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gameplay::Text Member List
This is the complete list of members for gameplay::Text, including all inherited members.

_node | gameplay::Drawable | `[protected]`
_targetType | gameplay::AnimationTarget | `[protected]`
addChannel(Animation::Channel *channel) | gameplay::AnimationTarget | `[protected]`
addRef() | gameplay::Ref |
ANIMATE_COLOR | gameplay::Text | `[static]`
ANIMATE_OPACITY | gameplay::Text | `[static]`
AnimationTarget() | gameplay::AnimationTarget | `[protected]`
clone(NodeCloneContext &context) | gameplay::Text | `[protected, virtual]`
cloneInto(AnimationTarget *target, NodeCloneContext &context) const | gameplay::AnimationTarget | `[protected]`
create(const char *fontPath, const char *str, const Vector4 &color=Vector4::one(), unsigned int size=0) | gameplay::Text | `[static]`
create(Properties *properties) | gameplay::Text | `[static]`
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type) | gameplay::AnimationTarget |
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type) | gameplay::AnimationTarget |
createAnimation(const char *id, const char *url) | gameplay::AnimationTarget |
createAnimation(const char *id, Properties *animationProperties) | gameplay::AnimationTarget |
createAnimationFromBy(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget |
createAnimationFromTo(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget |
destroyAnimation(const char *id=NULL) | gameplay::AnimationTarget |
draw(bool wireframe=false) | gameplay::Text | `[virtual]`
Drawable() | gameplay::Drawable |
getAnimation(const char *id=NULL) const | gameplay::AnimationTarget |
getAnimationPropertyComponentCount(int propertyId) const | gameplay::Text | `[protected, virtual]`
getAnimationPropertyValue(int propertyId, AnimationValue *value) | gameplay::Text | `[protected, virtual]`
getChannel(const char *id) const | gameplay::AnimationTarget | `[protected]`
getClip() const | gameplay::Text |
getColor() const | gameplay::Text |
getHeight() const | gameplay::Text |
getJustify() const | gameplay::Text |
getNode() const | gameplay::Drawable |
getOpacity() const | gameplay::Text |
getPropertyId(TargetType type, const char *propertyIdStr) | gameplay::Text | `[protected, virtual]`
getRefCount() const | gameplay::Ref |
getRightToLeft() const | gameplay::Text |
getSize() const | gameplay::Text |
getText() const | gameplay::Text |
getWidth() const | gameplay::Text |
getWrap() const | gameplay::Text |
operator=(const Text &text) | gameplay::Text | `[protected]`
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
removeChannel(Animation::Channel *channel) | gameplay::AnimationTarget | `[protected]`
SCALAR enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | `[protected]`
setAnimationPropertyValue(int propertyId, AnimationValue *value, float blendWeight=1.0f) | gameplay::Text | `[protected, virtual]`
setClip(const Rectangle &clip) | gameplay::Text |
setColor(const Vector4 &color) | gameplay::Text |
setHeight(float height) | gameplay::Text |
setJustify(Font::Justify align) | gameplay::Text |
setNode(Node *node) | gameplay::Drawable | `[protected, virtual]`
setOpacity(float opacity) | gameplay::Text |
setRightToLeft(bool rightToLeft) | gameplay::Text |
setText(const char *str) | gameplay::Text |
setWidth(float width) | gameplay::Text |
setWrap(bool wrap) | gameplay::Text |
TargetType enum name | gameplay::AnimationTarget | `[protected]`
Text() | gameplay::Text | `[protected]`
TRANSFORM enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | `[protected]`
~AnimationTarget() | gameplay::AnimationTarget | `[protected, virtual]`
~Drawable() | gameplay::Drawable | `[virtual]`
~Ref() | gameplay::Ref | `[protected, virtual]`
~Text() | gameplay::Text | `[protected]`

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