Ambient Occlusion.h 370 B

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  1. /******************************************************************************/
  2. BUFFER(AO)
  3. VecH AmbColor;
  4. Half AmbMaterial=1; // if apply Material Ambient
  5. Half AmbContrast=1.0f,
  6. AmbScale =2.5f,
  7. AmbBias =0.3f;
  8. Vec2 AmbRange =Vec2(0.3f, 0.3f);
  9. BUFFER_END
  10. /******************************************************************************/