<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="DebugMem|Win32">
      <Configuration>DebugMem</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="src\AbsoluteLayout.cpp" />
    <ClCompile Include="src\Animation.cpp" />
    <ClCompile Include="src\AnimationClip.cpp" />
    <ClCompile Include="src\AnimationController.cpp" />
    <ClCompile Include="src\AnimationTarget.cpp" />
    <ClCompile Include="src\AnimationValue.cpp" />
    <ClCompile Include="src\AudioBuffer.cpp" />
    <ClCompile Include="src\AudioController.cpp" />
    <ClCompile Include="src\AudioListener.cpp" />
    <ClCompile Include="src\AudioSource.cpp" />
    <ClCompile Include="src\BoundingBox.cpp" />
    <ClCompile Include="src\BoundingSphere.cpp" />
    <ClCompile Include="src\Button.cpp" />
    <ClCompile Include="src\Camera.cpp" />
    <ClCompile Include="src\CheckBox.cpp" />
    <ClCompile Include="src\Container.cpp" />
    <ClCompile Include="src\Control.cpp" />
    <ClCompile Include="src\Curve.cpp" />
    <ClCompile Include="src\DebugNew.cpp" />
    <ClCompile Include="src\DepthStencilTarget.cpp" />
    <ClCompile Include="src\Effect.cpp" />
    <ClCompile Include="src\FileSystem.cpp" />
    <ClCompile Include="src\FlowLayout.cpp" />
    <ClCompile Include="src\Font.cpp" />
    <ClCompile Include="src\Form.cpp" />
    <ClCompile Include="src\FrameBuffer.cpp" />
    <ClCompile Include="src\Frustum.cpp" />
    <ClCompile Include="src\Game.cpp" />
    <ClCompile Include="src\gameplay-main-android.cpp" />
    <ClCompile Include="src\gameplay-main-qnx.cpp" />
    <ClCompile Include="src\gameplay-main-win32.cpp" />
    <ClCompile Include="src\Image.cpp" />
    <ClCompile Include="src\Joint.cpp" />
    <ClCompile Include="src\Label.cpp" />
    <ClCompile Include="src\Layout.cpp" />
    <ClCompile Include="src\Light.cpp" />
    <ClCompile Include="src\Material.cpp" />
    <ClCompile Include="src\MeshBatch.cpp" />
    <ClCompile Include="src\Pass.cpp" />
    <ClCompile Include="src\MaterialParameter.cpp" />
    <ClCompile Include="src\Matrix.cpp" />
    <ClCompile Include="src\Mesh.cpp" />
    <ClCompile Include="src\MeshPart.cpp" />
    <ClCompile Include="src\MeshSkin.cpp" />
    <ClCompile Include="src\Model.cpp" />
    <ClCompile Include="src\Node.cpp" />
    <ClCompile Include="src\Bundle.cpp" />
    <ClCompile Include="src\ParticleEmitter.cpp" />
    <ClCompile Include="src\PhysicsCharacter.cpp" />
    <ClCompile Include="src\PhysicsCollisionObject.cpp" />
    <ClCompile Include="src\PhysicsCollisionShape.cpp" />
    <ClCompile Include="src\PhysicsConstraint.cpp" />
    <ClCompile Include="src\PhysicsController.cpp" />
    <ClCompile Include="src\PhysicsFixedConstraint.cpp" />
    <ClCompile Include="src\PhysicsGenericConstraint.cpp" />
    <ClCompile Include="src\PhysicsGhostObject.cpp" />
    <ClCompile Include="src\PhysicsHingeConstraint.cpp" />
    <ClCompile Include="src\PhysicsMotionState.cpp" />
    <ClCompile Include="src\PhysicsRigidBody.cpp" />
    <ClCompile Include="src\PhysicsSocketConstraint.cpp" />
    <ClCompile Include="src\PhysicsSpringConstraint.cpp" />
    <ClCompile Include="src\Plane.cpp" />
    <ClCompile Include="src\PlatformAndroid.cpp" />
    <ClCompile Include="src\PlatformQNX.cpp" />
    <ClCompile Include="src\PlatformWin32.cpp" />
    <ClCompile Include="src\Properties.cpp" />
    <ClCompile Include="src\Quaternion.cpp" />
    <ClCompile Include="src\RadioButton.cpp" />
    <ClCompile Include="src\Ray.cpp" />
    <ClCompile Include="src\Rectangle.cpp" />
    <ClCompile Include="src\Ref.cpp" />
    <ClCompile Include="src\RenderState.cpp" />
    <ClCompile Include="src\RenderTarget.cpp" />
    <ClCompile Include="src\Scene.cpp" />
    <ClCompile Include="src\SceneLoader.cpp" />
    <ClCompile Include="src\Slider.cpp" />
    <ClCompile Include="src\SpriteBatch.cpp" />
    <ClCompile Include="src\Technique.cpp" />
    <ClCompile Include="src\TextBox.cpp" />
    <ClCompile Include="src\Texture.cpp" />
    <ClCompile Include="src\Theme.cpp" />
    <ClCompile Include="src\ThemeStyle.cpp" />
    <ClCompile Include="src\Transform.cpp" />
    <ClCompile Include="src\Vector2.cpp" />
