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### - _ -

- _a : gameplay::PhysicsConstraint
- _absoluteBounds : gameplay::Control
- _absoluteClipBounds : gameplay::Control
- _activeControl : gameplay::Container
- _agent : gameplay::Node
- _alignment : gameplay::Control
- _audioSource : gameplay::Node
- _autoBindings : gameplay::RenderState
- _autoSize : gameplay::Control
- _b : gameplay::PhysicsConstraint
- _bottomToTop : gameplay::VerticalLayout
- _bounds : gameplay::Control , gameplay::Node
- _boundsBits : gameplay::Control
- _camera : gameplay::Node
- _canFocus : gameplay::Control
- _caretImage : gameplay::TextBox
- _caretLocation : gameplay::TextBox
- _checked : gameplay::CheckBox
- _childCount : gameplay::Node
- _clipBounds : gameplay::Control
- _collisionObject : gameplay::Node
- _collisionShape : gameplay::PhysicsCollisionObject
- _constraint : gameplay::PhysicsConstraint
- _consumeInputEvents : gameplay::Control
- _contactIndex : gameplay::Control
- _controls : gameplay::Container
- _ctrlPressed : gameplay::TextBox
- _customAutoBindingResolvers : gameplay::RenderState
- _delta : gameplay::Slider
- _directional : gameplay::Light
- _dirtyBits : gameplay::Control , gameplay::Node
- _drawable : gameplay::Node
- _enabled : gameplay::Node , gameplay::PhysicsCollisionObject
- _firstChild : gameplay::Node
- _focusIndex : gameplay::Control
- _font : gameplay::Label
- _fontSize : gameplay::TextBox
- _ghostObject : gameplay::PhysicsGhostObject
- _groupId : gameplay::RadioButton
- _horizontalSpacing : gameplay::FlowLayout
- _id : gameplay::Control , gameplay::Node
- _image : gameplay::CheckBox , gameplay::RadioButton
- _inputMode : gameplay::TextBox
- _lastKeypress : gameplay::TextBox
- _layout : gameplay::Container
- _light : gameplay::Node
- _listeners : gameplay::Control , gameplay::Transform
- _markerImage : gameplay::Slider
- _matrix : gameplay::Transform
- _matrixDirtyBits : gameplay::Transform
- _max : gameplay::Slider
- _maxImage : gameplay::Slider
- _min : gameplay::Slider
- _minImage : gameplay::Slider
- _nextSibling : gameplay::Node
- _node : gameplay::Drawable , gameplay::PhysicsCollisionObject
- _nodeBinding : gameplay::RenderState
- _opacity : gameplay::Control
- _parameters : gameplay::RenderState
- _parent : gameplay::Control , gameplay::Node , gameplay::RenderState
- _passwordChar : gameplay::TextBox
- _point : gameplay::Light
- _prevCaretLocation : gameplay::TextBox
- _prevSibling : gameplay::Node
- _relativeBounds : gameplay::Control
- _rotation : gameplay::Transform
- _scale : gameplay::Transform
- _scene : gameplay::Node
- _scriptCallbacks : gameplay::ScriptTarget
- _scriptListeners : gameplay::PhysicsCollisionObject
- _scriptRegistries : gameplay::ScriptTarget
- _scripts : gameplay::ScriptTarget
- _scroll : gameplay::Container
- _scrollBarBottomCap : gameplay::Container
- _scrollBarBounds : gameplay::Container
- _scrollBarHorizontal : gameplay::Container
- _scrollBarLeftCap : gameplay::Container
- _scrollBarOpacity : gameplay::Container
- _scrollBarRightCap : gameplay::Container
- _scrollBarsAutoHide : gameplay::Container
- _scrollBarTopCap : gameplay::Container
- _scrollBarVertical : gameplay::Container
- _scrolling : gameplay::Container
- _scrollingDown : gameplay::Container
- _scrollingFirstX : gameplay::Container
- _scrollingFirstY : gameplay::Container
- _scrollingFriction : gameplay::Container
- _scrollingLastTime : gameplay::Container
- _scrollingLastX : gameplay::Container
- _scrollingLastY : gameplay::Container
- _scrollingMouseHorizontally : gameplay::Container
- _scrollingMouseVertically : gameplay::Container
- _scrollingRight : gameplay::Container
- _scrollingStartTimeX : gameplay::Container
- _scrollingStartTimeY : gameplay::Container
- _scrollingVelocity : gameplay::Container
- _scrollingVeryFirstX : gameplay::Container
- _scrollingVeryFirstY : gameplay::Container
- _scrollPosition : gameplay::Container
- _scrollWheelSpeed : gameplay::Container
- _selected : gameplay::RadioButton
- _shiftPressed : gameplay::TextBox
- _spacing : gameplay::VerticalLayout
- _spot : gameplay::Light
- _state : gameplay::Control , gameplay::RenderState
- _step : gameplay::Slider
- _style : gameplay::Control
- _tags : gameplay::Node
- _targetType : gameplay::AnimationTarget
- _text : gameplay::Label
- _textBounds : gameplay::Label
- _textColor : gameplay::Label
- _trackImage : gameplay::Slider
- _translation : gameplay::Transform
- _userObject : gameplay::Node
- _value : gameplay::Slider
- _valueTextAlignment : gameplay::Slider
- _valueTextPrecision : gameplay::Slider
- _valueTextVisible : gameplay::Slider
- _verticalSpacing : gameplay::FlowLayout
- _viewportBounds : gameplay::Control
- _viewportClipBounds : gameplay::Control
- _visible : gameplay::Control
- _world : gameplay::Node
- _zIndex : gameplay::Control

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