Object.cpp 23 KB

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  1. /******************************************************************************/
  2. #include "stdafx.h"
  3. namespace EE{
  4. /******************************************************************************/
  5. #define CC4_OBJ CC4('O','B','J',0)
  6. /******************************************************************************/
  7. Enum ObjType;
  8. DEFINE_CACHE(Object, Objects, ObjectPtr, "Object");
  9. /******************************************************************************/
  10. // MANAGE
  11. /******************************************************************************/
  12. Object& Object::del()
  13. {
  14. params .del();
  15. sub_objs.del();
  16. _base=null;
  17. _mesh=null;
  18. _phys=null;
  19. zero(); return T;
  20. }
  21. void Object::zero()
  22. {
  23. _flag =0;
  24. _access=OBJ_ACCESS_TERRAIN;
  25. _path =OBJ_PATH_CREATE;
  26. _align =(ALIGN_MAX<<2);
  27. _type .zero();
  28. _mesh_variation_id=0;
  29. matrix.identity();
  30. }
  31. Object::Object() {zero();}
  32. Object& Object::create(C Object &src)
  33. {
  34. if(this!=&src)
  35. {
  36. del();
  37. matrix =src. matrix;
  38. _type =src._type;
  39. _flag =src._flag;
  40. _access =src._access;
  41. _path =src._path;
  42. _align =src._align;
  43. _base =src._base;
  44. _mesh =src._mesh;
  45. _mesh_variation_id=src._mesh_variation_id;
  46. _phys =src._phys;
  47. FREPA(src.params )params .New()= src.params [i] ;
  48. FREPA(src.sub_objs)sub_objs.New().create(src.sub_objs[i]);
  49. }
  50. return T;
  51. }
  52. /******************************************************************************/
  53. // GET / SET
  54. /******************************************************************************/
  55. ALIGN_TYPE Object::alignX()C {return ALIGN_TYPE( _align &0x3);}
  56. ALIGN_TYPE Object::alignY()C {return ALIGN_TYPE((_align>>2)&0x3);}
  57. ALIGN_TYPE Object::alignZ()C {return ALIGN_TYPE((_align>>4)&0x3);}
  58. void Object::align(Bool custom, ALIGN_TYPE x, ALIGN_TYPE y, ALIGN_TYPE z)
  59. {
  60. FlagSet(_flag, OBJ_OVR_ALIGN, custom); if(!custom)updateBaseSelf();else _align=(x|(y<<2)|(z<<4));
  61. }
  62. /******************************************************************************/
  63. Matrix Object::matrixFinal()C
  64. {
  65. Box box;
  66. // get box
  67. if(alignX()!=ALIGN_NONE || alignY()!=ALIGN_NONE || alignZ()!=ALIGN_NONE)
  68. {
  69. Bool found=false;
  70. if(_phys && _phys->is()) // don't use PhysBody.box (it's better to transform shapes first, then get their boxes)
  71. {
  72. Box temp;
  73. Mems<PhysPart> &parts=_phys->parts;
  74. REPA(parts)
  75. {
  76. PhysPart &part=parts[i];
  77. if(part.type()==PHYS_SHAPE)
  78. {
  79. temp=part.shape*matrix;
  80. if(found)box|=temp;else{box=temp; found=true;}
  81. }else
  82. if(part.getBox(temp))
  83. {
  84. temp*=matrix;
  85. if(found)box|=temp;else{box=temp; found=true;}
  86. }
  87. }
  88. }
  89. if(!found)
  90. {
  91. if(_mesh && _mesh->is())box=_mesh->ext*matrix;
  92. else box=Ball(0.5f)*matrix;
  93. }
  94. }
