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gameplay::ScriptUtil Member List
This is the complete list of members for gameplay::ScriptUtil, including all inherited members.

getBoolPointer(int index) | gameplay::ScriptUtil | `[static]`
getDoublePointer(int index) | gameplay::ScriptUtil | `[static]`
getFloatPointer(int index) | gameplay::ScriptUtil | `[static]`
getIntPointer(int index) | gameplay::ScriptUtil | `[static]`
getLongPointer(int index) | gameplay::ScriptUtil | `[static]`
getObjectPointer(int index, const char *type, bool nonNull, bool *success) | gameplay::ScriptUtil | `[static]`
getShortPointer(int index) | gameplay::ScriptUtil | `[static]`
getString(int index, bool isStdString) | gameplay::ScriptUtil | `[static]`
getUnsignedCharPointer(int index) | gameplay::ScriptUtil | `[static]`
getUnsignedIntPointer(int index) | gameplay::ScriptUtil | `[static]`
getUnsignedLongPointer(int index) | gameplay::ScriptUtil | `[static]`
getUnsignedShortPointer(int index) | gameplay::ScriptUtil | `[static]`
luaCheckBool(lua_State *state, int n) | gameplay::ScriptUtil | `[static]`
registerClass(const char *name, const luaL_Reg *members, lua_CFunction newFunction, lua_CFunction deleteFunction, const luaL_Reg *statics, const std::vector< std::string > &scopePath) | gameplay::ScriptUtil | `[static]`
registerConstantBool(const std::string &name, bool value, const std::vector< std::string > &scopePath) | gameplay::ScriptUtil | `[static]`
registerConstantNumber(const std::string &name, double value, const std::vector< std::string > &scopePath) | gameplay::ScriptUtil | `[static]`
registerConstantString(const std::string &name, const std::string &value, const std::vector< std::string > &scopePath) | gameplay::ScriptUtil | `[static]`
registerEnumValue(int enumValue, const std::string &enumValueString, const std::vector< std::string > &scopePath) | gameplay::ScriptUtil | `[static]`
registerFunction(const char *luaFunction, lua_CFunction cppFunction) | gameplay::ScriptUtil | `[static]`
registerLibrary(const char *name, const luaL_Reg *functions) | gameplay::ScriptUtil | `[static]`
setGlobalHierarchyPair(const std::string &base, const std::string &derived) | gameplay::ScriptUtil | `[static]`

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