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- /******************************************************************************/
- #include "!Header.h"
- /******************************************************************************/
- #define PARAMS \
- uniform Bool skin
- /******************************************************************************/
- void VS
- (
- VtxInput vtx,
- out Vec4 O_vtx:POSITION,
- PARAMS
- )
- {
- if(!skin)
- {
- O_vtx=Project(TransformPos(vtx.pos()));
- }else
- {
- O_vtx=Project(TransformPos(vtx.pos(), vtx.bone(), vtx.weight()));
- }
- }
- /******************************************************************************/
- void PS
- (
- #if MODEL==SM_3
- out Vec4 ret:COLOR,
- #endif
- PARAMS
- )
- {
- #if MODEL==SM_3
- ret=0;
- #endif
- }
- /******************************************************************************/
- CUSTOM_TECHNIQUE
- /******************************************************************************/
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