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gameplay::Light Member List
This is the complete list of members for gameplay::Light, including all inherited members.

_directional | gameplay::Light |
_point | gameplay::Light |
_spot | gameplay::Light |
addRef() | gameplay::Ref |
create(Properties *properties) | gameplay::Light | `[static]`
createDirectional(const Vector3 &color) | gameplay::Light | `[static]`
createDirectional(float red, float green, float blue) | gameplay::Light | `[static]`
createPoint(const Vector3 &color, float range) | gameplay::Light | `[static]`
createPoint(float red, float green, float blue, float range) | gameplay::Light | `[static]`
createSpot(const Vector3 &color, float range, float innerAngle, float outerAngle) | gameplay::Light | `[static]`
createSpot(float red, float green, float blue, float range, float innerAngle, float outerAngle) | gameplay::Light | `[static]`
DIRECTIONAL enum value (defined in gameplay::Light) | gameplay::Light |
getColor() const | gameplay::Light |
getInnerAngle() const | gameplay::Light |
getInnerAngleCos() const | gameplay::Light |
getLightType() const | gameplay::Light |
getNode() const | gameplay::Light |
getOuterAngle() const | gameplay::Light |
getOuterAngleCos() const | gameplay::Light |
getRange() const | gameplay::Light |
getRangeInverse() const | gameplay::Light |
getRefCount() const | gameplay::Ref |
operator=(const Light &) | gameplay::Light |
POINT enum value (defined in gameplay::Light) | gameplay::Light |
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
setColor(const Vector3 &color) | gameplay::Light |
setColor(float red, float green, float blue) | gameplay::Light |
setInnerAngle(float innerAngle) | gameplay::Light |
setOuterAngle(float outerAngle) | gameplay::Light |
setRange(float range) | gameplay::Light |
SPOT enum value (defined in gameplay::Light) | gameplay::Light |
Type enum name | gameplay::Light |
~Light() | gameplay::Light | `[virtual]`
~Ref() | gameplay::Ref | `[protected, virtual]`

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