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- //========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
- //
- // Purpose:
- //
- //=============================================================================
- #ifndef STEAMTYPES_H
- #define STEAMTYPES_H
- #ifdef _WIN32
- #pragma once
- #endif
- #define S_CALLTYPE __cdecl
- // Steam-specific types. Defined here so this header file can be included in other code bases.
- #ifndef WCHARTYPES_H
- typedef unsigned char uint8;
- #endif
- #if defined( __GNUC__ ) && !defined(POSIX)
- #if __GNUC__ < 4
- #error "Steamworks requires GCC 4.X (4.2 or 4.4 have been tested)"
- #endif
- #define POSIX 1
- #endif
- #if defined(__x86_64__) || defined(_WIN64)
- #define X64BITS
- #endif
- // Make sure VALVE_BIG_ENDIAN gets set on PS3, may already be set previously in Valve internal code.
- #if !defined(VALVE_BIG_ENDIAN) && defined(_PS3)
- #define VALVE_BIG_ENDIAN
- #endif
- typedef unsigned char uint8;
- typedef signed char int8;
- #if defined( _WIN32 )
- typedef __int16 int16;
- typedef unsigned __int16 uint16;
- typedef __int32 int32;
- typedef unsigned __int32 uint32;
- typedef __int64 int64;
- typedef unsigned __int64 uint64;
- typedef int64 lint64;
- typedef uint64 ulint64;
- #ifdef X64BITS
- typedef __int64 intp; // intp is an integer that can accomodate a pointer
- typedef unsigned __int64 uintp; // (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *)
- #else
- typedef __int32 intp;
- typedef unsigned __int32 uintp;
- #endif
- #else // _WIN32
- typedef short int16;
- typedef unsigned short uint16;
- typedef int int32;
- typedef unsigned int uint32;
- typedef long long int64;
- typedef unsigned long long uint64;
- // [u]int64 are actually defined as 'long long' and gcc 64-bit
- // doesn't automatically consider them the same as 'long int'.
- // Changing the types for [u]int64 is complicated by
- // there being many definitions, so we just
- // define a 'long int' here and use it in places that would
- // otherwise confuse the compiler.
- typedef long int lint64;
- typedef unsigned long int ulint64;
- #ifdef X64BITS
- typedef long long intp;
- typedef unsigned long long uintp;
- #else
- typedef int intp;
- typedef unsigned int uintp;
- #endif
- #endif // else _WIN32
- #ifdef API_GEN
- # define CLANG_ATTR(ATTR) __attribute__((annotate( ATTR )))
- #else
- # define CLANG_ATTR(ATTR)
- #endif
- #define METHOD_DESC(DESC) CLANG_ATTR( "desc:" #DESC ";" )
- #define IGNOREATTR() CLANG_ATTR( "ignore" )
- #define OUT_STRUCT() CLANG_ATTR( "out_struct: ;" )
- #define OUT_STRING() CLANG_ATTR( "out_string: ;" )
- #define OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" )
- #define OUT_ARRAY_COUNT(COUNTER, DESC) CLANG_ATTR( "out_array_count:" #COUNTER ";desc:" #DESC )
- #define ARRAY_COUNT(COUNTER) CLANG_ATTR( "array_count:" #COUNTER ";" )
- #define ARRAY_COUNT_D(COUNTER, DESC) CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC )
- #define BUFFER_COUNT(COUNTER) CLANG_ATTR( "buffer_count:" #COUNTER ";" )
- #define OUT_BUFFER_COUNT(COUNTER) CLANG_ATTR( "out_buffer_count:" #COUNTER ";" )
- #define OUT_STRING_COUNT(COUNTER) CLANG_ATTR( "out_string_count:" #COUNTER ";" )
- #define DESC(DESC) CLANG_ATTR("desc:" #DESC ";")
- #define CALL_RESULT(RESULT_TYPE) CLANG_ATTR("callresult:" #RESULT_TYPE ";")
- #define CALL_BACK(RESULT_TYPE) CLANG_ATTR("callback:" #RESULT_TYPE ";")
- const int k_cubSaltSize = 8;
- typedef uint8 Salt_t[ k_cubSaltSize ];
- //-----------------------------------------------------------------------------
- // GID (GlobalID) stuff
- // This is a globally unique identifier. It's guaranteed to be unique across all
- // racks and servers for as long as a given universe persists.
- //-----------------------------------------------------------------------------
- // NOTE: for GID parsing/rendering and other utils, see gid.h
- typedef uint64 GID_t;
- const GID_t k_GIDNil = 0xffffffffffffffffull;
- // For convenience, we define a number of types that are just new names for GIDs
- typedef uint64 JobID_t; // Each Job has a unique ID
- typedef GID_t TxnID_t; // Each financial transaction has a unique ID
- const GID_t k_TxnIDNil = k_GIDNil;
- const GID_t k_TxnIDUnknown = 0;
- const JobID_t k_JobIDNil = 0xffffffffffffffffull;
- // this is baked into client messages and interfaces as an int,
- // make sure we never break this.
- typedef uint32 PackageId_t;
- const PackageId_t k_uPackageIdFreeSub = 0x0;
- const PackageId_t k_uPackageIdInvalid = 0xFFFFFFFF;
- typedef uint32 BundleId_t;
- const BundleId_t k_uBundleIdInvalid = 0;
- // this is baked into client messages and interfaces as an int,
- // make sure we never break this.
- typedef uint32 AppId_t;
- const AppId_t k_uAppIdInvalid = 0x0;
- typedef uint64 AssetClassId_t;
- const AssetClassId_t k_ulAssetClassIdInvalid = 0x0;
- typedef uint32 PhysicalItemId_t;
- const PhysicalItemId_t k_uPhysicalItemIdInvalid = 0x0;
- // this is baked into client messages and interfaces as an int,
- // make sure we never break this. AppIds and DepotIDs also presently
- // share the same namespace, but since we'd like to change that in the future
- // I've defined it seperately here.
- typedef uint32 DepotId_t;
- const DepotId_t k_uDepotIdInvalid = 0x0;
- // RTime32
- // We use this 32 bit time representing real world time.
- // It offers 1 second resolution beginning on January 1, 1970 (Unix time)
- typedef uint32 RTime32;
- typedef uint32 CellID_t;
- const CellID_t k_uCellIDInvalid = 0xFFFFFFFF;
- // handle to a Steam API call
- typedef uint64 SteamAPICall_t;
- const SteamAPICall_t k_uAPICallInvalid = 0x0;
- typedef uint32 AccountID_t;
- typedef uint32 PartnerId_t;
- const PartnerId_t k_uPartnerIdInvalid = 0;
- // ID for a depot content manifest
- typedef uint64 ManifestId_t;
- const ManifestId_t k_uManifestIdInvalid = 0;
- #endif // STEAMTYPES_H
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