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gameplay::TileSet Member List
This is the complete list of members for gameplay::TileSet, including all inherited members.

_node | gameplay::Drawable | `[protected]`
addRef() | gameplay::Ref |
clone(NodeCloneContext &context) | gameplay::TileSet | `[protected, virtual]`
create(const char *imagePath, float tileWidth, float tileHeight, unsigned int rowCount, unsigned int columnCount) | gameplay::TileSet | `[static]`
create(Properties *properties) | gameplay::TileSet | `[static]`
draw(bool wireframe=false) | gameplay::TileSet | `[virtual]`
Drawable() | gameplay::Drawable |
getColor() const | gameplay::TileSet |
getColumnCount() const | gameplay::TileSet |
getHeight() const | gameplay::TileSet |
getNode() const | gameplay::Drawable |
getOpacity() const | gameplay::TileSet |
getRefCount() const | gameplay::Ref |
getRowCount() const | gameplay::TileSet |
getTileHeight() const | gameplay::TileSet |
getTileSource(unsigned int column, unsigned int row, Vector2 *source) | gameplay::TileSet |
getTileWidth() const | gameplay::TileSet |
getWidth() const | gameplay::TileSet |
operator=(const TileSet &set) | gameplay::TileSet | `[protected]`
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
setColor(const Vector4 &color) | gameplay::TileSet |
setNode(Node *node) | gameplay::Drawable | `[protected, virtual]`
setOpacity(float opacity) | gameplay::TileSet |
setTileSource(unsigned int column, unsigned int row, const Vector2 &source) | gameplay::TileSet |
TileSet() | gameplay::TileSet | `[protected]`
~Drawable() | gameplay::Drawable | `[virtual]`
~Ref() | gameplay::Ref | `[protected, virtual]`
~TileSet() | gameplay::TileSet | `[protected]`

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