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gameplay::Quaternion Member List
This is the complete list of members for gameplay::Quaternion, including all inherited members.

conjugate() | gameplay::Quaternion |
conjugate(Quaternion *dst) const | gameplay::Quaternion |
createFromAxisAngle(const Vector3 &axis, float angle, Quaternion *dst) | gameplay::Quaternion | `[static]`
createFromRotationMatrix(const Matrix &m, Quaternion *dst) | gameplay::Quaternion | `[static]`
identity() | gameplay::Quaternion | `[static]`
inverse() | gameplay::Quaternion |
inverse(Quaternion *dst) const | gameplay::Quaternion |
isIdentity() const | gameplay::Quaternion |
isZero() const | gameplay::Quaternion |
lerp(const Quaternion &q1, const Quaternion &q2, float t, Quaternion *dst) | gameplay::Quaternion | `[static]`
multiply(const Quaternion &q) | gameplay::Quaternion |
multiply(const Quaternion &q1, const Quaternion &q2, Quaternion *dst) | gameplay::Quaternion | `[static]`
normalize() | gameplay::Quaternion |
normalize(Quaternion *dst) const | gameplay::Quaternion |
operator*(const Quaternion &q) const | gameplay::Quaternion | `[inline]`
operator*=(const Quaternion &q) | gameplay::Quaternion | `[inline]`
Quaternion() | gameplay::Quaternion |
Quaternion(float x, float y, float z, float w) | gameplay::Quaternion |
Quaternion(float *array) | gameplay::Quaternion |
Quaternion(const Matrix &m) | gameplay::Quaternion |
Quaternion(const Vector3 &axis, float angle) | gameplay::Quaternion |
Quaternion(const Quaternion &copy) | gameplay::Quaternion |
set(float x, float y, float z, float w) | gameplay::Quaternion |
set(float *array) | gameplay::Quaternion |
set(const Matrix &m) | gameplay::Quaternion |
set(const Vector3 &axis, float angle) | gameplay::Quaternion |
set(const Quaternion &q) | gameplay::Quaternion |
setIdentity() | gameplay::Quaternion |
slerp(const Quaternion &q1, const Quaternion &q2, float t, Quaternion *dst) | gameplay::Quaternion | `[static]`
squad(const Quaternion &q1, const Quaternion &q2, const Quaternion &s1, const Quaternion &s2, float t, Quaternion *dst) | gameplay::Quaternion | `[static]`
toAxisAngle(Vector3 *e) const | gameplay::Quaternion |
w | gameplay::Quaternion |
x | gameplay::Quaternion |
y | gameplay::Quaternion |
z | gameplay::Quaternion |
zero() | gameplay::Quaternion | `[static]`
~Quaternion() | gameplay::Quaternion |

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