#include "Base.h"
#include "ScriptController.h"
#include "lua_Joystick.h"
#include "Animation.h"
#include "AnimationTarget.h"
#include "Base.h"
#include "Control.h"
#include "Game.h"
#include "Joystick.h"
#include "Node.h"
#include "Ref.h"
#include "ScriptController.h"
#include "ScriptTarget.h"
#include "lua_ControlAlignment.h"
#include "lua_ControlListenerEventType.h"
#include "lua_ControlState.h"
#include "lua_CurveInterpolationType.h"
#include "lua_FontJustify.h"

namespace gameplay
{

void luaRegister_Joystick()
{
    const luaL_Reg lua_members[] = 
    {
        {"addListener", lua_Joystick_addListener},
        {"addRef", lua_Joystick_addRef},
        {"addScriptCallback", lua_Joystick_addScriptCallback},
        {"createAnimation", lua_Joystick_createAnimation},
        {"createAnimationFromBy", lua_Joystick_createAnimationFromBy},
        {"createAnimationFromTo", lua_Joystick_createAnimationFromTo},
        {"destroyAnimation", lua_Joystick_destroyAnimation},
        {"disable", lua_Joystick_disable},
        {"enable", lua_Joystick_enable},
        {"getAlignment", lua_Joystick_getAlignment},
        {"getAnimation", lua_Joystick_getAnimation},
        {"getAnimationPropertyComponentCount", lua_Joystick_getAnimationPropertyComponentCount},
        {"getAnimationPropertyValue", lua_Joystick_getAnimationPropertyValue},
        {"getAutoHeight", lua_Joystick_getAutoHeight},
        {"getAutoWidth", lua_Joystick_getAutoWidth},
        {"getBorder", lua_Joystick_getBorder},
        {"getBounds", lua_Joystick_getBounds},
        {"getClip", lua_Joystick_getClip},
        {"getClipBounds", lua_Joystick_getClipBounds},
        {"getConsumeInputEvents", lua_Joystick_getConsumeInputEvents},
        {"getCursorColor", lua_Joystick_getCursorColor},
        {"getCursorRegion", lua_Joystick_getCursorRegion},
        {"getCursorUVs", lua_Joystick_getCursorUVs},
        {"getFocusIndex", lua_Joystick_getFocusIndex},
        {"getFont", lua_Joystick_getFont},
        {"getFontSize", lua_Joystick_getFontSize},
        {"getHeight", lua_Joystick_getHeight},
        {"getId", lua_Joystick_getId},
        {"getImageColor", lua_Joystick_getImageColor},
        {"getImageRegion", lua_Joystick_getImageRegion},
        {"getImageUVs", lua_Joystick_getImageUVs},
        {"getInnerRegionSize", lua_Joystick_getInnerRegionSize},
        {"getMargin", lua_Joystick_getMargin},
        {"getOpacity", lua_Joystick_getOpacity},
        {"getOuterRegionSize", lua_Joystick_getOuterRegionSize},
        {"getPadding", lua_Joystick_getPadding},
        {"getRefCount", lua_Joystick_getRefCount},
        {"getSkinColor", lua_Joystick_getSkinColor},
        {"getSkinRegion", lua_Joystick_getSkinRegion},
        {"getState", lua_Joystick_getState},
        {"getStyle", lua_Joystick_getStyle},
        {"getTextAlignment", lua_Joystick_getTextAlignment},
        {"getTextColor", lua_Joystick_getTextColor},
        {"getTextRightToLeft", lua_Joystick_getTextRightToLeft},
        {"getType", lua_Joystick_getType},
        {"getValue", lua_Joystick_getValue},
        {"getWidth", lua_Joystick_getWidth},
        {"getX", lua_Joystick_getX},
        {"getY", lua_Joystick_getY},
        {"getZIndex", lua_Joystick_getZIndex},
        {"isContainer", lua_Joystick_isContainer},
        {"isEnabled", lua_Joystick_isEnabled},
        {"isRelative", lua_Joystick_isRelative},
        {"release", lua_Joystick_release},
        {"removeScriptCallback", lua_Joystick_removeScriptCallback},
        {"setAlignment", lua_Joystick_setAlignment},
        {"setAnimationPropertyValue", lua_Joystick_setAnimationPropertyValue},
        {"setAutoHeight", lua_Joystick_setAutoHeight},
        {"setAutoWidth", lua_Joystick_setAutoWidth},
        {"setBorder", lua_Joystick_setBorder},
        {"setBounds", lua_Joystick_setBounds},
        {"setConsumeInputEvents", lua_Joystick_setConsumeInputEvents},
        {"setCursorColor", lua_Joystick_setCursorColor},
        {"setCursorRegion", lua_Joystick_setCursorRegion},
        {"setFocusIndex", lua_Joystick_setFocusIndex},
        {"setFont", lua_Joystick_setFont},
        {"setFontSize", lua_Joystick_setFontSize},
        {"setHeight", lua_Joystick_setHeight},
        {"setImageColor", lua_Joystick_setImageColor},
        {"setImageRegion", lua_Joystick_setImageRegion},
        {"setInnerRegionSize", lua_Joystick_setInnerRegionSize},
        {"setMargin", lua_Joystick_setMargin},
        {"setOpacity", lua_Joystick_setOpacity},
        {"setOuterRegionSize", lua_Joystick_setOuterRegionSize},
        {"setPadding", lua_Joystick_setPadding},
        {"setPosition", lua_Joystick_setPosition},
        {"setRelative", lua_Joystick_setRelative},
        {"setSize", lua_Joystick_setSize},
        {"setSkinColor", lua_Joystick_setSkinColor},
        {"setSkinRegion", lua_Joystick_setSkinRegion},
        {"setState", lua_Joystick_setState},
        {"setStyle", lua_Joystick_setStyle},
        {"setTextAlignment", lua_Joystick_setTextAlignment},
        {"setTextColor", lua_Joystick_setTextColor},
        {"setTextRightToLeft", lua_Joystick_setTextRightToLeft},
        {"setWidth", lua_Joystick_setWidth},
        {"setZIndex", lua_Joystick_setZIndex},
        {NULL, NULL}
    };
    const luaL_Reg lua_statics[] = 
    {
        {"ANIMATE_OPACITY", lua_Joystick_static_ANIMATE_OPACITY},
        {"ANIMATE_POSITION", lua_Joystick_static_ANIMATE_POSITION},
        {"ANIMATE_POSITION_X", lua_Joystick_static_ANIMATE_POSITION_X},
        {"ANIMATE_POSITION_Y", lua_Joystick_static_ANIMATE_POSITION_Y},
        {"ANIMATE_SIZE", lua_Joystick_static_ANIMATE_SIZE},
        {"ANIMATE_SIZE_HEIGHT", lua_Joystick_static_ANIMATE_SIZE_HEIGHT},
        {"ANIMATE_SIZE_WIDTH", lua_Joystick_static_ANIMATE_SIZE_WIDTH},
        {"create", lua_Joystick_static_create},
        {NULL, NULL}
    };
    std::vector<std::string> scopePath;

