {
- if(glGetActiveUniform_Impl)
- glGetActiveUniform_Impl(program, index, bufSize, length, size, type, name);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetAttachedShaders_Hook(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
- {
- if(glGetAttachedShaders_Impl)
- glGetAttachedShaders_Impl(program, maxCount, count, obj);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLint OVR::GLEContext::glGetAttribLocation_Hook(GLuint program, const GLchar *name)
- {
- GLint i = 0;
- if(glGetAttribLocation_Impl)
- i = glGetAttribLocation_Impl(program, name);
- PostHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- void OVR::GLEContext::glGetProgramiv_Hook(GLuint program, GLenum pname, GLint *params)
- {
- if(glGetProgramiv_Impl)
- glGetProgramiv_Impl(program, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetProgramInfoLog_Hook(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
- {
- if(glGetProgramInfoLog_Impl)
- glGetProgramInfoLog_Impl(program, bufSize, length, infoLog);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetShaderiv_Hook(GLuint shader, GLenum pname, GLint *params)
- {
- if(glGetShaderiv_Impl)
- glGetShaderiv_Impl(shader, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetShaderInfoLog_Hook(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
- {
- if(glGetShaderInfoLog_Impl)
- glGetShaderInfoLog_Impl(shader, bufSize, length, infoLog);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetShaderSource_Hook(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
- {
- if(glGetShaderSource_Impl)
- glGetShaderSource_Impl(shader, bufSize, length, source);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLint OVR::GLEContext::glGetUniformLocation_Hook(GLuint program, const GLchar *name)
- {
- GLint i = 0;
- if(glGetUniformLocation_Impl)
- i = glGetUniformLocation_Impl(program, name);
- PostHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- void OVR::GLEContext::glGetUniformfv_Hook(GLuint program, GLint location, GLfloat *params)
- {
- if(glGetUniformfv_Impl)
- glGetUniformfv_Impl(program, location, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetUniformiv_Hook(GLuint program, GLint location, GLint *params)
- {
- if(glGetUniformiv_Impl)
- glGetUniformiv_Impl(program, location, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetVertexAttribdv_Hook(GLuint index, GLenum pname, GLdouble *params)
- {
- if(glGetVertexAttribdv_Impl)
- glGetVertexAttribdv_Impl(index, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetVertexAttribfv_Hook(GLuint index, GLenum pname, GLfloat *params)
- {
- if(glGetVertexAttribfv_Impl)
- glGetVertexAttribfv_Impl(index, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetVertexAttribiv_Hook(GLuint index, GLenum pname, GLint *params)
- {
- if(glGetVertexAttribiv_Impl)
- glGetVertexAttribiv_Impl(index, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetVertexAttribPointerv_Hook(GLuint index, GLenum pname, GLvoid* *pointer)
- {
- if(glGetVertexAttribPointerv_Impl)
- glGetVertexAttribPointerv_Impl(index, pname, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLboolean OVR::GLEContext::glIsProgram_Hook(GLuint program)
- {
- GLboolean b = GL_FALSE;
- if(glIsProgram_Impl)
- b = glIsProgram_Impl(program);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- GLboolean OVR::GLEContext::glIsShader_Hook(GLuint shader)
- {
- GLboolean b = GL_FALSE;
- if(glIsShader_Impl)
- b = glIsShader_Impl(shader);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- void OVR::GLEContext::glLinkProgram_Hook(GLuint program)
- {
- if(glLinkProgram_Impl)
- glLinkProgram_Impl(program);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glShaderSource_Hook(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length)
- {
- if(glShaderSource_Impl)
- glShaderSource_Impl(shader, count, string, length);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUseProgram_Hook(GLuint program)
- {
- if(glUseProgram_Impl)
- glUseProgram_Impl(program);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform1f_Hook(GLint location, GLfloat v0)
- {
- if(glUniform1f_Impl)
- glUniform1f_Impl(location, v0);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform2f_Hook(GLint location, GLfloat v0, GLfloat v1)
- {
- if(glUniform2f_Impl)
- glUniform2f_Impl(location, v0, v1);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform3f_Hook(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
- {
- if(glUniform3f_Impl)
- glUniform3f_Impl(location, v0, v1, v2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform4f_Hook(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
- {
- if(glUniform4f_Impl)
- glUniform4f_Impl(location, v0, v1, v2, v3);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform1i_Hook(GLint location, GLint v0)
- {
- if(glUniform1i_Impl)
- glUniform1i_Impl(location, v0);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform2i_Hook(GLint location, GLint v0, GLint v1)
- {
- if(glUniform2i_Impl)
- glUniform2i_Impl(location, v0, v1);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform3i_Hook(GLint location, GLint v0, GLint v1, GLint v2)
- {
- if(glUniform3i_Impl)
- glUniform3i_Impl(location, v0, v1, v2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform4i_Hook(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
- {
- if(glUniform4i_Impl)
- glUniform4i_Impl(location, v0, v1, v2, v3);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform1fv_Hook(GLint location, GLsizei count, const GLfloat *value)
- {
- if(glUniform1fv_Impl)
- glUniform1fv_Impl(location, count, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform2fv_Hook(GLint location, GLsizei count, const GLfloat *value)
- {
- if(glUniform2fv_Impl)
- glUniform2fv_Impl(location, count, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform3fv_Hook(GLint location, GLsizei count, const GLfloat *value)
- {
- if(glUniform3fv_Impl)
- glUniform3fv_Impl(location, count, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform4fv_Hook(GLint location, GLsizei count, const GLfloat *value)
- {
- if(glUniform4fv_Impl)
- glUniform4fv_Impl(location, count, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform1iv_Hook(GLint location, GLsizei count, const GLint *value)
- {
- if(glUniform1iv_Impl)
- glUniform1iv_Impl(location, count, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform2iv_Hook(GLint location, GLsizei count, const GLint *value)
- {
- if(glUniform2iv_Impl)
- glUniform2iv_Impl(location, count, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform3iv_Hook(GLint location, GLsizei count, const GLint *value)
- {
- if(glUniform3iv_Impl)
- glUniform3iv_Impl(location, count, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform4iv_Hook(GLint location, GLsizei count, const GLint *value)
- {
- if(glUniform4iv_Impl)
- glUniform4iv_Impl(location, count, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniformMatrix2fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- if(glUniformMatrix2fv_Impl)
- glUniformMatrix2fv_Impl(location, count, transpose, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniformMatrix3fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- if(glUniformMatrix3fv_Impl)
- glUniformMatrix3fv_Impl(location, count, transpose, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniformMatrix4fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- if(glUniformMatrix4fv_Impl)
- glUniformMatrix4fv_Impl(location, count, transpose, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glValidateProgram_Hook(GLuint program)
- {
- if(glValidateProgram_Impl)
- glValidateProgram_Impl(program);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib1d_Hook(GLuint index, GLdouble x)
- {
- if(glVertexAttrib1d_Impl)
- glVertexAttrib1d_Impl(index, x);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib1dv_Hook(GLuint index, const GLdouble *v)
- {
- if(glVertexAttrib1dv_Impl)
- glVertexAttrib1dv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib1f_Hook(GLuint index, GLfloat x)
- {
- if(glVertexAttrib1f_Impl)
- glVertexAttrib1f_Impl(index, x);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib1fv_Hook(GLuint index, const GLfloat *v)
- {
- if(glVertexAttrib1fv_Impl)
- glVertexAttrib1fv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib1s_Hook(GLuint index, GLshort x)
- {
- if(glVertexAttrib1s_Impl)
- glVertexAttrib1s_Impl(index, x);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib1sv_Hook(GLuint index, const GLshort *v)
- {
- if(glVertexAttrib1sv_Impl)
- glVertexAttrib1sv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib2d_Hook(GLuint index, GLdouble x, GLdouble y)
- {
- if(glVertexAttrib2d_Impl)
- glVertexAttrib2d_Impl(index, x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib2dv_Hook(GLuint index, const GLdouble *v)
- {
- if(glVertexAttrib2dv_Impl)
- glVertexAttrib2dv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib2f_Hook(GLuint index, GLfloat x, GLfloat y)
- {
- if(glVertexAttrib2f_Impl)
- glVertexAttrib2f_Impl(index, x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib2fv_Hook(GLuint index, const GLfloat *v)
- {
- if(glVertexAttrib2fv_Impl)
- glVertexAttrib2fv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib2s_Hook(GLuint index, GLshort x, GLshort y)
- {
- if(glVertexAttrib2s_Impl)
- glVertexAttrib2s_Impl(index, x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib2sv_Hook(GLuint index, const GLshort *v)
- {
- if(glVertexAttrib2sv_Impl)
- glVertexAttrib2sv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib3d_Hook(GLuint index, GLdouble x, GLdouble y, GLdouble z)
- {
- if(glVertexAttrib3d_Impl)
- glVertexAttrib3d_Impl(index, x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib3dv_Hook(GLuint index, const GLdouble *v)
- {
- if(glVertexAttrib3dv_Impl)
- glVertexAttrib3dv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib3f_Hook(GLuint index, GLfloat x, GLfloat y, GLfloat z)
- {
- if(glVertexAttrib3f_Impl)
- glVertexAttrib3f_Impl(index, x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib3fv_Hook(GLuint index, const GLfloat *v)
- {
- if(glVertexAttrib3fv_Impl)
- glVertexAttrib3fv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib3s_Hook(GLuint index, GLshort x, GLshort y, GLshort z)
- {
- if(glVertexAttrib3s_Impl)
- glVertexAttrib3s_Impl(index, x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib3sv_Hook(GLuint index, const GLshort *v)
- {
- if(glVertexAttrib3sv_Impl)
- glVertexAttrib3sv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4Nbv_Hook(GLuint index, const GLbyte *v)
