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gameplay::Terrain Member List
This is the complete list of members for gameplay::Terrain, including all inherited members.

_node | gameplay::Drawable | `[protected]`
addRef() | gameplay::Ref |
clone(NodeCloneContext &context) | gameplay::Terrain | `[protected, virtual]`
create(const char *path) | gameplay::Terrain | `[static]`
create(Properties *properties) | gameplay::Terrain | `[static]`
create(HeightField *heightfield, const Vector3 &scale=Vector3::one(), unsigned int patchSize=32, unsigned int detailLevels=1, float skirtScale=0.0f, const char *normalMapPath=NULL, const char *materialPath=NULL) | gameplay::Terrain | `[static]`
DEBUG_PATCHES enum value | gameplay::Terrain |
draw(bool wireframe=false) | gameplay::Terrain | `[virtual]`
Drawable() | gameplay::Drawable |
Flags enum name | gameplay::Terrain |
FRUSTUM_CULLING enum value | gameplay::Terrain |
getBoundingBox() const | gameplay::Terrain |
getHeight(float x, float z) const | gameplay::Terrain |
getNode() const | gameplay::Drawable |
getPatch(unsigned int index) const | gameplay::Terrain |
getPatchCount() const | gameplay::Terrain |
getRefCount() const | gameplay::Ref |
isFlagSet(Flags flag) const | gameplay::Terrain |
LEVEL_OF_DETAIL enum value | gameplay::Terrain |
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
setFlag(Flags flag, bool on) | gameplay::Terrain |
setLayer(int index, const char *texturePath, const Vector2 &textureRepeat=Vector2::one(), const char *blendPath=NULL, int blendChannel=0, int row=-1, int column=-1) | gameplay::Terrain |
setNode(Node *node) | gameplay::Terrain | `[protected, virtual]`
~Drawable() | gameplay::Drawable | `[virtual]`
~Listener() (defined in gameplay::Transform::Listener) | gameplay::Transform::Listener | `[inline, private, virtual]`
~Ref() | gameplay::Ref | `[protected, virtual]`

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