<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="src">
      <UniqueIdentifier>{c4d4da1c-81e2-4944-901c-200e1c4d80e5}</UniqueIdentifier>
    </Filter>
    <Filter Include="res">
      <UniqueIdentifier>{4a30ac71-e135-47d3-9f56-baac7cffe64c}</UniqueIdentifier>
    </Filter>
    <Filter Include="res\shaders">
      <UniqueIdentifier>{be0b36f1-49ed-4a06-9f1f-57c654a554fe}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="src\Animation.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\AnimationClip.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\AnimationController.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\AnimationValue.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\BoundingBox.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\BoundingSphere.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Camera.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Curve.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Effect.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\FileSystem.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Font.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Frustum.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Game.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Light.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Matrix.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Mesh.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\MeshPart.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\MeshSkin.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Model.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Node.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Plane.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PlatformQNX.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PlatformWin32.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Quaternion.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Ray.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Rectangle.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Ref.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Scene.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\SpriteBatch.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Texture.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Transform.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Vector2.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Vector3.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Vector4.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\VertexAttributeBinding.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\VertexFormat.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\AudioController.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\AudioListener.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\AudioSource.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\AudioBuffer.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\AnimationTarget.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\MaterialParameter.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Joint.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\ParticleEmitter.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Properties.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Material.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Technique.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Pass.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\RenderState.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\gameplay-main-qnx.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\gameplay-main-win32.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\DebugNew.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PhysicsController.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PhysicsRigidBody.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PhysicsConstraint.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PhysicsHingeConstraint.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PhysicsFixedConstraint.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PhysicsGenericConstraint.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PhysicsSocketConstraint.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PhysicsSpringConstraint.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PhysicsMotionState.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\SceneLoader.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Image.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\RenderTarget.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\FrameBuffer.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\DepthStencilTarget.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\MeshBatch.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\gameplay-main-android.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PlatformAndroid.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\AbsoluteLayout.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Button.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\CheckBox.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Container.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Control.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Label.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\RadioButton.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Slider.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\VerticalLayout.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Form.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Theme.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\TextBox.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PhysicsCharacter.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PhysicsCollisionObject.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PhysicsGhostObject.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\PhysicsCollisionShape.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\ThemeStyle.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Layout.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\Bundle.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="src\FlowLayout.cpp">
      <Filter>src</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="src\Animation.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\AnimationClip.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\AnimationController.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\AnimationTarget.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\AnimationValue.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Base.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\BoundingBox.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\BoundingSphere.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Camera.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Curve.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Effect.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\FileSystem.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Font.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Frustum.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Game.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\gameplay.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Light.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Matrix.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Mesh.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\MeshPart.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\MeshSkin.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Model.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Node.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Plane.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Platform.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Quaternion.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Ray.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Rectangle.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Ref.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Scene.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\SpriteBatch.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Texture.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Transform.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Vector2.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Vector3.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Vector4.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\VertexAttributeBinding.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\VertexFormat.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\AudioController.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\AudioListener.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\AudioSource.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\AudioBuffer.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\MaterialParameter.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Joint.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\ParticleEmitter.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Properties.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Material.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Technique.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Pass.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\RenderState.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\DebugNew.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\PhysicsController.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\PhysicsMotionState.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\PhysicsRigidBody.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\PhysicsConstraint.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\PhysicsSpringConstraint.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\PhysicsFixedConstraint.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\PhysicsGenericConstraint.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\PhysicsHingeConstraint.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\PhysicsSocketConstraint.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\SceneLoader.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Image.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\RenderTarget.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\FrameBuffer.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\DepthStencilTarget.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Keyboard.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Touch.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\MeshBatch.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Mouse.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\AbsoluteLayout.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Button.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\CheckBox.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Container.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Control.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Label.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Layout.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\RadioButton.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Slider.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\VerticalLayout.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Form.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Theme.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\TextBox.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\PhysicsCharacter.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\PhysicsCollisionObject.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\TimeListener.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\PhysicsGhostObject.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\PhysicsCollisionShape.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\ScreenDisplayer.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\ThemeStyle.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\Bundle.h">
      <Filter>src</Filter>
    </ClInclude>
    <ClInclude Include="src\FlowLayout.h">
      <Filter>src</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <None Include="res\shaders\bumped-specular.vsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\colored.fsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\colored.vsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\colored-specular.fsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\colored-specular.vsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\diffuse.fsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\diffuse.vsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\diffuse-specular.fsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\diffuse-specular.vsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\parallax.fsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\parallax.vsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\parallax-specular.fsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\parallax-specular.vsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\solid.fsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\solid.vsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\textured.fsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\textured.vsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\bumped.fsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\bumped.vsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="res\shaders\bumped-specular.fsh">
      <Filter>res\shaders</Filter>
    </None>
    <None Include="src\gameplay-main-macosx.mm">
      <Filter>src</Filter>
    </None>
    <None Include="src\PlatformMacOSX.mm">
      <Filter>src</Filter>
    </None>
    <None Include="src\Curve.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\Game.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\Image.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\MeshBatch.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\gameplay-main-ios.mm">
      <Filter>src</Filter>
    </None>
    <None Include="src\PlatformiOS.mm">
      <Filter>src</Filter>
    </None>
    <None Include="res\logo_black.png">
      <Filter>res</Filter>
    </None>
    <None Include="res\logo_powered_black.png">
      <Filter>res</Filter>
    </None>
    <None Include="res\logo_powered_white.png">
      <Filter>res</Filter>
    </None>
    <None Include="res\logo_white.png">
      <Filter>res</Filter>
    </None>
  </ItemGroup>
  <ItemGroup>
    <None Include="src\PhysicsFixedConstraint.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\BoundingBox.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\PhysicsGenericConstraint.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\BoundingSphere.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\PhysicsSpringConstraint.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\Matrix.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\PhysicsRigidBody.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\Plane.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\Quaternion.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\Ray.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\Vector2.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\Vector3.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\Vector4.inl">
      <Filter>src</Filter>
    </None>
    <None Include="src\PhysicsConstraint.inl">
      <Filter>src</Filter>
    </None>
  </ItemGroup>
</Project>