- {
- if(glVertexAttrib4Nbv_Impl)
- glVertexAttrib4Nbv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4Niv_Hook(GLuint index, const GLint *v)
- {
- if(glVertexAttrib4Niv_Impl)
- glVertexAttrib4Niv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4Nsv_Hook(GLuint index, const GLshort *v)
- {
- if(glVertexAttrib4Nsv_Impl)
- glVertexAttrib4Nsv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4Nub_Hook(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
- {
- if(glVertexAttrib4Nub_Impl)
- glVertexAttrib4Nub_Impl(index, x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4Nubv_Hook(GLuint index, const GLubyte *v)
- {
- if(glVertexAttrib4Nubv_Impl)
- glVertexAttrib4Nubv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4Nuiv_Hook(GLuint index, const GLuint *v)
- {
- if(glVertexAttrib4Nuiv_Impl)
- glVertexAttrib4Nuiv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4Nusv_Hook(GLuint index, const GLushort *v)
- {
- if(glVertexAttrib4Nusv_Impl)
- glVertexAttrib4Nusv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4bv_Hook(GLuint index, const GLbyte *v)
- {
- if(glVertexAttrib4bv_Impl)
- glVertexAttrib4bv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4d_Hook(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
- {
- if(glVertexAttrib4d_Impl)
- glVertexAttrib4d_Impl(index, x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4dv_Hook(GLuint index, const GLdouble *v)
- {
- if(glVertexAttrib4dv_Impl)
- glVertexAttrib4dv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4f_Hook(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
- {
- if(glVertexAttrib4f_Impl)
- glVertexAttrib4f_Impl(index, x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4fv_Hook(GLuint index, const GLfloat *v)
- {
- if(glVertexAttrib4fv_Impl)
- glVertexAttrib4fv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4iv_Hook(GLuint index, const GLint *v)
- {
- if(glVertexAttrib4iv_Impl)
- glVertexAttrib4iv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4s_Hook(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
- {
- if(glVertexAttrib4s_Impl)
- glVertexAttrib4s_Impl(index, x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4sv_Hook(GLuint index, const GLshort *v)
- {
- if(glVertexAttrib4sv_Impl)
- glVertexAttrib4sv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4ubv_Hook(GLuint index, const GLubyte *v)
- {
- if(glVertexAttrib4ubv_Impl)
- glVertexAttrib4ubv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4uiv_Hook(GLuint index, const GLuint *v)
- {
- if(glVertexAttrib4uiv_Impl)
- glVertexAttrib4uiv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttrib4usv_Hook(GLuint index, const GLushort *v)
- {
- if(glVertexAttrib4usv_Impl)
- glVertexAttrib4usv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribPointer_Hook(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
- {
- if(glVertexAttribPointer_Impl)
- glVertexAttribPointer_Impl(index, size, type, normalized, stride, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_VERSION_2_1
- void OVR::GLEContext::glUniformMatrix2x3fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- if(glUniformMatrix2x3fv_Impl)
- glUniformMatrix2x3fv_Impl(location, count, transpose, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniformMatrix3x2fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- if(glUniformMatrix3x2fv_Impl)
- glUniformMatrix3x2fv_Impl(location, count, transpose, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniformMatrix2x4fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- if(glUniformMatrix2x4fv_Impl)
- glUniformMatrix2x4fv_Impl(location, count, transpose, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniformMatrix4x2fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- if(glUniformMatrix4x2fv_Impl)
- glUniformMatrix4x2fv_Impl(location, count, transpose, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniformMatrix3x4fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- if(glUniformMatrix3x4fv_Impl)
- glUniformMatrix3x4fv_Impl(location, count, transpose, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniformMatrix4x3fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- if(glUniformMatrix4x3fv_Impl)
- glUniformMatrix4x3fv_Impl(location, count, transpose, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_VERSION_3_0
- void OVR::GLEContext::glColorMaski_Hook(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
- {
- if(glColorMaski_Impl)
- glColorMaski_Impl(index, r, g, b, a);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetBooleani_v_Hook(GLenum target, GLuint index, GLboolean *data)
- {
- if(glGetBooleani_v_Impl)
- glGetBooleani_v_Impl(target, index, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetIntegeri_v_Hook(GLenum target, GLuint index, GLint *data)
- {
- if(glGetIntegeri_v_Impl)
- glGetIntegeri_v_Impl(target, index, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glEnablei_Hook(GLenum target, GLuint index)
- {
- if(glEnablei_Impl)
- glEnablei_Impl(target, index);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDisablei_Hook(GLenum target, GLuint index)
- {
- if(glDisablei_Impl)
- glDisablei_Impl(target, index);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLboolean OVR::GLEContext::glIsEnabledi_Hook(GLenum target, GLuint index)
- {
- GLboolean b = GL_FALSE;
- if(glIsEnabledi_Impl)
- b = glIsEnabledi_Impl(target, index);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- void OVR::GLEContext::glBeginTransformFeedback_Hook(GLenum primitiveMode)
- {
- if(glBeginTransformFeedback_Impl)
- glBeginTransformFeedback_Impl(primitiveMode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glEndTransformFeedback_Hook()
- {
- if(glEndTransformFeedback_Impl)
- glEndTransformFeedback_Impl();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glBindBufferRange_Hook(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
- {
- if(glBindBufferRange_Impl)
- glBindBufferRange_Impl(target, index, buffer, offset, size);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glBindBufferBase_Hook(GLenum target, GLuint index, GLuint buffer)
- {
- if(glBindBufferBase_Impl)
- glBindBufferBase_Impl(target, index, buffer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTransformFeedbackVaryings_Hook(GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode)
- {
- if(glTransformFeedbackVaryings_Impl)
- glTransformFeedbackVaryings_Impl(program, count, varyings, bufferMode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetTransformFeedbackVarying_Hook(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
- {
- if(glGetTransformFeedbackVarying_Impl)
- glGetTransformFeedbackVarying_Impl(program, index, bufSize, length, size, type, name);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glClampColor_Hook(GLenum target, GLenum clamp)
- {
- if(glClampColor_Impl)
- glClampColor_Impl(target, clamp);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glBeginConditionalRender_Hook(GLuint id, GLenum mode)
- {
- if(glBeginConditionalRender_Impl)
- glBeginConditionalRender_Impl(id, mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glEndConditionalRender_Hook()
- {
- if(glEndConditionalRender_Impl)
- glEndConditionalRender_Impl();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribIPointer_Hook(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
- {
- if(glVertexAttribIPointer_Impl)
- glVertexAttribIPointer_Impl(index, size, type, stride, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetVertexAttribIiv_Hook(GLuint index, GLenum pname, GLint *params)
- {
- if(glGetVertexAttribIiv_Impl)
- glGetVertexAttribIiv_Impl(index, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetVertexAttribIuiv_Hook(GLuint index, GLenum pname, GLuint *params)
- {
- if(glGetVertexAttribIuiv_Impl)
- glGetVertexAttribIuiv_Impl(index, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI1i_Hook(GLuint index, GLint x)
- {
- if(glVertexAttribI1i_Impl)
- glVertexAttribI1i_Impl(index, x);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI2i_Hook(GLuint index, GLint x, GLint y)
- {
- if(glVertexAttribI2i_Impl)
- glVertexAttribI2i_Impl(index, x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI3i_Hook(GLuint index, GLint x, GLint y, GLint z)
- {
- if(glVertexAttribI3i_Impl)
- glVertexAttribI3i_Impl(index, x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI4i_Hook(GLuint index, GLint x, GLint y, GLint z, GLint w)
- {
- if(glVertexAttribI4i_Impl)
- glVertexAttribI4i_Impl(index, x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI1ui_Hook(GLuint index, GLuint x)
- {
- if(glVertexAttribI1ui_Impl)
- glVertexAttribI1ui_Impl(index, x);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI2ui_Hook(GLuint index, GLuint x, GLuint y)
- {
- if(glVertexAttribI2ui_Impl)
- glVertexAttribI2ui_Impl(index, x, y);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI3ui_Hook(GLuint index, GLuint x, GLuint y, GLuint z)
- {
- if(glVertexAttribI3ui_Impl)
- glVertexAttribI3ui_Impl(index, x, y, z);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI4ui_Hook(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
- {
- if(glVertexAttribI4ui_Impl)
- glVertexAttribI4ui_Impl(index, x, y, z, w);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI1iv_Hook(GLuint index, const GLint *v)
- {
- if(glVertexAttribI1iv_Impl)
- glVertexAttribI1iv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI2iv_Hook(GLuint index, const GLint *v)
- {
- if(glVertexAttribI2iv_Impl)
- glVertexAttribI2iv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI3iv_Hook(GLuint index, const GLint *v)
- {
- if(glVertexAttribI3iv_Impl)
- glVertexAttribI3iv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI4iv_Hook(GLuint index, const GLint *v)
- {
- if(glVertexAttribI4iv_Impl)
- glVertexAttribI4iv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI1uiv_Hook(GLuint index, const GLuint *v)
- {
- if(glVertexAttribI1uiv_Impl)
- glVertexAttribI1uiv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI2uiv_Hook(GLuint index, const GLuint *v)
- {
- if(glVertexAttribI2uiv_Impl)
- glVertexAttribI2uiv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI3uiv_Hook(GLuint index, const GLuint *v)
- {
- if(glVertexAttribI3uiv_Impl)
- glVertexAttribI3uiv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI4uiv_Hook(GLuint index, const GLuint *v)
- {
- if(glVertexAttribI4uiv_Impl)
- glVertexAttribI4uiv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI4bv_Hook(GLuint index, const GLbyte *v)
