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gameplay::MeshBatch Member List
This is the complete list of members for gameplay::MeshBatch, including all inherited members.

add(const T *vertices, unsigned int vertexCount, const unsigned short *indices=NULL, unsigned int indexCount=0) | gameplay::MeshBatch |
add(const float *vertices, unsigned int vertexCount, const unsigned short *indices=NULL, unsigned int indexCount=0) | gameplay::MeshBatch |
create(const VertexFormat &vertexFormat, Mesh::PrimitiveType primitiveType, const char *materialPath, bool indexed, unsigned int initialCapacity=1024, unsigned int growSize=1024) | gameplay::MeshBatch | `[static]`
create(const VertexFormat &vertexFormat, Mesh::PrimitiveType primitiveType, Material *material, bool indexed, unsigned int initialCapacity=1024, unsigned int growSize=1024) | gameplay::MeshBatch | `[static]`
draw() | gameplay::MeshBatch |
finish() | gameplay::MeshBatch |
getCapacity() const | gameplay::MeshBatch |
getMaterial() const | gameplay::MeshBatch | `[inline]`
isStarted() const | gameplay::MeshBatch |
setCapacity(unsigned int capacity) | gameplay::MeshBatch |
start() | gameplay::MeshBatch |
~MeshBatch() | gameplay::MeshBatch |

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