    ScriptUtil::registerClass("Joystick", lua_members, NULL, lua_Joystick__gc, lua_statics, scopePath);
}

static Joystick* getInstance(lua_State* state)
{
    void* userdata = luaL_checkudata(state, 1, "Joystick");
    luaL_argcheck(state, userdata != NULL, 1, "'Joystick' expected.");
    return (Joystick*)((ScriptUtil::LuaObject*)userdata)->instance;
}

int lua_Joystick__gc(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                void* userdata = luaL_checkudata(state, 1, "Joystick");
                luaL_argcheck(state, userdata != NULL, 1, "'Joystick' expected.");
                ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
                if (object->owns)
                {
                    Joystick* instance = (Joystick*)object->instance;
                    SAFE_RELEASE(instance);
                }
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick__gc - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_addListener(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Control::Listener> param1 = ScriptUtil::getObjectPointer<Control::Listener>(2, "ControlListener", false, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Control::Listener'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                int param2 = (int)luaL_checkint(state, 3);

                Joystick* instance = getInstance(state);
                instance->addListener(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_addListener - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_addRef(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                instance->addRef();
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_addRef - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_addScriptCallback(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                std::string param1 = ScriptUtil::getString(2, true);

                // Get parameter 2 off the stack.
                std::string param2 = ScriptUtil::getString(3, true);

                Joystick* instance = getInstance(state);
                instance->addScriptCallback(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_addScriptCallback - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_createAnimation(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    ScriptUtil::LuaArray<const char> param2 = ScriptUtil::getString(3, false);

