|  | overview |  | wiki |  | api reference |  | download

- Main Page
- Classes

- Class List
- Class Index
- Class Hierarchy
- Class Members

gameplay::Properties Member List
This is the complete list of members for gameplay::Properties, including all inherited members.

create(const char *url) | gameplay::Properties | `[static]`
exists(const char *name) const | gameplay::Properties |
getBool(const char *name=NULL, bool defaultValue=false) const | gameplay::Properties |
getColor(const char *name, Vector3 *out) const | gameplay::Properties |
getColor(const char *name, Vector4 *out) const | gameplay::Properties |
getFloat(const char *name=NULL) const | gameplay::Properties |
getId() const | gameplay::Properties |
getInt(const char *name=NULL) const | gameplay::Properties |
getLong(const char *name=NULL) const | gameplay::Properties |
getMatrix(const char *name, Matrix *out) const | gameplay::Properties |
getNamespace(const char *id, bool searchNames=false, bool recurse=true) const | gameplay::Properties |
getNamespace() const | gameplay::Properties |
getNextNamespace() | gameplay::Properties |
getNextProperty() | gameplay::Properties |
getPath(const char *name, std::string *path) const | gameplay::Properties |
getQuaternionFromAxisAngle(const char *name, Quaternion *out) const | gameplay::Properties |
getString(const char *name=NULL, const char *defaultValue=NULL) const | gameplay::Properties |
getType(const char *name=NULL) const | gameplay::Properties |
getVariable(const char *name, const char *defaultValue=NULL) const | gameplay::Properties |
getVector2(const char *name, Vector2 *out) const | gameplay::Properties |
getVector3(const char *name, Vector3 *out) const | gameplay::Properties |
getVector4(const char *name, Vector4 *out) const | gameplay::Properties |
MATRIX enum value (defined in gameplay::Properties) | gameplay::Properties |
NONE enum value (defined in gameplay::Properties) | gameplay::Properties |
NUMBER enum value (defined in gameplay::Properties) | gameplay::Properties |
parseAxisAngle(const char *str, Quaternion *out) | gameplay::Properties | `[static]`
parseColor(const char *str, Vector3 *out) | gameplay::Properties | `[static]`
parseColor(const char *str, Vector4 *out) | gameplay::Properties | `[static]`
parseVector2(const char *str, Vector2 *out) | gameplay::Properties | `[static]`
parseVector3(const char *str, Vector3 *out) | gameplay::Properties | `[static]`
parseVector4(const char *str, Vector4 *out) | gameplay::Properties | `[static]`
rewind() | gameplay::Properties |
setString(const char *name, const char *value) | gameplay::Properties |
setVariable(const char *name, const char *value) | gameplay::Properties |
STRING enum value (defined in gameplay::Properties) | gameplay::Properties |
Type enum name | gameplay::Properties |
VECTOR2 enum value (defined in gameplay::Properties) | gameplay::Properties |
VECTOR3 enum value (defined in gameplay::Properties) | gameplay::Properties |
VECTOR4 enum value (defined in gameplay::Properties) | gameplay::Properties |
~Properties() | gameplay::Properties |

All Classes Functions Variables Typedefs Enumerations Enumerator