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gameplay::BoundingBox Member List
This is the complete list of members for gameplay::BoundingBox, including all inherited members.

BoundingBox() | gameplay::BoundingBox |
BoundingBox(const Vector3 &min, const Vector3 &max) | gameplay::BoundingBox |
BoundingBox(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) | gameplay::BoundingBox |
BoundingBox(const BoundingBox &copy) | gameplay::BoundingBox |
empty() | gameplay::BoundingBox | `[static]`
getCenter() const | gameplay::BoundingBox |
getCenter(Vector3 *dst) const | gameplay::BoundingBox |
getCorners(Vector3 *dst) const | gameplay::BoundingBox |
intersects(const BoundingBox &box) const | gameplay::BoundingBox |
intersects(const BoundingSphere &sphere) const | gameplay::BoundingBox |
intersects(const Frustum &frustum) const | gameplay::BoundingBox |
intersects(const Plane &plane) const | gameplay::BoundingBox |
intersects(const Ray &ray) const | gameplay::BoundingBox |
isEmpty() const | gameplay::BoundingBox |
max | gameplay::BoundingBox |
merge(const BoundingSphere &sphere) | gameplay::BoundingBox |
merge(const BoundingBox &box) | gameplay::BoundingBox |
min | gameplay::BoundingBox |
operator*=(const Matrix &matrix) | gameplay::BoundingBox | `[inline]`
set(const Vector3 &min, const Vector3 &max) | gameplay::BoundingBox |
set(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) | gameplay::BoundingBox |
set(const BoundingBox &box) | gameplay::BoundingBox |
set(const BoundingSphere &sphere) | gameplay::BoundingBox |
transform(const Matrix &matrix) | gameplay::BoundingBox |
~BoundingBox() | gameplay::BoundingBox |

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