Jelajahi Sumber

Fixed lighting shader compiler error on MacOSX

seanpaultaylor 12 tahun lalu
induk
melakukan
0c3e3d0ad5

+ 2 - 2
gameplay/res/shaders/lighting.frag

@@ -74,9 +74,9 @@ vec3 getLitPixel()
         vec3 vertexToSpotLightDirection = normalize(v_vertexToSpotLightDirection[i]);
 
         #if defined(BUMPED)
-            vec3 spotLightDirection = normalize(v_spotLightDirection[i] * 2.0f);
+            vec3 spotLightDirection = normalize(v_spotLightDirection[i] * 2.0);
         #else
-            vec3 spotLightDirection = normalize(u_spotLightDirection[i] * 2.0f);
+            vec3 spotLightDirection = normalize(u_spotLightDirection[i] * 2.0);
         #endif
 
         // "-lightDirection" is used because light direction points in opposite direction to spot direction.

+ 26 - 26
samples/character/sample-character.vcxproj.user

@@ -1,27 +1,27 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
 </Project>

+ 78 - 78
samples/lua/.project

@@ -1,78 +1,78 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<projectDescription>
-	<name>sample-lua</name>
-	<comment></comment>
-	<projects>
-		<project>gameplay</project>
-	</projects>
-	<buildSpec>
-		<buildCommand>
-			<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
-			<triggers>clean,full,incremental,</triggers>
-			<arguments>
-				<dictionary>
-					<key>?name?</key>
-					<value></value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.append_environment</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.buildArguments</key>
-					<value></value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.buildCommand</key>
-					<value>make</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.buildLocation</key>
-					<value>${workspace_loc:/sample-lua/Device-Debug}</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.contents</key>
-					<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
-					<value>false</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.enableFullBuild</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.stopOnError</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
-					<value>true</value>
-				</dictionary>
-			</arguments>
-		</buildCommand>
-		<buildCommand>
-			<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
-			<triggers>full,incremental,</triggers>
-			<arguments>
-			</arguments>
-		</buildCommand>
-		<buildCommand>
-			<name>com.qnx.tools.bbt.xml.core.bbtXMLValidationBuilder</name>
-			<arguments>
-			</arguments>
-		</buildCommand>
-	</buildSpec>
-	<natures>
-		<nature>org.eclipse.cdt.core.cnature</nature>
-		<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
-		<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
-		<nature>com.qnx.tools.ide.bbt.core.bbtnature</nature>
-		<nature>org.eclipse.cdt.core.ccnature</nature>
-	</natures>
-</projectDescription>
+<?xml version="1.0" encoding="UTF-8"?>
+<projectDescription>
+	<name>sample-lua</name>
+	<comment></comment>
+	<projects>
+		<project>gameplay</project>
+	</projects>
+	<buildSpec>
+		<buildCommand>
+			<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
+			<triggers>clean,full,incremental,</triggers>
+			<arguments>
+				<dictionary>
+					<key>?name?</key>
+					<value></value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.append_environment</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildArguments</key>
+					<value></value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildCommand</key>
+					<value>make</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildLocation</key>
+					<value>${workspace_loc:/sample-lua/Device-Debug}</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.contents</key>
+					<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
+					<value>false</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableFullBuild</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.stopOnError</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
+					<value>true</value>
+				</dictionary>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
+			<triggers>full,incremental,</triggers>
+			<arguments>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>com.qnx.tools.bbt.xml.core.bbtXMLValidationBuilder</name>
+			<arguments>
+			</arguments>
+		</buildCommand>
+	</buildSpec>
+	<natures>
+		<nature>org.eclipse.cdt.core.cnature</nature>
+		<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
+		<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
+		<nature>com.qnx.tools.ide.bbt.core.bbtnature</nature>
+		<nature>org.eclipse.cdt.core.ccnature</nature>
+	</natures>
+</projectDescription>

