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- //====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
- //
- // Purpose:
- //
- //=============================================================================
- #ifndef STEAMPS3PARAMS_H
- #define STEAMPS3PARAMS_H
- #ifdef _WIN32
- #pragma once
- #endif
- //----------------------------------------------------------------------------------------------------------------------------------------------------------//
- // PlayStation 3 initialization parameters
- //
- // The following structure must be passed to when loading steam_api_ps3.prx
- //----------------------------------------------------------------------------------------------------------------------------------------------------------//
- #define STEAM_PS3_PATH_MAX 1055
- #define STEAM_PS3_SERVICE_ID_MAX 32
- #define STEAM_PS3_COMMUNICATION_ID_MAX 10
- #define STEAM_PS3_COMMUNICATION_SIG_MAX 160
- #define STEAM_PS3_LANGUAGE_MAX 64
- #define STEAM_PS3_REGION_CODE_MAX 16
- #define STEAM_PS3_CURRENT_PARAMS_VER 2
- struct SteamPS3Params_t
- {
- uint32 m_unVersion; // set to STEAM_PS3_CURRENT_PARAMS_VER
-
- void *pReserved;
- uint32 m_nAppId; // set to your game's appid
- char m_rgchInstallationPath[ STEAM_PS3_PATH_MAX ]; // directory containing latest steam prx's and sdata. Can be read only (BDVD)
- char m_rgchSystemCache[ STEAM_PS3_PATH_MAX ]; // temp working cache, not persistent
- char m_rgchGameData[ STEAM_PS3_PATH_MAX ]; // persistent game data path for storing user data
- char m_rgchNpServiceID[ STEAM_PS3_SERVICE_ID_MAX ];
- char m_rgchNpCommunicationID[ STEAM_PS3_COMMUNICATION_ID_MAX ];
- char m_rgchNpCommunicationSig[ STEAM_PS3_COMMUNICATION_SIG_MAX ];
- // Language should be one of the following. must be zero terminated
- // danish
- // dutch
- // english
- // finnish
- // french
- // german
- // italian
- // korean
- // norwegian
- // polish
- // portuguese
- // russian
- // schinese
- // spanish
- // swedish
- // tchinese
- char m_rgchSteamLanguage[ STEAM_PS3_LANGUAGE_MAX ];
- // region codes are "SCEA", "SCEE", "SCEJ". must be zero terminated
- char m_rgchRegionCode[ STEAM_PS3_REGION_CODE_MAX ];
- // Should be SYS_TTYP3 through SYS_TTYP10, if it's 0 then Steam won't spawn a
- // thread to read console input at all. Using this let's you use Steam console commands
- // like: profile_on, profile_off, profile_dump, mem_stats, mem_validate.
- unsigned int m_cSteamInputTTY;
- struct Ps3netInit_t
- {
- bool m_bNeedInit;
- void *m_pMemory;
- int m_nMemorySize;
- int m_flags;
- } m_sysNetInitInfo;
- struct Ps3jpgInit_t
- {
- bool m_bNeedInit;
- } m_sysJpgInitInfo;
- struct Ps3pngInit_t
- {
- bool m_bNeedInit;
- } m_sysPngInitInfo;
-
- struct Ps3sysutilUserInfo_t
- {
- bool m_bNeedInit;
- } m_sysSysUtilUserInfo;
- bool m_bIncludeNewsPage;
- };
- //----------------------------------------------------------------------------------------------------------------------------------------------------------//
- // PlayStation 3 memory structure
- //----------------------------------------------------------------------------------------------------------------------------------------------------------//
- #define STEAMPS3_MALLOC_INUSE 0x53D04A51
- #define STEAMPS3_MALLOC_SYSTEM 0x0D102C48
- #define STEAMPS3_MALLOC_OK 0xFFD04A51
- struct SteamPS3Memory_t
- {
- bool m_bSingleAllocation; // If true, Steam will request one 6MB allocation and use the returned memory for all future allocations
- // If false, Steam will make call malloc for each allocation
- // required function pointers
- void* (*m_pfMalloc)(size_t);
- void* (*m_pfRealloc)(void *, size_t);
- void (*m_pfFree)(void *);
- size_t (*m_pUsable_size)(void*);
- };
- #endif // STEAMPS3PARAMS_H
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