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- /******************************************************************************/
- /******************************************************************************/
- class ElmPhys : ElmData
- {
- UID mesh_id, mtrl_id;
- flt density;
- Pose transform;
- Box box; // this should not be synced (it is set according to phys data), set as invalid when phys is empty
- TimeStamp file_time, mtrl_time, density_time;
- // get
- bool hasBody()C;
- bool equal(C ElmPhys &src)C;
- bool newer(C ElmPhys &src)C;
- virtual bool mayContain (C UID &id)C override;
- virtual void clearLinked( ) override;
- // operations
- virtual void newData()override;
- uint undo(C ElmPhys &src);
- uint sync(C ElmPhys &src);
- bool syncFile(C ElmPhys &src);
- void from(C PhysBody &game_phys); // game version of phys must be passed here
- // io
- virtual bool save(File &f)C override;
- virtual bool load(File &f)override;
- virtual void save(MemPtr<TextNode> nodes)C override;
- virtual void load(C MemPtr<TextNode> &nodes)override;
- public:
- ElmPhys();
- };
- /******************************************************************************/
- /******************************************************************************/
- /******************************************************************************/
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