    <ClCompile Include="src\Vector3.cpp" />
    <ClCompile Include="src\Vector4.cpp" />
    <ClCompile Include="src\VertexAttributeBinding.cpp" />
    <ClCompile Include="src\VertexFormat.cpp" />
    <ClCompile Include="src\VerticalLayout.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="src\AbsoluteLayout.h" />
    <ClInclude Include="src\Animation.h" />
    <ClInclude Include="src\AnimationClip.h" />
    <ClInclude Include="src\AnimationController.h" />
    <ClInclude Include="src\AnimationTarget.h" />
    <ClInclude Include="src\AnimationValue.h" />
    <ClInclude Include="src\AudioBuffer.h" />
    <ClInclude Include="src\AudioController.h" />
    <ClInclude Include="src\AudioListener.h" />
    <ClInclude Include="src\AudioSource.h" />
    <ClInclude Include="src\Base.h" />
    <ClInclude Include="src\BoundingBox.h" />
    <ClInclude Include="src\BoundingSphere.h" />
    <ClInclude Include="src\Button.h" />
    <ClInclude Include="src\Camera.h" />
    <ClInclude Include="src\CheckBox.h" />
    <ClInclude Include="src\Container.h" />
    <ClInclude Include="src\Control.h" />
    <ClInclude Include="src\Curve.h" />
    <ClInclude Include="src\DebugNew.h" />
    <ClInclude Include="src\DepthStencilTarget.h" />
    <ClInclude Include="src\Effect.h" />
    <ClInclude Include="src\FileSystem.h" />
    <ClInclude Include="src\FlowLayout.h" />
    <ClInclude Include="src\Font.h" />
    <ClInclude Include="src\Form.h" />
    <ClInclude Include="src\FrameBuffer.h" />
    <ClInclude Include="src\Frustum.h" />
    <ClInclude Include="src\Game.h" />
    <ClInclude Include="src\gameplay.h" />
    <ClInclude Include="src\Image.h" />
    <ClInclude Include="src\Joint.h" />
    <ClInclude Include="src\Keyboard.h" />
    <ClInclude Include="src\Label.h" />
    <ClInclude Include="src\Layout.h" />
    <ClInclude Include="src\Light.h" />
    <ClInclude Include="src\Material.h" />
    <ClInclude Include="src\MeshBatch.h" />
    <ClInclude Include="src\Mouse.h" />
    <ClInclude Include="src\Pass.h" />
    <ClInclude Include="src\MaterialParameter.h" />
    <ClInclude Include="src\Matrix.h" />
    <ClInclude Include="src\Mesh.h" />
    <ClInclude Include="src\MeshPart.h" />
    <ClInclude Include="src\MeshSkin.h" />
    <ClInclude Include="src\Model.h" />
    <ClInclude Include="src\Node.h" />
    <ClInclude Include="src\Bundle.h" />
    <ClInclude Include="src\ParticleEmitter.h" />
    <ClInclude Include="src\PhysicsCharacter.h" />
    <ClInclude Include="src\PhysicsCollisionObject.h" />
    <ClInclude Include="src\PhysicsCollisionShape.h" />
    <ClInclude Include="src\PhysicsConstraint.h" />
    <ClInclude Include="src\PhysicsController.h" />
    <ClInclude Include="src\PhysicsFixedConstraint.h" />
    <ClInclude Include="src\PhysicsGenericConstraint.h" />
    <ClInclude Include="src\PhysicsGhostObject.h" />
    <ClInclude Include="src\PhysicsHingeConstraint.h" />
    <ClInclude Include="src\PhysicsMotionState.h" />
    <ClInclude Include="src\PhysicsRigidBody.h" />
    <ClInclude Include="src\PhysicsSocketConstraint.h" />
    <ClInclude Include="src\PhysicsSpringConstraint.h" />
    <ClInclude Include="src\Plane.h" />
    <ClInclude Include="src\Platform.h" />
    <ClInclude Include="src\Properties.h" />
    <ClInclude Include="src\Quaternion.h" />
    <ClInclude Include="src\RadioButton.h" />
    <ClInclude Include="src\Ray.h" />
    <ClInclude Include="src\Rectangle.h" />
    <ClInclude Include="src\Ref.h" />
    <ClInclude Include="src\RenderState.h" />
    <ClInclude Include="src\RenderTarget.h" />
    <ClInclude Include="src\Scene.h" />
    <ClInclude Include="src\SceneLoader.h" />
    <ClInclude Include="src\ScreenDisplayer.h" />
    <ClInclude Include="src\Slider.h" />
    <ClInclude Include="src\SpriteBatch.h" />
    <ClInclude Include="src\Technique.h" />
    <ClInclude Include="src\TextBox.h" />
    <ClInclude Include="src\Texture.h" />
    <ClInclude Include="src\Theme.h" />
    <ClInclude Include="src\ThemeStyle.h" />
    <ClInclude Include="src\TimeListener.h" />
    <ClInclude Include="src\Touch.h" />
    <ClInclude Include="src\Transform.h" />
    <ClInclude Include="src\Vector2.h" />