                    Joystick* instance = getInstance(state);
                    void* returnPtr = (void*)instance->createAnimation(param1, param2);
                    if (returnPtr)
                    {
                        ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = false;
                        luaL_getmetatable(state, "Animation");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    bool param2Valid;
                    ScriptUtil::LuaArray<Properties> param2 = ScriptUtil::getObjectPointer<Properties>(3, "Properties", false, &param2Valid);
                    if (!param2Valid)
                        break;

                    Joystick* instance = getInstance(state);
                    void* returnPtr = (void*)instance->createAnimation(param1, param2);
                    if (returnPtr)
                    {
                        ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = false;
                        luaL_getmetatable(state, "Animation");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Joystick_createAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 7:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    lua_type(state, 3) == LUA_TNUMBER &&
                    lua_type(state, 4) == LUA_TNUMBER &&
                    (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
                    (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) &&
                    (lua_type(state, 7) == LUA_TSTRING || lua_type(state, 7) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    int param2 = (int)luaL_checkint(state, 3);

                    // Get parameter 3 off the stack.
                    unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);

                    // Get parameter 4 off the stack.
                    ScriptUtil::LuaArray<unsigned int> param4 = ScriptUtil::getUnsignedIntPointer(5);

                    // Get parameter 5 off the stack.
                    ScriptUtil::LuaArray<float> param5 = ScriptUtil::getFloatPointer(6);

                    // Get parameter 6 off the stack.
                    Curve::InterpolationType param6 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 7));

                    Joystick* instance = getInstance(state);
                    void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6);
                    if (returnPtr)
                    {
                        ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = false;
                        luaL_getmetatable(state, "Animation");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Joystick_createAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 9:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    lua_type(state, 3) == LUA_TNUMBER &&
                    lua_type(state, 4) == LUA_TNUMBER &&
                    (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
                    (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) &&
                    (lua_type(state, 7) == LUA_TTABLE || lua_type(state, 7) == LUA_TLIGHTUSERDATA) &&
                    (lua_type(state, 8) == LUA_TTABLE || lua_type(state, 8) == LUA_TLIGHTUSERDATA) &&
                    (lua_type(state, 9) == LUA_TSTRING || lua_type(state, 9) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    int param2 = (int)luaL_checkint(state, 3);

                    // Get parameter 3 off the stack.
                    unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);

                    // Get parameter 4 off the stack.
                    ScriptUtil::LuaArray<unsigned int> param4 = ScriptUtil::getUnsignedIntPointer(5);

                    // Get parameter 5 off the stack.
                    ScriptUtil::LuaArray<float> param5 = ScriptUtil::getFloatPointer(6);

                    // Get parameter 6 off the stack.
                    ScriptUtil::LuaArray<float> param6 = ScriptUtil::getFloatPointer(7);

                    // Get parameter 7 off the stack.
                    ScriptUtil::LuaArray<float> param7 = ScriptUtil::getFloatPointer(8);

                    // Get parameter 8 off the stack.
                    Curve::InterpolationType param8 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 9));

                    Joystick* instance = getInstance(state);
                    void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6, param7, param8);
                    if (returnPtr)
                    {
                        ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = false;
                        luaL_getmetatable(state, "Animation");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Joystick_createAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3, 7 or 9).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_createAnimationFromBy(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 7:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER &&
                (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
                (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
                (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
                lua_type(state, 7) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                int param2 = (int)luaL_checkint(state, 3);

                // Get parameter 3 off the stack.
                ScriptUtil::LuaArray<float> param3 = ScriptUtil::getFloatPointer(4);

                // Get parameter 4 off the stack.
                ScriptUtil::LuaArray<float> param4 = ScriptUtil::getFloatPointer(5);

                // Get parameter 5 off the stack.
                Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6));

                // Get parameter 6 off the stack.
                unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7);

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)instance->createAnimationFromBy(param1, param2, param3, param4, param5, param6);
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Animation");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_createAnimationFromBy - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 7).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_createAnimationFromTo(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 7:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER &&
                (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
                (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
                (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
                lua_type(state, 7) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                int param2 = (int)luaL_checkint(state, 3);

                // Get parameter 3 off the stack.
                ScriptUtil::LuaArray<float> param3 = ScriptUtil::getFloatPointer(4);

                // Get parameter 4 off the stack.
                ScriptUtil::LuaArray<float> param4 = ScriptUtil::getFloatPointer(5);

