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gameplay::PhysicsVehicle Member List
This is the complete list of members for gameplay::PhysicsVehicle, including all inherited members.

_collisionShape | gameplay::PhysicsCollisionObject | `[protected]`
_enabled | gameplay::PhysicsCollisionObject | `[protected]`
_node | gameplay::PhysicsCollisionObject | `[protected]`
_scriptListeners | gameplay::PhysicsCollisionObject | `[protected]`
addCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject |
addCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject |
addWheel(PhysicsVehicleWheel *wheel) | gameplay::PhysicsVehicle |
CHARACTER enum value | gameplay::PhysicsCollisionObject |
collidesWith(PhysicsCollisionObject *object) const | gameplay::PhysicsCollisionObject |
getBoostGain() const | gameplay::PhysicsVehicle |
getBoostSpeed() const | gameplay::PhysicsVehicle |
getBrakedownFull() const | gameplay::PhysicsVehicle |
getBrakedownStart() const | gameplay::PhysicsVehicle |
getBrakingForce() const | gameplay::PhysicsVehicle |
getCollisionObject() const | gameplay::PhysicsVehicle | `[protected, virtual]`
getCollisionShape() const | gameplay::PhysicsCollisionObject |
getDownforce() const | gameplay::PhysicsVehicle |
getDrivedownFull() const | gameplay::PhysicsVehicle |
getDrivedownStart() const | gameplay::PhysicsVehicle |
getDrivingForce() const | gameplay::PhysicsVehicle |
getNode() const | gameplay::PhysicsCollisionObject |
getRigidBody() const | gameplay::PhysicsVehicle |
getShapeType() const | gameplay::PhysicsCollisionObject |
getSpeedKph() const | gameplay::PhysicsVehicle |
getSpeedSmoothKph() const | gameplay::PhysicsVehicle |
getSteerdownGain() const | gameplay::PhysicsVehicle |
getSteerdownSpeed() const | gameplay::PhysicsVehicle |
getSteeringGain() const | gameplay::PhysicsVehicle |
getType() const | gameplay::PhysicsVehicle | `[virtual]`
getWheel(unsigned int i) | gameplay::PhysicsVehicle |
getWheelCount() const | gameplay::PhysicsVehicle |
GHOST_OBJECT enum value | gameplay::PhysicsCollisionObject |
isDynamic() const | gameplay::PhysicsCollisionObject |
isEnabled() const | gameplay::PhysicsCollisionObject |
isKinematic() const | gameplay::PhysicsCollisionObject |
isStatic() const | gameplay::PhysicsCollisionObject |
NONE enum value | gameplay::PhysicsCollisionObject |
PhysicsCollisionObject(Node *node, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT) | gameplay::PhysicsCollisionObject | `[protected]`
removeCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject |
removeCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject |
reset() | gameplay::PhysicsVehicle |
RIGID_BODY enum value | gameplay::PhysicsCollisionObject |
setBoost(float boostSpeed, float boostGain) | gameplay::PhysicsVehicle |
setBrakedown(float brakedownStart, float brakedownFull) | gameplay::PhysicsVehicle |
setBrakingForce(float brakingForce) | gameplay::PhysicsVehicle |
setDownforce(float downforce) | gameplay::PhysicsVehicle |
setDrivedown(float drivedownStart, float drivedownFull) | gameplay::PhysicsVehicle |
setDrivingForce(float drivingForce) | gameplay::PhysicsVehicle |
setEnabled(bool enable) | gameplay::PhysicsVehicle |
setSteerdown(float steerdownSpeed, float steerdownGain) | gameplay::PhysicsVehicle |
setSteeringGain(float steeringGain) | gameplay::PhysicsVehicle |
Type enum name | gameplay::PhysicsCollisionObject |
update(float elapsedTime, float steering, float braking, float driving) | gameplay::PhysicsVehicle |
VEHICLE enum value | gameplay::PhysicsCollisionObject |
VEHICLE_WHEEL enum value | gameplay::PhysicsCollisionObject |
~PhysicsCollisionObject() | gameplay::PhysicsCollisionObject | `[virtual]`

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