sad4d_neon.c 9.3 KB

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  1. /*
  2. * Copyright (c) 2015 The WebM project authors. All Rights Reserved.
  3. *
  4. * Use of this source code is governed by a BSD-style license
  5. * that can be found in the LICENSE file in the root of the source
  6. * tree. An additional intellectual property rights grant can be found
  7. * in the file PATENTS. All contributing project authors may
  8. * be found in the AUTHORS file in the root of the source tree.
  9. */
  10. #include <arm_neon.h>
  11. #include "./vpx_config.h"
  12. #include "./vpx_dsp_rtcd.h"
  13. #include "vpx/vpx_integer.h"
  14. #include "vpx_dsp/arm/mem_neon.h"
  15. #include "vpx_dsp/arm/sum_neon.h"
  16. void vpx_sad4x4x4d_neon(const uint8_t *src, int src_stride,
  17. const uint8_t *const ref[4], int ref_stride,
  18. uint32_t *res) {
  19. int i;
  20. const uint8x16_t src_u8 = load_unaligned_u8q(src, src_stride);
  21. for (i = 0; i < 4; ++i) {
  22. const uint8x16_t ref_u8 = load_unaligned_u8q(ref[i], ref_stride);
  23. uint16x8_t abs = vabdl_u8(vget_low_u8(src_u8), vget_low_u8(ref_u8));
  24. abs = vabal_u8(abs, vget_high_u8(src_u8), vget_high_u8(ref_u8));
  25. res[i] = vget_lane_u32(horizontal_add_uint16x8(abs), 0);
  26. }
  27. }
  28. void vpx_sad4x8x4d_neon(const uint8_t *src, int src_stride,
  29. const uint8_t *const ref[4], int ref_stride,
  30. uint32_t *res) {
  31. int i;
  32. const uint8x16_t src_0 = load_unaligned_u8q(src, src_stride);
  33. const uint8x16_t src_1 = load_unaligned_u8q(src + 4 * src_stride, src_stride);
  34. for (i = 0; i < 4; ++i) {
  35. const uint8x16_t ref_0 = load_unaligned_u8q(ref[i], ref_stride);
  36. const uint8x16_t ref_1 =
  37. load_unaligned_u8q(ref[i] + 4 * ref_stride, ref_stride);
  38. uint16x8_t abs = vabdl_u8(vget_low_u8(src_0), vget_low_u8(ref_0));
  39. abs = vabal_u8(abs, vget_high_u8(src_0), vget_high_u8(ref_0));
  40. abs = vabal_u8(abs, vget_low_u8(src_1), vget_low_u8(ref_1));
  41. abs = vabal_u8(abs, vget_high_u8(src_1), vget_high_u8(ref_1));
  42. res[i] = vget_lane_u32(horizontal_add_uint16x8(abs), 0);
  43. }
  44. }
  45. static INLINE void sad8x_4d(const uint8_t *a, int a_stride,
  46. const uint8_t *const b[4], int b_stride,
  47. uint32_t *result, const int height) {
  48. int i, j;
  49. uint16x8_t sum[4] = { vdupq_n_u16(0), vdupq_n_u16(0), vdupq_n_u16(0),
  50. vdupq_n_u16(0) };
  51. const uint8_t *b_loop[4] = { b[0], b[1], b[2], b[3] };
  52. for (i = 0; i < height; ++i) {
  53. const uint8x8_t a_u8 = vld1_u8(a);
  54. a += a_stride;
  55. for (j = 0; j < 4; ++j) {
  56. const uint8x8_t b_u8 = vld1_u8(b_loop[j]);
  57. b_loop[j] += b_stride;
  58. sum[j] = vabal_u8(sum[j], a_u8, b_u8);
  59. }
  60. }
  61. for (j = 0; j < 4; ++j) {
  62. result[j] = vget_lane_u32(horizontal_add_uint16x8(sum[j]), 0);
  63. }
  64. }
  65. void vpx_sad8x4x4d_neon(const uint8_t *src, int src_stride,
  66. const uint8_t *const ref[4], int ref_stride,
  67. uint32_t *res) {
  68. sad8x_4d(src, src_stride, ref, ref_stride, res, 4);
  69. }
  70. void vpx_sad8x8x4d_neon(const uint8_t *src, int src_stride,
  71. const uint8_t *const ref[4], int ref_stride,