- {
- if(glVertexAttribI4bv_Impl)
- glVertexAttribI4bv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI4sv_Hook(GLuint index, const GLshort *v)
- {
- if(glVertexAttribI4sv_Impl)
- glVertexAttribI4sv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI4ubv_Hook(GLuint index, const GLubyte *v)
- {
- if(glVertexAttribI4ubv_Impl)
- glVertexAttribI4ubv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexAttribI4usv_Hook(GLuint index, const GLushort *v)
- {
- if(glVertexAttribI4usv_Impl)
- glVertexAttribI4usv_Impl(index, v);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetUniformuiv_Hook(GLuint program, GLint location, GLuint *params)
- {
- if(glGetUniformuiv_Impl)
- glGetUniformuiv_Impl(program, location, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glBindFragDataLocation_Hook(GLuint program, GLuint color, const GLchar *name)
- {
- if(glBindFragDataLocation_Impl)
- glBindFragDataLocation_Impl(program, color, name);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLint OVR::GLEContext::glGetFragDataLocation_Hook(GLuint program, const GLchar *name)
- {
- GLint i = 0;
- if(glGetFragDataLocation_Impl)
- i = glGetFragDataLocation_Impl(program, name);
- PostHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- void OVR::GLEContext::glUniform1ui_Hook(GLint location, GLuint v0)
- {
- if(glUniform1ui_Impl)
- glUniform1ui_Impl(location, v0);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform2ui_Hook(GLint location, GLuint v0, GLuint v1)
- {
- if(glUniform2ui_Impl)
- glUniform2ui_Impl(location, v0, v1);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform3ui_Hook(GLint location, GLuint v0, GLuint v1, GLuint v2)
- {
- if(glUniform3ui_Impl)
- glUniform3ui_Impl(location, v0, v1, v2);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform4ui_Hook(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
- {
- if(glUniform4ui_Impl)
- glUniform4ui_Impl(location, v0, v1, v2, v3);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform1uiv_Hook(GLint location, GLsizei count, const GLuint *value)
- {
- if(glUniform1uiv_Impl)
- glUniform1uiv_Impl(location, count, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform2uiv_Hook(GLint location, GLsizei count, const GLuint *value)
- {
- if(glUniform2uiv_Impl)
- glUniform2uiv_Impl(location, count, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform3uiv_Hook(GLint location, GLsizei count, const GLuint *value)
- {
- if(glUniform3uiv_Impl)
- glUniform3uiv_Impl(location, count, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glUniform4uiv_Hook(GLint location, GLsizei count, const GLuint *value)
- {
- if(glUniform4uiv_Impl)
- glUniform4uiv_Impl(location, count, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTexParameterIiv_Hook(GLenum target, GLenum pname, const GLint *params)
- {
- if(glTexParameterIiv_Impl)
- glTexParameterIiv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTexParameterIuiv_Hook(GLenum target, GLenum pname, const GLuint *params)
- {
- if(glTexParameterIuiv_Impl)
- glTexParameterIuiv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetTexParameterIiv_Hook(GLenum target, GLenum pname, GLint *params)
- {
- if(glGetTexParameterIiv_Impl)
- glGetTexParameterIiv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetTexParameterIuiv_Hook(GLenum target, GLenum pname, GLuint *params)
- {
- if(glGetTexParameterIuiv_Impl)
- glGetTexParameterIuiv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glClearBufferiv_Hook(GLenum buffer, GLint drawbuffer, const GLint *value)
- {
- if(glClearBufferiv_Impl)
- glClearBufferiv_Impl(buffer, drawbuffer, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glClearBufferuiv_Hook(GLenum buffer, GLint drawbuffer, const GLuint *value)
- {
- if(glClearBufferuiv_Impl)
- glClearBufferuiv_Impl(buffer, drawbuffer, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glClearBufferfv_Hook(GLenum buffer, GLint drawbuffer, const GLfloat *value)
- {
- if(glClearBufferfv_Impl)
- glClearBufferfv_Impl(buffer, drawbuffer, value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glClearBufferfi_Hook(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
- {
- if(glClearBufferfi_Impl)
- glClearBufferfi_Impl(buffer, drawbuffer, depth, stencil);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- const GLubyte* OVR::GLEContext::glGetStringi_Hook(GLenum name, GLuint index)
- {
- const GLubyte* p = NULL;
- if(glGetStringi_Impl)
- p = glGetStringi_Impl(name, index);
- PostHook(GLE_CURRENT_FUNCTION);
- return p;
- }
- // GL_VERSION_3_1
- void OVR::GLEContext::glDrawArraysInstanced_Hook(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
- {
- if(glDrawArraysInstanced_Impl)
- glDrawArraysInstanced_Impl(mode, first, count, primcount);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDrawElementsInstanced_Hook(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
- {
- if(glDrawElementsInstanced_Impl)
- glDrawElementsInstanced_Impl(mode, count, type, indices, primcount);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTexBuffer_Hook(GLenum target, GLenum internalformat, GLuint buffer)
- {
- if(glTexBuffer_Impl)
- glTexBuffer_Impl(target, internalformat, buffer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glPrimitiveRestartIndex_Hook(GLuint index)
- {
- if(glPrimitiveRestartIndex_Impl)
- glPrimitiveRestartIndex_Impl(index);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_VERSION_3_2
- void OVR::GLEContext::glGetInteger64i_v_Hook(GLenum target, GLuint index, GLint64 *data)
- {
- if(glGetInteger64i_v_Impl)
- glGetInteger64i_v_Impl(target, index, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetBufferParameteri64v_Hook(GLenum target, GLenum pname, GLint64 *params)
- {
- if(glGetBufferParameteri64v_Impl)
- glGetBufferParameteri64v_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glFramebufferTexture_Hook(GLenum target, GLenum attachment, GLuint texture, GLint level)
- {
- if(glFramebufferTexture_Impl)
- glFramebufferTexture_Impl(target, attachment, texture, level);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_VERSION_3_3
- void OVR::GLEContext::glVertexAttribDivisor_Hook(GLuint index, GLuint divisor)
- {
- if(glVertexAttribDivisor_Impl)
- glVertexAttribDivisor_Impl(index, divisor);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_VERSION_4_0
- void OVR::GLEContext::glMinSampleShading_Hook(GLclampf value)
- {
- if(glMinSampleShading_Impl)
- glMinSampleShading_Impl(value);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glBlendEquationi_Hook(GLuint buf, GLenum mode)
- {
- if(glBlendEquationi_Impl)
- glBlendEquationi_Impl(buf, mode);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glBlendEquationSeparatei_Hook(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
- {
- if(glBlendEquationSeparatei_Impl)
- glBlendEquationSeparatei_Impl(buf, modeRGB, modeAlpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glBlendFunci_Hook(GLuint buf, GLenum src, GLenum dst)
- {
- if(glBlendFunci_Impl)
- glBlendFunci_Impl(buf, src, dst);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glBlendFuncSeparatei_Hook(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
- {
- if(glBlendFuncSeparatei_Impl)
- glBlendFuncSeparatei_Impl(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_AMD_debug_output
- void OVR::GLEContext::glDebugMessageEnableAMD_Hook(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
- {
- if(glDebugMessageEnableAMD_Impl)
- glDebugMessageEnableAMD_Impl(category, severity, count, ids, enabled);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDebugMessageInsertAMD_Hook(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf)
- {
- if(glDebugMessageInsertAMD_Impl)
- glDebugMessageInsertAMD_Impl(category, severity, id, length, buf);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDebugMessageCallbackAMD_Hook(GLDEBUGPROCAMD callback, GLvoid *userParam)
- {
- if(glDebugMessageCallbackAMD_Impl)
- glDebugMessageCallbackAMD_Impl(callback, userParam);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLuint OVR::GLEContext::glGetDebugMessageLogAMD_Hook(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message)
- {
- GLuint u = 0;
- if(glGetDebugMessageLogAMD_Impl)
- u = glGetDebugMessageLogAMD_Impl(count, bufsize, categories, severities, ids, lengths, message);
- PostHook(GLE_CURRENT_FUNCTION);
- return u;
- }
- #if defined(GLE_CGL_ENABLED)
- // GL_APPLE_element_array
- void OVR::GLEContext::glElementPointerAPPLE_Hook(GLenum type, const GLvoid *pointer)
- {
- if(glElementPointerAPPLE_Impl)
- glElementPointerAPPLE_Impl(type, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDrawElementArrayAPPLE_Hook(GLenum mode, GLint first, GLsizei count)
- {
- if(glDrawElementArrayAPPLE_Impl)
- glDrawElementArrayAPPLE_Impl(mode, first, count);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDrawRangeElementArrayAPPLE_Hook(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
- {
- if(glDrawRangeElementArrayAPPLE_Impl)
- glDrawRangeElementArrayAPPLE_Impl(mode, start, end, first, count);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiDrawElementArrayAPPLE_Hook(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
- {
- if(glMultiDrawElementArrayAPPLE_Impl)
- glMultiDrawElementArrayAPPLE_Impl(mode, first, count, primcount);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMultiDrawRangeElementArrayAPPLE_Hook(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
- {
- if(glMultiDrawRangeElementArrayAPPLE_Impl)
- glMultiDrawRangeElementArrayAPPLE_Impl(mode, start, end, first, count, primcount);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_APPLE_fence
- void OVR::GLEContext::glGenFencesAPPLE_Hook(GLsizei n, GLuint *fences)
- {
- if(glGenFencesAPPLE_Impl)
- glGenFencesAPPLE_Impl(n, fences);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDeleteFencesAPPLE_Hook(GLsizei n, const GLuint *fences)
- {
- if(glDeleteFencesAPPLE_Impl)
- glDeleteFencesAPPLE_Impl(n, fences);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSetFenceAPPLE_Hook(GLuint fence)
- {
- if(glSetFenceAPPLE_Impl)
- glSetFenceAPPLE_Impl(fence);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLboolean OVR::GLEContext::glIsFenceAPPLE_Hook(GLuint fence)
- {
- GLboolean b = GL_FALSE;
- if(glIsFenceAPPLE_Impl)
- b = glIsFenceAPPLE_Impl(fence);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- GLboolean OVR::GLEContext::glTestFenceAPPLE_Hook(GLuint fence)
- {
- GLboolean b = GL_FALSE;
- if(glTestFenceAPPLE_Impl)