  95. // set align
  96. Matrix O;
  97. switch(alignX())
  98. {
  99. default : O.pos.x=matrix.pos.x ; break;
  100. case ALIGN_MIN : O.pos.x=matrix.pos.x*2-box.max.x ; break;
  101. case ALIGN_CENTER: O.pos.x=matrix.pos.x*2-box.centerX(); break;
  102. case ALIGN_MAX : O.pos.x=matrix.pos.x*2-box.min.x ; break;
  103. }
  104. switch(alignY())
  105. {
  106. default : O.pos.y=matrix.pos.y ; break;
  107. case ALIGN_MIN : O.pos.y=matrix.pos.y*2-box.max.y ; break;
  108. case ALIGN_CENTER: O.pos.y=matrix.pos.y*2-box.centerY(); break;
  109. case ALIGN_MAX : O.pos.y=matrix.pos.y*2-box.min.y ; break;
  110. }
  111. switch(alignZ())
  112. {
  113. default : O.pos.z=matrix.pos.z ; break;
  114. case ALIGN_MIN : O.pos.z=matrix.pos.z*2-box.max.z ; break;
  115. case ALIGN_CENTER: O.pos.z=matrix.pos.z*2-box.centerZ(); break;
  116. case ALIGN_MAX : O.pos.z=matrix.pos.z*2-box.min.z ; break;
  117. }
  118. O.orn()=matrix.orn();
  119. return O;
  120. }
  121. Vec Object::centerFinal()C
  122. {
  123. if(_mesh && _mesh->is())return _mesh->ext.pos*matrixFinal();
  124. Flt s=scale()*0.5f;
  125. Vec O=matrix.pos;
  126. switch(alignX())
  127. {
  128. case ALIGN_MIN: O.x-=s; break;
  129. case ALIGN_MAX: O.x+=s; break;
  130. }
  131. switch(alignY())
  132. {
  133. case ALIGN_MIN: O.y-=s; break;
  134. case ALIGN_MAX: O.y+=s; break;
  135. }
  136. switch(alignZ())
  137. {
  138. case ALIGN_MIN: O.z-=s; break;
  139. case ALIGN_MAX: O.z+=s; break;
  140. }
  141. return O;
  142. }
  143. /******************************************************************************/
  144. ObjectPtr Object::firstStored()
  145. {
  146. Memt<Object*, 1024> processed; for(Object *cur=this; cur && processed.include(cur); cur=cur->base()())if(Objects.contains(cur))return cur; // use 'processed' in case A is based on A
  147. return null;
  148. }
  149. Bool Object::hasBase(C UID &base_id)C
  150. {
  151. if(base_id.valid())
  152. {
  153. Memt<C Object*, 1024> processed; for(C Object *cur=this; cur && processed.include(cur); cur=cur->base()())if(Objects.id(cur)==base_id)return true; // use 'processed' in case A is based on A
  154. }
  155. return false;
  156. }
  157. /******************************************************************************/
  158. Object& Object::updateBaseSelf()
  159. {
  160. if(!(_flag&OBJ_OVR_TYPE ))_type =(_base ? _base->_type : UIDZero);
  161. if(!(_flag&OBJ_OVR_MESH ))_mesh =(_base ? _base->_mesh : MeshPtr());
  162. if(!(_flag&OBJ_OVR_MESH_VARIATION))_mesh_variation_id=(_base ? _base->_mesh_variation_id : 0);
  163. if(!(_flag&OBJ_OVR_PHYS ))_phys =(_base ? _base->_phys : PhysBodyPtr());
  164. if(!(_flag&OBJ_OVR_ALIGN ))_align =(_base ? _base->_align : (ALIGN_MAX<<2));
  165. if(!(_flag&OBJ_OVR_ACCESS ))_access =(_base ? _base->_access : OBJ_ACCESS_TERRAIN);
  166. if(!(_flag&OBJ_OVR_PATH ))_path =(_base ? _base->_path : OBJ_PATH_CREATE );
  167. if(!(_flag&OBJ_OVR_CONST ))FlagSet(_flag, OBJ_CONST, _base ? _base->constant() : false);
  168. if(!(_flag&OBJ_OVR_SCALE ))
  169. {
  170. if(!_base)matrix.normalize();else
  171. {
  172. matrix.x.setLength(_base->matrix.x.length());
