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- /************************************************************************************
- Filename : Util_SystemGUI.h
- Content : OS GUI access, usually for diagnostics.
- Created : October 20, 2014
- Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
- Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
- you may not use the Oculus VR Rift SDK except in compliance with the License,
- which is provided at the time of installation or download, or which
- otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- http://www.oculusvr.com/licenses/LICENSE-3.2
- Unless required by applicable law or agreed to in writing, the Oculus VR SDK
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- *************************************************************************************/
- #ifndef OVR_Util_SystemGUI_h
- #define OVR_Util_SystemGUI_h
- #include <stdarg.h>
- namespace OVR { namespace Util {
- // Displays a modal message box on the default GUI display (not on a VR device).
- // The message box interface (e.g. OK button) is not localized.
- bool DisplayMessageBox(const char* pTitle, const char* pText);
- bool DisplayMessageBoxF(const char* pTitle, const char* pFormat, ...);
- bool DisplayMessageBoxVaList(const char* pTitle, const char* pFormat, va_list argList);
- } } // namespace OVR::Util
- #endif // OVR_Util_SystemGUI_h
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