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gameplay::Slider Member List
This is the complete list of members for gameplay::Slider, including all inherited members.

_absoluteBounds | gameplay::Control | `[protected]`
_absoluteClipBounds | gameplay::Control | `[protected]`
_alignment | gameplay::Control | `[protected]`
_autoSize | gameplay::Control | `[protected]`
_bounds | gameplay::Control | `[protected]`
_boundsBits | gameplay::Control | `[protected]`
_canFocus | gameplay::Control | `[protected]`
_clipBounds | gameplay::Control | `[protected]`
_consumeInputEvents | gameplay::Control | `[protected]`
_contactIndex | gameplay::Control | `[protected]`
_delta | gameplay::Slider | `[protected]`
_dirtyBits | gameplay::Control | `[protected]`
_focusIndex | gameplay::Control | `[protected]`
_font | gameplay::Label | `[protected]`
_id | gameplay::Control | `[protected]`
_listeners | gameplay::Control | `[protected]`
_markerImage | gameplay::Slider | `[protected]`
_max | gameplay::Slider | `[protected]`
_maxImage | gameplay::Slider | `[protected]`
_min | gameplay::Slider | `[protected]`
_minImage | gameplay::Slider | `[protected]`
_opacity | gameplay::Control | `[protected]`
_parent | gameplay::Control | `[protected]`
_relativeBounds | gameplay::Control | `[protected]`
_scriptCallbacks | gameplay::ScriptTarget | `[protected]`
_scriptRegistries | gameplay::ScriptTarget | `[protected]`
_scripts | gameplay::ScriptTarget | `[protected]`
_state | gameplay::Control | `[protected]`
_step | gameplay::Slider | `[protected]`
_style | gameplay::Control | `[protected]`
_targetType | gameplay::AnimationTarget | `[protected]`
_text | gameplay::Label | `[protected]`
_textBounds | gameplay::Label | `[protected]`
_textColor | gameplay::Label | `[protected]`
_trackImage | gameplay::Slider | `[protected]`
_value | gameplay::Slider | `[protected]`
_valueTextAlignment | gameplay::Slider | `[protected]`
_valueTextPrecision | gameplay::Slider | `[protected]`
_valueTextVisible | gameplay::Slider | `[protected]`
_viewportBounds | gameplay::Control | `[protected]`
_viewportClipBounds | gameplay::Control | `[protected]`
_visible | gameplay::Control | `[protected]`
_zIndex | gameplay::Control | `[protected]`
ACTIVE enum value | gameplay::Control |
addChannel(Animation::Channel *channel) | gameplay::AnimationTarget | `[protected]`
addListener(Control::Listener *listener, int eventFlags) | gameplay::Slider | `[virtual]`
addRef() | gameplay::Ref |
addScript(const char *path) | gameplay::ScriptTarget |
addScriptCallback(const Event *event, const char *function) | gameplay::ScriptTarget |
ALIGN_BOTTOM enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_BOTTOM_HCENTER enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_BOTTOM_LEFT enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_BOTTOM_RIGHT enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_HCENTER enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_LEFT enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_RIGHT enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_TOP enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_TOP_HCENTER enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_TOP_LEFT enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_TOP_RIGHT enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_VCENTER enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_VCENTER_HCENTER enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_VCENTER_LEFT enum value (defined in gameplay::Control) | gameplay::Control |
ALIGN_VCENTER_RIGHT enum value (defined in gameplay::Control) | gameplay::Control |
Alignment enum name | gameplay::Control |
ANIMATE_OPACITY | gameplay::Control | `[static]`
ANIMATE_POSITION | gameplay::Control | `[static]`
ANIMATE_POSITION_X | gameplay::Control | `[static]`
ANIMATE_POSITION_Y | gameplay::Control | `[static]`
ANIMATE_SIZE | gameplay::Control | `[static]`
ANIMATE_SIZE_HEIGHT | gameplay::Control | `[static]`
ANIMATE_SIZE_WIDTH | gameplay::Control | `[static]`
AnimationTarget() | gameplay::AnimationTarget | `[protected]`
