| 123456789101112131415161718192021222324252627282930313233 |
- /******************************************************************************/
- namespace Game{
- /******************************************************************************/
- STRUCT(ObjDecal , Obj) // Game Decal Object
- //{
- Decal decal;
- // manage
- virtual void create(Object &obj); // create from object
- // get / set
- virtual Vec pos ( ); // get position
- virtual void pos (C Vec &pos ); // set position
- virtual Matrix matrix( ); // get matrix
- virtual void matrix(C Matrix &matrix); // set matrix
- // update
- virtual Bool update(); // update, return false when object wants to be deleted, and true if wants to exist
- // draw
- virtual UInt drawPrepare(); // prepare for drawing, this will be called in RM_PREPARE mode, in this method you should add the meshes to the draw list (Mesh::draw), and return a combination of bits of which additional render modes will be required for custom drawing of the object (for example "return IndexToFlag(RM_BLEND)" requests blend mode rendering)
- virtual void drawOverlay(); // this will get called by the engine and draw the decal
- // io
- virtual Bool save(File &f); // save, false on fail
- virtual Bool load(File &f); // load, false on fail
- ~ObjDecal();
- ObjDecal();
- };
- /******************************************************************************/
- } // namespace
- /******************************************************************************/
|