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- /*
- * Copyright (c) 2017 The WebM project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #include <assert.h>
- #include "./vpx_dsp_rtcd.h"
- #include "vpx_dsp/ppc/types_vsx.h"
- static inline uint8x16_t read4x2(const uint8_t *a, int stride) {
- const uint32x4_t a0 = (uint32x4_t)vec_vsx_ld(0, a);
- const uint32x4_t a1 = (uint32x4_t)vec_vsx_ld(0, a + stride);
- return (uint8x16_t)vec_mergeh(a0, a1);
- }
- uint32_t vpx_get4x4sse_cs_vsx(const uint8_t *a, int a_stride, const uint8_t *b,
- int b_stride) {
- int distortion;
- const int16x8_t a0 = unpack_to_s16_h(read4x2(a, a_stride));
- const int16x8_t a1 = unpack_to_s16_h(read4x2(a + a_stride * 2, a_stride));
- const int16x8_t b0 = unpack_to_s16_h(read4x2(b, b_stride));
- const int16x8_t b1 = unpack_to_s16_h(read4x2(b + b_stride * 2, b_stride));
- const int16x8_t d0 = vec_sub(a0, b0);
- const int16x8_t d1 = vec_sub(a1, b1);
- const int32x4_t ds = vec_msum(d1, d1, vec_msum(d0, d0, vec_splat_s32(0)));
- const int32x4_t d = vec_splat(vec_sums(ds, vec_splat_s32(0)), 3);
- vec_ste(d, 0, &distortion);
- return distortion;
- }
- // TODO(lu_zero): Unroll
- uint32_t vpx_get_mb_ss_vsx(const int16_t *a) {
- unsigned int i, sum = 0;
- int32x4_t s = vec_splat_s32(0);
- for (i = 0; i < 256; i += 8) {
- const int16x8_t v = vec_vsx_ld(0, a + i);
- s = vec_msum(v, v, s);
- }
- s = vec_splat(vec_sums(s, vec_splat_s32(0)), 3);
- vec_ste((uint32x4_t)s, 0, &sum);
- return sum;
- }
- void vpx_comp_avg_pred_vsx(uint8_t *comp_pred, const uint8_t *pred, int width,
- int height, const uint8_t *ref, int ref_stride) {
- int i, j;
- /* comp_pred and pred must be 16 byte aligned. */
- assert(((intptr_t)comp_pred & 0xf) == 0);
- assert(((intptr_t)pred & 0xf) == 0);
- if (width >= 16) {
- for (i = 0; i < height; ++i) {
- for (j = 0; j < width; j += 16) {
- const uint8x16_t v = vec_avg(vec_vsx_ld(j, pred), vec_vsx_ld(j, ref));
- vec_vsx_st(v, j, comp_pred);
- }
- comp_pred += width;
- pred += width;
- ref += ref_stride;
- }
- } else if (width == 8) {
- // Process 2 lines at time
- for (i = 0; i < height / 2; ++i) {
- const uint8x16_t r0 = vec_vsx_ld(0, ref);
- const uint8x16_t r1 = vec_vsx_ld(0, ref + ref_stride);
- const uint8x16_t r = xxpermdi(r0, r1, 0);
- const uint8x16_t v = vec_avg(vec_vsx_ld(0, pred), r);
- vec_vsx_st(v, 0, comp_pred);
- comp_pred += 16; // width * 2;
- pred += 16; // width * 2;
- ref += ref_stride * 2;
- }
- } else {
- assert(width == 4);
- // process 4 lines at time
- for (i = 0; i < height / 4; ++i) {
- const uint32x4_t r0 = (uint32x4_t)vec_vsx_ld(0, ref);
- const uint32x4_t r1 = (uint32x4_t)vec_vsx_ld(0, ref + ref_stride);
- const uint32x4_t r2 = (uint32x4_t)vec_vsx_ld(0, ref + ref_stride * 2);
- const uint32x4_t r3 = (uint32x4_t)vec_vsx_ld(0, ref + ref_stride * 3);
- const uint8x16_t r =
- (uint8x16_t)xxpermdi(vec_mergeh(r0, r1), vec_mergeh(r2, r3), 0);
- const uint8x16_t v = vec_avg(vec_vsx_ld(0, pred), r);
- vec_vsx_st(v, 0, comp_pred);
- comp_pred += 16; // width * 4;
- pred += 16; // width * 4;
- ref += ref_stride * 4;
- }
- }
- }
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