| 12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- /******************************************************************************/
- /******************************************************************************/
- class ElmWorld : ElmData
- {
- int area_size, hm_res;
- flt ctrl_r, ctrl_h, max_climb, max_slope, cell_size, cell_h; // path settings
- UID env_id; // environment settings
- TimeStamp hm_res_time, ctrl_r_time, ctrl_h_time, max_climb_time, max_slope_time, cell_size_time, cell_h_time, env_time;
- // get
- bool valid()C; // if have known information about this world
- bool equal(C ElmWorld&src)C;
- bool newer(C ElmWorld&src)C;
- int hmRes()C;
- // set
- ElmWorld& ctrlRadius(flt r );
- ElmWorld& ctrlHeight(flt h );
- ElmWorld& maxClimb (flt climb);
- ElmWorld& maxSlope (flt slope);
- ElmWorld& cellSize (flt size );
- ElmWorld& cellHeight(flt h );
- ElmWorld& env (C UID &id);
- // operations
- virtual void newData()override;
- void copyTo(Game::WorldSettings &settings, C Project &proj)C;
- void copyTo(PathSettings &settings)C;
- uint undo(C ElmWorld &src);
- uint sync(C ElmWorld &src);
- // io
- virtual bool save(File &f)C override;
- virtual bool load(File &f)override;
- virtual void save(MemPtr<TextNode> nodes)C override;
- virtual void load(C MemPtr<TextNode> &nodes)override;
- public:
- ElmWorld();
- };
- /******************************************************************************/
- /******************************************************************************/
- /******************************************************************************/
|