Game.inline.h 420 B

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  1. /******************************************************************************/
  2. template<typename TYPE> Game::ObjMap<TYPE>& GetObjContainer(Memx<Game::ObjMap<TYPE> > &containers, int &counter)
  3. {
  4. Game::ObjMap<TYPE> &container=(InRange(counter, containers) ? containers[counter] : containers.New());
  5. counter++; return container;
  6. }
  7. /******************************************************************************/