fdct_neon.c 3.3 KB

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  1. /*
  2. * Copyright (c) 2017 The WebM project authors. All Rights Reserved.
  3. *
  4. * Use of this source code is governed by a BSD-style license
  5. * that can be found in the LICENSE file in the root of the source
  6. * tree. An additional intellectual property rights grant can be found
  7. * in the file PATENTS. All contributing project authors may
  8. * be found in the AUTHORS file in the root of the source tree.
  9. */
  10. #include <arm_neon.h>
  11. #include "./vpx_config.h"
  12. #include "vpx_dsp/txfm_common.h"
  13. #include "vpx_dsp/vpx_dsp_common.h"
  14. #include "vpx_dsp/arm/idct_neon.h"
  15. #include "vpx_dsp/arm/mem_neon.h"
  16. #include "vpx_dsp/arm/transpose_neon.h"
  17. void vpx_fdct4x4_neon(const int16_t *input, tran_low_t *final_output,
  18. int stride) {
  19. int i;
  20. // input[M * stride] * 16
  21. int16x4_t input_0 = vshl_n_s16(vld1_s16(input + 0 * stride), 4);
  22. int16x4_t input_1 = vshl_n_s16(vld1_s16(input + 1 * stride), 4);
  23. int16x4_t input_2 = vshl_n_s16(vld1_s16(input + 2 * stride), 4);
  24. int16x4_t input_3 = vshl_n_s16(vld1_s16(input + 3 * stride), 4);
  25. // If the very first value != 0, then add 1.
  26. if (input[0] != 0) {
  27. const int16x4_t one = vreinterpret_s16_s64(vdup_n_s64(1));
  28. input_0 = vadd_s16(input_0, one);
  29. }
  30. for (i = 0; i < 2; ++i) {
  31. const int16x8_t input_01 = vcombine_s16(input_0, input_1);
  32. const int16x8_t input_32 = vcombine_s16(input_3, input_2);
  33. // in_0 +/- in_3, in_1 +/- in_2
  34. const int16x8_t s_01 = vaddq_s16(input_01, input_32);
  35. const int16x8_t s_32 = vsubq_s16(input_01, input_32);
  36. // step_0 +/- step_1, step_2 +/- step_3
  37. const int16x4_t s_0 = vget_low_s16(s_01);
  38. const int16x4_t s_1 = vget_high_s16(s_01);
  39. const int16x4_t s_2 = vget_high_s16(s_32);
  40. const int16x4_t s_3 = vget_low_s16(s_32);
  41. // (s_0 +/- s_1) * cospi_16_64
  42. // Must expand all elements to s32. See 'needs32' comment in fwd_txfm.c.
  43. const int32x4_t s_0_p_s_1 = vaddl_s16(s_0, s_1);
  44. const int32x4_t s_0_m_s_1 = vsubl_s16(s_0, s_1);
  45. const int32x4_t temp1 = vmulq_n_s32(s_0_p_s_1, cospi_16_64);
  46. const int32x4_t temp2 = vmulq_n_s32(s_0_m_s_1, cospi_16_64);
  47. // fdct_round_shift
  48. int16x4_t out_0 = vrshrn_n_s32(temp1, DCT_CONST_BITS);
  49. int16x4_t out_2 = vrshrn_n_s32(temp2, DCT_CONST_BITS);
  50. // s_3 * cospi_8_64 + s_2 * cospi_24_64
  51. // s_3 * cospi_24_64 - s_2 * cospi_8_64
  52. const int32x4_t s_3_cospi_8_64 = vmull_n_s16(s_3, cospi_8_64);
  53. const int32x4_t s_3_cospi_24_64 = vmull_n_s16(s_3, cospi_24_64);
  54. const int32x4_t temp3 = vmlal_n_s16(s_3_cospi_8_64, s_2, cospi_24_64);
  55. const int32x4_t temp4 = vmlsl_n_s16(s_3_cospi_24_64, s_2, cospi_8_64);
  56. // fdct_round_shift
  57. int16x4_t out_1 = vrshrn_n_s32(temp3, DCT_CONST_BITS);
  58. int16x4_t out_3 = vrshrn_n_s32(temp4, DCT_CONST_BITS);
  59. transpose_s16_4x4d(&out_0, &out_1, &out_2, &out_3);
  60. input_0 = out_0;
  61. input_1 = out_1;
  62. input_2 = out_2;
  63. input_3 = out_3;
  64. }
  65. {
  66. // Not quite a rounding shift. Only add 1 despite shifting by 2.
  67. const int16x8_t one = vdupq_n_s16(1);
  68. int16x8_t out_01 = vcombine_s16(input_0, input_1);
  69. int16x8_t out_23 = vcombine_s16(input_2, input_3);
  70. out_01 = vshrq_n_s16(vaddq_s16(out_01, one), 2);
  71. out_23 = vshrq_n_s16(vaddq_s16(out_23, one), 2);
  72. store_s16q_to_tran_low(final_output + 0 * 8, out_01);
  73. store_s16q_to_tran_low(final_output + 1 * 8, out_23);
  74. }
  75. }