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gameplay::Game Member List
This is the complete list of members for gameplay::Game, including all inherited members.

canExit() const | gameplay::Game | `[inline]`
clear(ClearFlags flags, const Vector4 &clearColor, float clearDepth, int clearStencil) | gameplay::Game |
clear(ClearFlags flags, float red, float green, float blue, float alpha, float clearDepth, int clearStencil) | gameplay::Game |
CLEAR_COLOR enum value (defined in gameplay::Game) | gameplay::Game |
CLEAR_COLOR_DEPTH enum value (defined in gameplay::Game) | gameplay::Game |
CLEAR_COLOR_DEPTH_STENCIL enum value (defined in gameplay::Game) | gameplay::Game |
CLEAR_COLOR_STENCIL enum value (defined in gameplay::Game) | gameplay::Game |
CLEAR_DEPTH enum value (defined in gameplay::Game) | gameplay::Game |
CLEAR_DEPTH_STENCIL enum value (defined in gameplay::Game) | gameplay::Game |
CLEAR_STENCIL enum value (defined in gameplay::Game) | gameplay::Game |
ClearFlags enum name | gameplay::Game |
clearSchedule() | gameplay::Game |
displayKeyboard(bool display) | gameplay::Game | `[inline]`
exit() | gameplay::Game |
finalize() | gameplay::Game | `[protected, virtual]`
frame() | gameplay::Game |
Game() | gameplay::Game |
gamepadEvent(Gamepad::GamepadEvent evt, Gamepad *gamepad) | gameplay::Game | `[virtual]`
gestureDragEvent(int x, int y) | gameplay::Game | `[virtual]`
gestureDropEvent(int x, int y) | gameplay::Game | `[virtual]`
gestureLongTapEvent(int x, int y, float duration) | gameplay::Game | `[virtual]`
gesturePinchEvent(int x, int y, float scale) | gameplay::Game | `[virtual]`
gestureSwipeEvent(int x, int y, int direction) | gameplay::Game | `[virtual]`
gestureTapEvent(int x, int y) | gameplay::Game | `[virtual]`
getAbsoluteTime() | gameplay::Game | `[static]`
getAccelerometerValues(float *pitch, float *roll) | gameplay::Game | `[inline]`
getAIController() const | gameplay::Game | `[inline]`
getAnimationController() const | gameplay::Game | `[inline]`
getArguments(int *argc, char ***argv) const | gameplay::Game |
getAspectRatio() const | gameplay::Game | `[inline]`
getAudioController() const | gameplay::Game | `[inline]`
getAudioListener() | gameplay::Game |
getConfig() const | gameplay::Game |
getFrameRate() const | gameplay::Game | `[inline]`
getGamepad(unsigned int index, bool preferPhysical=true) const | gameplay::Game | `[inline]`
getGamepadCount() const | gameplay::Game | `[inline]`
getGameTime() | gameplay::Game | `[static]`
getHeight() const | gameplay::Game | `[inline]`
getInstance() | gameplay::Game | `[static]`
getPhysicsController() const | gameplay::Game | `[inline]`
getScriptController() const | gameplay::Game | `[inline]`
getSensorValues(float *accelX, float *accelY, float *accelZ, float *gyroX, float *gyroY, float *gyroZ) | gameplay::Game | `[inline]`
getState() const | gameplay::Game | `[inline]`
getViewport() const | gameplay::Game | `[inline]`
getWidth() const | gameplay::Game | `[inline]`
hasAccelerometer() const | gameplay::Game | `[inline]`
hasMouse() | gameplay::Game | `[inline]`
initialize() | gameplay::Game | `[protected, virtual]`
isCursorVisible() | gameplay::Game | `[inline]`
isGestureRegistered(Gesture::GestureEvent evt) | gameplay::Game |
isGestureSupported(Gesture::GestureEvent evt) | gameplay::Game |
isInitialized() const | gameplay::Game | `[inline]`
isMouseCaptured() | gameplay::Game | `[inline]`
isMultiSampling() const | gameplay::Game | `[inline]`
isMultiTouch() const | gameplay::Game | `[inline]`
isVsync() | gameplay::Game | `[static]`
keyEvent(Keyboard::KeyEvent evt, int key) | gameplay::Game | `[virtual]`
launchURL(const char *url) const | gameplay::Game |
mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta) | gameplay::Game | `[virtual]`
pause() | gameplay::Game |
PAUSED enum value (defined in gameplay::Game) | gameplay::Game |
registerGesture(Gesture::GestureEvent evt) | gameplay::Game |
render(float elapsedTime) | gameplay::Game | `[protected, virtual]`
renderOnce(T *instance, void(T::*method)(void *), void *cookie) | gameplay::Game | `[protected]`
renderOnce(const char *function) | gameplay::Game | `[protected]`
resizeEvent(unsigned int width, unsigned int height) | gameplay::Game | `[virtual]`
resume() | gameplay::Game |
run() | gameplay::Game |
RUNNING enum value (defined in gameplay::Game) | gameplay::Game |
schedule(float timeOffset, TimeListener *timeListener, void *cookie=0) | gameplay::Game |
schedule(float timeOffset, const char *function) | gameplay::Game |
setCursorVisible(bool visible) | gameplay::Game | `[inline]`
setMouseCaptured(bool captured) | gameplay::Game | `[inline]`
setMultiSampling(bool enabled) | gameplay::Game | `[inline]`
setMultiTouch(bool enabled) | gameplay::Game | `[inline]`
setViewport(const Rectangle &viewport) | gameplay::Game |
setVsync(bool enable) | gameplay::Game | `[static]`
State enum name | gameplay::Game |
touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex) | gameplay::Game | `[virtual]`
UNINITIALIZED enum value (defined in gameplay::Game) | gameplay::Game |
unregisterGesture(Gesture::GestureEvent evt) | gameplay::Game |
update(float elapsedTime) | gameplay::Game | `[protected, virtual]`
updateOnce() | gameplay::Game | `[protected]`
~Game() | gameplay::Game | `[virtual]`

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