                // Get parameter 5 off the stack.
                Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6));

                // Get parameter 6 off the stack.
                unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7);

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)instance->createAnimationFromTo(param1, param2, param3, param4, param5, param6);
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Animation");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_createAnimationFromTo - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 7).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_destroyAnimation(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                instance->destroyAnimation();
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_destroyAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                Joystick* instance = getInstance(state);
                instance->destroyAnimation(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_destroyAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_disable(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                instance->disable();
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_disable - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_enable(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                instance->enable();
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_enable - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getAlignment(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                Control::Alignment result = instance->getAlignment();

                // Push the return value onto the stack.
                lua_pushstring(state, lua_stringFromEnum_ControlAlignment(result));

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getAlignment - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getAnimation(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)instance->getAnimation();
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Animation");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)instance->getAnimation(param1);
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Animation");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getAnimationPropertyComponentCount(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                int param1 = (int)luaL_checkint(state, 2);

                Joystick* instance = getInstance(state);
                unsigned int result = instance->getAnimationPropertyComponentCount(param1);

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getAnimationPropertyComponentCount - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getAnimationPropertyValue(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                int param1 = (int)luaL_checkint(state, 2);

                // Get parameter 2 off the stack.
                bool param2Valid;
                ScriptUtil::LuaArray<AnimationValue> param2 = ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'AnimationValue'.");
                    lua_error(state);
                }

                Joystick* instance = getInstance(state);
                instance->getAnimationPropertyValue(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_getAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getAutoHeight(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                bool result = instance->getAutoHeight();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getAutoHeight - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getAutoWidth(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                bool result = instance->getAutoWidth();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getAutoWidth - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getBorder(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getBorder());
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeSideRegions");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getBorder - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getBorder(param1));
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeSideRegions");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getBorder - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getBounds(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getBounds());
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getBounds - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getClip(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getClip());
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getClip - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getClipBounds(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getClipBounds());
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getClipBounds - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getConsumeInputEvents(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                bool result = instance->getConsumeInputEvents();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getConsumeInputEvents - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getCursorColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getCursorColor(param1));
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector4");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getCursorColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getCursorRegion(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getCursorRegion(param1));
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getCursorRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getCursorUVs(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getCursorUVs(param1));
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeUVs");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getCursorUVs - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getFocusIndex(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                int result = instance->getFocusIndex();

                // Push the return value onto the stack.
                lua_pushinteger(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getFocusIndex - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getFont(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)instance->getFont();
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Font");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getFont - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)instance->getFont(param1);
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Font");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getFont - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getFontSize(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                unsigned int result = instance->getFontSize();

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getFontSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                unsigned int result = instance->getFontSize(param1);

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getFontSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getHeight(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                float result = instance->getHeight();

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getHeight - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getId(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                const char* result = instance->getId();

                // Push the return value onto the stack.
                lua_pushstring(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getId - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getImageColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                Control::State param2 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 3));

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getImageColor(param1, param2));
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector4");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getImageColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getImageRegion(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                Control::State param2 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 3));

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getImageRegion(param1, param2));
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getImageRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getImageUVs(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                Control::State param2 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 3));

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getImageUVs(param1, param2));
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeUVs");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getImageUVs - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getInnerRegionSize(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getInnerRegionSize());
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector2");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getInnerRegionSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getMargin(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getMargin());
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeSideRegions");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getMargin - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getOpacity(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                float result = instance->getOpacity();

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getOpacity - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                float result = instance->getOpacity(param1);

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getOpacity - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getOuterRegionSize(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getOuterRegionSize());
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector2");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getOuterRegionSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getPadding(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getPadding());
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeSideRegions");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getPadding - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getRefCount(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                unsigned int result = instance->getRefCount();

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getRefCount - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getSkinColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getSkinColor());
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector4");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getSkinColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getSkinColor(param1));
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector4");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getSkinColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getSkinRegion(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getSkinRegion());
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getSkinRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getSkinRegion(param1));
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getSkinRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getState(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                Control::State result = instance->getState();

                // Push the return value onto the stack.
                lua_pushstring(state, lua_stringFromEnum_ControlState(result));

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getState - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getStyle(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)instance->getStyle();
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeStyle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getStyle - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getTextAlignment(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                Font::Justify result = instance->getTextAlignment();

