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-## GamePlay v1.0.1
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+## GamePlay v1.1.0
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GamePlay is a open-source, cross-platform 3D native gaming framework making it easy to learn and write mobile and desktop games.
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## Supported Platforms
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+- BlackBerry PlayBook 1.0,2.0 (using BlackBerry Native SDK 1.0,2.0)
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+- Apple MacOS X (using Apple XCode 4.0)
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- Microsoft Windows 7 (using Microsoft Visual Studio 2010)
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- * Requires OpenAL 1.1 (http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx)
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-- BlackBerry PlayBook 1.0/2.0 (using BlackBerry Native SDK 1.0)
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+ * Requires OpenAL 1.1 (http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx)
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-## Roadmap
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-- Apple Mac OS X support (using XCode 4.0)
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-- Physics support with Bullet Physics
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-- Encoded audio support with Ogg Vorbis
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-- FrameBuffer's (RenderTarget + DepthStencilTarget)
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-- Shadow and Light map generation.
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-- Spatial Partitioning with Octree (Visibility Testing and Light Determination)
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-- UI Forms
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+## Roadmap for 'next' branch
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+- VisibilityController for node culling.
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+- Materials/Shaders supporting multi-texturing for light maps.
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+- Billboard and MeshBatch classes.
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+- UI Forms with Themed Overlays.
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+- Gamepad with Touch Themed Overlays.
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+- Physics Sample and Tutorial.
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+- New Project Setup Scripts for each platform.
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+- Developer Users Guide.
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+- Apple iOS 5 Support.
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## Bug Reporting and Feature Requests
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If you find a bug in a Sample, or have an enhancement request, simply file an
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