Shaders.cpp 1.0 KB

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  1. /*
  2. #include "../../Source/Shaders/Ambient.cpp"
  3. #include "../../Source/Shaders/Ambient Occlusion.cpp"
  4. #include "../../Source/Shaders/Behind.cpp"
  5. #include "../../Source/Shaders/Blend.cpp"
  6. #include "../../Source/Shaders/Blend Light.cpp"
  7. #include "../../Source/Shaders/Deferred.cpp"
  8. #include "../../Source/Shaders/Depth of Field.cpp"
  9. #include "../../Source/Shaders/Early Z.cpp"
  10. #include "../../Source/Shaders/Forward.cpp"
  11. #include "../../Source/Shaders/Fur.cpp"
  12. #include "../../Source/Shaders/Hdr.cpp"
  13. #include "../../Source/Shaders/Layered Clouds.cpp"
  14. #include "../../Source/Shaders/Main.cpp"
  15. #include "../../Source/Shaders/Motion Blur.cpp"
  16. #include "../../Source/Shaders/Overlay.cpp"
  17. #include "../../Source/Shaders/Position.cpp"
  18. #include "../../Source/Shaders/Set Color.cpp"
  19. #include "../../Source/Shaders/Simple.cpp"
  20. #include "../../Source/Shaders/Tattoo.cpp"
  21. #include "../../Source/Shaders/Volumetric Clouds.cpp"
  22. #include "../../Source/Shaders/Volumetric Lights.cpp"
  23. #include "../../Source/Shaders/Water.cpp"
  24. #include "../../Source/Shaders/World Editor.cpp"
  25. */