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- /******************************************************************************/
- #include "stdafx.h"
- namespace EE{
- namespace Net{
- /******************************************************************************/
- Cache<World> Worlds("World");
- /******************************************************************************/
- Area::Area(C VecI2 &xy, Ptr grid_user)
- {
- T._xy=xy;
- }
- /******************************************************************************/
- World::World()
- {
- grid.user(this);
- _id.zero();
- _area_size=32;
- _neighbor_dist=64; _neighbor_dist2=Sqr(_neighbor_dist);
- }
- /******************************************************************************/
- World& World::areaSize(Flt size)
- {
- _area_size=Max(size, EPS);
- return T;
- }
- World& World::neighborDist(Flt dist)
- {
- _neighbor_dist =Max(dist, 0);
- _neighbor_dist2=Sqr(_neighbor_dist);
- return T;
- }
- /******************************************************************************/
- Bool World::load(C Str &name)
- {
- if(!DecodeFileName(name, _id))_id.zero();
- T._name =name;
- T._data_path=name; _data_path.tailSlash(true);
- Game::WorldSettings settings; if(settings.load(dataPath()+"Settings"))areaSize(settings.areaSize());
- return true;
- }
- /******************************************************************************/
- }}
- /******************************************************************************/
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