AUTO_SIZE_BOTH enum value | gameplay::Control |
AUTO_SIZE_HEIGHT enum value | gameplay::Control |
AUTO_SIZE_NONE enum value | gameplay::Control |
AUTO_SIZE_WIDTH enum value | gameplay::Control |
AutoSize enum name | gameplay::Control |
BOUNDS_HEIGHT_PERCENTAGE_BIT | gameplay::Control | `[protected, static]`
BOUNDS_RADIUS_PERCENTAGE_BIT | gameplay::Control | `[protected, static]`
BOUNDS_WIDTH_PERCENTAGE_BIT | gameplay::Control | `[protected, static]`
BOUNDS_X_PERCENTAGE_BIT | gameplay::Control | `[protected, static]`
BOUNDS_Y_PERCENTAGE_BIT | gameplay::Control | `[protected, static]`
canFocus() const | gameplay::Control |
clearScripts() | gameplay::ScriptTarget |
cloneInto(AnimationTarget *target, NodeCloneContext &context) const | gameplay::AnimationTarget | `[protected]`
Control() | gameplay::Control | `[protected]`
controlEvent(Control::Listener::EventType evt) | gameplay::Control | `[protected, virtual]`
create(const char *id, Theme::Style *style=NULL) | gameplay::Slider | `[static]`
create(Theme::Style *style, Properties *properties=NULL) | gameplay::Slider | `[protected, static]`
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type) | gameplay::AnimationTarget |
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type) | gameplay::AnimationTarget |
createAnimation(const char *id, const char *url) | gameplay::AnimationTarget |
createAnimation(const char *id, Properties *animationProperties) | gameplay::AnimationTarget |
createAnimationFromBy(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget |
createAnimationFromTo(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget |
destroyAnimation(const char *id=NULL) | gameplay::AnimationTarget |
DIRTY_BOUNDS | gameplay::Control | `[protected, static]`
DIRTY_STATE | gameplay::Control | `[protected, static]`
DISABLED enum value | gameplay::Control |
draw(Form *form, const Rectangle &clip) | gameplay::Control | `[protected, virtual]`
drawBorder(Form *form, const Rectangle &clip) | gameplay::Control | `[protected, virtual]`
drawImages(Form *form, const Rectangle &clip) | gameplay::Slider | `[protected, virtual]`
drawText(Form *form, const Rectangle &clip) | gameplay::Slider | `[protected, virtual]`
finishBatch(Form *form, SpriteBatch *batch) | gameplay::Control | `[protected]`
fireScriptEvent(const Event *event,...) | gameplay::ScriptTarget |
FOCUS enum value | gameplay::Control |
gamepadButtonEvent(Gamepad *gamepad) | gameplay::Control | `[protected, virtual]`
gamepadJoystickEvent(Gamepad *gamepad, unsigned int index) | gameplay::Slider | `[protected, virtual]`
gamepadTriggerEvent(Gamepad *gamepad, unsigned int index) | gameplay::Control | `[protected, virtual]`
getAbsoluteBounds() const | gameplay::Control |
getAlignment() const | gameplay::Control |
getAlignment(const char *alignment) | gameplay::Control | `[protected, static]`
getAnimation(const char *id=NULL) const | gameplay::AnimationTarget |
getAnimationPropertyComponentCount(int propertyId) const | gameplay::Control | `[virtual]`
getAnimationPropertyValue(int propertyId, AnimationValue *value) | gameplay::Control | `[virtual]`
getAutoSize() const | gameplay::Control |
getBorder(State state=NORMAL) const | gameplay::Control |
getBounds() const | gameplay::Control |
getChannel(const char *id) const | gameplay::AnimationTarget | `[protected]`
getClip() const | gameplay::Control |
getClipBounds() const | gameplay::Control |
getConsumeInputEvents() | gameplay::Control |
getCursorColor(State state) | gameplay::Control |
getCursorRegion(State state) const | gameplay::Control |
getCursorUVs(State state) | gameplay::Control |
getFocusIndex() const | gameplay::Control |
getFont(State state=NORMAL) const | gameplay::Control |
getFontSize(State state=NORMAL) const | gameplay::Control |
getHeight() const | gameplay::Control |
getId() const | gameplay::Control |
getImage(const char *id, State state) | gameplay::Control | `[protected]`
getImageColor(const char *id, State state) const | gameplay::Control |
getImageRegion(const char *id, State state) const | gameplay::Control |
getImageUVs(const char *id, State state) const | gameplay::Control |