  173. matrix.y.setLength(_base->matrix.y.length());
  174. matrix.z.setLength(_base->matrix.z.length());
  175. }
  176. }
  177. return T;
  178. }
  179. Object& Object::updateBase()
  180. {
  181. updateBaseSelf();
  182. REPAO(sub_objs).updateBase();
  183. return T;
  184. }
  185. void Object::base(C ObjectPtr &base)
  186. {
  187. T._base=base;
  188. updateBaseSelf();
  189. }
  190. /******************************************************************************/
  191. Flt Object::scale ()C {return matrix.x.length();}
  192. Vec Object::scale3 ()C {return matrix.scale();}
  193. Bool Object::constant ()C {return FlagTest(_flag, OBJ_CONST);}
  194. Int Object::meshVariationIndex()C {return _mesh_variation_id ? (_mesh ? _mesh->variationFind(_mesh_variation_id) : -1) : 0;}
  195. void Object::type (Bool custom, C UID &type ) { FlagSet(_flag, OBJ_OVR_TYPE , custom); if(!custom)updateBaseSelf();else T._type =type ; }
  196. void Object::access (Bool custom, OBJ_ACCESS access ) {if(!custom || InRange(access, OBJ_ACCESS_NUM)){FlagSet(_flag, OBJ_OVR_ACCESS , custom); if(!custom)updateBaseSelf();else T._access =access;}}
  197. void Object::path (Bool custom, OBJ_PATH path ) {if(!custom || InRange(path , OBJ_PATH_NUM )){FlagSet(_flag, OBJ_OVR_PATH , custom); if(!custom)updateBaseSelf();else T._path =path ;}}
  198. void Object::mesh (Bool custom, C MeshPtr &mesh ) { FlagSet(_flag, OBJ_OVR_MESH , custom); if(!custom)updateBaseSelf();else T._mesh =mesh ; }
  199. void Object::meshVariationID(Bool custom, UInt id ) { FlagSet(_flag, OBJ_OVR_MESH_VARIATION, custom); if(!custom)updateBaseSelf();else T._mesh_variation_id=id ; }
  200. void Object::phys (Bool custom, C PhysBodyPtr &phys ) { FlagSet(_flag, OBJ_OVR_PHYS , custom); if(!custom)updateBaseSelf();else T._phys =phys ; }
  201. void Object::scale (Bool custom, C Vec &scale ) { FlagSet(_flag, OBJ_OVR_SCALE , custom); if(!custom)updateBaseSelf();else matrix.normalize(scale);}
  202. void Object::constant (Bool custom, Bool on ) { FlagSet(_flag, OBJ_OVR_CONST , custom); if(!custom)updateBaseSelf();else FlagSet(_flag, OBJ_CONST, on);}
  203. Bool Object::customType ()C {return FlagTest(_flag, OBJ_OVR_TYPE );}
  204. Bool Object::customAccess ()C {return FlagTest(_flag, OBJ_OVR_ACCESS );}
  205. Bool Object::customPath ()C {return FlagTest(_flag, OBJ_OVR_PATH );}
  206. Bool Object::customMesh ()C {return FlagTest(_flag, OBJ_OVR_MESH );}
  207. Bool Object::customMeshVariation()C {return FlagTest(_flag, OBJ_OVR_MESH_VARIATION);}
  208. Bool Object::customPhys ()C {return FlagTest(_flag, OBJ_OVR_PHYS );}
  209. Bool Object::customConstant ()C {return FlagTest(_flag, OBJ_OVR_CONST );}
  210. Bool Object::customScale ()C {return FlagTest(_flag, OBJ_OVR_SCALE );}
  211. Bool Object::customAlign ()C {return FlagTest(_flag, OBJ_OVR_ALIGN );}
  212. Bool Object::customMeshVariationAny()C
  213. {
  214. Memt<C Object*, 1024> processed; for(C Object *cur=this; cur && processed.include(cur); cur=cur->base()())if(cur->customMeshVariation())return true; // use 'processed' in case A is based on A
  215. return false;
  216. }
