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- /******************************************************************************/
- /******************************************************************************/
- class SoundEditor : PropWin
- {
- UID elm_id;
- Elm *elm;
- bool changed,
- loop,
- seek_set;
- flt volume, seek_pos;
- Sound sound;
- Property *import_as, *length, *channels, *freq, *kbps, *size, *codec, *vol;
- Slider progress;
- Button play, locate, apply_vol;
- static void Locate(SoundEditor &editor);
- static void Seek (SoundEditor &editor);
- static void Play (SoundEditor &editor);
- class ImportAs
- {
- cchar8 *name;
- SOUND_CODEC codec;
- int bit_rate; // -1=original, 0=auto, >0=relative to 44.1KHz stereo
- };
- static ImportAs Import_as[]
- ;
- static int ImportAsElms;
- static void SetImportAs(SoundEditor &editor, C Str &t);
- static Str GetImportAs(C SoundEditor &editor);
- static void ApplyVol(SoundEditor &editor);
- void create();
- void update(bool set_frac=true);
- void setInfo();
- virtual void update(C GuiPC &gpc)override;
- virtual void draw(C GuiPC &gpc)override;
- virtual SoundEditor& hide()override;
- void flush();
- void setChanged();
- void set(Elm *elm);
- void activate(Elm *elm);
- void toggle (Elm *elm);
- void closeElm(C UID &elm_id);
- void elmChanged(C UID &elm_id);
- void erasing(C UID &elm_id);
- public:
- SoundEditor();
- };
- /******************************************************************************/
- /******************************************************************************/
- extern SoundEditor SoundEdit;
- /******************************************************************************/
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