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gameplay::FrameBuffer Member List
This is the complete list of members for gameplay::FrameBuffer, including all inherited members.

addRef() | gameplay::Ref |
bind() | gameplay::FrameBuffer |
bindDefault() | gameplay::FrameBuffer | `[static]`
create(const char *id) | gameplay::FrameBuffer | `[static]`
create(const char *id, unsigned int width, unsigned int height) | gameplay::FrameBuffer | `[static]`
createScreenshot(Image::Format format=Image::RGBA) | gameplay::FrameBuffer | `[static]`
getCurrent() | gameplay::FrameBuffer | `[static]`
getDepthStencilTarget() const | gameplay::FrameBuffer |
getFrameBuffer(const char *id) | gameplay::FrameBuffer | `[static]`
getHeight() const | gameplay::FrameBuffer |
getId() const | gameplay::FrameBuffer |
getMaxRenderTargets() | gameplay::FrameBuffer | `[static]`
getRefCount() const | gameplay::Ref |
getRenderTarget(unsigned int index=0) const | gameplay::FrameBuffer |
getRenderTargetCount() const | gameplay::FrameBuffer |
getScreenshot(Image *image) | gameplay::FrameBuffer | `[static]`
getWidth() const | gameplay::FrameBuffer |
isDefault() const | gameplay::FrameBuffer |
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
setDepthStencilTarget(DepthStencilTarget *target) | gameplay::FrameBuffer |
setRenderTarget(RenderTarget *target, unsigned int index=0) | gameplay::FrameBuffer |
setRenderTarget(RenderTarget *target, Texture::CubeFace face, unsigned int index=0) | gameplay::FrameBuffer |
~Ref() | gameplay::Ref | `[protected, virtual]`

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