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Here is a list of all documented class members with links to the class documentation for each member:

### - i -

- identity() : gameplay::Matrix , gameplay::Quaternion
- IndexFormat : gameplay::Mesh
- inflate() : gameplay::Rectangle
- initialize() : gameplay::Control , gameplay::TextBox , gameplay::Game , gameplay::Button , gameplay::ImageControl , gameplay::JoystickControl , gameplay::CheckBox , gameplay::Label , gameplay::RadioButton , gameplay::Container , gameplay::RenderState , gameplay::Slider
- InputMode : gameplay::TextBox
- insertControl() : gameplay::Container
- instance : gameplay::ScriptUtil::LuaObject
- InterpolationType : gameplay::Curve
- intersect() : gameplay::Rectangle
- intersection() : gameplay::Plane
- intersects() : gameplay::BoundingSphere , gameplay::Frustum , gameplay::Plane , gameplay::Ray , gameplay::BoundingBox , gameplay::Ray , gameplay::BoundingBox , gameplay::Rectangle , gameplay::BoundingBox , gameplay::BoundingSphere
- INTERSECTS_BACK : gameplay::Plane
- INTERSECTS_FRONT : gameplay::Plane
- INTERSECTS_INTERSECTING : gameplay::Plane
- INTERSECTS_NONE : gameplay::Ray
- intPtrValue : gameplay::MaterialParameter
- intValue : gameplay::MaterialParameter
- INVALID_CONTACT_INDEX : gameplay::Control
- inverse() : gameplay::Quaternion
- INVERSE_TRANSPOSE_WORLD_MATRIX : gameplay::RenderState
- INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX : gameplay::RenderState
- invert() : gameplay::Matrix
- isAbsolutePath() : gameplay::FileSystem
- isActive() : gameplay::ParticleEmitter
- isBatchingEnabled() : gameplay::Form
- isButtonDown() : gameplay::Gamepad
- isCharacterSupported() : gameplay::Font
- isChecked() : gameplay::CheckBox
- isChild() : gameplay::Control
- isCompressed() : gameplay::Texture
- isContainer() : gameplay::Container , gameplay::Control
- isCursorVisible() : gameplay::Game
- isDefault() : gameplay::FrameBuffer
- isDirty() : gameplay::Control , gameplay::Transform
- isDynamic() : gameplay::PhysicsCollisionObject , gameplay::Mesh , gameplay::MeshPart
- isEllipsoid() : gameplay::ParticleEmitter
- isEmpty() : gameplay::BoundingBox , gameplay::BoundingSphere , gameplay::PhysicsCollisionShape::Definition , gameplay::Rectangle
- isEnabled() : gameplay::AIAgent , gameplay::Control , gameplay::Node , gameplay::PhysicsCollisionObject , gameplay::PhysicsConstraint , gameplay::Logger
- isEnabledInHierarchy() : gameplay::Node , gameplay::Control
- isFlagSet() : gameplay::Terrain
- isForm() : gameplay::Container , gameplay::Form
- isGestureRegistered() : gameplay::Game
- isGestureSupported() : gameplay::Game
- isHeightPercentage() : gameplay::Control
- isIdentity() : gameplay::Quaternion , gameplay::Matrix
- isInitialized() : gameplay::Game
- isKinematic() : gameplay::PhysicsCollisionObject
- isLooped() : gameplay::AudioSource
- isMipmapped() : gameplay::Texture
- isMouseCaptured() : gameplay::Game
- isMultiSampling() : gameplay::Game
- isMultiTouch() : gameplay::Game
- isOne() : gameplay::Vector3 , gameplay::Vector2 , gameplay::Vector4
- isPacked() : gameplay::DepthStencilTarget
- isParallel() : gameplay::Plane
- isPhysicsEnabled() : gameplay::PhysicsCharacter
- isPlaying() : gameplay::AnimationClip
- isRadiusPercentage() : gameplay::JoystickControl
- isRelative() : gameplay::JoystickControl
- isScrollBarsAutoHide() : gameplay::Container
- isScrolling() : gameplay::Container
- isSelected() : gameplay::RadioButton
- isSpriteAnimated() : gameplay::ParticleEmitter
- isSpriteLooped() : gameplay::ParticleEmitter
- isStarted() : gameplay::ParticleEmitter , gameplay::MeshBatch , gameplay::SpriteBatch
- isStatic() : gameplay::PhysicsCollisionObject , gameplay::PhysicsRigidBody , gameplay::Transform , gameplay::Node
- isSteerable() : gameplay::PhysicsVehicleWheel
- isStreamed() : gameplay::AudioSource
- isTransformChangedSuspended() : gameplay::Transform
- isValueTextVisible() : gameplay::Slider
- isVirtual() : gameplay::Gamepad
- isVisible() : gameplay::Control
- isVisibleInHierarchy() : gameplay::Control
- isVsync() : gameplay::Game
- isWidthPercentage() : gameplay::Control
- isXPercentage() : gameplay::Control
- isYPercentage() : gameplay::Control
- isZero() : gameplay::Quaternion , gameplay::Vector3 , gameplay::Vector4 , gameplay::Vector2

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