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gameplay::PhysicsController Member List
This is the complete list of members for gameplay::PhysicsController, including all inherited members.

_scriptCallbacks | gameplay::ScriptTarget | `[protected]`
_scriptRegistries | gameplay::ScriptTarget | `[protected]`
_scripts | gameplay::ScriptTarget | `[protected]`
addScript(const char *path) | gameplay::ScriptTarget |
addScriptCallback(const Event *event, const char *function) | gameplay::ScriptTarget |
addStatusListener(PhysicsController::Listener *listener) | gameplay::PhysicsController |
clearScripts() | gameplay::ScriptTarget |
createFixedConstraint(PhysicsRigidBody *a, PhysicsRigidBody *b=NULL) | gameplay::PhysicsController |
createGenericConstraint(PhysicsRigidBody *a, PhysicsRigidBody *b=NULL) | gameplay::PhysicsController |
createGenericConstraint(PhysicsRigidBody *a, const Quaternion &rotationOffsetA, const Vector3 &translationOffsetA, PhysicsRigidBody *b=NULL, const Quaternion &rotationOffsetB=Quaternion(), const Vector3 &translationOffsetB=Vector3()) | gameplay::PhysicsController |
createHingeConstraint(PhysicsRigidBody *a, const Quaternion &rotationOffsetA, const Vector3 &translationOffsetA, PhysicsRigidBody *b=NULL, const Quaternion &rotationOffsetB=Quaternion(), const Vector3 &translationOffsetB=Vector3()) | gameplay::PhysicsController |
createSocketConstraint(PhysicsRigidBody *a, PhysicsRigidBody *b=NULL) | gameplay::PhysicsController |
createSocketConstraint(PhysicsRigidBody *a, const Vector3 &translationOffsetA, PhysicsRigidBody *b=NULL, const Vector3 &translationOffsetB=Vector3()) | gameplay::PhysicsController |
createSpringConstraint(PhysicsRigidBody *a, PhysicsRigidBody *b) | gameplay::PhysicsController |
createSpringConstraint(PhysicsRigidBody *a, const Quaternion &rotationOffsetA, const Vector3 &translationOffsetA, PhysicsRigidBody *b, const Quaternion &rotationOffsetB, const Vector3 &translationOffsetB) | gameplay::PhysicsController |
drawDebug(const Matrix &viewProjection) | gameplay::PhysicsController |
fireScriptEvent(const Event *event,...) | gameplay::ScriptTarget |
getGravity() const | gameplay::PhysicsController |
getScriptEvent(const char *eventName) const | gameplay::ScriptTarget |
getTypeName() const | gameplay::PhysicsController | `[virtual]`
hasScriptListener(const char *eventName) const | gameplay::ScriptTarget |
hasScriptListener(const Event *event) const | gameplay::ScriptTarget |
rayTest(const Ray &ray, float distance, PhysicsController::HitResult *result=NULL, PhysicsController::HitFilter *filter=NULL) | gameplay::PhysicsController |
registerEvents(EventRegistry *registry) | gameplay::ScriptTarget | `[protected]`
removeScript(const char *path) | gameplay::ScriptTarget |
removeScript(ScriptEntry *entry) | gameplay::ScriptTarget | `[protected]`
removeScriptCallback(const Event *event, const char *function) | gameplay::ScriptTarget |
removeStatusListener(Listener *listener) | gameplay::PhysicsController |
ScriptTarget() | gameplay::ScriptTarget | `[protected]`
setGravity(const Vector3 &gravity) | gameplay::PhysicsController |
sweepTest(PhysicsCollisionObject *object, const Vector3 &endPosition, PhysicsController::HitResult *result=NULL, PhysicsController::HitFilter *filter=NULL) | gameplay::PhysicsController |
~ScriptTarget() | gameplay::ScriptTarget | `[protected, virtual]`

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