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- First Compile Esenthel Engine in DX9 Release mode for both 32/64 bits as FBX DLL's rely on the engine.
- Then decompress the "lib.7z" file before compiling, because files inside are too big for GitHub to handle.
- After compilation succeeds for 32/64 then run "! 1. Deploy.bat".
- Optionally close Visual Studio and run "! 2. Clean.bat".
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