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gameplay::Model Member List
This is the complete list of members for gameplay::Model, including all inherited members.

_node | gameplay::Drawable | `[protected]`
addRef() | gameplay::Ref |
create(Mesh *mesh) | gameplay::Model | `[static]`
draw(bool wireframe=false) | gameplay::Model | `[virtual]`
Drawable() | gameplay::Drawable |
getMaterial(int partIndex=-1) | gameplay::Model |
getMesh() const | gameplay::Model |
getMeshPartCount() const | gameplay::Model |
getNode() const | gameplay::Drawable |
getRefCount() const | gameplay::Ref |
getSkin() const | gameplay::Model |
hasMaterial(unsigned int partIndex) const | gameplay::Model |
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
setMaterial(Material *material, int partIndex=-1) | gameplay::Model |
setMaterial(const char *vshPath, const char *fshPath, const char *defines=NULL, int partIndex=-1) | gameplay::Model |
setMaterial(const char *materialPath, int partIndex=-1) | gameplay::Model |
~Drawable() | gameplay::Drawable | `[virtual]`
~Ref() | gameplay::Ref | `[protected, virtual]`

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