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Fixed template project for Visual Studio 2013

seanpaultaylor 11 lat temu
rodzic
commit
027c92d8c6

+ 0 - 1
template/template.bar-descriptor.xml

@@ -36,7 +36,6 @@
         <aspectRatio>landscape</aspectRatio>
         <autoOrients>false</autoOrients>
         <systemChrome>none</systemChrome>
-        <transparent>false</transparent>
     </initialWindow>
 
     <category>core.games</category>

+ 6 - 6
template/template.vcxproj

@@ -75,7 +75,7 @@
       </PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories>GAMEPLAY_PATH\external-deps\lua\include;GAMEPLAY_PATH\external-deps\bullet\include;GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\openal\include\AL;GAMEPLAY_PATH\external-deps\ogg\include;GAMEPLAY_PATH\external-deps\vorbis\include;GAMEPLAY_PATH\external-deps\png\include;GAMEPLAY_PATH\external-deps\zlib\include;GAMEPLAY_PATH\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -83,7 +83,7 @@
     <Link>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>OpenGL32.lib;GLU32.lib;GLEW.lib;OpenAL.lib;lua.lib;png.lib;zlib.lib;gameplay.lib;ogg.lib;vorbis.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
       <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lua\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\bullet\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\openal\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\ogg\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\vorbis\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\glew\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\png\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\zlib\lib\windows\x64\Debug;GAMEPLAY_PATH\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
@@ -105,7 +105,7 @@ xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
       </PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories>GAMEPLAY_PATH\external-deps\lua\include;GAMEPLAY_PATH\external-deps\bullet\include;GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\openal\include\AL;GAMEPLAY_PATH\external-deps\ogg\include;GAMEPLAY_PATH\external-deps\vorbis\include;GAMEPLAY_PATH\external-deps\png\include;GAMEPLAY_PATH\external-deps\zlib\include;GAMEPLAY_PATH\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <ShowIncludes>false</ShowIncludes>
@@ -115,7 +115,7 @@ xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
     <Link>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>OpenGL32.lib;GLU32.lib;GLEW.lib;OpenAL.lib;lua.lib;png.lib;zlib.lib;gameplay.lib;ogg.lib;vorbis.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
       <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lua\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\bullet\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\openal\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\ogg\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\vorbis\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\glew\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\png\lib\windows\x64\Debug;GAMEPLAY_PATH\external-deps\zlib\lib\windows\x64\Debug;GAMEPLAY_PATH\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
@@ -139,7 +139,7 @@ xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories>GAMEPLAY_PATH\external-deps\lua\include;GAMEPLAY_PATH\external-deps\bullet\include;GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\openal\include\AL;GAMEPLAY_PATH\external-deps\ogg\include;GAMEPLAY_PATH\external-deps\vorbis\include;GAMEPLAY_PATH\external-deps\png\include;GAMEPLAY_PATH\external-deps\zlib\include;GAMEPLAY_PATH\external-deps\glew\include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
@@ -147,7 +147,7 @@ xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>OpenGL32.lib;GLU32.lib;GLEW.lib;OpenAL.lib;lua.lib;png.lib;zlib.lib;gameplay.lib;ogg.lib;vorbis.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
       <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lua\lib\windows\x64\Release;GAMEPLAY_PATH\external-deps\bullet\lib\windows\x64\Release;GAMEPLAY_PATH\external-deps\openal\lib\windows\x64\Release;GAMEPLAY_PATH\external-deps\ogg\lib\windows\x64\Release;GAMEPLAY_PATH\external-deps\vorbis\lib\windows\x64\Release;GAMEPLAY_PATH\external-deps\glew\lib\windows\x64\Release;GAMEPLAY_PATH\external-deps\png\lib\windows\x64\Release;GAMEPLAY_PATH\external-deps\zlib\lib\windows\x64\Release;GAMEPLAY_PATH\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>