  217. /******************************************************************************/
  218. Param* Object::findParam(C Str &name)
  219. {
  220. #if 0
  221. REPA(params)if(Equal(params[i].name, name))return &params[i];
  222. #else
  223. for(Int l=0, r=params.elms(); l<r; )
  224. {
  225. Int mid=UInt(l+r)/2,
  226. compare=Compare(name, params[mid].name);
  227. if(!compare )return &params[mid];
  228. if( compare<0)r=mid;
  229. else l=mid+1;
  230. }
  231. #endif
  232. return _base ? _base->findParam(name) : null;
  233. }
  234. Param& Object::getParam(C Str &name)
  235. {
  236. Param *param=findParam(name); if(!param)Exit(S+"Parameter \""+name+"\" not found in Object.");
  237. return *param;
  238. }
  239. /******************************************************************************/
  240. Object& Object::sortParams()
  241. {
  242. params.sort(Compare);
  243. return T;
  244. }
  245. /******************************************************************************/
  246. // IO
  247. /******************************************************************************/
  248. Bool Object::saveData(File &f, CChar *path)C
  249. {
  250. f.putMulti(Byte(7), _flag, matrix); // version
  251. f.putAsset(_base.id());
  252. if(_flag&OBJ_OVR_TYPE )f<<_type;
  253. if(_flag&OBJ_OVR_MESH )f.putAsset(_mesh.id());
  254. if(_flag&OBJ_OVR_MESH_VARIATION)f<<_mesh_variation_id;
  255. if(_flag&OBJ_OVR_PHYS )f.putAsset(_phys.id());
  256. if(_flag&OBJ_OVR_ACCESS )f<<_access;
  257. if(_flag&OBJ_OVR_PATH )f<<_path;
  258. if(_flag&OBJ_OVR_ALIGN )f<<_align;
  259. f.cmpUIntV(params .elms()); FREPA(params )if(!params [i].save (f, path))return false;
  260. f.cmpUIntV(sub_objs.elms()); FREPA(sub_objs)if(!sub_objs[i].saveData(f, path))return false;
  261. return f.ok();
  262. }
  263. /******************************************************************************/
  264. static void SetOldAccess(Object &op, Byte b)
  265. {
  266. switch(b)
  267. {
  268. default: op.access(true, OBJ_ACCESS_CUSTOM ); if( op.base() && op.base()->constant())op.constant(true, false); break; // old OBJ_ACCESS_DYNAMIC
  269. case 1: op.access(true, OBJ_ACCESS_CUSTOM ); if(!op.base() || !op.base()->constant())op.constant(true, true ); break; // old OBJ_ACCESS_CONST
  270. case 2: op.access(true, OBJ_ACCESS_TERRAIN); break; // old OBJ_ACCESS_EMBED
  271. case 3: op.access(true, OBJ_ACCESS_GRASS ); break; // old OBJ_ACCESS_GRASS
  272. case 4: op.access(true, OBJ_ACCESS_OVERLAY); break; // old OBJ_ACCESS_OVERLAY
  273. }
  274. }
  275. static void AdjustOldAccess(Object &op, C Str &type_name)
  276. {
  277. if(!op.base() && (type_name.is() && type_name!="OBJ_STATIC" || op.params.elms() || op.sub_objs.elms()))op.access(true, OBJ_ACCESS_CUSTOM);
  278. }
  279. Bool Object::loadData(File &f, CChar *path)
  280. {
  281. del(); switch(f.decUIntV()) // version
  282. {
  283. case 7:
  284. {
  285. f.getMulti(_flag, matrix);
  286. _base .require (f.getAssetID(), path);
  287. if(_flag&OBJ_OVR_TYPE )f>>_type;
  288. if(_flag&OBJ_OVR_MESH )_mesh .require (f.getAssetID(), path);
  289. if(_flag&OBJ_OVR_MESH_VARIATION)f>>_mesh_variation_id;
