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gameplay::Effect Member List
This is the complete list of members for gameplay::Effect, including all inherited members.

addRef() | gameplay::Ref |
bind() | gameplay::Effect |
createFromFile(const char *vshPath, const char *fshPath, const char *defines=NULL) | gameplay::Effect | `[static]`
createFromSource(const char *vshSource, const char *fshSource, const char *defines=NULL) | gameplay::Effect | `[static]`
getCurrentEffect() | gameplay::Effect | `[static]`
getId() const | gameplay::Effect |
getRefCount() const | gameplay::Ref |
getUniform(const char *name) const | gameplay::Effect |
getUniform(unsigned int index) const | gameplay::Effect |
getUniformCount() const | gameplay::Effect |
getVertexAttribute(const char *name) const | gameplay::Effect |
Ref() | gameplay::Ref | `[protected]`
Ref(const Ref &copy) | gameplay::Ref | `[protected]`
release() | gameplay::Ref |
setValue(Uniform *uniform, float value) | gameplay::Effect |
setValue(Uniform *uniform, const float *values, unsigned int count=1) | gameplay::Effect |
setValue(Uniform *uniform, int value) | gameplay::Effect |
setValue(Uniform *uniform, const int *values, unsigned int count=1) | gameplay::Effect |
setValue(Uniform *uniform, const Matrix &value) | gameplay::Effect |
setValue(Uniform *uniform, const Matrix *values, unsigned int count=1) | gameplay::Effect |
setValue(Uniform *uniform, const Vector2 &value) | gameplay::Effect |
setValue(Uniform *uniform, const Vector2 *values, unsigned int count=1) | gameplay::Effect |
setValue(Uniform *uniform, const Vector3 &value) | gameplay::Effect |
setValue(Uniform *uniform, const Vector3 *values, unsigned int count=1) | gameplay::Effect |
setValue(Uniform *uniform, const Vector4 &value) | gameplay::Effect |
setValue(Uniform *uniform, const Vector4 *values, unsigned int count=1) | gameplay::Effect |
setValue(Uniform *uniform, const Texture::Sampler *sampler) | gameplay::Effect |
setValue(Uniform *uniform, const Texture::Sampler **values, unsigned int count) | gameplay::Effect |
~Ref() | gameplay::Ref | `[protected, virtual]`

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