+ 26 - 26
samples/lua/sample-lua.vcxproj.user

@@ -1,27 +1,27 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
 </Project>

+ 78 - 78
samples/mesh/.project

@@ -1,78 +1,78 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<projectDescription>
-	<name>sample-mesh</name>
-	<comment></comment>
-	<projects>
-		<project>gameplay</project>
-	</projects>
-	<buildSpec>
-		<buildCommand>
-			<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
-			<triggers>clean,full,incremental,</triggers>
-			<arguments>
-				<dictionary>
-					<key>?name?</key>
-					<value></value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.append_environment</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.buildArguments</key>
-					<value></value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.buildCommand</key>
-					<value>make</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.buildLocation</key>
-					<value>${workspace_loc:/samples/mesh/Device-Debug}</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.contents</key>
-					<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
-					<value>false</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.enableFullBuild</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.stopOnError</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
-					<value>true</value>
-				</dictionary>
-			</arguments>
-		</buildCommand>
-		<buildCommand>
-			<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
-			<triggers>full,incremental,</triggers>
-			<arguments>
-			</arguments>
-		</buildCommand>
-		<buildCommand>
-			<name>com.qnx.tools.bbt.xml.core.bbtXMLValidationBuilder</name>
-			<arguments>
-			</arguments>
-		</buildCommand>
-	</buildSpec>
-	<natures>
-		<nature>org.eclipse.cdt.core.cnature</nature>
-		<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
-		<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
-		<nature>com.qnx.tools.ide.bbt.core.bbtnature</nature>
-		<nature>org.eclipse.cdt.core.ccnature</nature>
-	</natures>
-</projectDescription>
+<?xml version="1.0" encoding="UTF-8"?>
+<projectDescription>
+	<name>sample-mesh</name>
+	<comment></comment>
+	<projects>
+		<project>gameplay</project>
+	</projects>
+	<buildSpec>
+		<buildCommand>
+			<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
+			<triggers>clean,full,incremental,</triggers>
+			<arguments>
+				<dictionary>
+					<key>?name?</key>
+					<value></value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.append_environment</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildArguments</key>
+					<value></value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildCommand</key>
+					<value>make</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildLocation</key>
+					<value>${workspace_loc:/samples/mesh/Device-Debug}</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.contents</key>
+					<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
+					<value>false</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableFullBuild</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.stopOnError</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
+					<value>true</value>
+				</dictionary>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
+			<triggers>full,incremental,</triggers>
+			<arguments>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>com.qnx.tools.bbt.xml.core.bbtXMLValidationBuilder</name>
+			<arguments>
+			</arguments>
+		</buildCommand>
+	</buildSpec>
+	<natures>
+		<nature>org.eclipse.cdt.core.cnature</nature>
+		<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
+		<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
+		<nature>com.qnx.tools.ide.bbt.core.bbtnature</nature>
+		<nature>org.eclipse.cdt.core.ccnature</nature>
+	</natures>
+</projectDescription>

+ 26 - 26
samples/mesh/sample-mesh.vcxproj.user

@@ -1,27 +1,27 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
 </Project>

+ 78 - 78
samples/particles/.project

@@ -1,78 +1,78 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<projectDescription>
-	<name>sample-particles</name>
-	<comment></comment>
-	<projects>
-		<project>gameplay</project>
-	</projects>
-	<buildSpec>
-		<buildCommand>
-			<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
-			<triggers>clean,full,incremental,</triggers>
-			<arguments>
-				<dictionary>
-					<key>?name?</key>
-					<value></value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.append_environment</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.buildArguments</key>
-					<value></value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.buildCommand</key>
-					<value>make</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.buildLocation</key>
-					<value>${workspace_loc:/sample-particles/Device-Debug}</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.contents</key>
-					<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
-					<value>false</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.enableFullBuild</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.stopOnError</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
-					<value>true</value>
-				</dictionary>
-			</arguments>
-		</buildCommand>
-		<buildCommand>
-			<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
-			<triggers>full,incremental,</triggers>
-			<arguments>
-			</arguments>
-		</buildCommand>
-		<buildCommand>
-			<name>com.qnx.tools.bbt.xml.core.bbtXMLValidationBuilder</name>
-			<arguments>
-			</arguments>
-		</buildCommand>
-	</buildSpec>
-	<natures>
-		<nature>org.eclipse.cdt.core.cnature</nature>
-		<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
-		<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
-		<nature>com.qnx.tools.ide.bbt.core.bbtnature</nature>
-		<nature>org.eclipse.cdt.core.ccnature</nature>
-	</natures>
-</projectDescription>
+<?xml version="1.0" encoding="UTF-8"?>
+<projectDescription>
+	<name>sample-particles</name>
+	<comment></comment>
+	<projects>
+		<project>gameplay</project>
+	</projects>
+	<buildSpec>
+		<buildCommand>
+			<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
+			<triggers>clean,full,incremental,</triggers>
+			<arguments>
+				<dictionary>
+					<key>?name?</key>
+					<value></value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.append_environment</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildArguments</key>
+					<value></value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildCommand</key>
+					<value>make</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildLocation</key>
+					<value>${workspace_loc:/sample-particles/Device-Debug}</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.contents</key>
+					<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
+					<value>false</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableFullBuild</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.stopOnError</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
+					<value>true</value>
+				</dictionary>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
+			<triggers>full,incremental,</triggers>
+			<arguments>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>com.qnx.tools.bbt.xml.core.bbtXMLValidationBuilder</name>
+			<arguments>
+			</arguments>
+		</buildCommand>
+	</buildSpec>
+	<natures>
+		<nature>org.eclipse.cdt.core.cnature</nature>
+		<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
+		<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
+		<nature>com.qnx.tools.ide.bbt.core.bbtnature</nature>
+		<nature>org.eclipse.cdt.core.ccnature</nature>
+	</natures>
+</projectDescription>