- b = glTestFenceAPPLE_Impl(fence);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- void OVR::GLEContext::glFinishFenceAPPLE_Hook(GLuint fence)
- {
- if(glFinishFenceAPPLE_Impl)
- glFinishFenceAPPLE_Impl(fence);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLboolean OVR::GLEContext::glTestObjectAPPLE_Hook(GLenum object, GLuint name)
- {
- GLboolean b = GL_FALSE;
- if(glTestObjectAPPLE_Impl)
- b = glTestObjectAPPLE_Impl(object, name);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- void OVR::GLEContext::glFinishObjectAPPLE_Hook(GLenum object, GLint name)
- {
- if(glFinishObjectAPPLE_Impl)
- glFinishObjectAPPLE_Impl(object, name);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_APPLE_flush_buffer_range
- void OVR::GLEContext::glBufferParameteriAPPLE_Hook(GLenum target, GLenum pname, GLint param)
- {
- if(glBufferParameteriAPPLE_Impl)
- glBufferParameteriAPPLE_Impl(target, pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glFlushMappedBufferRangeAPPLE_Hook(GLenum target, GLintptr offset, GLsizeiptr size)
- {
- if(glFlushMappedBufferRangeAPPLE_Impl)
- glFlushMappedBufferRangeAPPLE_Impl(target, offset, size);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_APPLE_object_purgeable
- GLenum OVR::GLEContext::glObjectPurgeableAPPLE_Hook(GLenum objectType, GLuint name, GLenum option)
- {
- GLenum e = 0;
- if(glObjectPurgeableAPPLE_Impl)
- e = glObjectPurgeableAPPLE_Impl(objectType, name, option);
- PostHook(GLE_CURRENT_FUNCTION);
- return e;
- }
- GLenum OVR::GLEContext::glObjectUnpurgeableAPPLE_Hook(GLenum objectType, GLuint name, GLenum option)
- {
- GLenum e = 0;
- if(glObjectUnpurgeableAPPLE_Impl)
- e =glObjectUnpurgeableAPPLE_Impl(objectType, name, option);
- PostHook(GLE_CURRENT_FUNCTION);
- return e;
- }
- void OVR::GLEContext::glGetObjectParameterivAPPLE_Hook(GLenum objectType, GLuint name, GLenum pname, GLint *params)
- {
- if(glGetObjectParameterivAPPLE_Impl)
- glGetObjectParameterivAPPLE_Impl(objectType, name, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_APPLE_texture_range
- void OVR::GLEContext::glTextureRangeAPPLE_Hook(GLenum target, GLsizei length, const GLvoid *pointer)
- {
- if(glTextureRangeAPPLE_Impl)
- glTextureRangeAPPLE_Impl(target, length, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetTexParameterPointervAPPLE_Hook(GLenum target, GLenum pname, GLvoid **params)
- {
- if(glGetTexParameterPointervAPPLE_Impl)
- glGetTexParameterPointervAPPLE_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_APPLE_vertex_array_object
- void OVR::GLEContext::glBindVertexArrayAPPLE_Hook(GLuint array)
- {
- if(glBindVertexArrayAPPLE_Impl)
- glBindVertexArrayAPPLE_Impl(array);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDeleteVertexArraysAPPLE_Hook(GLsizei n, const GLuint *arrays)
- {
- if(glDeleteVertexArraysAPPLE_Impl)
- glDeleteVertexArraysAPPLE_Impl(n, arrays);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGenVertexArraysAPPLE_Hook(GLsizei n, GLuint *arrays)
- {
- if(glGenVertexArraysAPPLE_Impl)
- glGenVertexArraysAPPLE_Impl(n, arrays);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLboolean OVR::GLEContext::glIsVertexArrayAPPLE_Hook(GLuint array)
- {
- GLboolean b = GL_FALSE;
- if(glIsVertexArrayAPPLE_Impl)
- b = glIsVertexArrayAPPLE_Impl(array);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // GL_APPLE_vertex_array_range
- void OVR::GLEContext::glVertexArrayRangeAPPLE_Hook(GLsizei length, GLvoid *pointer)
- {
- if(glVertexArrayRangeAPPLE_Impl)
- glVertexArrayRangeAPPLE_Impl(length, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glFlushVertexArrayRangeAPPLE_Hook(GLsizei length, GLvoid *pointer)
- {
- if(glFlushVertexArrayRangeAPPLE_Impl)
- glFlushVertexArrayRangeAPPLE_Impl(length, pointer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glVertexArrayParameteriAPPLE_Hook(GLenum pname, GLint param)
- {
- if(glVertexArrayParameteriAPPLE_Impl)
- glVertexArrayParameteriAPPLE_Impl(pname, param);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_APPLE_vertex_program_evaluators
- void OVR::GLEContext::glEnableVertexAttribAPPLE_Hook(GLuint index, GLenum pname)
- {
- if(glEnableVertexAttribAPPLE_Impl)
- glEnableVertexAttribAPPLE_Impl(index, pname);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDisableVertexAttribAPPLE_Hook(GLuint index, GLenum pname)
- {
- if(glDisableVertexAttribAPPLE_Impl)
- glDisableVertexAttribAPPLE_Impl(index, pname);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLboolean OVR::GLEContext::glIsVertexAttribEnabledAPPLE_Hook(GLuint index, GLenum pname)
- {
- GLboolean b = GL_FALSE;
- if(glIsVertexAttribEnabledAPPLE_Impl)
- b = glIsVertexAttribEnabledAPPLE_Impl(index, pname);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- void OVR::GLEContext::glMapVertexAttrib1dAPPLE_Hook(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
- {
- if(glMapVertexAttrib1dAPPLE_Impl)
- glMapVertexAttrib1dAPPLE_Impl(index, size, u1, u2, stride, order, points);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMapVertexAttrib1fAPPLE_Hook(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
- {
- if(glMapVertexAttrib1fAPPLE_Impl)
- glMapVertexAttrib1fAPPLE_Impl(index, size, u1, u2, stride, order, points);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMapVertexAttrib2dAPPLE_Hook(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
- {
- if(glMapVertexAttrib2dAPPLE_Impl)
- glMapVertexAttrib2dAPPLE_Impl(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glMapVertexAttrib2fAPPLE_Hook(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
- {
- if(glMapVertexAttrib2fAPPLE_Impl)
- glMapVertexAttrib2fAPPLE_Impl(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #endif // GLE_CGL_ENABLED
- // GL_ARB_copy_buffer
- void OVR::GLEContext::glCopyBufferSubData_Hook(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size)
- {
- if(glCopyBufferSubData_Impl)
- glCopyBufferSubData_Impl(readtarget, writetarget, readoffset, writeoffset, size);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_ARB_debug_output
- void OVR::GLEContext::glDebugMessageControlARB_Hook(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
- {
- if(glDebugMessageControlARB_Impl)
- glDebugMessageControlARB_Impl(source, type, severity, count, ids, enabled);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDebugMessageInsertARB_Hook(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
- {
- if(glDebugMessageInsertARB_Impl)
- glDebugMessageInsertARB_Impl(source, type, id, severity, length, buf);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDebugMessageCallbackARB_Hook(GLDEBUGPROCARB callback, const GLvoid *userParam)
- {
- if(glDebugMessageCallbackARB_Impl)
- glDebugMessageCallbackARB_Impl(callback, userParam);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLuint OVR::GLEContext::glGetDebugMessageLogARB_Hook(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
- {
- GLuint u = 0;
- if(glGetDebugMessageLogARB_Impl)
- u = glGetDebugMessageLogARB_Impl(count, bufsize, sources, types, ids, severities, lengths, messageLog);
- PostHook(GLE_CURRENT_FUNCTION);
- return u;
- }
- // GL_ARB_ES2_compatibility
- void OVR::GLEContext::glReleaseShaderCompiler_Hook()
- {
- if(glReleaseShaderCompiler_Impl)
- glReleaseShaderCompiler_Impl();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glShaderBinary_Hook(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
- {
- if(glShaderBinary_Impl)
- glShaderBinary_Impl(count, shaders, binaryformat, binary, length);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetShaderPrecisionFormat_Hook(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
- {
- if(glGetShaderPrecisionFormat_Impl)
- glGetShaderPrecisionFormat_Impl(shadertype, precisiontype, range, precision);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDepthRangef_Hook(GLclampf n, GLclampf f)
- {
- if(glDepthRangef_Impl)
- glDepthRangef_Impl(n, f);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glClearDepthf_Hook(GLclampf d)
- {
- if(glClearDepthf_Impl)
- glClearDepthf_Impl(d);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_ARB_framebuffer_object
- GLboolean OVR::GLEContext::glIsRenderbuffer_Hook(GLuint renderbuffer)
- {
- GLboolean b = GL_FALSE;
- if(glIsRenderbuffer_Impl)
- b = glIsRenderbuffer_Impl(renderbuffer);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- void OVR::GLEContext::glBindRenderbuffer_Hook(GLenum target, GLuint renderbuffer)
- {
- if(glBindRenderbuffer_Impl)
- glBindRenderbuffer_Impl(target, renderbuffer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDeleteRenderbuffers_Hook(GLsizei n, const GLuint *renderbuffers)
- {
- if(glDeleteRenderbuffers_Impl)
- glDeleteRenderbuffers_Impl(n, renderbuffers);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGenRenderbuffers_Hook(GLsizei n, GLuint *renderbuffers)
- {
- if(glGenRenderbuffers_Impl)
- glGenRenderbuffers_Impl(n, renderbuffers);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glRenderbufferStorage_Hook(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
- {
- if(glRenderbufferStorage_Impl)
- glRenderbufferStorage_Impl(target, internalformat, width, height);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetRenderbufferParameteriv_Hook(GLenum target, GLenum pname, GLint *params)
- {
- if(glGetRenderbufferParameteriv_Impl)
- glGetRenderbufferParameteriv_Impl(target, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLboolean OVR::GLEContext::glIsFramebuffer_Hook(GLuint framebuffer)
- {
- GLboolean b = GL_FALSE;
- if(glIsFramebuffer_Impl)
- b = glIsFramebuffer_Impl(framebuffer);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- void OVR::GLEContext::glBindFramebuffer_Hook(GLenum target, GLuint framebuffer)
- {
- if(glBindFramebuffer_Impl)
- glBindFramebuffer_Impl(target, framebuffer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDeleteFramebuffers_Hook(GLsizei n, const GLuint *framebuffers)
- {
- if(glDeleteFramebuffers_Impl)
- glDeleteFramebuffers_Impl(n, framebuffers);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGenFramebuffers_Hook(GLsizei n, GLuint *framebuffers)
- {
- if(glGenFramebuffers_Impl)
- glGenFramebuffers_Impl(n, framebuffers);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLenum OVR::GLEContext::glCheckFramebufferStatus_Hook(GLenum target)
- {
- GLenum e = 0;
- if(glCheckFramebufferStatus_Impl)
- e = glCheckFramebufferStatus_Impl(target);
- PostHook(GLE_CURRENT_FUNCTION);
- return e;
- }
- void OVR::GLEContext::glFramebufferTexture1D_Hook(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
