| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270 |
- /******************************************************************************/
- extern cchar8 *SizeSuffix[];
- extern cchar8 *FormatSuffixes[]
- ;
- extern int FormatSuffixElms;
- extern const Color LitSelColor, SelColor, LitColor, DefColor, InvalidColor;
- /******************************************************************************/
- bool SafeDel(C Str &name, ReadWriteSync &rws);
- bool SafeOverwrite(File &src, C Str &dest, ReadWriteSync &rws);
- bool SafeOverwriteChunk(File &src, C Str &dest, ReadWriteSync &rws);
- bool SafeCopy(C Str &src, C Str &dest);
- void RemoveChunk(C Str &file, C Str &chunk, ReadWriteSync &rws);
- Str FileSize(long size, char dot=',');
- Str FileSizeKB(long size);
- void SavedImage (C Str &name);
- void SavedImageAtlas (C Str &name);
- void SavedEditSkel (C Str &name);
- void SavedSkel (C Str &name);
- void SavedAnim (C Str &name);
- void SavedMesh (C Str &name);
- void SavedEditMtrl (C Str &name);
- void SavedEditWaterMtrl(C Str &name);
- void SavedEditPhysMtrl (C Str &name);
- void SavedMtrl (C Str &name);
- void SavedWaterMtrl (C Str &name);
- void SavedPhysMtrl (C Str &name);
- void SavedEditPhys (C Str &name);
- void SavedPhys (C Str &name);
- void SavedEnum (C Str &name);
- void SavedEditEnum (C Str &name);
- void SavedEditObjPar (C Str &name);
- void SavedGameObjPar (C Str &name);
- void SavedGameWayp (C Str &name);
- void SavedFont (C Str &name);
- void SavedTextStyle (C Str &name);
- void SavedPanelImage (C Str &name);
- void SavedPanel (C Str &name);
- void SavedGuiSkin (C Str &name);
- void SavedGui (C Str &name);
- void SavedEnv (C Str &name);
- void Saved(C Image &img , C Str &name);
- void Saved(C ImageAtlas &img , C Str &name);
- void Saved(C IconSettings &icon, C Str &name);
- void Saved(C EditSkeleton &skel, C Str &name);
- void Saved(C Skeleton &skel, C Str &name);
- void Saved(C Animation &anim, C Str &name);
- void Saved(C Mesh &mesh, C Str &name);
- void Saved(C EditMaterial &mtrl, C Str &name);
- void Saved(C EditWaterMtrl &mtrl, C Str &name);
- void Saved(C EditPhysMtrl &mtrl, C Str &name);
- void Saved(C Material &mtrl, C Str &name);
- void Saved(C WaterMtrl &mtrl, C Str &name);
- void Saved(C PhysMtrl &mtrl, C Str &name);
- void Saved(C PhysBody &phys, C Str &name);
- void Saved(C Enum &enm , C Str &name);
- void Saved(C EditEnums &enms, C Str &name);
- void Saved(C EditObject &obj , C Str &name);
- void Saved(C Object &obj , C Str &name);
- void Saved(C EditWaypoint &wp , C Str &name);
- void Saved(C Game::Waypoint &wp , C Str &name);
- void Saved(C EditFont &font, C Str &name);
- void Saved(C Font &font, C Str &name);
- void Saved(C EditTextStyle &ts , C Str &name);
- void Saved(C EditPanelImage &pi , C Str &name);
- void Saved(C PanelImage &pi , C Str &name);
- void Saved(C TextStyle &ts , C Str &name);
- void Saved(C EditPanel &panl, C Str &name);
- void Saved(C Panel &panl, C Str &name);
- void Saved(C EditGuiSkin &skin, C Str &name);
- void Saved(C GuiSkin &skin, C Str &name);
- void Saved(C GuiObjs &gui , C Str &name);
- void Saved(C Lake &lake, C Str &name);
- void Saved(C River &rivr, C Str &name);
- void Saved(C EditEnv &env , C Str &name);
- void Saved(C Environment &env , C Str &name);
- void Saved(C Game::WorldSettings &s, C Str &name);
- bool Save (C Image &img , C Str &name );
- void Save (C ImageAtlas &img , C Str &name );
- void Save (C IconSettings &icon, C Str &name );
