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gameplay::PhysicsCollisionShape Member List
This is the complete list of members for gameplay::PhysicsCollisionShape, including all inherited members.

addRef() | gameplay::Ref |
box() | gameplay::PhysicsCollisionShape | `[static]`
box(const Vector3 &extents, const Vector3 &center=Vector3::zero(), bool absolute=false) | gameplay::PhysicsCollisionShape | `[static]`
capsule() | gameplay::PhysicsCollisionShape | `[static]`
capsule(float radius, float height, const Vector3 &center=Vector3::zero(), bool absolute=false) | gameplay::PhysicsCollisionShape | `[static]`
getRefCount() const | gameplay::Ref |
getShape() const | gameplay::PhysicsCollisionShape | `[inline]`
getType() const | gameplay::PhysicsCollisionShape |
heightfield() | gameplay::PhysicsCollisionShape | `[static]`
heightfield(HeightField *heightfield) | gameplay::PhysicsCollisionShape | `[static]`
heightfieldData | gameplay::PhysicsCollisionShape |
mesh(Mesh *mesh) | gameplay::PhysicsCollisionShape | `[static]`
meshData | gameplay::PhysicsCollisionShape |
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
SHAPE_BOX enum value (defined in gameplay::PhysicsCollisionShape) | gameplay::PhysicsCollisionShape |
SHAPE_CAPSULE enum value (defined in gameplay::PhysicsCollisionShape) | gameplay::PhysicsCollisionShape |
SHAPE_HEIGHTFIELD enum value (defined in gameplay::PhysicsCollisionShape) | gameplay::PhysicsCollisionShape |
SHAPE_MESH enum value (defined in gameplay::PhysicsCollisionShape) | gameplay::PhysicsCollisionShape |
SHAPE_NONE enum value (defined in gameplay::PhysicsCollisionShape) | gameplay::PhysicsCollisionShape |
SHAPE_SPHERE enum value (defined in gameplay::PhysicsCollisionShape) | gameplay::PhysicsCollisionShape |
sphere() | gameplay::PhysicsCollisionShape | `[static]`
sphere(float radius, const Vector3 &center=Vector3::zero(), bool absolute=false) | gameplay::PhysicsCollisionShape | `[static]`
Type enum name | gameplay::PhysicsCollisionShape |
~Ref() | gameplay::Ref | `[protected, virtual]`

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