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gameplay::FileSystem Member List
This is the complete list of members for gameplay::FileSystem, including all inherited members.

createFileFromAsset(const char *path) | gameplay::FileSystem | `[static]`
DialogMode enum name | gameplay::FileSystem |
displayFileDialog(size_t dialogMode, const char *title, const char *filterDescription, const char *filterExtensions, const char *initialDirectory) | gameplay::FileSystem | `[static]`
fileExists(const char *filePath) | gameplay::FileSystem | `[static]`
getAssetPath() | gameplay::FileSystem | `[static]`
getDirectoryName(const char *path) | gameplay::FileSystem | `[static]`
getExtension(const char *path) | gameplay::FileSystem | `[static]`
getResourcePath() | gameplay::FileSystem | `[static]`
isAbsolutePath(const char *filePath) | gameplay::FileSystem | `[static]`
listFiles(const char *dirPath, std::vector< std::string > &files) | gameplay::FileSystem | `[static]`
loadResourceAliases(const char *aliasFilePath) | gameplay::FileSystem | `[static]`
loadResourceAliases(Properties *properties) | gameplay::FileSystem | `[static]`
OPEN enum value (defined in gameplay::FileSystem) | gameplay::FileSystem |
open(const char *path, size_t streamMode=READ) | gameplay::FileSystem | `[static]`
openFile(const char *filePath, const char *mode) | gameplay::FileSystem | `[static]`
READ enum value (defined in gameplay::FileSystem) | gameplay::FileSystem |
readAll(const char *filePath, int *fileSize=NULL) | gameplay::FileSystem | `[static]`
resolvePath(const char *path) | gameplay::FileSystem | `[static]`
SAVE enum value (defined in gameplay::FileSystem) | gameplay::FileSystem |
setAssetPath(const char *path) | gameplay::FileSystem | `[static]`
setResourcePath(const char *path) | gameplay::FileSystem | `[static]`
StreamMode enum name | gameplay::FileSystem |
WRITE enum value (defined in gameplay::FileSystem) | gameplay::FileSystem |
~FileSystem() | gameplay::FileSystem |

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