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gameplay::Scene Member List
This is the complete list of members for gameplay::Scene, including all inherited members.

addNode(const char *id=NULL) | gameplay::Scene |
addNode(Node *node) | gameplay::Scene |
addRef() | gameplay::Ref |
bindAudioListenerToCamera(bool bind) | gameplay::Scene |
create(const char *id=NULL) | gameplay::Scene | `[static]`
findNode(const char *id, bool recursive=true, bool exactMatch=true) const | gameplay::Scene |
findNodes(const char *id, std::vector< Node * > &nodes, bool recursive=true, bool exactMatch=true) const | gameplay::Scene |
getActiveCamera() | gameplay::Scene |
getAmbientColor() const | gameplay::Scene |
getFirstNode() const | gameplay::Scene |
getId() const | gameplay::Scene |
getNext() | gameplay::Scene |
getNodeCount() const | gameplay::Scene |
getRefCount() const | gameplay::Ref |
getScene(const char *id=NULL) | gameplay::Scene | `[static]`
load(const char *filePath) | gameplay::Scene | `[static]`
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
removeAllNodes() | gameplay::Scene |
removeNode(Node *node) | gameplay::Scene |
reset() | gameplay::Scene |
setActiveCamera(Camera *camera) | gameplay::Scene |
setAmbientColor(float red, float green, float blue) | gameplay::Scene |
setId(const char *id) | gameplay::Scene |
update(float elapsedTime) | gameplay::Scene |
visit(T *instance, bool(T::*visitMethod)(Node *)) | gameplay::Scene |
visit(T *instance, bool(T::*visitMethod)(Node *, C), C cookie) | gameplay::Scene |
visit(const char *visitMethod) | gameplay::Scene | `[inline]`
~Ref() | gameplay::Ref | `[protected, virtual]`

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