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gameplay::Sprite Member List
This is the complete list of members for gameplay::Sprite, including all inherited members.

_node | gameplay::Drawable | `[protected]`
_targetType | gameplay::AnimationTarget | `[protected]`
addChannel(Animation::Channel *channel) | gameplay::AnimationTarget | `[protected]`
addRef() | gameplay::Ref |
ANIMATE_COLOR | gameplay::Sprite | `[static]`
ANIMATE_KEYFRAME | gameplay::Sprite | `[static]`
ANIMATE_OPACITY | gameplay::Sprite | `[static]`
AnimationTarget() | gameplay::AnimationTarget | `[protected]`
BLEND_ADDITIVE enum value (defined in gameplay::Sprite) | gameplay::Sprite |
BLEND_ALPHA enum value (defined in gameplay::Sprite) | gameplay::Sprite |
BLEND_MULTIPLIED enum value (defined in gameplay::Sprite) | gameplay::Sprite |
BLEND_NONE enum value (defined in gameplay::Sprite) | gameplay::Sprite |
BlendMode enum name | gameplay::Sprite |
clone(NodeCloneContext &context) | gameplay::Sprite | `[protected, virtual]`
cloneInto(AnimationTarget *target, NodeCloneContext &context) const | gameplay::AnimationTarget | `[protected]`
computeFrames(unsigned int frameStride=0, unsigned int framePadding=1) | gameplay::Sprite |
create(const char *imagePath, float width=-1, float height=-1, Effect *effect=NULL) | gameplay::Sprite | `[static]`
create(const char *imagePath, float width, float height, const Rectangle &source, unsigned int frameCount=1, Effect *effect=NULL) | gameplay::Sprite | `[static]`
create(Properties *properties) | gameplay::Sprite | `[static]`
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type) | gameplay::AnimationTarget |
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type) | gameplay::AnimationTarget |
createAnimation(const char *id, const char *url) | gameplay::AnimationTarget |
createAnimation(const char *id, Properties *animationProperties) | gameplay::AnimationTarget |
createAnimationFromBy(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget |
createAnimationFromTo(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget |
destroyAnimation(const char *id=NULL) | gameplay::AnimationTarget |
draw(bool wireframe=false) | gameplay::Sprite | `[virtual]`
Drawable() | gameplay::Drawable |
FLIP_HORIZONTAL enum value (defined in gameplay::Sprite) | gameplay::Sprite |
FLIP_NONE enum value (defined in gameplay::Sprite) | gameplay::Sprite |
FLIP_VERTICAL enum value (defined in gameplay::Sprite) | gameplay::Sprite |
FlipFlags enum name | gameplay::Sprite |
getAnchor() const | gameplay::Sprite |
getAnimation(const char *id=NULL) const | gameplay::AnimationTarget |
getAnimationPropertyComponentCount(int propertyId) const | gameplay::Sprite | `[protected, virtual]`
getAnimationPropertyValue(int propertyId, AnimationValue *value) | gameplay::Sprite | `[protected, virtual]`
getBlendMode() const | gameplay::Sprite |
getChannel(const char *id) const | gameplay::AnimationTarget | `[protected]`
getColor() const | gameplay::Sprite |
getFlip() const | gameplay::Sprite |
getFrameCount() const | gameplay::Sprite |
getFrameIndex() const | gameplay::Sprite |
getFramePadding() const | gameplay::Sprite |
getFrameSource(unsigned int frameIndex) const | gameplay::Sprite |
getFrameStride() const | gameplay::Sprite |
getHeight() const | gameplay::Sprite |
getMaterial() const | gameplay::Sprite |
getNode() const | gameplay::Drawable |
getOffset() const | gameplay::Sprite |
getOpacity() const | gameplay::Sprite |
getPropertyId(TargetType type, const char *propertyIdStr) | gameplay::Sprite | `[protected, virtual]`
getRefCount() const | gameplay::Ref |
getSampler() const | gameplay::Sprite |
getStateBlock() const | gameplay::Sprite |
getWidth() const | gameplay::Sprite |
Offset enum name | gameplay::Sprite |
OFFSET_ANCHOR enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_BOTTOM enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_BOTTOM_HCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_BOTTOM_LEFT enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_BOTTOM_RIGHT enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_HCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_LEFT enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_RIGHT enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_TOP enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_TOP_HCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_TOP_LEFT enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_TOP_RIGHT enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_VCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_VCENTER_HCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_VCENTER_LEFT enum value (defined in gameplay::Sprite) | gameplay::Sprite |
OFFSET_VCENTER_RIGHT enum value (defined in gameplay::Sprite) | gameplay::Sprite |
operator=(const Sprite &sprite) | gameplay::Sprite | `[protected]`
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
removeChannel(Animation::Channel *channel) | gameplay::AnimationTarget | `[protected]`
SCALAR enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | `[protected]`
setAnchor(const Vector2 &anchor) | gameplay::Sprite |
setAnimationPropertyValue(int propertyId, AnimationValue *value, float blendWeight=1.0f) | gameplay::Sprite | `[protected, virtual]`
setBlendMode(BlendMode mode) | gameplay::Sprite |
setColor(const Vector4 &color) | gameplay::Sprite |
setFlip(int flipFlags) | gameplay::Sprite |
setFrameIndex(unsigned int index) | gameplay::Sprite |
setFrameSource(unsigned int frameIndex, const Rectangle &source) | gameplay::Sprite |
setNode(Node *node) | gameplay::Drawable | `[protected, virtual]`
setOffset(Offset offset) | gameplay::Sprite |
setOpacity(float opacity) | gameplay::Sprite |
Sprite() | gameplay::Sprite | `[protected]`
TargetType enum name | gameplay::AnimationTarget | `[protected]`
TRANSFORM enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | `[protected]`
~AnimationTarget() | gameplay::AnimationTarget | `[protected, virtual]`
~Drawable() | gameplay::Drawable | `[virtual]`
~Ref() | gameplay::Ref | `[protected, virtual]`
~Sprite() | gameplay::Sprite | `[protected]`

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