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- /******************************************************************************/
- /******************************************************************************/
- class ElmMiniMap : ElmData
- {
- int areas_per_image, image_size;
- UID world_id, env_id; // if environment is zero then world default env is used
- TimeStamp areas_per_image_time, image_size_time, world_time, env_time;
- bool equal(C ElmMiniMap &src)C;
- bool newer(C ElmMiniMap &src)C;
- virtual bool mayContain(C UID &id)C override;
- // operations
- virtual void newData()override;
- uint undo(C ElmMiniMap &src);
- uint sync(C ElmMiniMap &src);
- void copyTo(Game::MiniMap::Settings &settings)C;
- // io
- virtual bool save(File &f)C override;
- virtual bool load(File &f)override;
- virtual void save(MemPtr<TextNode> nodes)C override;
- virtual void load(C MemPtr<TextNode> &nodes)override;
- public:
- ElmMiniMap();
- };
- /******************************************************************************/
- /******************************************************************************/
- /******************************************************************************/
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