#ifndef LUA_CONTAINER_H_
#define LUA_CONTAINER_H_

namespace gameplay
{

// Lua bindings for Container.
int lua_Container__gc(lua_State* state);
int lua_Container_addControl(lua_State* state);
int lua_Container_addListener(lua_State* state);
int lua_Container_addRef(lua_State* state);
int lua_Container_addScriptCallback(lua_State* state);
int lua_Container_createAnimation(lua_State* state);
int lua_Container_createAnimationFromBy(lua_State* state);
int lua_Container_createAnimationFromTo(lua_State* state);
int lua_Container_destroyAnimation(lua_State* state);
int lua_Container_getAbsoluteBounds(lua_State* state);
int lua_Container_getAlignment(lua_State* state);
int lua_Container_getAnimation(lua_State* state);
int lua_Container_getAnimationPropertyComponentCount(lua_State* state);
int lua_Container_getAnimationPropertyValue(lua_State* state);
int lua_Container_getAutoHeight(lua_State* state);
int lua_Container_getAutoWidth(lua_State* state);
int lua_Container_getBorder(lua_State* state);
int lua_Container_getBounds(lua_State* state);
int lua_Container_getClip(lua_State* state);
int lua_Container_getClipBounds(lua_State* state);
int lua_Container_getConsumeInputEvents(lua_State* state);
int lua_Container_getControl(lua_State* state);
int lua_Container_getCursorColor(lua_State* state);
int lua_Container_getCursorRegion(lua_State* state);
int lua_Container_getCursorUVs(lua_State* state);
int lua_Container_getFocusIndex(lua_State* state);
int lua_Container_getFont(lua_State* state);
int lua_Container_getFontSize(lua_State* state);
int lua_Container_getHeight(lua_State* state);
int lua_Container_getId(lua_State* state);
int lua_Container_getImageColor(lua_State* state);
int lua_Container_getImageRegion(lua_State* state);
int lua_Container_getImageUVs(lua_State* state);
int lua_Container_getLayout(lua_State* state);
int lua_Container_getMargin(lua_State* state);
int lua_Container_getOpacity(lua_State* state);
int lua_Container_getPadding(lua_State* state);
int lua_Container_getRefCount(lua_State* state);
int lua_Container_getScroll(lua_State* state);
int lua_Container_getSkinColor(lua_State* state);
int lua_Container_getSkinRegion(lua_State* state);
int lua_Container_getState(lua_State* state);
int lua_Container_getStyle(lua_State* state);
int lua_Container_getTextAlignment(lua_State* state);
int lua_Container_getTextColor(lua_State* state);
int lua_Container_getTextRightToLeft(lua_State* state);
int lua_Container_getType(lua_State* state);
int lua_Container_getWidth(lua_State* state);
int lua_Container_getX(lua_State* state);
int lua_Container_getY(lua_State* state);
int lua_Container_getZIndex(lua_State* state);
int lua_Container_insertControl(lua_State* state);
int lua_Container_isContainer(lua_State* state);
int lua_Container_isEnabled(lua_State* state);
int lua_Container_isScrollBarsAutoHide(lua_State* state);
int lua_Container_isScrolling(lua_State* state);
int lua_Container_isVisible(lua_State* state);
int lua_Container_release(lua_State* state);
int lua_Container_removeControl(lua_State* state);
int lua_Container_removeListener(lua_State* state);
int lua_Container_removeScriptCallback(lua_State* state);
int lua_Container_setAlignment(lua_State* state);
int lua_Container_setAnimationPropertyValue(lua_State* state);
int lua_Container_setAutoHeight(lua_State* state);
int lua_Container_setAutoWidth(lua_State* state);
int lua_Container_setBorder(lua_State* state);
int lua_Container_setBounds(lua_State* state);
int lua_Container_setConsumeInputEvents(lua_State* state);
int lua_Container_setCursorColor(lua_State* state);
int lua_Container_setCursorRegion(lua_State* state);
int lua_Container_setEnabled(lua_State* state);
int lua_Container_setFocusIndex(lua_State* state);
int lua_Container_setFont(lua_State* state);
int lua_Container_setFontSize(lua_State* state);
int lua_Container_setHeight(lua_State* state);
int lua_Container_setImageColor(lua_State* state);
int lua_Container_setImageRegion(lua_State* state);
int lua_Container_setMargin(lua_State* state);
int lua_Container_setOpacity(lua_State* state);
int lua_Container_setPadding(lua_State* state);
int lua_Container_setPosition(lua_State* state);
int lua_Container_setScroll(lua_State* state);
int lua_Container_setScrollBarsAutoHide(lua_State* state);
int lua_Container_setSize(lua_State* state);
int lua_Container_setSkinColor(lua_State* state);
int lua_Container_setSkinRegion(lua_State* state);
int lua_Container_setState(lua_State* state);
int lua_Container_setStyle(lua_State* state);
int lua_Container_setTextAlignment(lua_State* state);
int lua_Container_setTextColor(lua_State* state);
int lua_Container_setTextRightToLeft(lua_State* state);
int lua_Container_setVisible(lua_State* state);
int lua_Container_setWidth(lua_State* state);
int lua_Container_setZIndex(lua_State* state);
int lua_Container_static_ANIMATE_OPACITY(lua_State* state);
int lua_Container_static_ANIMATE_POSITION(lua_State* state);
int lua_Container_static_ANIMATE_POSITION_X(lua_State* state);
int lua_Container_static_ANIMATE_POSITION_Y(lua_State* state);
int lua_Container_static_ANIMATE_SCROLLBAR_OPACITY(lua_State* state);
int lua_Container_static_ANIMATE_SIZE(lua_State* state);
int lua_Container_static_ANIMATE_SIZE_HEIGHT(lua_State* state);
int lua_Container_static_ANIMATE_SIZE_WIDTH(lua_State* state);
int lua_Container_static_create(lua_State* state);

void luaRegister_Container();

}

#endif