getMargin() const | gameplay::Control |
getMax() const | gameplay::Slider |
getMin() const | gameplay::Slider |
getOpacity(State state=NORMAL) const | gameplay::Control |
getOverlayType() const | gameplay::Control | `[protected]`
getPadding() const | gameplay::Control |
getParent() const | gameplay::Control |
getPropertyId(TargetType type, const char *propertyIdStr) | gameplay::AnimationTarget | `[protected, virtual]`
getRefCount() const | gameplay::Ref |
getScriptEvent(const char *eventName) const | gameplay::ScriptTarget |
getSkinColor(State state=NORMAL) const | gameplay::Control |
getSkinRegion(State state=NORMAL) const | gameplay::Control |
getState() const | gameplay::Control |
getState(const char *state) | gameplay::Control | `[protected, static]`
getStep() const | gameplay::Slider |
getStyle() const | gameplay::Control |
getText() | gameplay::Label |
getTextAlignment(State state=NORMAL) const | gameplay::Control |
getTextColor(State state=NORMAL) const | gameplay::Control |
getTextRightToLeft(State state=NORMAL) const | gameplay::Control |
getTheme() const | gameplay::Control |
getTopLevelForm() const | gameplay::Control |
getTypeName() const | gameplay::Slider | `[virtual]`
getValue() const | gameplay::Slider |
getValueTextAlignment() const | gameplay::Slider |
getValueTextPrecision() const | gameplay::Slider |
getWidth() const | gameplay::Control |
getX() const | gameplay::Control |
getY() const | gameplay::Control |
getZIndex() const | gameplay::Control |
hasFocus() const | gameplay::Control |
hasScriptListener(const char *eventName) const | gameplay::ScriptTarget |
hasScriptListener(const Event *event) const | gameplay::ScriptTarget |
HOVER enum value | gameplay::Control |
initialize(const char *typeName, Theme::Style *style, Properties *properties) | gameplay::Slider | `[protected, virtual]`
INVALID_CONTACT_INDEX | gameplay::Control | `[protected, static]`
isChild(Control *control) const | gameplay::Control |
isContainer() const | gameplay::Control | `[virtual]`
isDirty(int bit) const | gameplay::Control | `[protected]`
isEnabled() const | gameplay::Control |
isEnabledInHierarchy() const | gameplay::Control |
isHeightPercentage() const | gameplay::Control |
isValueTextVisible() const | gameplay::Slider |
isVisible() const | gameplay::Control |
isVisibleInHierarchy() const | gameplay::Control |
isWidthPercentage() const | gameplay::Control |
isXPercentage() const | gameplay::Control |
isYPercentage() const | gameplay::Control |
keyEvent(Keyboard::KeyEvent evt, int key) | gameplay::Slider | `[protected, virtual]`
Label() | gameplay::Label | `[protected]`
mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta) | gameplay::Slider | `[protected, virtual]`
NORMAL enum value | gameplay::Control |
notifyListeners(Control::Listener::EventType eventType) | gameplay::Control | `[protected]`
operator=(const Control &) | gameplay::Control | `[protected]`
parseCoord(const char *s, bool *isPercentage) | gameplay::Control | `[protected, static]`
parseCoordPair(const char *s, float *v1, float *v2, bool *v1Percentage, bool *v2Percentage) | gameplay::Control | `[protected, static]`
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
registerEvents(EventRegistry *registry) | gameplay::ScriptTarget | `[protected]`
release() | gameplay::Ref |
removeChannel(Animation::Channel *channel) | gameplay::AnimationTarget | `[protected]`
removeListener(Control::Listener *listener) | gameplay::Control | `[virtual]`
removeScript(const char *path) | gameplay::ScriptTarget |
removeScript(ScriptEntry *entry) | gameplay::ScriptTarget | `[protected]`
removeScriptCallback(const Event *event, const char *function) | gameplay::ScriptTarget |
SCALAR enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | `[protected]`
ScriptTarget() | gameplay::ScriptTarget | `[protected]`
setAlignment(Alignment alignment) | gameplay::Control |
setAnimationPropertyValue(int propertyId, AnimationValue *value, float blendWeight=1.0f) | gameplay::Control | `[virtual]`
setAutoSize(AutoSize mode) | gameplay::Control |
