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gameplay::Mesh Member List
This is the complete list of members for gameplay::Mesh, including all inherited members.

addPart(PrimitiveType primitiveType, Mesh::IndexFormat indexFormat, unsigned int indexCount, bool dynamic=false) | gameplay::Mesh |
addRef() | gameplay::Ref |
createBoundingBox(const BoundingBox &box) | gameplay::Mesh | `[static]`
createLines(Vector3 *points, unsigned int pointCount) | gameplay::Mesh | `[static]`
createMesh(const VertexFormat &vertexFormat, unsigned int vertexCount, bool dynamic=false) | gameplay::Mesh | `[static]`
createQuad(const Vector3 &p1, const Vector3 &p2, const Vector3 &p3, const Vector3 &p4) | gameplay::Mesh | `[static]`
createQuad(float x, float y, float width, float height, float s1=0.0f, float t1=0.0f, float s2=1.0f, float t2=1.0f) | gameplay::Mesh | `[static]`
createQuadFullscreen() | gameplay::Mesh | `[static]`
getBoundingBox() const | gameplay::Mesh |
getBoundingSphere() const | gameplay::Mesh |
getPart(unsigned int index) | gameplay::Mesh |
getPartCount() const | gameplay::Mesh |
getPrimitiveType() const | gameplay::Mesh |
getRefCount() const | gameplay::Ref |
getUrl() const | gameplay::Mesh |
getVertexBuffer() const | gameplay::Mesh |
getVertexCount() const | gameplay::Mesh |
getVertexFormat() const | gameplay::Mesh |
getVertexSize() const | gameplay::Mesh |
INDEX16 enum value (defined in gameplay::Mesh) | gameplay::Mesh |
INDEX32 enum value (defined in gameplay::Mesh) | gameplay::Mesh |
INDEX8 enum value (defined in gameplay::Mesh) | gameplay::Mesh |
IndexFormat enum name | gameplay::Mesh |
isDynamic() const | gameplay::Mesh |
LINE_STRIP enum value (defined in gameplay::Mesh) | gameplay::Mesh |
LINES enum value (defined in gameplay::Mesh) | gameplay::Mesh |
POINTS enum value (defined in gameplay::Mesh) | gameplay::Mesh |
PrimitiveType enum name | gameplay::Mesh |
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
setBoundingBox(const BoundingBox &box) | gameplay::Mesh |
setBoundingSphere(const BoundingSphere &sphere) | gameplay::Mesh |
setPrimitiveType(Mesh::PrimitiveType type) | gameplay::Mesh |
setVertexData(const float *vertexData, unsigned int vertexStart=0, unsigned int vertexCount=0) | gameplay::Mesh |
TRIANGLE_STRIP enum value (defined in gameplay::Mesh) | gameplay::Mesh |
TRIANGLES enum value (defined in gameplay::Mesh) | gameplay::Mesh |
~Mesh() | gameplay::Mesh | `[virtual]`
~Ref() | gameplay::Ref | `[protected, virtual]`

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