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- /******************************************************************************/
- /******************************************************************************/
- class WaterMtrlRegion : MaterialRegion
- {
- class Change : MaterialRegion::Change
- {
- EditWaterMtrl data;
- virtual void create(ptr user)override;
- virtual void apply(ptr user)override;
- };
- WaterMtrl temp;
- WaterMtrlPtr game;
- EditWaterMtrl edit;
- static void Render();
- void render();
- virtual void drawPreview()override;
- static void PreChanged(C Property &prop);
- static void Changed(C Property &prop);
- static Str Density (C WaterMtrlRegion &mr );
- static void Density ( WaterMtrlRegion &mr, C Str &t);
- static Str DensityAdd (C WaterMtrlRegion &mr );
- static void DensityAdd ( WaterMtrlRegion &mr, C Str &t);
- static Str DensityUnderwater (C WaterMtrlRegion &mr );
- static void DensityUnderwater ( WaterMtrlRegion &mr, C Str &t);
- static Str DensityUnderwaterAdd (C WaterMtrlRegion &mr );
- static void DensityUnderwaterAdd ( WaterMtrlRegion &mr, C Str &t);
- static Str ScaleColor (C WaterMtrlRegion &mr );
- static void ScaleColor ( WaterMtrlRegion &mr, C Str &t);
- static Str ScaleNormal (C WaterMtrlRegion &mr );
- static void ScaleNormal ( WaterMtrlRegion &mr, C Str &t);
- static Str ScaleBump (C WaterMtrlRegion &mr );
- static void ScaleBump ( WaterMtrlRegion &mr, C Str &t);
- static Str NrmScale (C WaterMtrlRegion &mr );
- static void NrmScale ( WaterMtrlRegion &mr, C Str &t);
- static Str ReflectTex (C WaterMtrlRegion &mr );
- static void ReflectTex ( WaterMtrlRegion &mr, C Str &t);
- static Str ReflectWorld (C WaterMtrlRegion &mr );
- static void ReflectWorld ( WaterMtrlRegion &mr, C Str &t);
- static Str Refract (C WaterMtrlRegion &mr );
- static void Refract ( WaterMtrlRegion &mr, C Str &t);
- static Str RefractReflection (C WaterMtrlRegion &mr );
- static void RefractReflection ( WaterMtrlRegion &mr, C Str &t);
- static Str RefractUnderwater (C WaterMtrlRegion &mr );
- static void RefractUnderwater ( WaterMtrlRegion &mr, C Str &t);
- static Str Specular (C WaterMtrlRegion &mr );
- static void Specular ( WaterMtrlRegion &mr, C Str &t);
- static Str WaveScale (C WaterMtrlRegion &mr );
- static void WaveScale ( WaterMtrlRegion &mr, C Str &t);
- static Str FresnelPow (C WaterMtrlRegion &mr );
- static void FresnelPow ( WaterMtrlRegion &mr, C Str &t);
- static Str FresnelRough (C WaterMtrlRegion &mr );
- static void FresnelRough ( WaterMtrlRegion &mr, C Str &t);
- static Str FresnelColor (C WaterMtrlRegion &mr );
- static void FresnelColor ( WaterMtrlRegion &mr, C Str &t);
- static Str Col (C WaterMtrlRegion &mr );
- static void Col ( WaterMtrlRegion &mr, C Str &t);
- static Str ColorUnderwater0 (C WaterMtrlRegion &mr );
- static void ColorUnderwater0 ( WaterMtrlRegion &mr, C Str &t);
- static Str ColorUnderwater1 (C WaterMtrlRegion &mr );
- static void ColorUnderwater1 ( WaterMtrlRegion &mr, C Str &t);
- static Str FNY (C WaterMtrlRegion &mr );
- static void FNY ( WaterMtrlRegion &mr, C Str &t);
- virtual EditMaterial& getEditMtrl ()override;
- virtual C ImagePtr & getBase0 ()override;
- virtual C ImagePtr & getBase1 ()override;
- //virtual C ImagePtr & getDetail ()override {return game-> detail_map ;}
- virtual C ImagePtr & getReflection()override;
- //virtual C ImagePtr & getMacro ()override {return game-> macro_map ;}
- //virtual C ImagePtr & getLight ()override {return game-> light_map ;}
- void create();
- // operations
- virtual void flush()override;
- virtual void setChanged()override;
- virtual void set(Elm *elm)override;
- void set(C WaterMtrlPtr &mtrl);
- virtual void rebuildBase(uint old_base_tex, bool changed_flip_normal_y=false, bool adjust_params=true, bool always=false)override;
- virtual void rebuildReflection()override;
- virtual void rebuildDetail()override;
- virtual void rebuildMacro()override;
- virtual void rebuildLight()override;
- virtual void elmChanged(C UID &mtrl_id)override;
- public:
- WaterMtrlRegion();
- };
- /******************************************************************************/
- /******************************************************************************/
- extern WaterMtrlRegion WaterMtrlEdit;
- /******************************************************************************/
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