setBorder(float top, float bottom, float left, float right, unsigned char states=STATE_ALL) | gameplay::Control |
setBounds(const Rectangle &bounds) | gameplay::Control |
setCanFocus(bool acceptsFocus) | gameplay::Control |
setConsumeInputEvents(bool consume) | gameplay::Control |
setCursorColor(const Vector4 &color, unsigned char states) | gameplay::Control |
setCursorRegion(const Rectangle &region, unsigned char states) | gameplay::Control |
setDirty(int bits) | gameplay::Control | `[protected]`
setEnabled(bool enabled) | gameplay::Control | `[virtual]`
setFocus() | gameplay::Control | `[virtual]`
setFocusIndex(int focusIndex) | gameplay::Control |
setFont(Font *font, unsigned char states=STATE_ALL) | gameplay::Control |
setFontSize(unsigned int size, unsigned char states=STATE_ALL) | gameplay::Control |
setHeight(float height, bool percentage=false) | gameplay::Control |
setHeightInternal(float height, bool percentage=false) | gameplay::Control | `[protected]`
setId(const char *id) | gameplay::Control |
setImageColor(const char *id, const Vector4 &color, unsigned char states=STATE_ALL) | gameplay::Control |
setImageRegion(const char *id, const Rectangle &region, unsigned char states=STATE_ALL) | gameplay::Control |
setMargin(float top, float bottom, float left, float right) | gameplay::Control |
setMax(float max) | gameplay::Slider |
setMin(float min) | gameplay::Slider |
setOpacity(float opacity, unsigned char states=STATE_ALL) | gameplay::Control |
setPadding(float top, float bottom, float left, float right) | gameplay::Control |
setPosition(float x, float y) | gameplay::Control |
setSize(float width, float height) | gameplay::Control |
setSkinColor(const Vector4 &color, unsigned char states=STATE_ALL) | gameplay::Control |
setSkinRegion(const Rectangle &region, unsigned char states=STATE_ALL) | gameplay::Control |
setStep(float step) | gameplay::Slider |
setStyle(Theme::Style *style) | gameplay::Control |
setText(const char *text) | gameplay::Label |
setTextAlignment(Font::Justify alignment, unsigned char states=STATE_ALL) | gameplay::Control |
setTextColor(const Vector4 &color, unsigned char states=STATE_ALL) | gameplay::Control |
setTextRightToLeft(bool rightToLeft, unsigned char states=STATE_ALL) | gameplay::Control |
setValue(float value) | gameplay::Slider |
setValueTextAlignment(Font::Justify alignment) | gameplay::Slider |
setValueTextPrecision(unsigned int precision) | gameplay::Slider |
setValueTextVisible(bool visible) | gameplay::Slider |
setVisible(bool visible) | gameplay::Control |
setWidth(float width, bool percentage=false) | gameplay::Control |
setWidthInternal(float width, bool percentage=false) | gameplay::Control | `[protected]`
setX(float x, bool percentage=false) | gameplay::Control |
setXInternal(float x, bool percentage=false) | gameplay::Control | `[protected]`
setY(float y, bool percentage=false) | gameplay::Control |
setYInternal(float x, bool percentage=false) | gameplay::Control | `[protected]`
setZIndex(int zIndex) | gameplay::Control |
Slider() | gameplay::Slider | `[protected]`
startBatch(Form *form, SpriteBatch *batch) | gameplay::Control | `[protected]`
State enum name | gameplay::Control |
STATE_ALL | gameplay::Control | `[static]`
TargetType enum name | gameplay::AnimationTarget | `[protected]`
touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex) | gameplay::Slider | `[protected, virtual]`
TRANSFORM enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | `[protected]`
update(float elapsedTime) | gameplay::Slider | `[protected, virtual]`
updateAbsoluteBounds(const Vector2 &offset) | gameplay::Label | `[protected, virtual]`
updateBounds() | gameplay::Slider | `[protected, virtual]`
updateState(State state) | gameplay::Slider | `[protected, virtual]`
~AnimationTarget() | gameplay::AnimationTarget | `[protected, virtual]`
~Control() | gameplay::Control | `[protected, virtual]`
~Label() | gameplay::Label | `[protected, virtual]`
~Ref() | gameplay::Ref | `[protected, virtual]`
~ScriptTarget() | gameplay::ScriptTarget | `[protected, virtual]`
~Slider() | gameplay::Slider | `[protected]`

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