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- //====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
- //
- // Purpose: interface to app data in Steam
- //
- //=============================================================================
- #ifndef ISTEAMAPPS_H
- #define ISTEAMAPPS_H
- #ifdef _WIN32
- #pragma once
- #endif
- const int k_cubAppProofOfPurchaseKeyMax = 240; // max supported length of a legacy cd key
- //-----------------------------------------------------------------------------
- // Purpose: interface to app data
- //-----------------------------------------------------------------------------
- class ISteamApps
- {
- public:
- virtual bool BIsSubscribed() = 0;
- virtual bool BIsLowViolence() = 0;
- virtual bool BIsCybercafe() = 0;
- virtual bool BIsVACBanned() = 0;
- virtual const char *GetCurrentGameLanguage() = 0;
- virtual const char *GetAvailableGameLanguages() = 0;
- // only use this member if you need to check ownership of another game related to yours, a demo for example
- virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
- // Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
- virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
- // returns the Unix time of the purchase of the app
- virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
- // Checks if the user is subscribed to the current app through a free weekend
- // This function will return false for users who have a retail or other type of license
- // Before using, please ask your Valve technical contact how to package and secure your free weekened
- virtual bool BIsSubscribedFromFreeWeekend() = 0;
- // Returns the number of DLC pieces for the running app
- virtual int GetDLCCount() = 0;
- // Returns metadata for DLC by index, of range [0, GetDLCCount()]
- virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
- // Install/Uninstall control for optional DLC
- virtual void InstallDLC( AppId_t nAppID ) = 0;
- virtual void UninstallDLC( AppId_t nAppID ) = 0;
-
- // Request legacy cd-key for yourself or owned DLC. If you are interested in this
- // data then make sure you provide us with a list of valid keys to be distributed
- // to users when they purchase the game, before the game ships.
- // You'll receive an AppProofOfPurchaseKeyResponse_t callback when
- // the key is available (which may be immediately).
- virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0;
- virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch
- virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing
- virtual uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order
- // returns current app install folder for AppID, returns folder name length
- virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0;
- virtual bool BIsAppInstalled( AppId_t appID ) = 0; // returns true if that app is installed (not necessarily owned)
-
- virtual CSteamID GetAppOwner() = 0; // returns the SteamID of the original owner. If different from current user, it's borrowed
- // Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc.
- // Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
- // Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
- // but it is advised that you not param names beginning with an underscore for your own features.
- virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0;
- // get download progress for optional DLC
- virtual bool GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0;
- // return the buildid of this app, may change at any time based on backend updates to the game
- virtual int GetAppBuildId() = 0;
- // Request all proof of purchase keys for the calling appid and asociated DLC.
- // A series of AppProofOfPurchaseKeyResponse_t callbacks will be sent with
- // appropriate appid values, ending with a final callback where the m_nAppId
- // member is k_uAppIdInvalid (zero).
- virtual void RequestAllProofOfPurchaseKeys() = 0;
- CALL_RESULT( FileDetailsResult_t )
- virtual SteamAPICall_t GetFileDetails( const char* pszFileName ) = 0;
- };
- #define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION008"
- // callbacks
- #if defined( VALVE_CALLBACK_PACK_SMALL )
- #pragma pack( push, 4 )
- #elif defined( VALVE_CALLBACK_PACK_LARGE )
- #pragma pack( push, 8 )
- #else
- #error isteamclient.h must be included
- #endif
- //-----------------------------------------------------------------------------
- // Purpose: posted after the user gains ownership of DLC & that DLC is installed
- //-----------------------------------------------------------------------------
- struct DlcInstalled_t
- {
- enum { k_iCallback = k_iSteamAppsCallbacks + 5 };
- AppId_t m_nAppID; // AppID of the DLC
- };
- //-----------------------------------------------------------------------------
- // Purpose: possible results when registering an activation code
- //-----------------------------------------------------------------------------
- enum ERegisterActivationCodeResult
- {
- k_ERegisterActivationCodeResultOK = 0,
- k_ERegisterActivationCodeResultFail = 1,
- k_ERegisterActivationCodeResultAlreadyRegistered = 2,
- k_ERegisterActivationCodeResultTimeout = 3,
- k_ERegisterActivationCodeAlreadyOwned = 4,
- };
- //-----------------------------------------------------------------------------
- // Purpose: response to RegisterActivationCode()
- //-----------------------------------------------------------------------------
- struct RegisterActivationCodeResponse_t
- {
- enum { k_iCallback = k_iSteamAppsCallbacks + 8 };
- ERegisterActivationCodeResult m_eResult;
- uint32 m_unPackageRegistered; // package that was registered. Only set on success
- };
- //---------------------------------------------------------------------------------
- // Purpose: posted after the user gains executes a steam url with query parameters
- // such as steam://run/<appid>//?param1=value1;param2=value2;param3=value3; etc
- // while the game is already running. The new params can be queried
- // with GetLaunchQueryParam.
- //---------------------------------------------------------------------------------
- struct NewLaunchQueryParameters_t
- {
- enum { k_iCallback = k_iSteamAppsCallbacks + 14 };
- };
- //-----------------------------------------------------------------------------
- // Purpose: response to RequestAppProofOfPurchaseKey/RequestAllProofOfPurchaseKeys
- // for supporting third-party CD keys, or other proof-of-purchase systems.
- //-----------------------------------------------------------------------------
- struct AppProofOfPurchaseKeyResponse_t
- {
- enum { k_iCallback = k_iSteamAppsCallbacks + 21 };
- EResult m_eResult;
- uint32 m_nAppID;
- uint32 m_cchKeyLength;
- char m_rgchKey[k_cubAppProofOfPurchaseKeyMax];
- };
- //-----------------------------------------------------------------------------
- // Purpose: response to GetFileDetails
- //-----------------------------------------------------------------------------
- struct FileDetailsResult_t
- {
- enum { k_iCallback = k_iSteamAppsCallbacks + 23 };
- EResult m_eResult;
- uint64 m_ulFileSize; // original file size in bytes
- uint8 m_FileSHA[20]; // original file SHA1 hash
- uint32 m_unFlags; //
- };
- #pragma pack( pop )
- #endif // ISTEAMAPPS_H
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