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- /********************************************************************************//**
- \file OVR_CAPI_Util.h
- \brief This header provides LibOVR utility function declarations
- \copyright Copyright 2015 Oculus VR, LLC All Rights reserved.
- *************************************************************************************/
- #ifndef OVR_CAPI_Util_h
- #define OVR_CAPI_Util_h
- #include "OVR_CAPI.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- /// Enumerates modifications to the projection matrix based on the application's needs.
- ///
- /// \see ovrMatrix4f_Projection
- ///
- typedef enum ovrProjectionModifier_
- {
- /// Use for generating a default projection matrix that is:
- /// * Left-handed.
- /// * Near depth values stored in the depth buffer are smaller than far depth values.
- /// * Both near and far are explicitly defined.
- /// * With a clipping range that is (0 to w).
- ovrProjection_None = 0x00,
- /// Enable if using right-handed transformations in your application.
- ovrProjection_RightHanded = 0x01,
- /// After the projection transform is applied, far values stored in the depth buffer will be less than closer depth values.
- /// NOTE: Enable only if the application is using a floating-point depth buffer for proper precision.
- ovrProjection_FarLessThanNear = 0x02,
- /// When this flag is used, the zfar value pushed into ovrMatrix4f_Projection() will be ignored
- /// NOTE: Enable only if ovrProjection_FarLessThanNear is also enabled where the far clipping plane will be pushed to infinity.
- ovrProjection_FarClipAtInfinity = 0x04,
- /// Enable if the application is rendering with OpenGL and expects a projection matrix with a clipping range of (-w to w).
- /// Ignore this flag if your application already handles the conversion from D3D range (0 to w) to OpenGL.
- ovrProjection_ClipRangeOpenGL = 0x08,
- } ovrProjectionModifier;
- /// Return values for ovr_Detect.
- ///
- /// \see ovr_Detect
- ///
- typedef struct OVR_ALIGNAS(8) ovrDetectResult_
- {
- /// Is ovrFalse when the Oculus Service is not running.
- /// This means that the Oculus Service is either uninstalled or stopped.
- /// IsOculusHMDConnected will be ovrFalse in this case.
- /// Is ovrTrue when the Oculus Service is running.
- /// This means that the Oculus Service is installed and running.
- /// IsOculusHMDConnected will reflect the state of the HMD.
- ovrBool IsOculusServiceRunning;
- /// Is ovrFalse when an Oculus HMD is not detected.
- /// If the Oculus Service is not running, this will be ovrFalse.
- /// Is ovrTrue when an Oculus HMD is detected.
- /// This implies that the Oculus Service is also installed and running.
- ovrBool IsOculusHMDConnected;
- OVR_UNUSED_STRUCT_PAD(pad0, 6) ///< \internal struct padding
- } ovrDetectResult;
- OVR_STATIC_ASSERT(sizeof(ovrDetectResult) == 8, "ovrDetectResult size mismatch");
- /// Detects Oculus Runtime and Device Status
- ///
- /// Checks for Oculus Runtime and Oculus HMD device status without loading the LibOVRRT
- /// shared library. This may be called before ovr_Initialize() to help decide whether or
- /// not to initialize LibOVR.
- ///
- /// \param[in] timeoutMsec Specifies a timeout to wait for HMD to be attached or 0 to poll.
- ///
- /// \return Returns an ovrDetectResult object indicating the result of detection.
- ///
- /// \see ovrDetectResult
- ///
- OVR_PUBLIC_FUNCTION(ovrDetectResult) ovr_Detect(int timeoutMsec);
- // On the Windows platform,
- #ifdef _WIN32
- /// This is the Windows Named Event name that is used to check for HMD connected state.
- #define OVR_HMD_CONNECTED_EVENT_NAME L"OculusHMDConnected"
- #endif // _WIN32
- /// Used to generate projection from ovrEyeDesc::Fov.
- ///
- /// \param[in] fov Specifies the ovrFovPort to use.
- /// \param[in] znear Distance to near Z limit.
- /// \param[in] zfar Distance to far Z limit.
- /// \param[in] projectionModFlags A combination of the ovrProjectionModifier flags.
- ///
- /// \return Returns the calculated projection matrix.