  290. if(_flag&OBJ_OVR_PHYS )_phys .require (f.getAssetID(), path);
  291. if(_flag&OBJ_OVR_ACCESS )f>>_access;
  292. if(_flag&OBJ_OVR_PATH )f>>_path;
  293. if(_flag&OBJ_OVR_ALIGN )f>>_align;
  294. params .setNum(f.decUIntV()); FREPA(params )if(!params [i].load (f, path))goto error;
  295. sub_objs.setNum(f.decUIntV()); FREPA(sub_objs)if(!sub_objs[i].loadData(f, path))goto error;
  296. if(f.ok())
  297. {
  298. updateBaseSelf();
  299. return true;
  300. }
  301. }break;
  302. case 6:
  303. {
  304. f>>_flag>>matrix;
  305. _base .require (f._getStr (), path);
  306. if(_flag&OBJ_OVR_TYPE ){f._getStr(); f>>_type;}
  307. if(_flag&OBJ_OVR_MESH )_mesh .require (f._getStr (), path);
  308. if(_flag& (1<<2)){f._getStr(); FlagDisable(_flag, 1<<2);} _mesh_variation_id=0; // old OBJ_OVR_MATERIAL
  309. if(_flag&OBJ_OVR_PHYS )_phys .require (f._getStr (), path);
  310. if(_flag&OBJ_OVR_ACCESS)f>>_access;
  311. if(_flag&OBJ_OVR_PATH )f>>_path;
  312. if(_flag&OBJ_OVR_ALIGN )f>>_align;
  313. params.setNum(f.getInt()); FREPA(params )if(!params [i].load (f, path))goto error;
  314. REP (f.getInt())if(!sub_objs.New().loadData(f, path))goto error;
  315. if(f.ok())
  316. {
  317. updateBaseSelf();
  318. return true;
  319. }
  320. }break;
  321. case 5:
  322. {
  323. _flag=f.getByte(); f>>matrix; Str type_name;
  324. _base .require (f._getStr ( ), path);
  325. if(_flag&OBJ_OVR_TYPE ){f._getStr(type_name); _type=ObjType.findID(type_name);}
  326. if(_flag&OBJ_OVR_MESH )_mesh .require (f._getStr ( ), path);
  327. if(_flag& (1<<2)){f._getStr(); FlagDisable(_flag, 1<<2);} _mesh_variation_id=0; // old OBJ_OVR_MATERIAL
  328. if(_flag&OBJ_OVR_PHYS )_phys .require (f._getStr ( ), path);
  329. if(_flag&OBJ_OVR_ACCESS)SetOldAccess(T, f. getByte( ) );
  330. if(_flag&OBJ_OVR_PATH )f>>_path;
  331. if(_flag&OBJ_OVR_ALIGN )f>>_align;
  332. params.setNum(f.getInt()); FREPA(params )if(!params [i].load (f, path))goto error;
  333. REP (f.getInt())if(!sub_objs.New().loadData(f, path))goto error;
  334. if(f.ok())
  335. {
  336. updateBaseSelf(); if(!(_flag&OBJ_OVR_ACCESS))AdjustOldAccess(T, type_name);
  337. return true;
  338. }
  339. }break;
  340. case 4:
  341. {
  342. _flag=f.getByte(); f>>matrix; Str type_name, skeleton;
  343. _base .require(f._getStr ( ), path);
  344. if(_flag&OBJ_OVR_TYPE ){f._getStr(type_name); _type=ObjType.findID(type_name);}
  345. if(_flag&OBJ_OVR_MESH )_mesh .require(f._getStr ( ), path);
  346. if(_flag& (1<<2)){f._getStr(); FlagDisable(_flag, 1<<2);} _mesh_variation_id=0; // old OBJ_OVR_MATERIAL
  347. if(_flag& (1<<7)){skeleton=Skeletons.name(Skeletons(f._getStr(), path)); FlagDisable(_flag, 1<<7);} // old OBJ_OVR_SKELETON
  348. if(_flag&OBJ_OVR_PHYS )_phys .require(f._getStr ( ), path);
  349. if(_flag&OBJ_OVR_ACCESS)SetOldAccess(T, f. getByte( ) );
  350. if(_flag&OBJ_OVR_ALIGN )f>>_align;
  351. params.setNum(f.getInt()); FREPA(params )if(!params [i].load (f, path))goto error; if(_flag&(1<<7)){Param &param=params.New(); param.type=PARAM_STR; param.name="skeleton"; param.value.s=skeleton; sortParams(); _flag^=(1<<7);}