- void Save (C EditSkeleton &skel, C Str &name );
- void Save (C Skeleton &skel, C Str &name );
- void Save (C Animation &anim, C Str &name );
- void Save (C Mesh &mesh, C Str &name, C Str &resource_path=S);
- void Save (C EditMaterial &mtrl, C Str &name );
- void Save (C EditWaterMtrl &mtrl, C Str &name );
- void Save (C EditPhysMtrl &mtrl, C Str &name );
- void Save (C Material &mtrl, C Str &name, C Str &resource_path=S);
- void Save (C WaterMtrl &mtrl, C Str &name, C Str &resource_path=S);
- void Save (C PhysMtrl &mtrl, C Str &name );
- void Save (C PhysBody &phys, C Str &name, C Str &resource_path=S);
- void Save (C Enum &enm , C Str &name );
- void Save (C EditEnums &enms, C Str &name );
- void Save (C EditObject &obj , C Str &name, C Str &resource_path=S);
- void Save (C Object &obj , C Str &name, C Str &resource_path=S);
- void Save (C EditWaypoint &wp , C Str &name );
- void Save (C Game::Waypoint &wp , C Str &name );
- void Save (C EditFont &font, C Str &name );
- void Save (C Font &font, C Str &name );
- void Save (C EditTextStyle &ts , C Str &name );
- void Save (C TextStyle &ts , C Str &name, C Str &resource_path=S);
- void Save (C EditPanelImage &pi , C Str &name );
- void Save (C PanelImage &pi , C Str &name );
- void Save (C EditPanel &panl, C Str &name );
- void Save (C Panel &panl, C Str &name, C Str &resource_path=S);
- void Save (C EditGuiSkin &skin, C Str &name );
- void Save (C GuiSkin &skin, C Str &name, C Str &resource_path=S);
- void Save (C GuiObjs &gui , C Str &name, C Str &resource_path=S);
- void Save (C Lake &lake, C Str &name );
- void Save (C River &rivr, C Str &name );
- void Save (C EditEnv &env , C Str &name );
- void Save (C Environment &env , C Str &name, C Str &resource_path=S);
- void Save (C Game::WorldSettings &s, C Str &name, C Str &resource_path=S);
- bool Load (Mesh &mesh, C Str &name, C Str &resource_path=S);
- bool Load (Material &mtrl, C Str &name, C Str &resource_path=S);
- bool Load (WaterMtrl &mtrl, C Str &name, C Str &resource_path=S);
- bool Load (EditObject &obj , C Str &name, C Str &resource_path=S);
- bool SaveCode(C Str &code, C Str &name);
- Edit::ERROR_TYPE LoadCode(Str &code, C Str &name);
- void SavedBase(ELM_TYPE type, C Str &path);
- void SavedCode(C Str &path);
- void SavedEdit(ELM_TYPE type, C Str &path);
- void SavedGame(ELM_TYPE type, C Str &path);
- void MAX1(TimeStamp &time, C TimeStamp &src_time);
- bool Sync(TimeStamp &time, C TimeStamp &src_time);
- bool Undo(TimeStamp &time, C TimeStamp &src_time);
- template<typename TYPE> bool Sync(TimeStamp &time, C TimeStamp &src_time, TYPE &data, C TYPE &src_data);
- template<typename TYPE> bool UndoByTime(TimeStamp &time, C TimeStamp &src_time, TYPE &data, C TYPE &src_data);
- template<typename TYPE> bool SyncByValue(TimeStamp &time, C TimeStamp &src_time, TYPE &data, C TYPE &src_data);
- template<typename TYPE> bool SyncByValueEqual(TimeStamp &time, C TimeStamp &src_time, TYPE &data, C TYPE &src_data);
- template<typename TYPE> bool UndoByValue(TimeStamp &time, C TimeStamp &src_time, TYPE &data, C TYPE &src_data);
- template<typename TYPE> bool Undo(TimeStamp &time, C TimeStamp &src_time, TYPE &data, C TYPE &src_data);
- void SetUndo(C Edit::_Undo &undos, Button &undo, Button &redo);
- DIR_ENUM GetCubeDir(int face);
- Str GetCubeFile(C Str &files, int face);
- Str SetCubeFile(Str files, int face, C Str &file);
- bool HasAlpha(C Image &image);
- bool HasColor(C Image &image);
