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gameplay::PhysicsCollisionObject Member List
This is the complete list of members for gameplay::PhysicsCollisionObject, including all inherited members.

_collisionShape | gameplay::PhysicsCollisionObject | `[protected]`
_enabled | gameplay::PhysicsCollisionObject | `[protected]`
_node | gameplay::PhysicsCollisionObject | `[protected]`
_scriptListeners | gameplay::PhysicsCollisionObject | `[protected]`
addCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject |
addCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject |
CHARACTER enum value | gameplay::PhysicsCollisionObject |
collidesWith(PhysicsCollisionObject *object) const | gameplay::PhysicsCollisionObject |
getCollisionObject() const =0 | gameplay::PhysicsCollisionObject | `[protected, pure virtual]`
getCollisionShape() const | gameplay::PhysicsCollisionObject |
getNode() const | gameplay::PhysicsCollisionObject |
getShapeType() const | gameplay::PhysicsCollisionObject |
getType() const =0 | gameplay::PhysicsCollisionObject | `[pure virtual]`
GHOST_OBJECT enum value | gameplay::PhysicsCollisionObject |
isDynamic() const | gameplay::PhysicsCollisionObject |
isEnabled() const | gameplay::PhysicsCollisionObject |
isKinematic() const | gameplay::PhysicsCollisionObject |
isStatic() const | gameplay::PhysicsCollisionObject |
NONE enum value | gameplay::PhysicsCollisionObject |
PhysicsCollisionObject(Node *node, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT) | gameplay::PhysicsCollisionObject | `[protected]`
removeCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject |
removeCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject |
RIGID_BODY enum value | gameplay::PhysicsCollisionObject |
setEnabled(bool enable) | gameplay::PhysicsCollisionObject |
Type enum name | gameplay::PhysicsCollisionObject |
VEHICLE enum value | gameplay::PhysicsCollisionObject |
VEHICLE_WHEEL enum value | gameplay::PhysicsCollisionObject |
~PhysicsCollisionObject() | gameplay::PhysicsCollisionObject | `[virtual]`

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