+ 26 - 26
samples/particles/sample-particles.vcxproj.user

@@ -1,27 +1,27 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
-    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-  </PropertyGroup>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x86;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;../../bin/windows/x64;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
 </Project>

+ 78 - 78
samples/racer/.project

@@ -1,78 +1,78 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<projectDescription>
-	<name>sample-racer</name>
-	<comment></comment>
-	<projects>
-		<project>gameplay</project>
-	</projects>
-	<buildSpec>
-		<buildCommand>
-			<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
-			<triggers>clean,full,incremental,</triggers>
-			<arguments>
-				<dictionary>
-					<key>?name?</key>
-					<value></value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.append_environment</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.buildArguments</key>
-					<value></value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.buildCommand</key>
-					<value>make</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.buildLocation</key>
-					<value>${workspace_loc:/sample-racer/Device-Debug}</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.contents</key>
-					<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
-					<value>false</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.enableFullBuild</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.stopOnError</key>
-					<value>true</value>
-				</dictionary>
-				<dictionary>
-					<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
-					<value>true</value>
-				</dictionary>
-			</arguments>
-		</buildCommand>
-		<buildCommand>
-			<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
-			<triggers>full,incremental,</triggers>
-			<arguments>
-			</arguments>
-		</buildCommand>
-		<buildCommand>
-			<name>com.qnx.tools.bbt.xml.core.bbtXMLValidationBuilder</name>
-			<arguments>
-			</arguments>
-		</buildCommand>
-	</buildSpec>
-	<natures>
-		<nature>org.eclipse.cdt.core.cnature</nature>
-		<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
-		<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
-		<nature>com.qnx.tools.ide.bbt.core.bbtnature</nature>
-		<nature>org.eclipse.cdt.core.ccnature</nature>
-	</natures>
-</projectDescription>
+<?xml version="1.0" encoding="UTF-8"?>
+<projectDescription>
+	<name>sample-racer</name>
+	<comment></comment>
+	<projects>
+		<project>gameplay</project>
+	</projects>
+	<buildSpec>
+		<buildCommand>
+			<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
+			<triggers>clean,full,incremental,</triggers>
+			<arguments>
+				<dictionary>
+					<key>?name?</key>
+					<value></value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.append_environment</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildArguments</key>
+					<value></value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildCommand</key>
+					<value>make</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildLocation</key>
+					<value>${workspace_loc:/sample-racer/Device-Debug}</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.contents</key>
+					<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
+					<value>false</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableFullBuild</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.stopOnError</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
+					<value>true</value>
+				</dictionary>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
+			<triggers>full,incremental,</triggers>
+			<arguments>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>com.qnx.tools.bbt.xml.core.bbtXMLValidationBuilder</name>
+			<arguments>
+			</arguments>
+		</buildCommand>
+	</buildSpec>
+	<natures>
+		<nature>org.eclipse.cdt.core.cnature</nature>
+		<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
+		<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
+		<nature>com.qnx.tools.ide.bbt.core.bbtnature</nature>
+		<nature>org.eclipse.cdt.core.ccnature</nature>
+	</natures>
+</projectDescription>