- {
- if(glFramebufferTexture1D_Impl)
- glFramebufferTexture1D_Impl(target, attachment, textarget, texture, level);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glFramebufferTexture2D_Hook(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
- {
- if(glFramebufferTexture2D_Impl)
- glFramebufferTexture2D_Impl(target, attachment, textarget, texture, level);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glFramebufferTexture3D_Hook(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
- {
- if(glFramebufferTexture3D_Impl)
- glFramebufferTexture3D_Impl(target, attachment, textarget, texture, level, zoffset);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glFramebufferRenderbuffer_Hook(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
- {
- if(glFramebufferRenderbuffer_Impl)
- glFramebufferRenderbuffer_Impl(target, attachment, renderbuffertarget, renderbuffer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetFramebufferAttachmentParameteriv_Hook(GLenum target, GLenum attachment, GLenum pname, GLint *params)
- {
- if(glGetFramebufferAttachmentParameteriv_Impl)
- glGetFramebufferAttachmentParameteriv_Impl(target, attachment, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGenerateMipmap_Hook(GLenum target)
- {
- if(glGenerateMipmap_Impl)
- glGenerateMipmap_Impl(target);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glBlitFramebuffer_Hook(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
- {
- if(glBlitFramebuffer_Impl)
- glBlitFramebuffer_Impl(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glRenderbufferStorageMultisample_Hook(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
- {
- if(glRenderbufferStorageMultisample_Impl)
- glRenderbufferStorageMultisample_Impl(target, samples, internalformat, width, height);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glFramebufferTextureLayer_Hook(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
- {
- if(glFramebufferTextureLayer_Impl)
- glFramebufferTextureLayer_Impl(target, attachment, texture, level, layer);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_ARB_texture_multisample
- void OVR::GLEContext::glTexImage2DMultisample_Hook(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
- {
- if(glTexImage2DMultisample_Impl)
- glTexImage2DMultisample_Impl(target, samples, internalformat, width, height, fixedsamplelocations);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTexImage3DMultisample_Hook(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
- {
- if(glTexImage3DMultisample_Impl)
- glTexImage3DMultisample_Impl(target, samples, internalformat, width, height, depth, fixedsamplelocations);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetMultisamplefv_Hook(GLenum pname, GLuint index, GLfloat *val)
- {
- if(glGetMultisamplefv_Impl)
- glGetMultisamplefv_Impl(pname, index, val);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glSampleMaski_Hook(GLuint index, GLbitfield mask)
- {
- if(glSampleMaski_Impl)
- glSampleMaski_Impl(index, mask);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_ARB_texture_storage
- void OVR::GLEContext::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
- {
- if(glTexStorage1D_Impl)
- glTexStorage1D_Impl(target, levels, internalformat, width);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
- {
- if(glTexStorage2D_Impl)
- glTexStorage2D_Impl(target, levels, internalformat, width, height);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
- {
- if(glTexStorage3D_Impl)
- glTexStorage3D_Impl(target, levels, internalformat, width, height, depth);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
- {
- if(glTextureStorage1DEXT_Impl)
- glTextureStorage1DEXT_Impl(texture, target, levels, internalformat, width);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
- {
- if(glTextureStorage2DEXT_Impl)
- glTextureStorage2DEXT_Impl(texture, target, levels, internalformat, width, height);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
- {
- if(glTextureStorage3DEXT_Impl)
- glTextureStorage3DEXT_Impl(texture, target, levels, internalformat, width, height, depth);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_ARB_texture_storage_multisample
- void OVR::GLEContext::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
- {
- if(glTexStorage2DMultisample_Impl)
- glTexStorage2DMultisample_Impl(target, samples, internalformat, width, height, fixedsamplelocations);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
- {
- if(glTexStorage3DMultisample_Impl)
- glTexStorage3DMultisample_Impl(target, samples, internalformat, width, height, depth, fixedsamplelocations);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
- {
- if(glTextureStorage2DMultisampleEXT_Impl)
- glTextureStorage2DMultisampleEXT_Impl(texture, target, samples, internalformat, width, height, fixedsamplelocations);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
- {
- if(glTextureStorage3DMultisampleEXT_Impl)
- glTextureStorage3DMultisampleEXT_Impl(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_ARB_timer_query
- void OVR::GLEContext::glQueryCounter_Hook(GLuint id, GLenum target)
- {
- if(glQueryCounter_Impl)
- glQueryCounter_Impl(id, target);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetQueryObjecti64v_Hook(GLuint id, GLenum pname, GLint64 *params)
- {
- if(glGetQueryObjecti64v_Impl)
- glGetQueryObjecti64v_Impl(id, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetQueryObjectui64v_Hook(GLuint id, GLenum pname, GLuint64 *params)
- {
- if(glGetQueryObjectui64v_Impl)
- glGetQueryObjectui64v_Impl(id, pname, params);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_ARB_vertex_array_object
- void OVR::GLEContext::glBindVertexArray_Hook(GLuint array)
- {
- if(glBindVertexArray_Impl)
- glBindVertexArray_Impl(array);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDeleteVertexArrays_Hook(GLsizei n, const GLuint *arrays)
- {
- if(glDeleteVertexArrays_Impl)
- glDeleteVertexArrays_Impl(n, arrays);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGenVertexArrays_Hook(GLsizei n, GLuint *arrays)
- {
- if(glGenVertexArrays_Impl)
- glGenVertexArrays_Impl(n, arrays);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLboolean OVR::GLEContext::glIsVertexArray_Hook(GLuint array)
- {
- GLboolean b = GL_FALSE;
- if(glIsVertexArray_Impl)
- b = glIsVertexArray_Impl(array);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // GL_EXT_draw_buffers2
- void OVR::GLEContext::glColorMaskIndexedEXT_Hook(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
- {
- if(glColorMaskIndexedEXT_Impl)
- glColorMaskIndexedEXT_Impl(index, r, g, b, a);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetBooleanIndexedvEXT_Hook(GLenum target, GLuint index, GLboolean *data)
- {
- if(glGetBooleanIndexedvEXT_Impl)
- glGetBooleanIndexedvEXT_Impl(target, index, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetIntegerIndexedvEXT_Hook(GLenum target, GLuint index, GLint *data)
- {
- if(glGetIntegerIndexedvEXT_Impl)
- glGetIntegerIndexedvEXT_Impl(target, index, data);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glEnableIndexedEXT_Hook(GLenum target, GLuint index)
- {
- if(glEnableIndexedEXT_Impl)
- glEnableIndexedEXT_Impl(target, index);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDisableIndexedEXT_Hook(GLenum target, GLuint index)
- {
- if(glDisableIndexedEXT_Impl)
- glDisableIndexedEXT_Impl(target, index);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLboolean OVR::GLEContext::glIsEnabledIndexedEXT_Hook(GLenum target, GLuint index)
- {
- GLboolean b = GL_FALSE;
- if(glIsEnabledIndexedEXT_Impl)
- b = glIsEnabledIndexedEXT_Impl(target, index);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // GL_KHR_debug
- void OVR::GLEContext::glDebugMessageControl_Hook(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled)
- {
- if(glDebugMessageControl_Impl)
- glDebugMessageControl_Impl(source, type, severity, count, ids, enabled);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDebugMessageInsert_Hook(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf)
- {
- if(glDebugMessageInsert_Impl)
- glDebugMessageInsert_Impl(source, type, id, severity, length, buf);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glDebugMessageCallback_Hook(GLDEBUGPROC callback, const void* userParam)
- {
- if(glDebugMessageCallback_Impl)
- glDebugMessageCallback_Impl(callback, userParam);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- GLuint OVR::GLEContext::glGetDebugMessageLog_Hook(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog)
- {
- GLuint u = 0;
- if(glGetDebugMessageLog_Impl)
- u = glGetDebugMessageLog_Impl(count, bufSize, sources, types, ids, severities, lengths, messageLog);
- PostHook(GLE_CURRENT_FUNCTION);
- return u;
- }
- void OVR::GLEContext::glPushDebugGroup_Hook(GLenum source, GLuint id, GLsizei length, const char * message)
- {
- if(glPushDebugGroup_Impl)
- glPushDebugGroup_Impl(source, id, length, message);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glPopDebugGroup_Hook()
- {
- if(glPopDebugGroup_Impl)
- glPopDebugGroup_Impl();
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glObjectLabel_Hook(GLenum identifier, GLuint name, GLsizei length, const char *label)
- {
- if(glObjectLabel_Impl)
- glObjectLabel_Impl(identifier, name, length, label);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetObjectLabel_Hook(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, char *label)
- {
- if(glGetObjectLabel_Impl)
- glGetObjectLabel_Impl(identifier, name, bufSize, length, label);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glObjectPtrLabel_Hook(void* ptr, GLsizei length, const char *label)
- {
- if(glObjectPtrLabel_Impl)
- glObjectPtrLabel_Impl(ptr, length, label);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glGetObjectPtrLabel_Hook(void* ptr, GLsizei bufSize, GLsizei *length, char *label)
- {
- if(glGetObjectPtrLabel_Impl)
- glGetObjectPtrLabel_Impl(ptr, bufSize, length, label);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- // GL_WIN_swap_hint
- void OVR::GLEContext::glAddSwapHintRectWIN_Hook(GLint x, GLint y, GLsizei width, GLsizei height)
- {
- if(glAddSwapHintRectWIN_Impl)
- glAddSwapHintRectWIN_Impl(x, y, width, height);
- PostHook(GLE_CURRENT_FUNCTION);
- }
- #if defined(GLE_WGL_ENABLED)
- // WGL
- void OVR::GLEContext::PostWGLHook(const char* /*function*/)
- {
- // Empty for now. WGL functions don't have a function like glGetError().