  72. uint32_t *res) {
  73. sad8x_4d(src, src_stride, ref, ref_stride, res, 8);
  74. }
  75. void vpx_sad8x16x4d_neon(const uint8_t *src, int src_stride,
  76. const uint8_t *const ref[4], int ref_stride,
  77. uint32_t *res) {
  78. sad8x_4d(src, src_stride, ref, ref_stride, res, 16);
  79. }
  80. static INLINE void sad16x_4d(const uint8_t *a, int a_stride,
  81. const uint8_t *const b[4], int b_stride,
  82. uint32_t *result, const int height) {
  83. int i, j;
  84. uint16x8_t sum[4] = { vdupq_n_u16(0), vdupq_n_u16(0), vdupq_n_u16(0),
  85. vdupq_n_u16(0) };
  86. const uint8_t *b_loop[4] = { b[0], b[1], b[2], b[3] };
  87. for (i = 0; i < height; ++i) {
  88. const uint8x16_t a_u8 = vld1q_u8(a);
  89. a += a_stride;
  90. for (j = 0; j < 4; ++j) {
  91. const uint8x16_t b_u8 = vld1q_u8(b_loop[j]);
  92. b_loop[j] += b_stride;
  93. sum[j] = vabal_u8(sum[j], vget_low_u8(a_u8), vget_low_u8(b_u8));
  94. sum[j] = vabal_u8(sum[j], vget_high_u8(a_u8), vget_high_u8(b_u8));
  95. }
  96. }
  97. for (j = 0; j < 4; ++j) {
  98. result[j] = vget_lane_u32(horizontal_add_uint16x8(sum[j]), 0);
  99. }
  100. }
  101. void vpx_sad16x8x4d_neon(const uint8_t *src, int src_stride,
  102. const uint8_t *const ref[4], int ref_stride,
  103. uint32_t *res) {
  104. sad16x_4d(src, src_stride, ref, ref_stride, res, 8);
  105. }
  106. void vpx_sad16x16x4d_neon(const uint8_t *src, int src_stride,
  107. const uint8_t *const ref[4], int ref_stride,
  108. uint32_t *res) {
  109. sad16x_4d(src, src_stride, ref, ref_stride, res, 16);
  110. }
  111. void vpx_sad16x32x4d_neon(const uint8_t *src, int src_stride,
  112. const uint8_t *const ref[4], int ref_stride,
  113. uint32_t *res) {
  114. sad16x_4d(src, src_stride, ref, ref_stride, res, 32);
  115. }
  116. static INLINE void sad32x_4d(const uint8_t *a, int a_stride,
  117. const uint8_t *const b[4], int b_stride,
  118. uint32_t *result, const int height) {
  119. int i, j;
  120. uint16x8_t sum[4] = { vdupq_n_u16(0), vdupq_n_u16(0), vdupq_n_u16(0),
  121. vdupq_n_u16(0) };
  122. const uint8_t *b_loop[4] = { b[0], b[1], b[2], b[3] };
  123. for (i = 0; i < height; ++i) {
  124. const uint8x16_t a_0 = vld1q_u8(a);
  125. const uint8x16_t a_1 = vld1q_u8(a + 16);
  126. a += a_stride;
  127. for (j = 0; j < 4; ++j) {
  128. const uint8x16_t b_0 = vld1q_u8(b_loop[j]);
  129. const uint8x16_t b_1 = vld1q_u8(b_loop[j] + 16);
  130. b_loop[j] += b_stride;
  131. sum[j] = vabal_u8(sum[j], vget_low_u8(a_0), vget_low_u8(b_0));
  132. sum[j] = vabal_u8(sum[j], vget_high_u8(a_0), vget_high_u8(b_0));
  133. sum[j] = vabal_u8(sum[j], vget_low_u8(a_1), vget_low_u8(b_1));
  134. sum[j] = vabal_u8(sum[j], vget_high_u8(a_1), vget_high_u8(b_1));
  135. }
  136. }
  137. for (j = 0; j < 4; ++j) {
  138. result[j] = vget_lane_u32(horizontal_add_uint16x8(sum[j]), 0);
  139. }
  140. }
  141. void vpx_sad32x16x4d_neon(const uint8_t *src, int src_stride,
  142. const uint8_t *const ref[4], int ref_stride,
  143. uint32_t *res) {
  144. sad32x_4d(src, src_stride, ref, ref_stride, res, 16);
  145. }
  146. void vpx_sad32x32x4d_neon(const uint8_t *src, int src_stride,