  352. REP (f.getInt())if(!sub_objs.New().loadData(f, path))goto error;
  353. if(f.ok())
  354. {
  355. updateBaseSelf(); if(!(_flag&OBJ_OVR_ACCESS))AdjustOldAccess(T, type_name);
  356. return true;
  357. }
  358. }break;
  359. case 3:
  360. {
  361. _flag=f.getByte(); f>>matrix; Str type_name, skeleton;
  362. _base .require(f._getStr16(), path);
  363. if(_flag&OBJ_OVR_TYPE ){type_name= f._getStr16() ; _type=ObjType.findID(type_name);}
  364. if(_flag&OBJ_OVR_MESH )_mesh .require(f._getStr16(), path);
  365. if(_flag& (1<<2)){f._getStr16(); FlagDisable(_flag, 1<<2);} _mesh_variation_id=0; // old OBJ_OVR_MATERIAL
  366. if(_flag& (1<<7)){skeleton=Skeletons.name(Skeletons(f._getStr16(), path)); FlagDisable(_flag, 1<<7);} // old OBJ_OVR_SKELETON
  367. if(_flag&OBJ_OVR_PHYS )_phys .require(f._getStr16(), path);
  368. if(_flag&OBJ_OVR_ACCESS)SetOldAccess(T, f. getByte () );
  369. if(_flag&OBJ_OVR_ALIGN )f>>_align;
  370. params.setNum(f.getInt()); FREPA(params )if(!params [i].load (f, path))goto error; if(_flag&(1<<7)){Param &param=params.New(); param.type=PARAM_STR; param.name="skeleton"; param.value.s=skeleton; sortParams(); _flag^=(1<<7);}
  371. REP (f.getInt())if(!sub_objs.New().loadData(f, path))goto error;
  372. if(f.ok())
  373. {
  374. updateBaseSelf(); if(!(_flag&OBJ_OVR_ACCESS))AdjustOldAccess(T, type_name);
  375. return true;
  376. }
  377. }break;
  378. case 2:
  379. {
  380. _flag=f.getByte(); f>>matrix; Str type_name;
  381. _base .require(f._getStr8(), path);
  382. if(_flag&OBJ_OVR_TYPE ){type_name= f._getStr8() ; _type=ObjType.findID(type_name);}
  383. if(_flag&OBJ_OVR_MESH )_mesh .require(f._getStr8(), path);
  384. if(_flag& (1<<2)){f._getStr8(); FlagDisable(_flag, 1<<2);} _mesh_variation_id=0; // old OBJ_OVR_MATERIAL
  385. if(_flag&OBJ_OVR_PHYS )_phys .require(f._getStr8(), path);
  386. if(_flag&OBJ_OVR_ACCESS)SetOldAccess(T, f. getByte() );
  387. if(_flag&OBJ_OVR_ALIGN )f>>_align;
  388. params.setNum(f.getInt()); FREPA(params )if(!params [i].load (f, path))goto error;
  389. REP (f.getInt())if(!sub_objs.New().loadData(f, path))goto error;
  390. if(f.ok())
  391. {
  392. updateBaseSelf(); if(!(_flag&OBJ_OVR_ACCESS))AdjustOldAccess(T, type_name);
  393. return true;
  394. }
  395. }break;
  396. case 1:
  397. {
  398. f.getByte(); Str type_name;
  399. _flag=f.getByte(); f>>matrix; if(!matrix.x.y && !matrix.x.z && !matrix.y.y && !matrix.y.z && !matrix.z.y && !matrix.z.z)matrix.orn().setScale(matrix.x.length()); // adjust matrix scale because of bug in the past, matrix was set to X(scale,0,0), Y(scale,0,0), Z(scale,0,0)
  400. _base .require(f._getStr8(), path);
  401. if(_flag&OBJ_OVR_TYPE ){type_name= f._getStr8() ; _type=ObjType.findID(type_name);}
  402. if(_flag&OBJ_OVR_MESH )_mesh .require(f._getStr8(), path);
  403. if(_flag& (1<<2)){f._getStr8(); FlagDisable(_flag, 1<<2);} _mesh_variation_id=0; // old OBJ_OVR_MATERIAL
  404. if(_flag&OBJ_OVR_PHYS )_phys .require(f._getStr8(), path);
  405. if(_flag&OBJ_OVR_ALIGN)f>>_align;
  406. if(_flag&(1<<7) ){SetOldAccess(T, 1); _flag^=(1<<7);}else SetOldAccess(T, 0); // old OBJ_CONST
  407. params.setNum(f.getInt()); FREPA(params )if(!params [i].load (f, path))goto error;