- }
- /* We currently don't hook these
- #undef wglCopyContext
- extern "C" { GLAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask); }
- BOOL OVR::GLEContext::wglCopyContext_Hook(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
- {
- BOOL b = wglCopyContext(hglrcSrc, hglrcDst, mask);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef wglCreateContext
- extern "C" { GLAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc); }
- HGLRC OVR::GLEContext::wglCreateContext_Hook(HDC hdc)
- {
- HGLRC h = wglCreateContext(hdc);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return h;
- }
- #undef wglCreateLayerContext
- extern "C" { GLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc, int iLayerPlane); }
- HGLRC OVR::GLEContext::wglCreateLayerContext_Hook(HDC hdc, int iLayerPlane)
- {
- HGLRC h = wglCreateLayerContext(hdc, iLayerPlane);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return h;
- }
- #undef wglDeleteContext
- extern "C" { GLAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc); }
- BOOL OVR::GLEContext::wglDeleteContext_Hook(HGLRC hglrc)
- {
- BOOL b = wglDeleteContext(hglrc);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef wglGetCurrentContext
- extern "C" { GLAPI HGLRC GLAPIENTRY wglGetCurrentContext(); }
- HGLRC OVR::GLEContext::wglGetCurrentContext_Hook()
- {
- HGLRC h = wglGetCurrentContext();
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return h;
- }
- #undef wglGetCurrentDC
- extern "C" { GLAPI HDC GLAPIENTRY wglGetCurrentDC(); }
- HDC OVR::GLEContext::wglGetCurrentDC_Hook()
- {
- HDC h = wglGetCurrentDC();
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return h;
- }
- //#undef wglGetProcAddress Not needed because we happen to do it above already.
- //extern "C" { GLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc); }
- PROC OVR::GLEContext::wglGetProcAddress_Hook(LPCSTR lpszProc)
- {
- PROC p = wglGetProcAddress(lpszProc);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return p;
- }
- #undef wglMakeCurrent
- extern "C" { GLAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc, HGLRC hglrc); }
- BOOL OVR::GLEContext::wglMakeCurrent_Hook(HDC hdc, HGLRC hglrc)
- {
- BOOL b = wglMakeCurrent(hdc, hglrc);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef wglShareLists
- extern "C" { GLAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1, HGLRC hglrc2); }
- BOOL OVR::GLEContext::wglShareLists_Hook(HGLRC hglrc1, HGLRC hglrc2)
- {
- BOOL b = wglShareLists(hglrc1, hglrc2);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef wglUseFontBitmapsA
- extern "C" { GLAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first, DWORD count, DWORD listBase); }
- BOOL OVR::GLEContext::wglUseFontBitmapsA_Hook(HDC hdc, DWORD first, DWORD count, DWORD listBase)
- {
- BOOL b = wglUseFontBitmapsA(hdc, first, count, listBase);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef wglUseFontBitmapsW
- extern "C" { GLAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc, DWORD first, DWORD count, DWORD listBase); }
- BOOL OVR::GLEContext::wglUseFontBitmapsW_Hook(HDC hdc, DWORD first, DWORD count, DWORD listBase)
- {
- BOOL b = wglUseFontBitmapsW(hdc, first, count, listBase);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef wglUseFontOutlinesA
- extern "C" { GLAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); }
- BOOL OVR::GLEContext::wglUseFontOutlinesA_Hook(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf)
- {
- BOOL b = wglUseFontOutlinesA(hdc, first, count, listBase, deviation, extrusion, format, lpgmf);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef wglUseFontOutlinesW
- extern "C" { GLAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); }
- BOOL OVR::GLEContext::wglUseFontOutlinesW_Hook(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf)
- {
- BOOL b = wglUseFontOutlinesW(hdc, first, count, listBase, deviation, extrusion, format, lpgmf);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef wglDescribeLayerPlane
- extern "C" { GLAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd); }
- BOOL OVR::GLEContext::wglDescribeLayerPlane_Hook(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd)
- {
- BOOL b = wglDescribeLayerPlane(hdc, iPixelFormat, iLayerPlane, nBytes, plpd);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef wglSetLayerPaletteEntries
- extern "C" { GLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr); }
- int OVR::GLEContext::wglSetLayerPaletteEntries_Hook(HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr)
- {
- int i = wglSetLayerPaletteEntries(hdc, iLayerPlane, iStart, cEntries, pcr);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- #undef wglGetLayerPaletteEntries
- extern "C" { GLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc, int iLayerPlane, int iStart, int cEntries, COLORREF *pcr); }
- int OVR::GLEContext::wglGetLayerPaletteEntries_Hook(HDC hdc, int iLayerPlane, int iStart, int cEntries, COLORREF *pcr)
- {
- int i = wglGetLayerPaletteEntries(hdc, iLayerPlane, iStart, cEntries, pcr);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- #undef wglRealizeLayerPalette
- extern "C" { GLAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc, int iLayerPlane, BOOL bRealize); }
- BOOL OVR::GLEContext::wglRealizeLayerPalette_Hook(HDC hdc, int iLayerPlane, BOOL bRealize)
- {
- BOOL b = wglRealizeLayerPalette(hdc, iLayerPlane, bRealize);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef wglSwapLayerBuffers
- extern "C" { GLAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc, UINT fuPlanes); }
- BOOL OVR::GLEContext::wglSwapLayerBuffers_Hook(HDC hdc, UINT fuPlanes)
- {
- BOOL b = wglSwapLayerBuffers(hdc, fuPlanes);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #undef wglSwapMultipleBuffers
- extern "C" { GLAPI DWORD GLAPIENTRY wglSwapMultipleBuffers(UINT i, CONST WGLSWAP* p); }
- DWORD OVR::GLEContext::wglSwapMultipleBuffers_Hook(UINT i, CONST WGLSWAP* p)
- {
- DWORD dw = wglSwapMultipleBuffers(i, p);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return dw;
- }
- */
- // The rest of the functions are pointer-based.
- // WGL_ARB_buffer_region
- HANDLE OVR::GLEContext::wglCreateBufferRegionARB_Hook(HDC hDC, int iLayerPlane, UINT uType)
- {
- HANDLE h = NULL;
- if(wglCreateBufferRegionARB_Impl)
- h = wglCreateBufferRegionARB_Impl(hDC, iLayerPlane, uType);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return h;
- }
- VOID OVR::GLEContext::wglDeleteBufferRegionARB_Hook(HANDLE hRegion)
- {
- if(wglDeleteBufferRegionARB_Impl)
- wglDeleteBufferRegionARB_Impl(hRegion);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- }
- BOOL OVR::GLEContext::wglSaveBufferRegionARB_Hook(HANDLE hRegion, int x, int y, int width, int height)
- {
- BOOL b = FALSE;
- if(wglSaveBufferRegionARB_Impl)
- b = wglSaveBufferRegionARB_Impl(hRegion, x, y, width, height);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglRestoreBufferRegionARB_Hook(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc)
- {
- BOOL b = FALSE;
- if(wglRestoreBufferRegionARB_Impl)
- b = wglRestoreBufferRegionARB_Impl(hRegion, x, y, width, height, xSrc, ySrc);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // WGL_ARB_extensions_string
- const char * OVR::GLEContext::wglGetExtensionsStringARB_Hook(HDC hdc)
- {
- const char * p = NULL;
- if(wglGetExtensionsStringARB_Impl)
- p = wglGetExtensionsStringARB_Impl(hdc);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return p;
- }
- // WGL_ARB_pixel_format
- BOOL OVR::GLEContext::wglGetPixelFormatAttribivARB_Hook(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
- {
- BOOL b = FALSE;
- if(wglGetPixelFormatAttribivARB_Impl)
- b = wglGetPixelFormatAttribivARB_Impl(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglGetPixelFormatAttribfvARB_Hook(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
- {
- BOOL b = FALSE;
- if(wglGetPixelFormatAttribfvARB_Impl)
- b = wglGetPixelFormatAttribfvARB_Impl(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglChoosePixelFormatARB_Hook(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
- {
- BOOL b = FALSE;
- if(wglChoosePixelFormatARB_Impl)
- b = wglChoosePixelFormatARB_Impl(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // WGL_ARB_make_current_read
- BOOL OVR::GLEContext::wglMakeContextCurrentARB_Hook(HDC hDrawDC, HDC hReadDC, HGLRC hglrc)
- {
- BOOL b = FALSE;
- if(wglMakeContextCurrentARB_Impl)
- b = wglMakeContextCurrentARB_Impl(hDrawDC, hReadDC, hglrc);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- HDC OVR::GLEContext::wglGetCurrentReadDCARB_Hook()
- {
- HDC h = NULL;
- if(wglGetCurrentReadDCARB_Impl)
- h = wglGetCurrentReadDCARB_Impl();
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return h;
- }
- // WGL_ARB_pbuffer
- HPBUFFERARB OVR::GLEContext::wglCreatePbufferARB_Hook(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
- {
- HPBUFFERARB h = NULL;
- if(wglCreatePbufferARB_Impl)
- h = wglCreatePbufferARB_Impl(hDC, iPixelFormat, iWidth, iHeight, piAttribList);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return h;
- }
- HDC OVR::GLEContext::wglGetPbufferDCARB_Hook(HPBUFFERARB hPbuffer)
- {
- HDC h = NULL;
- if(wglGetPbufferDCARB_Impl)
- h = wglGetPbufferDCARB_Impl(hPbuffer);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return h;
- }
- int OVR::GLEContext::wglReleasePbufferDCARB_Hook(HPBUFFERARB hPbuffer, HDC hDC)
- {
- int i = 0;
- if(wglReleasePbufferDCARB_Impl)
- i = wglReleasePbufferDCARB_Impl(hPbuffer, hDC);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- BOOL OVR::GLEContext::wglDestroyPbufferARB_Hook(HPBUFFERARB hPbuffer)
- {
- BOOL b = FALSE;
- if(wglDestroyPbufferARB_Impl)
- b = wglDestroyPbufferARB_Impl(hPbuffer);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglQueryPbufferARB_Hook(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
- {
- BOOL b = FALSE;
- if(wglQueryPbufferARB_Impl)
- b = wglQueryPbufferARB_Impl(hPbuffer, iAttribute, piValue);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // WGL_ARB_render_texture
- BOOL OVR::GLEContext::wglBindTexImageARB_Hook(HPBUFFERARB hPbuffer, int iBuffer)
- {
- BOOL b = FALSE;
- if(wglBindTexImageARB_Impl)
- b = wglBindTexImageARB_Impl(hPbuffer, iBuffer);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglReleaseTexImageARB_Hook(HPBUFFERARB hPbuffer, int iBuffer)
- {
- BOOL b = FALSE;
- if(wglReleaseTexImageARB_Impl)
- b = wglReleaseTexImageARB_Impl(hPbuffer, iBuffer);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglSetPbufferAttribARB_Hook(HPBUFFERARB hPbuffer, const int *piAttribList)
