@ElmMiniMap.h 1.1 KB

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  1. /******************************************************************************/
  2. /******************************************************************************/
  3. class ElmMiniMap : ElmData
  4. {
  5. int areas_per_image, image_size;
  6. UID world_id, env_id; // if environment is zero then world default env is used
  7. TimeStamp areas_per_image_time, image_size_time, world_time, env_time;
  8. bool equal(C ElmMiniMap &src)C;
  9. bool newer(C ElmMiniMap &src)C;
  10. virtual bool mayContain(C UID &id)C override;
  11. // operations
  12. virtual void newData()override;
  13. uint undo(C ElmMiniMap &src);
  14. uint sync(C ElmMiniMap &src);
  15. void copyTo(Game::MiniMap::Settings &settings)C;
  16. // io
  17. virtual bool save(File &f)C override;
  18. virtual bool load(File &f)override;
  19. virtual void save(MemPtr<TextNode> nodes)C override;
  20. virtual void load(C MemPtr<TextNode> &nodes)override;
  21. public:
  22. ElmMiniMap();
  23. };
  24. /******************************************************************************/
  25. /******************************************************************************/
  26. /******************************************************************************/