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gameplay::AnimationTarget Member List
This is the complete list of members for gameplay::AnimationTarget, including all inherited members.

_targetType | gameplay::AnimationTarget | `[protected]`
addChannel(Animation::Channel *channel) | gameplay::AnimationTarget | `[protected]`
AnimationTarget() | gameplay::AnimationTarget | `[protected]`
cloneInto(AnimationTarget *target, NodeCloneContext &context) const | gameplay::AnimationTarget | `[protected]`
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type) | gameplay::AnimationTarget |
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type) | gameplay::AnimationTarget |
createAnimation(const char *id, const char *url) | gameplay::AnimationTarget |
createAnimation(const char *id, Properties *animationProperties) | gameplay::AnimationTarget |
createAnimationFromBy(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget |
createAnimationFromTo(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget |
destroyAnimation(const char *id=NULL) | gameplay::AnimationTarget |
getAnimation(const char *id=NULL) const | gameplay::AnimationTarget |
getAnimationPropertyComponentCount(int propertyId) const =0 | gameplay::AnimationTarget | `[pure virtual]`
getAnimationPropertyValue(int propertyId, AnimationValue *value)=0 | gameplay::AnimationTarget | `[pure virtual]`
getChannel(const char *id) const | gameplay::AnimationTarget | `[protected]`
getPropertyId(TargetType type, const char *propertyIdStr) | gameplay::AnimationTarget | `[protected, virtual]`
removeChannel(Animation::Channel *channel) | gameplay::AnimationTarget | `[protected]`
SCALAR enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | `[protected]`
setAnimationPropertyValue(int propertyId, AnimationValue *value, float blendWeight=1.0f)=0 | gameplay::AnimationTarget | `[pure virtual]`
TargetType enum name | gameplay::AnimationTarget | `[protected]`
TRANSFORM enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | `[protected]`
~AnimationTarget() | gameplay::AnimationTarget | `[protected, virtual]`

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