- {
- BOOL b = FALSE;
- if(wglSetPbufferAttribARB_Impl)
- b = wglSetPbufferAttribARB_Impl(hPbuffer, piAttribList);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // WGL_NV_present_video
- int OVR::GLEContext::wglEnumerateVideoDevicesNV_Hook(HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList)
- {
- int i = 0;
- if(wglEnumerateVideoDevicesNV_Impl)
- i = wglEnumerateVideoDevicesNV_Impl(hDC, phDeviceList);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- BOOL OVR::GLEContext::wglBindVideoDeviceNV_Hook(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList)
- {
- BOOL b = FALSE;
- if(wglBindVideoDeviceNV_Impl)
- b = wglBindVideoDeviceNV_Impl(hDC, uVideoSlot, hVideoDevice, piAttribList);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglQueryCurrentContextNV_Hook(int iAttribute, int *piValue)
- {
- BOOL b = FALSE;
- if(wglQueryCurrentContextNV_Impl)
- b = wglQueryCurrentContextNV_Impl(iAttribute, piValue);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // WGL_ARB_create_context
- HGLRC OVR::GLEContext::wglCreateContextAttribsARB_Hook(HDC hDC, HGLRC hShareContext, const int *attribList)
- {
- HGLRC h = NULL;
- if(wglCreateContextAttribsARB_Impl)
- h = wglCreateContextAttribsARB_Impl(hDC, hShareContext, attribList);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return h;
- }
- // WGL_EXT_extensions_string
- const char * OVR::GLEContext::wglGetExtensionsStringEXT_Hook()
- {
- const char * p = NULL;
- if(wglGetExtensionsStringEXT_Impl)
- p = wglGetExtensionsStringEXT_Impl();
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return p;
- }
- // WGL_EXT_swap_control
- BOOL OVR::GLEContext::wglSwapIntervalEXT_Hook(int interval)
- {
- BOOL b = FALSE;
- if(wglSwapIntervalEXT_Impl)
- b = wglSwapIntervalEXT_Impl(interval);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- int OVR::GLEContext::wglGetSwapIntervalEXT_Hook()
- {
- int i = 0;
- if(wglGetSwapIntervalEXT_Impl)
- i = wglGetSwapIntervalEXT_Impl();
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- // WGL_OML_sync_control
- BOOL OVR::GLEContext::wglGetSyncValuesOML_Hook(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc)
- {
- BOOL b = FALSE;
- if(wglGetSyncValuesOML_Impl)
- b = wglGetSyncValuesOML_Impl(hdc, ust, msc, sbc);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglGetMscRateOML_Hook(HDC hdc, INT32 *numerator, INT32 *denominator)
- {
- BOOL b = FALSE;
- if(wglGetMscRateOML_Impl)
- b = wglGetMscRateOML_Impl(hdc, numerator, denominator);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- INT64 OVR::GLEContext::wglSwapBuffersMscOML_Hook(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder)
- {
- INT64 i = 0;
- if(wglSwapBuffersMscOML_Impl)
- i = wglSwapBuffersMscOML_Impl(hdc, target_msc, divisor, remainder);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- INT64 OVR::GLEContext::wglSwapLayerBuffersMscOML_Hook(HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder)
- {
- INT64 i = 0;
- if(wglSwapLayerBuffersMscOML_Impl)
- i = wglSwapLayerBuffersMscOML_Impl(hdc, fuPlanes, target_msc, divisor, remainder);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- BOOL OVR::GLEContext::wglWaitForMscOML_Hook(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc)
- {
- BOOL b = FALSE;
- if(wglWaitForMscOML_Impl)
- b = wglWaitForMscOML_Impl(hdc, target_msc, divisor, remainder, ust, msc, sbc);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglWaitForSbcOML_Hook(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc)
- {
- BOOL b = FALSE;
- if(wglWaitForSbcOML_Impl)
- b = wglWaitForSbcOML_Impl(hdc, target_sbc, ust, msc, sbc);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // WGL_NV_video_output
- BOOL OVR::GLEContext::wglGetVideoDeviceNV_Hook(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice)
- {
- BOOL b = FALSE;
- if(wglGetVideoDeviceNV_Impl)
- b = wglGetVideoDeviceNV_Impl(hDC, numDevices, hVideoDevice);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglReleaseVideoDeviceNV_Hook(HPVIDEODEV hVideoDevice)
- {
- BOOL b = FALSE;
- if(wglReleaseVideoDeviceNV_Impl)
- b = wglReleaseVideoDeviceNV_Impl(hVideoDevice);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglBindVideoImageNV_Hook(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer)
- {
- BOOL b = FALSE;
- if(wglBindVideoImageNV_Impl)
- b = wglBindVideoImageNV_Impl(hVideoDevice, hPbuffer, iVideoBuffer);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglReleaseVideoImageNV_Hook(HPBUFFERARB hPbuffer, int iVideoBuffer)
- {
- BOOL b = FALSE;
- if(wglReleaseVideoImageNV_Impl)
- b = wglReleaseVideoImageNV_Impl(hPbuffer, iVideoBuffer);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglSendPbufferToVideoNV_Hook(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock)
- {
- BOOL b = FALSE;
- if(wglSendPbufferToVideoNV_Impl)
- b = wglSendPbufferToVideoNV_Impl(hPbuffer, iBufferType, pulCounterPbuffer, bBlock);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglGetVideoInfoNV_Hook(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo)
- {
- BOOL b = FALSE;
- if(wglGetVideoInfoNV_Impl)
- b = wglGetVideoInfoNV_Impl(hpVideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // WGL_NV_swap_group
- BOOL OVR::GLEContext::wglJoinSwapGroupNV_Hook(HDC hDC, GLuint group)
- {
- BOOL b = FALSE;
- if(wglJoinSwapGroupNV_Impl)
- b = wglJoinSwapGroupNV_Impl(hDC, group);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglBindSwapBarrierNV_Hook(GLuint group, GLuint barrier)
- {
- BOOL b = FALSE;
- if(wglBindSwapBarrierNV_Impl)
- b = wglBindSwapBarrierNV_Impl(group, barrier);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglQuerySwapGroupNV_Hook(HDC hDC, GLuint *group, GLuint *barrier)
- {
- BOOL b = FALSE;
- if(wglQuerySwapGroupNV_Impl)
- b = wglQuerySwapGroupNV_Impl(hDC, group, barrier);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglQueryMaxSwapGroupsNV_Hook(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers)
- {
- BOOL b = FALSE;
- if(wglQueryMaxSwapGroupsNV_Impl)
- b = wglQueryMaxSwapGroupsNV_Impl(hDC, maxGroups, maxBarriers);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglQueryFrameCountNV_Hook(HDC hDC, GLuint *count)
- {
- BOOL b = FALSE;
- if(wglQueryFrameCountNV_Impl)
- b = wglQueryFrameCountNV_Impl(hDC, count);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglResetFrameCountNV_Hook(HDC hDC)
- {
- BOOL b = FALSE;
- if(wglResetFrameCountNV_Impl)
- b = wglResetFrameCountNV_Impl(hDC);
- PostHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // WGL_NV_video_capture
- BOOL OVR::GLEContext::wglBindVideoCaptureDeviceNV_Hook(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice)
- {
- BOOL b = FALSE;
- if(wglBindVideoCaptureDeviceNV_Impl)
- b = wglBindVideoCaptureDeviceNV_Impl(uVideoSlot, hDevice);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- UINT OVR::GLEContext::wglEnumerateVideoCaptureDevicesNV_Hook(HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList)
- {
- UINT u = 0;
- if(wglEnumerateVideoCaptureDevicesNV_Impl)
- u = wglEnumerateVideoCaptureDevicesNV_Impl(hDc, phDeviceList);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return u;
- }
- BOOL OVR::GLEContext::wglLockVideoCaptureDeviceNV_Hook(HDC hDc, HVIDEOINPUTDEVICENV hDevice)
- {
- BOOL b = FALSE;
- if(wglLockVideoCaptureDeviceNV_Impl)
- b = wglLockVideoCaptureDeviceNV_Impl(hDc, hDevice);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglQueryVideoCaptureDeviceNV_Hook(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue)
- {
- BOOL b = FALSE;
- if(wglQueryVideoCaptureDeviceNV_Impl)
- b = wglQueryVideoCaptureDeviceNV_Impl(hDc, hDevice, iAttribute, piValue);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglReleaseVideoCaptureDeviceNV_Hook(HDC hDc, HVIDEOINPUTDEVICENV hDevice)
- {
- BOOL b = FALSE;
- if(wglReleaseVideoCaptureDeviceNV_Impl)
- b = wglReleaseVideoCaptureDeviceNV_Impl(hDc, hDevice);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // WGL_NV_copy_image
- BOOL OVR::GLEContext::wglCopyImageSubDataNV_Hook(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC,
- GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)
- {
- BOOL b = FALSE;
- if(wglCopyImageSubDataNV_Impl)
- b = wglCopyImageSubDataNV_Impl(hSrcRC, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, hDstRC, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // WGL_NV_DX_interop
- BOOL OVR::GLEContext::wglDXSetResourceShareHandleNV_Hook(void *dxObject, HANDLE shareHandle)
- {
- BOOL b = FALSE;
- if(wglDXSetResourceShareHandleNV_Impl)
- b = wglDXSetResourceShareHandleNV_Impl(dxObject, shareHandle);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- HANDLE OVR::GLEContext::wglDXOpenDeviceNV_Hook(void *dxDevice)
- {
- HANDLE h = NULL;
- if(wglDXOpenDeviceNV_Impl)
- h = wglDXOpenDeviceNV_Impl(dxDevice);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return h;
- }
- BOOL OVR::GLEContext::wglDXCloseDeviceNV_Hook(HANDLE hDevice)
- {
- BOOL b = FALSE;
- if(wglDXCloseDeviceNV_Impl)
- b = wglDXCloseDeviceNV_Impl(hDevice);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- HANDLE OVR::GLEContext::wglDXRegisterObjectNV_Hook(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access)
- {
- HANDLE h = NULL;
- if(wglDXRegisterObjectNV_Impl)
- h = wglDXRegisterObjectNV_Impl(hDevice, dxObject, name, type, access);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return h;
- }
- BOOL OVR::GLEContext::wglDXUnregisterObjectNV_Hook(HANDLE hDevice, HANDLE hObject)
- {
- BOOL b = FALSE;
- if(wglDXUnregisterObjectNV_Impl)
- b = wglDXUnregisterObjectNV_Impl(hDevice, hObject);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglDXObjectAccessNV_Hook(HANDLE hObject, GLenum access)
- {
- BOOL b = FALSE;
- if(wglDXObjectAccessNV_Impl)
- b = wglDXObjectAccessNV_Impl(hObject, access);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglDXLockObjectsNV_Hook(HANDLE hDevice, GLint count, HANDLE *hObjects)
- {
- BOOL b = FALSE;
- if(wglDXLockObjectsNV_Impl)
- b = wglDXLockObjectsNV_Impl(hDevice, count, hObjects);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- BOOL OVR::GLEContext::wglDXUnlockObjectsNV_Hook(HANDLE hDevice, GLint count, HANDLE *hObjects)
- {
- BOOL b = FALSE;
- if(wglDXUnlockObjectsNV_Impl)
- b = wglDXUnlockObjectsNV_Impl(hDevice, count, hObjects);
- PostWGLHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- #endif // defined(GLE_WGL_ENABLED)
- #if defined(GLE_GLX_ENABLED)
- void OVR::GLEContext::PostGLXHook(const char* /*function*/)
- {
- // Empty for now. GLX functions don't have a function like glGetError().
