Obj Particles.h 1.9 KB

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  1. /******************************************************************************/
  2. namespace Game{
  3. /******************************************************************************/
  4. STRUCT(ObjParticles , Obj) // Game Particles Object
  5. //{
  6. Particles particles;
  7. // manage
  8. virtual void create(Object &obj); // create from object
  9. // get / set
  10. virtual Vec pos ( ); // get position
  11. virtual void pos (C Vec &pos ); // set position
  12. virtual Matrix matrix( ); // get matrix
  13. virtual void matrix(C Matrix &matrix); // set matrix
  14. // update
  15. virtual Bool update(); // update, return false when object wants to be deleted, and true if wants to exist
  16. // draw
  17. virtual UInt drawPrepare (); // prepare for drawing, this will be called in RM_PREPARE mode, in this method you should add the meshes to the draw list (Mesh::draw), and return a combination of bits of which additional render modes will be required for custom drawing of the object (for example "return IndexToFlag(RM_BLEND)" requests blend mode rendering)
  18. virtual void drawBlend (); // in this method you should draw custom objects for the RM_BLEND mode, this method will be called only if the 'drawPrepare' has requested RM_BLEND mode
  19. virtual void drawPalette (); // in this method you should draw custom objects for the RM_PALETTE mode, this method will be called only if the 'drawPrepare' has requested RM_PALETTE mode
  20. virtual void drawPalette1(); // in this method you should draw custom objects for the RM_PALETTE1 mode, this method will be called only if the 'drawPrepare' has requested RM_PALETTE1 mode
  21. // io
  22. virtual Bool save(File &f); // save, false on fail
  23. virtual Bool load(File &f); // load, false on fail
  24. ~ObjParticles();
  25. ObjParticles();
  26. };
  27. /******************************************************************************/
  28. } // namespace
  29. /******************************************************************************/