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- /******************************************************************************/
- /******************************************************************************/
- class TransformRegion : Region
- {
- enum ANCHOR
- {
- SEL_CENTER,
- SEL_LEFT,
- SEL_RIGHT,
- SEL_DOWN,
- SEL_UP,
- SEL_BACK,
- SEL_FRONT,
- WORLD_CENTER,
- CAM_TARGET,
- };
- static cchar8 *AnchorName[]
- ;
- bool full;
- Property *move_p[3];
- Memx<Property> props;
- TextWhite ts;
- Button rescale_height, rescale_depth, move_bottom, move_back, move_center, move_center_xz, rest_bottom, rot_y_min_box, ok, reset, cancel, close, original,
- rot[3][2]; // [xyz][dec/inc]
- TextLine rescale_height_value, rescale_depth_value;
- Pose trans;
- flt trans_normal;
- Vec trans_scale, anchor_pos;
- Vec2 move_uv, scale_uv;
- Matrix matrix;
- ANCHOR anchor;
- static void RescaleHeight(TransformRegion &tr);
- static void RescaleDepth(TransformRegion &tr);
- static void MoveBottom (TransformRegion &tr);
- static void MoveBack (TransformRegion &tr);
- static void MoveCenter (TransformRegion &tr);
- static void MoveCenterXZ(TransformRegion &tr);
- static void RestBottom (TransformRegion &tr);
- static void RotYMinBox (TransformRegion &tr);
- static void OK (TransformRegion &tr);
- static void Reset (TransformRegion &tr);
- static void Cancel (TransformRegion &tr);
- static void Original (TransformRegion &tr);
- static void RotX( TransformRegion &tr, C Str &text);
- static void RotY( TransformRegion &tr, C Str &text);
- static void RotZ( TransformRegion &tr, C Str &text);
- static Str RotX(C TransformRegion &tr );
- static Str RotY(C TransformRegion &tr );
- static Str RotZ(C TransformRegion &tr );
- static void Dec90(Property &prop);
- static void Inc90(Property &prop);
- void moveBottom ();
- void moveBack ();
- void moveCenter ();
- void moveCenterXZ();
- void restBottom ();
- void rotYMinBox();
- void toGui();
- static void Changed (C Property &prop);
- void setMatrix();
- Matrix drawMatrix()C;
- void setAnchorPos();
- Vec anchorPos()C;
- void resetDo();
- void hideDo();
- void cancelDo();
- void apply();
- virtual void update(C GuiPC &gpc)override;
- TransformRegion& create(bool full);
- public:
- TransformRegion();
- };
- /******************************************************************************/
- /******************************************************************************/
- /******************************************************************************/
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