- }
- // GLX_VERSION_1_0
- // GLX_VERSION_1_1
- // We don't currently implement hooking of these.
- // GLX_VERSION_1_2
- ::Display* OVR::GLEContext::glXGetCurrentDisplay_Hook(void)
- {
- ::Display* p = NULL;
- if(glXGetCurrentDisplay_Impl)
- p = glXGetCurrentDisplay_Impl();
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return p;
- }
- // GLX_VERSION_1_3
- GLXFBConfig* OVR::GLEContext::glXChooseFBConfig_Hook(Display *dpy, int screen, const int *attrib_list, int *nelements)
- {
- GLXFBConfig* p = NULL;
- if(glXChooseFBConfig_Impl)
- p = glXChooseFBConfig_Impl(dpy, screen, attrib_list, nelements);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return p;
- }
- GLXContext OVR::GLEContext::glXCreateNewContext_Hook(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct)
- {
- GLXContext c = 0;
- if(glXCreateNewContext_Impl)
- c = glXCreateNewContext_Impl(dpy, config, render_type, share_list, direct);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return c;
- }
- GLXPbuffer OVR::GLEContext::glXCreatePbuffer_Hook(Display *dpy, GLXFBConfig config, const int *attrib_list)
- {
- GLXPbuffer b = 0;
- if(glXCreatePbuffer_Impl)
- b = glXCreatePbuffer_Impl(dpy, config, attrib_list);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- GLXPixmap OVR::GLEContext::glXCreatePixmap_Hook(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list)
- {
- GLXPixmap m = 0;
- if(glXCreatePixmap_Impl)
- m = glXCreatePixmap_Impl(dpy, config, pixmap, attrib_list);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return m;
- }
- GLXWindow OVR::GLEContext::glXCreateWindow_Hook(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list)
- {
- GLXWindow w = 0;
- if(glXCreateWindow_Impl)
- w = glXCreateWindow_Impl(dpy, config, win, attrib_list);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return w;
- }
- void OVR::GLEContext::glXDestroyPbuffer_Hook(Display *dpy, GLXPbuffer pbuf)
- {
- if(glXDestroyPbuffer_Impl)
- glXDestroyPbuffer_Impl(dpy, pbuf);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glXDestroyPixmap_Hook(Display *dpy, GLXPixmap pixmap)
- {
- if(glXDestroyPixmap_Impl)
- glXDestroyPixmap_Impl(dpy, pixmap);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glXDestroyWindow_Hook(Display *dpy, GLXWindow win)
- {
- if(glXDestroyWindow_Impl)
- glXDestroyWindow_Impl(dpy, win);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- }
- GLXDrawable OVR::GLEContext::glXGetCurrentReadDrawable_Hook(void)
- {
- GLXDrawable d;
- if(glXGetCurrentReadDrawable_Impl)
- d = glXGetCurrentReadDrawable_Impl();
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return d;
- }
- int OVR::GLEContext::glXGetFBConfigAttrib_Hook(Display *dpy, GLXFBConfig config, int attribute, int *value)
- {
- int i = -1;
- if(glXGetFBConfigAttrib_Impl)
- i = glXGetFBConfigAttrib_Impl(dpy, config, attribute, value);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- GLXFBConfig* OVR::GLEContext::glXGetFBConfigs_Hook(Display *dpy, int screen, int *nelements)
- {
- GLXFBConfig* p = NULL;
- if(glXGetFBConfigs_Impl)
- p = glXGetFBConfigs_Impl(dpy, screen, nelements);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return p;
- }
- void OVR::GLEContext::glXGetSelectedEvent_Hook(Display *dpy, GLXDrawable draw, unsigned long *event_mask)
- {
- if(glXGetSelectedEvent_Impl)
- glXGetSelectedEvent_Impl(dpy, draw, event_mask);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- }
- XVisualInfo* OVR::GLEContext::glXGetVisualFromFBConfig_Hook(Display *dpy, GLXFBConfig config)
- {
- XVisualInfo* p = NULL;
- if(glXGetVisualFromFBConfig_Impl)
- p = glXGetVisualFromFBConfig_Impl(dpy, config);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return p;
- }
- Bool OVR::GLEContext::glXMakeContextCurrent_Hook(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
- {
- Bool b = False;
- if(glXMakeContextCurrent_Impl)
- b = glXMakeContextCurrent_Impl(dpy, draw, read, ctx);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- int OVR::GLEContext::glXQueryContext_Hook(Display *dpy, GLXContext ctx, int attribute, int *value)
- {
- int i = GLX_BAD_ATTRIBUTE;
- if(glXQueryContext_Impl)
- i = glXQueryContext_Impl(dpy, ctx, attribute, value);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- void OVR::GLEContext::glXQueryDrawable_Hook(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value)
- {
- if(glXQueryDrawable_Impl)
- glXQueryDrawable_Impl(dpy, draw, attribute, value);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- }
- void OVR::GLEContext::glXSelectEvent_Hook(Display *dpy, GLXDrawable draw, unsigned long event_mask)
- {
- if(glXSelectEvent_Impl)
- glXSelectEvent_Impl(dpy, draw, event_mask);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- }
- // GLX_VERSION_1_4
- // We don't do hooking of this.
- // GLX_ARB_create_context
- GLXContext OVR::GLEContext::glXCreateContextAttribsARB_Hook(Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list)
- {
- GLXContext c = 0;
- if(glXCreateContextAttribsARB_Impl)
- c = glXCreateContextAttribsARB_Impl(dpy, config, share_context, direct, attrib_list);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return c;
- }
- // GLX_EXT_swap_control
- void OVR::GLEContext::glXSwapIntervalEXT_Hook(Display* dpy, GLXDrawable drawable, int interval)
- {
- if(glXSwapIntervalEXT_Impl)
- glXSwapIntervalEXT_Impl(dpy, drawable, interval);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- }
- // GLX_OML_sync_control
- Bool OVR::GLEContext::glXGetMscRateOML_Hook(Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator)
- {
- Bool b = False;
- if(glXGetMscRateOML_Impl)
- b = glXGetMscRateOML_Impl(dpy, drawable, numerator, denominator);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- Bool OVR::GLEContext::glXGetSyncValuesOML_Hook(Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc)
- {
- Bool b = False;
- if(glXGetSyncValuesOML_Impl)
- b = glXGetSyncValuesOML_Impl(dpy, drawable, ust, msc, sbc);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- int64_t OVR::GLEContext::glXSwapBuffersMscOML_Hook(Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder)
- {
- int64_t i = 0;
- if(glXSwapBuffersMscOML_Impl)
- i = glXSwapBuffersMscOML_Impl(dpy, drawable, target_msc, divisor, remainder);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- Bool OVR::GLEContext::glXWaitForMscOML_Hook(Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc)
- {
- Bool b = False;
- if(glXWaitForMscOML_Impl)
- b = glXWaitForMscOML_Impl(dpy, drawable, target_msc, divisor, remainder, ust, msc, sbc);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- Bool OVR::GLEContext::glXWaitForSbcOML_Hook(Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc)
- {
- Bool b = False;
- if(glXWaitForSbcOML_Impl)
- b = glXWaitForSbcOML_Impl(dpy, drawable, target_sbc, ust, msc, sbc);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return b;
- }
- // GLX_MESA_swap_control
- int OVR::GLEContext::glXGetSwapIntervalMESA_Hook()
- {
- int i = 0;
- if(glXGetSwapIntervalMESA_Impl)
- i = glXGetSwapIntervalMESA_Impl();
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- int OVR::GLEContext::glXSwapIntervalMESA_Hook(unsigned int interval)
- {
- int i = 0;
- if(glXSwapIntervalMESA_Impl)
- i = glXSwapIntervalMESA_Impl(interval);
- PostGLXHook(GLE_CURRENT_FUNCTION);
- return i;
- }
- #endif // defined(GLE_GLX_ENABLED)
- #endif // GLE_HOOKING_ENABLED
- //} // namespace OVR
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