  408. REP (f.getInt())if(!sub_objs.New().loadData(f, path))goto error;
  409. if(f.ok())
  410. {
  411. updateBaseSelf();
  412. return true;
  413. }
  414. }break;
  415. case 0:
  416. {
  417. f.getByte();
  418. Char8 name[256]; Str type_name;
  419. switch(f.getByte())
  420. {
  421. default: type_name="OBJ_NONE" ; break;
  422. case 1 : type_name="OBJ_STATIC"; break;
  423. case 2 : type_name="OBJ_CHR" ; break;
  424. case 3 : type_name="OBJ_ITEM" ; break;
  425. case 4 : type_name="OBJ_DOOR" ; break;
  426. }
  427. _type=ObjType.findID(type_name);
  428. _flag=f.getByte(); f>>matrix;
  429. f>>name; _base=name;
  430. if(_flag&OBJ_OVR_MESH ){f>>name; _mesh=name;}
  431. if(_flag& (1<<2)){f>>name; FlagDisable(_flag, 1<<2);} _mesh_variation_id=0; // old OBJ_OVR_MATERIAL
  432. if(_flag&OBJ_OVR_PHYS ){f>>name; _phys=name;}
  433. if(_flag&OBJ_OVR_ALIGN) f>>_align;
  434. if(_flag& (1<<7)){SetOldAccess(T, 1); _flag^=(1<<7);}else SetOldAccess(T, 0); // old OBJ_CONST
  435. REP(f.getInt())params .New().loadOld (f);
  436. REP(f.getInt())sub_objs.New().loadData(f);
  437. if(f.ok())
  438. {
  439. updateBaseSelf();
  440. return true;
  441. }
  442. }break;
  443. }
  444. error:
  445. del(); return false;
  446. }
  447. /******************************************************************************/
  448. Bool Object::save(File &f, CChar *path)C
  449. {
  450. f.putUInt(CC4_OBJ);
  451. return saveData(f, path);
  452. }
  453. Bool Object::load(File &f, CChar *path)
  454. {
  455. if(f.getUInt()==CC4_OBJ)return loadData(f, path);
  456. del(); return false;
  457. }
  458. /******************************************************************************/
  459. Bool Object::save(C Str &name)C
  460. {
  461. File f; if(f.writeTry(name)){if(save(f, _GetPath(name)) && f.flush())return true; f.del(); FDelFile(name);}
  462. return false;
  463. }
  464. Bool Object::load(C Str &name)
  465. {
  466. File f; if(f.readTry(name))return load(f, _GetPath(name));
  467. del(); return false;
  468. }
  469. /******************************************************************************/
  470. Bool Object::operator==(C Object &obj)C
  471. {
  472. if(_type==obj._type && _flag==obj._flag && _align==obj._align && _access==obj._access && _path==obj._path && _base==obj._base && _mesh==obj._mesh && _mesh_variation_id==obj._mesh_variation_id && _phys==obj._phys && params.elms()==obj.params.elms() && sub_objs.elms()==obj.sub_objs.elms())
  473. {
  474. REPA(params )if(Compare(params [i], obj.params [i]))return false;
  475. REPA(sub_objs)if( sub_objs[i]!=obj.sub_objs[i] )return false;
  476. return true;
  477. }
  478. return false;
  479. }
  480. /******************************************************************************/
  481. // MAIN
  482. /******************************************************************************/
  483. void ShutObj() {Objects.del();}
  484. /******************************************************************************/
  485. }
  486. /******************************************************************************/