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@@ -1,155 +0,0 @@
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-// Autogenerated by gameplay-luagen
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-#include "Base.h"
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-#include "ScriptController.h"
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-#include "lua_FontText.h"
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-#include "Base.h"
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-#include "Bundle.h"
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-#include "FileSystem.h"
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-#include "Font.h"
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-#include "Game.h"
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-#include "Ref.h"
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-
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-namespace gameplay
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-{
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-
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-void luaRegister_FontText()
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-{
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- const luaL_Reg lua_members[] =
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- {
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- {"getText", lua_FontText_getText},
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- {NULL, NULL}
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- };
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- const luaL_Reg* lua_statics = NULL;
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- std::vector<std::string> scopePath;
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- scopePath.push_back("Font");
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-
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- gameplay::ScriptUtil::registerClass("FontText", lua_members, lua_FontText__init, lua_FontText__gc, lua_statics, scopePath);
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-}
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-
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-static Font::Text* getInstance(lua_State* state)
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-{
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- void* userdata = luaL_checkudata(state, 1, "FontText");
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- luaL_argcheck(state, userdata != NULL, 1, "'FontText' expected.");
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- return (Font::Text*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
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-}
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-
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-int lua_FontText__gc(lua_State* state)
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-{
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- // Get the number of parameters.
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- int paramCount = lua_gettop(state);
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-
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- // Attempt to match the parameters to a valid binding.
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- switch (paramCount)
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- {
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- case 1:
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- {
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- if ((lua_type(state, 1) == LUA_TUSERDATA))
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- {
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- void* userdata = luaL_checkudata(state, 1, "FontText");
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- luaL_argcheck(state, userdata != NULL, 1, "'FontText' expected.");
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- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata;
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- if (object->owns)
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- {
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- Font::Text* instance = (Font::Text*)object->instance;
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- SAFE_DELETE(instance);
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- }
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-
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- return 0;
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- }
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-
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- lua_pushstring(state, "lua_FontText__gc - Failed to match the given parameters to a valid function signature.");
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- lua_error(state);
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- break;
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- }
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- default:
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- {
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- lua_pushstring(state, "Invalid number of parameters (expected 1).");
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- lua_error(state);
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- break;
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- }
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- }
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- return 0;
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-}
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-
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-int lua_FontText__init(lua_State* state)
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-{
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- // Get the number of parameters.
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- int paramCount = lua_gettop(state);
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-
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- // Attempt to match the parameters to a valid binding.
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- switch (paramCount)
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- {
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- case 1:
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- {
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- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
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- {
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- // Get parameter 1 off the stack.
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- const char* param1 = gameplay::ScriptUtil::getString(1, false);
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-
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- void* returnPtr = ((void*)new Font::Text(param1));
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- if (returnPtr)
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- {
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- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
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- object->instance = returnPtr;
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- object->owns = true;
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- luaL_getmetatable(state, "FontText");
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- lua_setmetatable(state, -2);
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- }
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- else
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- {
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- lua_pushnil(state);
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- }
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-
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- return 1;
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- }
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-
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- lua_pushstring(state, "lua_FontText__init - Failed to match the given parameters to a valid function signature.");
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- lua_error(state);
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- break;
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- }
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- default:
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- {
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- lua_pushstring(state, "Invalid number of parameters (expected 1).");
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- lua_error(state);
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- break;
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- }
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- }
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- return 0;
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-}
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-
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-int lua_FontText_getText(lua_State* state)
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-{
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- // Get the number of parameters.
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- int paramCount = lua_gettop(state);
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-
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- // Attempt to match the parameters to a valid binding.
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- switch (paramCount)
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- {
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- case 1:
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- {
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- if ((lua_type(state, 1) == LUA_TUSERDATA))
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- {
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- Font::Text* instance = getInstance(state);
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- const char* result = instance->getText();
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-
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- // Push the return value onto the stack.
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- lua_pushstring(state, result);
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-
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- return 1;
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- }
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-
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- lua_pushstring(state, "lua_FontText_getText - Failed to match the given parameters to a valid function signature.");
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- lua_error(state);
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- break;
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- }
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- default:
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- {
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- lua_pushstring(state, "Invalid number of parameters (expected 1).");
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- lua_error(state);
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- break;
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- }
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- }
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- return 0;
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-}
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-
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-}
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