                // Push the return value onto the stack.
                lua_pushstring(state, lua_stringFromEnum_FontJustify(result));

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getTextAlignment - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                Font::Justify result = instance->getTextAlignment(param1);

                // Push the return value onto the stack.
                lua_pushstring(state, lua_stringFromEnum_FontJustify(result));

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getTextAlignment - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getTextColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getTextColor());
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector4");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getTextColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getTextColor(param1));
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector4");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getTextColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getTextRightToLeft(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                bool result = instance->getTextRightToLeft();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getTextRightToLeft - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                bool result = instance->getTextRightToLeft(param1);

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getTextRightToLeft - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getType(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                const char* result = instance->getType();

                // Push the return value onto the stack.
                lua_pushstring(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getType - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getValue(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getValue());
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector2");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getValue - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getWidth(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                float result = instance->getWidth();

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getWidth - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getX(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                float result = instance->getX();

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getX - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getY(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                float result = instance->getY();

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getY - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_getZIndex(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                int result = instance->getZIndex();

                // Push the return value onto the stack.
                lua_pushinteger(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_getZIndex - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_isContainer(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                bool result = instance->isContainer();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_isContainer - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_isEnabled(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                bool result = instance->isEnabled();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_isEnabled - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_isRelative(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                bool result = instance->isRelative();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_isRelative - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_release(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Joystick* instance = getInstance(state);
                instance->release();
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_release - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_removeScriptCallback(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                std::string param1 = ScriptUtil::getString(2, true);

                // Get parameter 2 off the stack.
                std::string param2 = ScriptUtil::getString(3, true);

                Joystick* instance = getInstance(state);
                instance->removeScriptCallback(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_removeScriptCallback - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setAlignment(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::Alignment param1 = (Control::Alignment)lua_enumFromString_ControlAlignment(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                instance->setAlignment(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setAlignment - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setAnimationPropertyValue(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                int param1 = (int)luaL_checkint(state, 2);

                // Get parameter 2 off the stack.
                bool param2Valid;
                ScriptUtil::LuaArray<AnimationValue> param2 = ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'AnimationValue'.");
                    lua_error(state);
                }

                Joystick* instance = getInstance(state);
                instance->setAnimationPropertyValue(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 4:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL) &&
                lua_type(state, 4) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                int param1 = (int)luaL_checkint(state, 2);

                // Get parameter 2 off the stack.
                bool param2Valid;
                ScriptUtil::LuaArray<AnimationValue> param2 = ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'AnimationValue'.");
                    lua_error(state);
                }

                // Get parameter 3 off the stack.
                float param3 = (float)luaL_checknumber(state, 4);

                Joystick* instance = getInstance(state);
                instance->setAnimationPropertyValue(param1, param2, param3);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setAutoHeight(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                bool param1 = ScriptUtil::luaCheckBool(state, 2);

                Joystick* instance = getInstance(state);
                instance->setAutoHeight(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setAutoHeight - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setAutoWidth(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                bool param1 = ScriptUtil::luaCheckBool(state, 2);

                Joystick* instance = getInstance(state);
                instance->setAutoWidth(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setAutoWidth - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setBorder(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 5:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER &&
                lua_type(state, 4) == LUA_TNUMBER &&
                lua_type(state, 5) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                float param2 = (float)luaL_checknumber(state, 3);

                // Get parameter 3 off the stack.
                float param3 = (float)luaL_checknumber(state, 4);

                // Get parameter 4 off the stack.
                float param4 = (float)luaL_checknumber(state, 5);

                Joystick* instance = getInstance(state);
                instance->setBorder(param1, param2, param3, param4);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setBorder - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 6:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER &&
                lua_type(state, 4) == LUA_TNUMBER &&
                lua_type(state, 5) == LUA_TNUMBER &&
                lua_type(state, 6) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                float param2 = (float)luaL_checknumber(state, 3);

                // Get parameter 3 off the stack.
                float param3 = (float)luaL_checknumber(state, 4);

                // Get parameter 4 off the stack.
                float param4 = (float)luaL_checknumber(state, 5);

                // Get parameter 5 off the stack.
                unsigned char param5 = (unsigned char)luaL_checkunsigned(state, 6);

                Joystick* instance = getInstance(state);
                instance->setBorder(param1, param2, param3, param4, param5);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setBorder - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 5 or 6).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setBounds(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Rectangle> param1 = ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Rectangle'.");
                    lua_error(state);
                }