- ///
- /// \see ovrProjectionModifier
- ///
- OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_Projection(ovrFovPort fov, float znear, float zfar, unsigned int projectionModFlags);
- /// Extracts the required data from the result of ovrMatrix4f_Projection.
- ///
- /// \param[in] projection Specifies the project matrix from which to extract ovrTimewarpProjectionDesc.
- /// \param[in] projectionModFlags A combination of the ovrProjectionModifier flags.
- /// \return Returns the extracted ovrTimewarpProjectionDesc.
- /// \see ovrTimewarpProjectionDesc
- ///
- OVR_PUBLIC_FUNCTION(ovrTimewarpProjectionDesc) ovrTimewarpProjectionDesc_FromProjection(ovrMatrix4f projection, unsigned int projectionModFlags);
- /// Generates an orthographic sub-projection.
- ///
- /// Used for 2D rendering, Y is down.
- ///
- /// \param[in] projection The perspective matrix that the orthographic matrix is derived from.
- /// \param[in] orthoScale Equal to 1.0f / pixelsPerTanAngleAtCenter.
- /// \param[in] orthoDistance Equal to the distance from the camera in meters, such as 0.8m.
- /// \param[in] hmdToEyeViewOffsetX Specifies the offset of the eye from the center.
- ///
- /// \return Returns the calculated projection matrix.
- ///
- OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_OrthoSubProjection(ovrMatrix4f projection, ovrVector2f orthoScale,
- float orthoDistance, float hmdToEyeViewOffsetX);
- /// Computes offset eye poses based on headPose returned by ovrTrackingState.
- ///
- /// \param[in] headPose Indicates the HMD position and orientation to use for the calculation.
- /// \param[in] hmdToEyeViewOffset Can be ovrEyeRenderDesc.HmdToEyeViewOffset returned from
- /// ovr_GetRenderDesc. For monoscopic rendering, use a vector that is the average
- /// of the two vectors for both eyes.
- /// \param[out] outEyePoses If outEyePoses are used for rendering, they should be passed to
- /// ovr_SubmitFrame in ovrLayerEyeFov::RenderPose or ovrLayerEyeFovDepth::RenderPose.
- ///
- OVR_PUBLIC_FUNCTION(void) ovr_CalcEyePoses(ovrPosef headPose,
- const ovrVector3f hmdToEyeViewOffset[2],
- ovrPosef outEyePoses[2]);
- /// Returns the predicted head pose in outHmdTrackingState and offset eye poses in outEyePoses.
- ///
- /// This is a thread-safe function where caller should increment frameIndex with every frame
- /// and pass that index where applicable to functions called on the rendering thread.
- /// Assuming outEyePoses are used for rendering, it should be passed as a part of ovrLayerEyeFov.
- /// The caller does not need to worry about applying HmdToEyeViewOffset to the returned outEyePoses variables.
- ///
- /// \param[in] hmd Specifies an ovrHmd previously returned by ovr_Create.
- /// \param[in] frameIndex Specifies the targeted frame index, or 0 to refer to one frame after
- /// the last time ovr_SubmitFrame was called.
- /// \param[in] hmdToEyeViewOffset Can be ovrEyeRenderDesc.HmdToEyeViewOffset returned from
- /// ovr_GetRenderDesc. For monoscopic rendering, use a vector that is the average
- /// of the two vectors for both eyes.
- /// \param[in] latencyMarker Specifies that this call is the point in time where
- /// the "App-to-Mid-Photon" latency timer starts from. If a given ovrLayer
- /// provides "SensorSampleTimestamp", that will override the value stored here.
- /// \param[out] outEyePoses The predicted eye poses.
- /// \param[out] outHmdTrackingState The predicted ovrTrackingState. May be NULL, in which case it is ignored.
- ///
- OVR_PUBLIC_FUNCTION(void) ovr_GetEyePoses(ovrSession session, long long frameIndex, ovrBool latencyMarker,
- const ovrVector3f hmdToEyeViewOffset[2],
- ovrPosef outEyePoses[2],
- ovrTrackingState* outHmdTrackingState);
- #ifdef __cplusplus
- } /* extern "C" */
- #endif
- #endif // Header include guard
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