<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>sgrenier</author>
      <authoring_tool>OpenCOLLADA2011 x64</authoring_tool>
      <comments>
			ColladaMaya export options: 
			bakeTransforms=1;relativePaths=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=0;
			isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
			exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
			exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=0;exportVertexColorsPerVertex=0;
			exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
			exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
		</comments>
      <source_data>file:///C:/Users/sgrenier/Documents/maya/projects/default/untitled</source_data>
    </contributor>
    <created>2011-12-05T20:23:32</created>
    <modified>2011-12-05T20:23:32</modified>
    <unit name="centimeter" meter="0.01"/>
    <up_axis>Y_UP</up_axis>
  </asset>
  <library_lights>
    <light id="directionalLightShape" name="directionalLightShape">
      <technique_common>
        <directional>
          <color>1 1 1</color>
        </directional>
      </technique_common>
      <extra>
        <technique profile="OpenCOLLADAMaya">
          <originalMayaNodeId>directionalLightShape</originalMayaNodeId>
        </technique>
      </extra>
    </light>
  </library_lights>
  <library_cameras>
    <camera id="cameraShape" name="cameraShape">
      <optics>
        <technique_common>
          <perspective>
            <yfov>27.38717</yfov>
            <aspect_ratio>1.7</aspect_ratio>
            <znear>0.25</znear>
            <zfar>100</zfar>
          </perspective>
        </technique_common>
      </optics>
      <extra>
        <technique profile="OpenCOLLADAMaya">
          <film_fit>0</film_fit>
          <film_fit_offset>0</film_fit_offset>
          <film_offsetX>0</film_offsetX>
          <film_offsetY>0</film_offsetY>
          <horizontal_aperture>4.079992</horizontal_aperture>
          <lens_squeeze>1</lens_squeeze>
          <originalMayaNodeId>cameraShape</originalMayaNodeId>
          <vertical_aperture>2.399995</vertical_aperture>
        </technique>
      </extra>
    </camera>
  </library_cameras>
  <library_materials>
    <material id="lambert1" name="lambert1">
      <instance_effect url="#lambert1-fx"/>
    </material>
  </library_materials>
  <library_effects>
    <effect id="lambert1-fx">
      <profile_COMMON>
        <technique sid="common">
          <lambert>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0 0 0 1</color>
            </ambient>
            <diffuse>
              <color>0.4 0.4 0.4 1</color>
            </diffuse>
            <transparent opaque="RGB_ZERO">
              <color>0 0 0 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </lambert>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="boxShape" name="boxShape">
      <mesh>
        <source id="boxShape-positions" name="boxShape-positions">
          <float_array id="boxShape-positions-array" count="24">-0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5</float_array>
          <technique_common>
            <accessor source="#boxShape-positions-array" count="8" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="boxShape-normals" name="boxShape-normals">
          <float_array id="boxShape-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
          <technique_common>
            <accessor source="#boxShape-normals-array" count="24" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="boxShape-map1" name="boxShape-map1">
          <float_array id="boxShape-map1-array" count="28">0.375 0 0.625 0 0.375 0.25 0.625 0.25 0.375 0.5 0.625 0.5 0.375 0.75 0.625 0.75 0.375 1 0.625 1 0.875 0 0.875 0.25 0.125 0 0.125 0.25</float_array>
          <technique_common>
            <accessor source="#boxShape-map1-array" count="14" stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="boxShape-vertices" name="boxShape-vertices">
          <input semantic="POSITION" source="#boxShape-positions"/>
        </vertices>
        <triangles material="initialShadingGroup" count="12">
          <input semantic="VERTEX" source="#boxShape-vertices" offset="0"/>
          <input semantic="NORMAL" source="#boxShape-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#boxShape-map1" offset="2" set="0"/>
          <p>0 0 0 1 1 1 2 3 2 2 3 2 1 1 1 3 2 3 2 4 2 3 5 3 4 7 4 4 7 4 3 5 3 5 6 5 4 8 4 5 9 5 6 11 6 6 11 6 5 9 5 7 10 7 6 12 6 7 13 7 0 15 8 0 15 8 7 13 7 1 14 9 1 16 1 7 17 10 3 19 3 3 19 3 7 17 10 5 18 11 6 20 12 0 21 0 4 23 13 4 23 13 0 21 0 2 22 2</p>
        </triangles>
      </mesh>
      <extra>
        <technique profile="OpenCOLLADAMaya">
          <originalMayaNodeId>boxShape</originalMayaNodeId>
          <double_sided>1</double_sided>
        </technique>
      </extra>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="VisualSceneNode" name="untitled">
      <node id="box" name="box" type="NODE">
        <matrix sid="transform">1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1</matrix>
        <instance_geometry url="#boxShape">
          <bind_material>
            <technique_common>
              <instance_material symbol="initialShadingGroup" target="#lambert1"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
        <extra>
          <technique profile="OpenCOLLADAMaya">
            <originalMayaNodeId>box</originalMayaNodeId>
          </technique>
        </extra>
      </node>
      <node id="camera" name="camera" type="NODE">
        <matrix sid="transform">0.9753993 -0.08127667 0.2049154 1.554299 0.0276844 0.9673549 0.251909 2.301022 -0.2187002 -0.2400389 0.9458073 7.279555 0 0 0 1</matrix>
        <instance_camera url="#cameraShape"/>
        <extra>
          <technique profile="OpenCOLLADAMaya">
            <originalMayaNodeId>camera</originalMayaNodeId>
          </technique>
        </extra>
      </node>
      <node id="directionalLight" name="directionalLight" type="NODE">
        <matrix sid="transform">0.9282893 -0.14183 0.3437488 4.077966 -0.03090286 0.8917856 0.4514016 1.976955 -0.3705726 -0.4296541 0.8234521 6.724438 0 0 0 1</matrix>
        <instance_light url="#directionalLightShape"/>
        <extra>
          <technique profile="OpenCOLLADAMaya">
            <originalMayaNodeId>directionalLight</originalMayaNodeId>
          </technique>
        </extra>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#VisualSceneNode"/>
  </scene>
</COLLADA>