- bool NeedFixAlpha(Image &image, IMAGE_TYPE type, bool always=false);
- bool FixAlpha(Image &image, IMAGE_TYPE type, bool always=false);
- void ImageProps(C Image &image, UID *md5, IMAGE_TYPE *compress_type=null, uint flags=0);
- void LoadTexture(C Project &proj, C UID &tex_id, Image &image, C VecI2 &size=-1);
- void ExtractBaseTextures(C Project &proj, C UID &base_0, C UID &base_1, Image *col, Image *alpha, Image *bump, Image *normal, Image *specular, Image *glow, C VecI2 &size=-1);
- void ExtractDetailTexture(C Project &proj, C UID &detail_tex, Image *col, Image *bump, Image *normal);
- UID MergedBaseTexturesID(C UID &base_0, C UID &base_1);
- VecI ImageSize(C VecI &src, C VecI2 &custom, bool pow2);
- bool EditToGameImage(Image &edit, Image &game, bool pow2, bool alpha_lum, ElmImage::TYPE type, int mode, int mip_maps, bool has_color, bool has_alpha, bool ignore_alpha, C VecI2 &custom_size=0, C int *force_type=null);
- bool EditToGameImage(Image &edit, Image &game, C ElmImage &data, C int *force_type=null);
- void DrawPanelImage(C PanelImage &pi, C Rect &rect, bool draw_lines=false);
- bool UpdateMtrlTex(C Image &src, Image &dest);
- void AdjustMaterialParams(EditMaterial &edit, Material &game, uint old_base_tex, uint new_base_tex);
- bool ImportImage(Image &image, C Str &name, int type=-1, int mode=-1, int mip_maps=-1, bool decompress=false);
- bool ValidChar(char c);
- bool ValidText(C Str &text, int min=1, int max=-1);
- bool ValidFileName(C Str &name);
- bool ValidFileNameForUpload(C Str &name, int max=128);
- bool ValidPass(C Str &pass);
- bool ValidEnum(C Str &name);
- bool ValidSupport(C Str &support);
- bool ValidVideo(C Str &video);
- Str YouTubeEmbedToFull(C Str &video);
- Str YouTubeFullToEmbed(C Str &video);
- UID PassToMD5(C Str &pass);
- Str NameToEnum(C Str &name);
- Str TimeAgo(C DateTime &date);
- char CountS(int n);
- Str Plural(Str name);
- Str RemoveQuotes(Str s);
- Str VecI2AsText(C VecI2 &v);
- Vec2 TextVec2Ex(cchar *t);
- Vec TextVecEx(cchar *t);
- Str TextVecEx(C Vec &v, int precision=-3);
- Str RelativePath (C Str &path);
- Str EditToGamePath( Str path);
- cchar8* FormatSuffixSimple();
- cchar8* FormatSuffix(IMAGE_TYPE type);
- Str8 ImageDownSizeSuffix(int size);
- bool MonoTransform(C TextParam &p );
- bool ResizeTransform(C Str &name);
- bool UVTransform(C Str &name);
- bool NonMonoTransform(C Str &name);
- bool HighPrecTransform(C Str &name);
- TextParam* FindTransform(MemPtr<Edit::FileParams> files, C Str &name);
- void DelTransform(MemPtr<Edit::FileParams> files, C Str &name);
- void SetTransform(MemPtr<Edit::FileParams> files, C Str &name, C Str &value=S);
- bool ForcesMono(C Str &file);
- void SetTransform(Str &file, C Str &name, C Str &value=S);
- Str BumpFromColTransform(C Str &color_map, int blur);
- SOUND_CODEC TextSoundCodec(C Str &t);
- int VisibleVtxs (C MeshLod &mesh);
- int VisibleTris (C MeshLod &mesh);
- int VisibleTrisTotal (C MeshLod &mesh);
- int VisibleQuads (C MeshLod &mesh);
- int VisibleSize (C MeshLod &mesh);
- flt VisibleLodQuality(C Mesh &mesh, int lod_index);
- void KeepParams(C Mesh &src, Mesh &dest);
- void EditToGameMesh(C Mesh &edit, Mesh &game, Skeleton *skel, Enum *draw_group, C Matrix *matrix);
- bool HasMaterial(C MeshPart &part, C MaterialPtr &material);
- bool FixVtxNrm(MeshBase &base);
- void FixMesh(Mesh &mesh);
- bool SamePartInAllLods(C Mesh &mesh, int part);
- void SetDrawGroup(Mesh &mesh, MeshLod &lod, int part, int group, Enum *draw_group_enum);
