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- /******************************************************************************/
- /******************************************************************************/
- class ObjData // World Object
- {
- bool removed;
- UID id; // Instance ID
- Matrix matrix;
- EditObject params;
- TimeStamp matrix_time, removed_time;
- // get
- bool old(C TimeStamp &now=TimeStamp().getUTC())C;
- bool equal(C ObjData &src)C;
- bool newer(C ObjData &src)C;
- TerrainObj terrainObj()C;
- PhysPath physPath ()C;
- uint memUsage()C;
- // operations
- void setRemoved(bool removed, C TimeStamp &time=TimeStamp().getUTC());
- void create(C ObjData &src);
- bool sync(C ObjData &src, cchar *edit_path);
- bool undo(C ObjData &src, cchar *edit_path);
- void create(C Game::Area::Data::AreaObj &src, C UID &type, C EditObjectPtr &base, C TimeStamp &time=TimeStamp().getUTC());
- void copyTo(Game::Area::Data::AreaObj &dest, C Project &proj)C;
- ObjData& create(C Edit::WorldObjParams &src, C Str &edit_path);
- // io
- bool save(File &f, cchar *edit_path=null)C;
- bool load(File &f, cchar *edit_path=null);
- public:
- ObjData();
- };
- /******************************************************************************/
- /******************************************************************************/
- /******************************************************************************/
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