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Here is a list of all documented class members with links to the class documentation for each member:

### - f -

- fileExists() : gameplay::FileSystem
- filter() : gameplay::PhysicsController::HitFilter
- Filter : gameplay::Texture
- finalize() : gameplay::Game , gameplay::RenderState
- findAgent() : gameplay::AIController
- findClonedAnimation() : gameplay::NodeCloneContext
- findClonedNode() : gameplay::NodeCloneContext
- findNode() : gameplay::Node , gameplay::Scene
- findNodes() : gameplay::Node , gameplay::Scene
- finish() : gameplay::SpriteBatch , gameplay::Font , gameplay::MeshBatch , gameplay::ScreenDisplayer
- finishBatch() : gameplay::Control
- fireScriptEvent() : gameplay::ScriptTarget
- Flags : gameplay::Terrain
- FLAT : gameplay::Curve
- FlipFlags : gameplay::Sprite
- floatPtrValue : gameplay::MaterialParameter
- floatValue : gameplay::MaterialParameter
- FOCUS : gameplay::Control
- FOCUS_GAINED : gameplay::Control::Listener
- FOCUS_LOST : gameplay::Control::Listener
- Format : gameplay::DepthStencilTarget , gameplay::Font , gameplay::Image , gameplay::Texture
- fraction : gameplay::PhysicsController::HitResult
- frame() : gameplay::Game
- friction : gameplay::PhysicsRigidBody::Parameters
- fromColor() : gameplay::Vector3 , gameplay::Vector4
- FrontFace : gameplay::RenderState
- Frustum() : gameplay::Frustum
- FRUSTUM_CULLING : gameplay::Terrain
- full() : gameplay::Theme::UVs
- function : gameplay::ScriptTarget::CallbackFunction , gameplay::PhysicsCollisionObject::ScriptListener
- functionExists() : gameplay::Script , gameplay::ScriptController

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