#include "Base.h"
#include "ScriptController.h"
#include "lua_VerticalLayout.h"
#include "Base.h"
#include "Container.h"
#include "Control.h"
#include "Game.h"
#include "Layout.h"
#include "Ref.h"
#include "VerticalLayout.h"
#include "lua_LayoutType.h"

namespace gameplay
{

void luaRegister_VerticalLayout()
{
    const luaL_Reg lua_members[] = 
    {
        {"addRef", lua_VerticalLayout_addRef},
        {"getBottomToTop", lua_VerticalLayout_getBottomToTop},
        {"getRefCount", lua_VerticalLayout_getRefCount},
        {"getType", lua_VerticalLayout_getType},
        {"release", lua_VerticalLayout_release},
        {"setBottomToTop", lua_VerticalLayout_setBottomToTop},
        {NULL, NULL}
    };
    const luaL_Reg* lua_statics = NULL;
    std::vector<std::string> scopePath;

    gameplay::ScriptUtil::registerClass("VerticalLayout", lua_members, NULL, lua_VerticalLayout__gc, lua_statics, scopePath);
}

static VerticalLayout* getInstance(lua_State* state)
{
    void* userdata = luaL_checkudata(state, 1, "VerticalLayout");
    luaL_argcheck(state, userdata != NULL, 1, "'VerticalLayout' expected.");
    return (VerticalLayout*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
}

int lua_VerticalLayout__gc(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                void* userdata = luaL_checkudata(state, 1, "VerticalLayout");
                luaL_argcheck(state, userdata != NULL, 1, "'VerticalLayout' expected.");
                gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata;
                if (object->owns)
                {
                    VerticalLayout* instance = (VerticalLayout*)object->instance;
                    SAFE_RELEASE(instance);
                }
                
                return 0;
            }

            lua_pushstring(state, "lua_VerticalLayout__gc - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_VerticalLayout_addRef(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                VerticalLayout* instance = getInstance(state);
                instance->addRef();
                
                return 0;
            }

            lua_pushstring(state, "lua_VerticalLayout_addRef - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_VerticalLayout_getBottomToTop(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                VerticalLayout* instance = getInstance(state);
                bool result = instance->getBottomToTop();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_VerticalLayout_getBottomToTop - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_VerticalLayout_getRefCount(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                VerticalLayout* instance = getInstance(state);
                unsigned int result = instance->getRefCount();

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_VerticalLayout_getRefCount - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_VerticalLayout_getType(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                VerticalLayout* instance = getInstance(state);
                Layout::Type result = instance->getType();

                // Push the return value onto the stack.
                lua_pushstring(state, lua_stringFromEnum_LayoutType(result));

                return 1;
            }

            lua_pushstring(state, "lua_VerticalLayout_getType - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_VerticalLayout_release(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                VerticalLayout* instance = getInstance(state);
                instance->release();
                
                return 0;
            }

            lua_pushstring(state, "lua_VerticalLayout_release - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_VerticalLayout_setBottomToTop(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                bool param1 = gameplay::ScriptUtil::luaCheckBool(state, 2);

                VerticalLayout* instance = getInstance(state);
                instance->setBottomToTop(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_VerticalLayout_setBottomToTop - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

}
