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gameplay::ParticleEmitter Member List
This is the complete list of members for gameplay::ParticleEmitter, including all inherited members.

_node | gameplay::Drawable | `[protected]`
addRef() | gameplay::Ref |
BLEND_ADDITIVE enum value (defined in gameplay::ParticleEmitter) | gameplay::ParticleEmitter |
BLEND_ALPHA enum value (defined in gameplay::ParticleEmitter) | gameplay::ParticleEmitter |
BLEND_MULTIPLIED enum value (defined in gameplay::ParticleEmitter) | gameplay::ParticleEmitter |
BLEND_NONE enum value (defined in gameplay::ParticleEmitter) | gameplay::ParticleEmitter |
BlendMode enum name | gameplay::ParticleEmitter |
create(const char *url) | gameplay::ParticleEmitter | `[static]`
create(Properties *properties) | gameplay::ParticleEmitter | `[static]`
create(const char *texturePath, BlendMode blendMode, unsigned int particleCountMax) | gameplay::ParticleEmitter | `[static]`
draw(bool wireframe=false) | gameplay::ParticleEmitter | `[virtual]`
Drawable() | gameplay::Drawable |
emitOnce(unsigned int particleCount) | gameplay::ParticleEmitter |
getAcceleration() const | gameplay::ParticleEmitter |
getAccelerationVariance() const | gameplay::ParticleEmitter |
getBlendMode() const | gameplay::ParticleEmitter |
getColorEnd() const | gameplay::ParticleEmitter |
getColorEndVariance() const | gameplay::ParticleEmitter |
getColorStart() const | gameplay::ParticleEmitter |
getColorStartVariance() const | gameplay::ParticleEmitter |
getEmissionRate() const | gameplay::ParticleEmitter |
getEnergyMax() const | gameplay::ParticleEmitter |
getEnergyMin() const | gameplay::ParticleEmitter |
getNode() const | gameplay::Drawable |
getOrbitAcceleration() const | gameplay::ParticleEmitter |
getOrbitPosition() const | gameplay::ParticleEmitter |
getOrbitVelocity() const | gameplay::ParticleEmitter |
getParticleCountMax() const | gameplay::ParticleEmitter |
getParticlesCount() const | gameplay::ParticleEmitter |
getPosition() const | gameplay::ParticleEmitter |
getPositionVariance() const | gameplay::ParticleEmitter |
getRefCount() const | gameplay::Ref |
getRotationAxis() const | gameplay::ParticleEmitter |
getRotationAxisVariance() const | gameplay::ParticleEmitter |
getRotationPerParticleSpeedMax() const | gameplay::ParticleEmitter |
getRotationPerParticleSpeedMin() const | gameplay::ParticleEmitter |
getRotationSpeedMax() const | gameplay::ParticleEmitter |
getRotationSpeedMin() const | gameplay::ParticleEmitter |
getSizeEndMax() const | gameplay::ParticleEmitter |
getSizeEndMin() const | gameplay::ParticleEmitter |
getSizeStartMax() const | gameplay::ParticleEmitter |
getSizeStartMin() const | gameplay::ParticleEmitter |
getSpriteFrameCount() const | gameplay::ParticleEmitter |
getSpriteFrameDuration() const | gameplay::ParticleEmitter |
getSpriteFrameRandomOffset() const | gameplay::ParticleEmitter |
getSpriteHeight() const | gameplay::ParticleEmitter |
getSpriteWidth() const | gameplay::ParticleEmitter |
getTexture() const | gameplay::ParticleEmitter |
getVelocity() const | gameplay::ParticleEmitter |
getVelocityVariance() const | gameplay::ParticleEmitter |
isActive() const | gameplay::ParticleEmitter |
isEllipsoid() const | gameplay::ParticleEmitter |
isSpriteAnimated() const | gameplay::ParticleEmitter |
isSpriteLooped() const | gameplay::ParticleEmitter |
isStarted() const | gameplay::ParticleEmitter |
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
setAcceleration(const Vector3 &acceleration, const Vector3 &accelerationVariance) | gameplay::ParticleEmitter |
setBlendMode(BlendMode blendMode) | gameplay::ParticleEmitter |
setColor(const Vector4 &start, const Vector4 &startVariance, const Vector4 &end, const Vector4 &endVariance) | gameplay::ParticleEmitter |
setEllipsoid(bool ellipsoid) | gameplay::ParticleEmitter |
setEmissionRate(unsigned int rate) | gameplay::ParticleEmitter |
setEnergy(long energyMin, long energyMax) | gameplay::ParticleEmitter |
setNode(Node *node) | gameplay::Drawable | `[protected, virtual]`
setOrbit(bool orbitPosition, bool orbitVelocity, bool orbitAcceleration) | gameplay::ParticleEmitter |
setParticleCountMax(unsigned int max) | gameplay::ParticleEmitter |
setPosition(const Vector3 &position, const Vector3 &positionVariance) | gameplay::ParticleEmitter |
setRotation(float speedMin, float speedMax, const Vector3 &axis, const Vector3 &axisVariance) | gameplay::ParticleEmitter |
setRotationPerParticle(float speedMin, float speedMax) | gameplay::ParticleEmitter |
setSize(float startMin, float startMax, float endMin, float endMax) | gameplay::ParticleEmitter |
setSpriteAnimated(bool animated) | gameplay::ParticleEmitter |
setSpriteFrameCoords(unsigned int frameCount, Rectangle *frameCoords) | gameplay::ParticleEmitter |
setSpriteFrameCoords(unsigned int frameCount, int width, int height) | gameplay::ParticleEmitter |
setSpriteFrameDuration(long duration) | gameplay::ParticleEmitter |
setSpriteFrameRandomOffset(int maxOffset) | gameplay::ParticleEmitter |
setSpriteLooped(bool looped) | gameplay::ParticleEmitter |
setSpriteTexCoords(unsigned int frameCount, float *texCoords) | gameplay::ParticleEmitter |
setTexture(const char *texturePath, BlendMode blendMode) | gameplay::ParticleEmitter |
setTexture(Texture *texture, BlendMode blendMode) | gameplay::ParticleEmitter |
setVelocity(const Vector3 &velocity, const Vector3 &velocityVariance) | gameplay::ParticleEmitter |
start() | gameplay::ParticleEmitter |
stop() | gameplay::ParticleEmitter |
update(float elapsedTime) | gameplay::ParticleEmitter |
~Drawable() | gameplay::Drawable | `[virtual]`
~Ref() | gameplay::Ref | `[protected, virtual]`

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