                Joystick* instance = getInstance(state);
                instance->setBounds(*param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setBounds - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setConsumeInputEvents(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                bool param1 = ScriptUtil::luaCheckBool(state, 2);

                Joystick* instance = getInstance(state);
                instance->setConsumeInputEvents(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setConsumeInputEvents - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setCursorColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Joystick* instance = getInstance(state);
                instance->setCursorColor(*param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setCursorColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setCursorRegion(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Rectangle> param1 = ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Rectangle'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Joystick* instance = getInstance(state);
                instance->setCursorRegion(*param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setCursorRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setFocusIndex(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                int param1 = (int)luaL_checkint(state, 2);

                Joystick* instance = getInstance(state);
                instance->setFocusIndex(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setFocusIndex - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setFont(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Font> param1 = ScriptUtil::getObjectPointer<Font>(2, "Font", false, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Font'.");
                    lua_error(state);
                }

                Joystick* instance = getInstance(state);
                instance->setFont(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setFont - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Font> param1 = ScriptUtil::getObjectPointer<Font>(2, "Font", false, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Font'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Joystick* instance = getInstance(state);
                instance->setFont(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setFont - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setFontSize(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);

                Joystick* instance = getInstance(state);
                instance->setFontSize(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setFontSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Joystick* instance = getInstance(state);
                instance->setFontSize(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setFontSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setHeight(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                Joystick* instance = getInstance(state);
                instance->setHeight(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setHeight - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setImageColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                bool param2Valid;
                ScriptUtil::LuaArray<Vector4> param2 = ScriptUtil::getObjectPointer<Vector4>(3, "Vector4", true, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'Vector4'.");
                    lua_error(state);
                }

                Joystick* instance = getInstance(state);
                instance->setImageColor(param1, *param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setImageColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 4:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
                lua_type(state, 4) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                bool param2Valid;
                ScriptUtil::LuaArray<Vector4> param2 = ScriptUtil::getObjectPointer<Vector4>(3, "Vector4", true, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'Vector4'.");
                    lua_error(state);
                }

                // Get parameter 3 off the stack.
                unsigned char param3 = (unsigned char)luaL_checkunsigned(state, 4);

                Joystick* instance = getInstance(state);
                instance->setImageColor(param1, *param2, param3);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setImageColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setImageRegion(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                bool param2Valid;
                ScriptUtil::LuaArray<Rectangle> param2 = ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
                    lua_error(state);
                }

                Joystick* instance = getInstance(state);
                instance->setImageRegion(param1, *param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setImageRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 4:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
                lua_type(state, 4) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                bool param2Valid;
                ScriptUtil::LuaArray<Rectangle> param2 = ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
                    lua_error(state);
                }

                // Get parameter 3 off the stack.
                unsigned char param3 = (unsigned char)luaL_checkunsigned(state, 4);

                Joystick* instance = getInstance(state);
                instance->setImageRegion(param1, *param2, param3);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setImageRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setInnerRegionSize(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Vector2> param1 = ScriptUtil::getObjectPointer<Vector2>(2, "Vector2", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector2'.");
                    lua_error(state);
                }

                Joystick* instance = getInstance(state);
                instance->setInnerRegionSize(*param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setInnerRegionSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setMargin(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 5:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER &&
                lua_type(state, 4) == LUA_TNUMBER &&
                lua_type(state, 5) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                float param2 = (float)luaL_checknumber(state, 3);

                // Get parameter 3 off the stack.
                float param3 = (float)luaL_checknumber(state, 4);

                // Get parameter 4 off the stack.
                float param4 = (float)luaL_checknumber(state, 5);

                Joystick* instance = getInstance(state);
                instance->setMargin(param1, param2, param3, param4);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setMargin - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 5).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setOpacity(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                Joystick* instance = getInstance(state);
                instance->setOpacity(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setOpacity - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Joystick* instance = getInstance(state);
                instance->setOpacity(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setOpacity - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setOuterRegionSize(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Vector2> param1 = ScriptUtil::getObjectPointer<Vector2>(2, "Vector2", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector2'.");
                    lua_error(state);
                }

