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- /******************************************************************************/
- /******************************************************************************/
- class Texture
- {
- UID id, // texture id
- src_tex_id; // if this is a dynamically generated texture, then 'src_tex_id' points to the original texture from which it was created
- bool uses_alpha, // if uses alpha channel
- keep_hq, // if keep high quality and don't convert to low quality format
- mtrl_base_1, // if this is material base_1 texture
- regenerate; // if this texture needs to be regenerated
- byte downsize; // blur mip map range
- Texture& downSize(int size);
- static int CompareTex(C Texture &tex, C UID &tex_id);
- public:
- Texture();
- };
- /******************************************************************************/
- /******************************************************************************/
- /******************************************************************************/
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