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- /******************************************************************************/
- /******************************************************************************/
- class MiniMapEditor : PropWin
- {
- class Change : Edit::_Undo::Change
- {
- ElmMiniMap data;
- virtual void create(ptr user)override;
- virtual void apply(ptr user)override;
- };
- const int pixel_border; // additional number of pixels to draw while creating mini maps (helps in making bloom/glow objects more smooth at the edges of mini map images)
- flt prop_max_x;
- UID elm_id;
- Elm *elm;
- bool changed;
- int progress;
- VecI2 image_pos;
- RectI images;
- ViewportSkin viewport;
- EnvironmentPtr env;
- Button undo, redo, locate, make;
- Edit::Undo<Change> undos; void undoVis();
- static void Render();
- void render();
- int areasPerImage();
- UID worldID();
- flt miniMapWidth(); // required width in meters for loaded areas
- int totalImages();
- static flt ShadowStep(int i, int num);
- static void Draw(Viewport &viewport);
- void draw(bool final=false);
- static void Make(MiniMapEditor &mme);
- static cchar8 *ImageSizes[]
- ;
- static cchar8 *AreasPerImage[]
- ;
- static void PreChanged(C Property &prop);
- static void Changed(C Property &prop);
- static void World ( MiniMapEditor &mme, C Str &text);
- static Str World (C MiniMapEditor &mme );
- static void Env ( MiniMapEditor &mme, C Str &text);
- static Str Env (C MiniMapEditor &mme );
- static void ArPerImg( MiniMapEditor &mme, C Str &text);
- static Str ArPerImg(C MiniMapEditor &mme );
- static void Size ( MiniMapEditor &mme, C Str &text);
- static Str Size (C MiniMapEditor &mme );
- static void Undo (MiniMapEditor &editor);
- static void Redo (MiniMapEditor &editor);
- static void Locate(MiniMapEditor &editor);
- ElmMiniMap* data()C;
- MiniMapVer* ver()C;
- void makeDo();
- void init(bool center=false);
- bool step();
- void create();
- virtual Rect sizeLimit()C override;
- virtual MiniMapEditor& rect(C Rect &rect)override;
- void flush();
- void setAreas(int border=4);
- void reloadAreas();
- void reloadWorld();
- void setChanged(bool world=false, bool areas=false);
- void set(Elm *elm);
- void activate(Elm *elm);
- void toggle (Elm *elm);
- virtual MiniMapEditor& hide ( )override;
- void elmChanged(C UID &elm_id);
- void erasing(C UID &elm_id);
- public:
- MiniMapEditor();
- };
- /******************************************************************************/
- /******************************************************************************/
- extern MiniMapEditor MiniMapEdit;
- /******************************************************************************/
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