                Joystick* instance = getInstance(state);
                instance->setOuterRegionSize(*param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setOuterRegionSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setPadding(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 5:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER &&
                lua_type(state, 4) == LUA_TNUMBER &&
                lua_type(state, 5) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                float param2 = (float)luaL_checknumber(state, 3);

                // Get parameter 3 off the stack.
                float param3 = (float)luaL_checknumber(state, 4);

                // Get parameter 4 off the stack.
                float param4 = (float)luaL_checknumber(state, 5);

                Joystick* instance = getInstance(state);
                instance->setPadding(param1, param2, param3, param4);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setPadding - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 5).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setPosition(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                float param2 = (float)luaL_checknumber(state, 3);

                Joystick* instance = getInstance(state);
                instance->setPosition(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setPosition - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setRelative(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                bool param1 = ScriptUtil::luaCheckBool(state, 2);

                Joystick* instance = getInstance(state);
                instance->setRelative(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setRelative - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setSize(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                float param2 = (float)luaL_checknumber(state, 3);

                Joystick* instance = getInstance(state);
                instance->setSize(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setSkinColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
                    lua_error(state);
                }

                Joystick* instance = getInstance(state);
                instance->setSkinColor(*param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setSkinColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Joystick* instance = getInstance(state);
                instance->setSkinColor(*param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setSkinColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setSkinRegion(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Rectangle> param1 = ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Rectangle'.");
                    lua_error(state);
                }

                Joystick* instance = getInstance(state);
                instance->setSkinRegion(*param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setSkinRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Rectangle> param1 = ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Rectangle'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Joystick* instance = getInstance(state);
                instance->setSkinRegion(*param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setSkinRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setState(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                instance->setState(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setState - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setStyle(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Theme::Style> param1 = ScriptUtil::getObjectPointer<Theme::Style>(2, "ThemeStyle", false, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Theme::Style'.");
                    lua_error(state);
                }

                Joystick* instance = getInstance(state);
                instance->setStyle(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setStyle - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setTextAlignment(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                Font::Justify param1 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 2));

                Joystick* instance = getInstance(state);
                instance->setTextAlignment(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setTextAlignment - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Font::Justify param1 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 2));

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Joystick* instance = getInstance(state);
                instance->setTextAlignment(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setTextAlignment - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setTextColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
                    lua_error(state);
                }

                Joystick* instance = getInstance(state);
                instance->setTextColor(*param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setTextColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Joystick* instance = getInstance(state);
                instance->setTextColor(*param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setTextColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setTextRightToLeft(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                bool param1 = ScriptUtil::luaCheckBool(state, 2);

                Joystick* instance = getInstance(state);
                instance->setTextRightToLeft(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setTextRightToLeft - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TBOOLEAN &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1 = ScriptUtil::luaCheckBool(state, 2);

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Joystick* instance = getInstance(state);
                instance->setTextRightToLeft(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setTextRightToLeft - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setWidth(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                Joystick* instance = getInstance(state);
                instance->setWidth(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setWidth - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_setZIndex(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                int param1 = (int)luaL_checkint(state, 2);

                Joystick* instance = getInstance(state);
                instance->setZIndex(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Joystick_setZIndex - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Joystick_static_ANIMATE_OPACITY(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Joystick::ANIMATE_OPACITY;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Joystick_static_ANIMATE_POSITION(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Joystick::ANIMATE_POSITION;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Joystick_static_ANIMATE_POSITION_X(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Joystick::ANIMATE_POSITION_X;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Joystick_static_ANIMATE_POSITION_Y(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Joystick::ANIMATE_POSITION_Y;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Joystick_static_ANIMATE_SIZE(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Joystick::ANIMATE_SIZE;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Joystick_static_ANIMATE_SIZE_HEIGHT(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Joystick::ANIMATE_SIZE_HEIGHT;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Joystick_static_ANIMATE_SIZE_WIDTH(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Joystick::ANIMATE_SIZE_WIDTH;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Joystick_static_create(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(1, false);

                // Get parameter 2 off the stack.
                bool param2Valid;
                ScriptUtil::LuaArray<Theme::Style> param2 = ScriptUtil::getObjectPointer<Theme::Style>(2, "ThemeStyle", false, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'Theme::Style'.");
                    lua_error(state);
                }

                void* returnPtr = (void*)Joystick::create(param1, param2);
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = true;
                    luaL_getmetatable(state, "Joystick");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Joystick_static_create - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

}
