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gameplay::Texture Member List
This is the complete list of members for gameplay::Texture, including all inherited members.

addRef() | gameplay::Ref |
ALPHA enum value (defined in gameplay::Texture) | gameplay::Texture |
CLAMP enum value (defined in gameplay::Texture) | gameplay::Texture |
create(const char *path, bool generateMipmaps=false) | gameplay::Texture | `[static]`
create(Image *image, bool generateMipmaps=false) | gameplay::Texture | `[static]`
create(Format format, unsigned int width, unsigned int height, const unsigned char *data, bool generateMipmaps=false, Type type=TEXTURE_2D) | gameplay::Texture | `[static]`
create(TextureHandle handle, int width, int height, Format format=UNKNOWN) | gameplay::Texture | `[static]`
CubeFace enum name | gameplay::Texture |
Filter enum name | gameplay::Texture |
Format enum name | gameplay::Texture |
generateMipmaps() | gameplay::Texture |
getFormat() const | gameplay::Texture |
getHandle() const | gameplay::Texture |
getHeight() const | gameplay::Texture |
getPath() const | gameplay::Texture |
getRefCount() const | gameplay::Ref |
getType() const | gameplay::Texture |
getWidth() const | gameplay::Texture |
isCompressed() const | gameplay::Texture |
isMipmapped() const | gameplay::Texture |
LINEAR enum value (defined in gameplay::Texture) | gameplay::Texture |
LINEAR_MIPMAP_LINEAR enum value (defined in gameplay::Texture) | gameplay::Texture |
LINEAR_MIPMAP_NEAREST enum value (defined in gameplay::Texture) | gameplay::Texture |
NEAREST enum value (defined in gameplay::Texture) | gameplay::Texture |
NEAREST_MIPMAP_LINEAR enum value (defined in gameplay::Texture) | gameplay::Texture |
NEAREST_MIPMAP_NEAREST enum value (defined in gameplay::Texture) | gameplay::Texture |
NEGATIVE_X enum value (defined in gameplay::Texture) | gameplay::Texture |
NEGATIVE_Y enum value (defined in gameplay::Texture) | gameplay::Texture |
NEGATIVE_Z enum value (defined in gameplay::Texture) | gameplay::Texture |
POSITIVE_X enum value (defined in gameplay::Texture) | gameplay::Texture |
POSITIVE_Y enum value (defined in gameplay::Texture) | gameplay::Texture |
POSITIVE_Z enum value (defined in gameplay::Texture) | gameplay::Texture |
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
REPEAT enum value (defined in gameplay::Texture) | gameplay::Texture |
RGB enum value (defined in gameplay::Texture) | gameplay::Texture |
RGBA enum value (defined in gameplay::Texture) | gameplay::Texture |
setData(const unsigned char *data) | gameplay::Texture |
TEXTURE_2D enum value (defined in gameplay::Texture) | gameplay::Texture |
TEXTURE_CUBE enum value (defined in gameplay::Texture) | gameplay::Texture |
Type enum name | gameplay::Texture |
UNKNOWN enum value (defined in gameplay::Texture) | gameplay::Texture |
Wrap enum name | gameplay::Texture |
~Ref() | gameplay::Ref | `[protected, virtual]`

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