    <ClInclude Include="src\Vector3.h" />
    <ClInclude Include="src\Vector4.h" />
    <ClInclude Include="src\VertexAttributeBinding.h" />
    <ClInclude Include="src\VertexFormat.h" />
    <ClInclude Include="src\VerticalLayout.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="res\logo_black.png" />
    <None Include="res\logo_powered_black.png" />
    <None Include="res\logo_powered_white.png" />
    <None Include="res\logo_white.png" />
    <None Include="res\shaders\bumped-specular.fsh" />
    <None Include="res\shaders\bumped-specular.vsh" />
    <None Include="res\shaders\bumped.fsh" />
    <None Include="res\shaders\bumped.vsh" />
    <None Include="res\shaders\colored-specular.fsh" />
    <None Include="res\shaders\colored-specular.vsh" />
    <None Include="res\shaders\colored.fsh" />
    <None Include="res\shaders\colored.vsh" />
    <None Include="res\shaders\diffuse-specular.fsh" />
    <None Include="res\shaders\diffuse-specular.vsh" />
    <None Include="res\shaders\diffuse.fsh" />
    <None Include="res\shaders\diffuse.vsh" />
    <None Include="res\shaders\parallax-specular.fsh" />
    <None Include="res\shaders\parallax-specular.vsh" />
    <None Include="res\shaders\parallax.fsh" />
    <None Include="res\shaders\parallax.vsh" />
    <None Include="res\shaders\solid.fsh" />
    <None Include="res\shaders\solid.vsh" />
    <None Include="res\shaders\textured.fsh" />
    <None Include="res\shaders\textured.vsh" />
    <None Include="src\BoundingBox.inl" />
    <None Include="src\BoundingSphere.inl" />
    <None Include="src\Curve.inl" />
    <None Include="src\Game.inl" />
    <None Include="src\gameplay-main-ios.mm" />
    <None Include="src\gameplay-main-macosx.mm" />
    <None Include="src\Image.inl" />
    <None Include="src\Matrix.inl" />
    <None Include="src\MeshBatch.inl" />
    <None Include="src\Plane.inl" />
    <None Include="src\PlatformiOS.mm" />
    <None Include="src\PlatformMacOSX.mm" />
    <None Include="src\Quaternion.inl" />
    <None Include="src\Ray.inl" />
    <None Include="src\Vector2.inl" />
    <None Include="src\Vector3.inl" />
    <None Include="src\Vector4.inl" />
  </ItemGroup>
  <ItemGroup>
    <None Include="src\PhysicsConstraint.inl" />
    <None Include="src\PhysicsFixedConstraint.inl" />
    <None Include="src\PhysicsGenericConstraint.inl" />
    <None Include="src\PhysicsRigidBody.inl" />
    <None Include="src\PhysicsSpringConstraint.inl" />
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{1032BA4B-57EB-4348-9E03-29DD63E80E4A}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>gameplay</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>$(Configuration)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
    <OutDir>$(Configuration)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <IntDir>$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
    <IntDir>$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>$(Configuration)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <IntDir>$(Configuration)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\external-deps\bullet\include;..\external-deps\openal\include\AL;..\external-deps\alut\include\AL;..\external-deps\oggvorbis\include;..\external-deps\glew\include;..\external-deps\libpng\include;..\external-deps\zlib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <RuntimeTypeInfo>
      </RuntimeTypeInfo>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_LIB;GAMEPLAY_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\external-deps\bullet\include;..\external-deps\openal\include\AL;..\external-deps\alut\include\AL;..\external-deps\oggvorbis\include;..\external-deps\glew\include;..\external-deps\libpng\include;..\external-deps\zlib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <Lib>
      <Verbose>
      </Verbose>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\external-deps\bullet\include;..\external-deps\openal\include\AL;..\external-deps\alut\include\AL;..\external-deps\oggvorbis\include;..\external-deps\glew\include;..\external-deps\libpng\include;..\external-deps\zlib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>