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gameplay::Texture::Sampler Member List
This is the complete list of members for gameplay::Texture::Sampler, including all inherited members.

addRef() | gameplay::Ref |
bind() | gameplay::Texture::Sampler |
create(Texture *texture) | gameplay::Texture::Sampler | `[static]`
create(const char *path, bool generateMipmaps=false) | gameplay::Texture::Sampler | `[static]`
getRefCount() const | gameplay::Ref |
getTexture() const | gameplay::Texture::Sampler |
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
setFilterMode(Filter minificationFilter, Filter magnificationFilter) | gameplay::Texture::Sampler |
setWrapMode(Wrap wrapS, Wrap wrapT, Wrap wrapR=REPEAT) | gameplay::Texture::Sampler |
~Ref() | gameplay::Ref | `[protected, virtual]`
~Sampler() | gameplay::Texture::Sampler | `[virtual]`

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