- Str BoneNeutralName(C Str &name);
- bool OverrideMeshSkel(C Mesh *mesh, C Skeleton *skel);
- bool OverridePhys (C PhysBody *body );
- int CompareObj(C Game::Area::Data::AreaObj &a, C Game::Area::Data::AreaObj &b);
- void SetRootMoveRot(Animation &anim, C Vec *root_move, C Vec *root_rot);
- inline bool NegativeSB(flt x);
- inline void CHSSB(flt &x);
- int UniquePairs(int elms);
- bool Distance2D(C Vec2 &point, C Edge &edge, flt &dist, flt min_length=0.025f);
- int MatrixAxis(C Vec2 &screen_pos, C Matrix &matrix);
- void MatrixAxis(Edit::Viewport4 &v4, C Matrix &matrix, int &axis, Vec *axis_vec=null);
- int GetNearestAxis(C Matrix &matrix, C Vec &dir);
- bool UniformScale(C Matrix3 &m);
- bool UniformScale(C Vec &s);
- flt CamMoveScale(bool perspective=true );
- Vec2 MoveScale(Edit::Viewport4::View &view);
- flt AlignDirToCamEx(C Vec &dir, C Vec2 &delta, C Vec &cam_x=ActiveCam.matrix.x, C Vec &cam_y=ActiveCam.matrix.y);
- Vec AlignDirToCam (C Vec &dir, C Vec2 &delta, C Vec &cam_x=ActiveCam.matrix.x, C Vec &cam_y=ActiveCam.matrix.y);
- flt MatrixLength(C Vec &x, C Vec &y, C Vec &z, C Vec &dir);
- void Include(RectI &rect, C VecI2 &x);
- void Include(RectI &rect, C RectI &x);
- void Include(Rect &rect, C Rect &x);
- void Include(Rect &rect, bool &is, C Vec2 &x);
- void Include(Rect &rect, bool &is, C Rect &x);
- void Include(Box &box , bool &is, C Vec &v);
- void Include(Box &box , bool &is, C Box &b);
- void DrawMatrix(C Matrix &matrix, int axis);
- void Hide(GuiObj &go);
- Rect GetRect(C Rect &rect, Memt<Rect> &rects);
- void Include(MemPtr<UID> ids, C UID &id);
- bool Same(C Memc<UID> &a, C Memc<UID> &b);
- bool Same(C Memc<ObjData> &a, C Memc<ObjData> &b);
- void GetNewer(C Memc<ObjData> &a, C Memc<ObjData> &b, Memc<UID> &newer);
- bool EmbedObject(C Box &obj_box, C VecI2 &area_xy, flt area_size);
- bool SameOS(OS_VER a, OS_VER b);
- UID GetFileNameID(Str name);
- UID AsID(C Elm *elm);
- void SetPath(WindowIO &win_io, C Str &path, bool clear=false);
- bool ParamTypeID (PARAM_TYPE type );
- bool ParamTypeCompatible(PARAM_TYPE a, PARAM_TYPE b);
- bool ParamCompatible (C Param &a, C Param &b);
- UNIT_TYPE UnitType(C Str &s);
- UNIT_TYPE GetUnitType(C Str &s);
- flt ConvertUnitType(flt value, flt full, UNIT_TYPE unit);
- Color BackgroundColor();
- Color BackgroundColorLight();
- Color GuiListTextColor();
- Color GetLitSelCol(bool lit, bool sel, C Color &none=DefColor);
- bool ErrorCopy(C Str &src, C Str &dest);
- bool ErrorRecycle(C Str &name);
- bool ErrorCreateDir(C Str &name);
- bool RecycleLoud (C Str &name );
- bool CreateDirLoud(C Str &name );
- bool SafeCopyLoud (C Str &src, C Str &dest);
- flt VorbisBitRateToQuality(int rel_bit_rate);
- int DecIntV(File &f);
- void GetStr2(File &f, Str &s);
- Str GetStr2(File &f);
- void PutStr(File &f, C Str &s);
- Str GetStr(File &f);
- void GetStr(File &f, Str &s);
- template<typename TYPE > bool Save(File &f, C Memc<TYPE> &m );
- template<typename TYPE, typename USER> bool Save(File &f, C Memc<TYPE> &m, C USER &user);
- template<typename TYPE > bool Save(File &f, C Memx<TYPE> &m );
- template<typename TYPE > bool Load(File &f, Memc<TYPE> &m );
- template<typename TYPE, typename USER> bool Load(File &f, Memc<TYPE> &m, C USER &user);
- template<typename TYPE > bool Load(File &f, Memx<TYPE> &m );
- Mems<Edit::FileParams> _DecodeFileParams(C Str &str);
- /******************************************************************************/
|