  147. const uint8_t *const ref[4], int ref_stride,
  148. uint32_t *res) {
  149. sad32x_4d(src, src_stride, ref, ref_stride, res, 32);
  150. }
  151. void vpx_sad32x64x4d_neon(const uint8_t *src, int src_stride,
  152. const uint8_t *const ref[4], int ref_stride,
  153. uint32_t *res) {
  154. sad32x_4d(src, src_stride, ref, ref_stride, res, 64);
  155. }
  156. static INLINE void sum64x(const uint8x16_t a_0, const uint8x16_t a_1,
  157. const uint8x16_t b_0, const uint8x16_t b_1,
  158. uint16x8_t *sum) {
  159. *sum = vabal_u8(*sum, vget_low_u8(a_0), vget_low_u8(b_0));
  160. *sum = vabal_u8(*sum, vget_high_u8(a_0), vget_high_u8(b_0));
  161. *sum = vabal_u8(*sum, vget_low_u8(a_1), vget_low_u8(b_1));
  162. *sum = vabal_u8(*sum, vget_high_u8(a_1), vget_high_u8(b_1));
  163. }
  164. static INLINE void sad64x_4d(const uint8_t *a, int a_stride,
  165. const uint8_t *const b[4], int b_stride,
  166. uint32_t *result, const int height) {
  167. int i;
  168. uint16x8_t sum_0 = vdupq_n_u16(0);
  169. uint16x8_t sum_1 = vdupq_n_u16(0);
  170. uint16x8_t sum_2 = vdupq_n_u16(0);
  171. uint16x8_t sum_3 = vdupq_n_u16(0);
  172. uint16x8_t sum_4 = vdupq_n_u16(0);
  173. uint16x8_t sum_5 = vdupq_n_u16(0);
  174. uint16x8_t sum_6 = vdupq_n_u16(0);
  175. uint16x8_t sum_7 = vdupq_n_u16(0);
  176. const uint8_t *b_loop[4] = { b[0], b[1], b[2], b[3] };
  177. for (i = 0; i < height; ++i) {
  178. const uint8x16_t a_0 = vld1q_u8(a);
  179. const uint8x16_t a_1 = vld1q_u8(a + 16);
  180. const uint8x16_t a_2 = vld1q_u8(a + 32);
  181. const uint8x16_t a_3 = vld1q_u8(a + 48);
  182. a += a_stride;
  183. sum64x(a_0, a_1, vld1q_u8(b_loop[0]), vld1q_u8(b_loop[0] + 16), &sum_0);
  184. sum64x(a_2, a_3, vld1q_u8(b_loop[0] + 32), vld1q_u8(b_loop[0] + 48),
  185. &sum_1);
  186. b_loop[0] += b_stride;
  187. sum64x(a_0, a_1, vld1q_u8(b_loop[1]), vld1q_u8(b_loop[1] + 16), &sum_2);
  188. sum64x(a_2, a_3, vld1q_u8(b_loop[1] + 32), vld1q_u8(b_loop[1] + 48),
  189. &sum_3);
  190. b_loop[1] += b_stride;
  191. sum64x(a_0, a_1, vld1q_u8(b_loop[2]), vld1q_u8(b_loop[2] + 16), &sum_4);
  192. sum64x(a_2, a_3, vld1q_u8(b_loop[2] + 32), vld1q_u8(b_loop[2] + 48),
  193. &sum_5);
  194. b_loop[2] += b_stride;
  195. sum64x(a_0, a_1, vld1q_u8(b_loop[3]), vld1q_u8(b_loop[3] + 16), &sum_6);
  196. sum64x(a_2, a_3, vld1q_u8(b_loop[3] + 32), vld1q_u8(b_loop[3] + 48),
  197. &sum_7);
  198. b_loop[3] += b_stride;
  199. }
  200. result[0] = vget_lane_u32(horizontal_add_long_uint16x8(sum_0, sum_1), 0);
  201. result[1] = vget_lane_u32(horizontal_add_long_uint16x8(sum_2, sum_3), 0);
  202. result[2] = vget_lane_u32(horizontal_add_long_uint16x8(sum_4, sum_5), 0);
  203. result[3] = vget_lane_u32(horizontal_add_long_uint16x8(sum_6, sum_7), 0);
  204. }
  205. void vpx_sad64x32x4d_neon(const uint8_t *src, int src_stride,
  206. const uint8_t *const ref[4], int ref_stride,
  207. uint32_t *res) {
  208. sad64x_4d(src, src_stride, ref, ref_stride, res, 32);
  209. }
  210. void vpx_sad64x64x4d_neon(const uint8_t *src, int src_stride,
  211. const uint8_t *const ref[4], int ref_stride,
  212. uint32_t *res) {
  213. sad64x_4d(src, src_stride, ref, ref_stride, res, 64);
  214. }