setaylor 13 лет назад
Родитель
Сommit
0ea9ec0309
3 измененных файлов с 25 добавлено и 13 удалено
  1. 16 3
      CHANGES.md
  2. 8 9
      README.md
  3. 1 1
      gameplay.doxyfile

+ 16 - 3
CHANGES.md

@@ -1,13 +1,26 @@
 ## v1.6.0
-- Adds Stream interface for reading/writing files instead of using fread/fwrite. 
-- Android no longer needs to copy files to the SD card before reading them. None of the Android samples require an SD card.
+- Adds file Stream interface for reading/writing files instead of using fread/fwrite. 
+- Adds additional gameplay-tests for billboards and forms.
+- Adds support for launching the browser via launchURL(const char*).
+- Adds physics support for setLinearFactor and setAngularFactor  on rigid bodies.
+- Adds option for fullscreen without width/height config to use native desktop resolution.
+- Adds Linux support for OpenAL PulseAudio back-end.
+- Adds support for latest Bullet Physics 2.81 with NEON optimizations for mobile targets.
+- Adds Windows 7 64-bit support.
+- Fixes to external-deps to reduce the size of the libraries on Windows.
+- Fixes for Android to no longer need to copy files to the SD card before reading them. None of the Android samples require an SD card.
+- Fixes for animation of opacity on UI and fonts.
+- Fixes in UI for removing controls and also setVisible(bool)
+- Fixes for UI controls missing on MacOSX.
+- Fixes for setting UI alignment programmatically.
+- Fixes for directional and spotlight shaders.
 
 ## v1.5.0
 
 - Linux support. (tested on Ubuntu 12)
 - CMake support for makefile generation for Linux.
 - CodeBlocks 10 IDE support for Linux.
-- Gamepad controllers support for desktops.
+- Gamepad API support for desktops.
 - Touch gesture support for tap, swipe and pinch.
 - Vehicle physics support via new PhysicsVehicle and PhysicsVehicleWheel classes.
 - Adds new racer sample (sample06-racer).

+ 8 - 9
README.md

@@ -1,24 +1,23 @@
-## gameplay v1.5.0
-Gameplay3D is an open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games. 
+## gameplay v1.6.0
+GamePlay3D is an open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games. 
 
 - [Website](http://www.gameplay3d.org/)
 - [Forums](http://www.gameplay3d.org/forums/)
-- [Documentation](http://www.gameplay3d.org/docs.php)
-- [API Reference](http://www.gameplay3d.org/api.php)
 - [Wiki](https://github.com/blackberry/GamePlay/wiki)
+- [API Reference](http://www.gameplay3d.org/api.php)
+- [Documentation](http://www.gameplay3d.org/docs.php)
 
 ## Supported Mobile Platforms
-- BlackBerry 10 and PlayBook 2.0 (using [BlackBerry Native SDK](http://developer.blackberry.com/native/))
-- Apple iOS 5.1 (using Apple XCode 4.3.2)
-- Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
+- BlackBerry 10 and PlayBook (using [BlackBerry Native SDK](http://developer.blackberry.com/native/))
+- Apple iOS 5 (using Apple XCode 4)
+- Google Android 2.3+ (using Google Android NDK)
 
 ## Supported Desktop Platforms
 - Microsoft Windows 7 (using Microsoft Visual Studio 2010)
-- Apple MacOS X (using Apple XCode 4.3.2)
+- Apple MacOS X (using Apple XCode 4)
 - Linux (using CMake or CodeBlocks 10)
 
 ## Roadmap for 'next' branch
-- [Version 1.6.0 Milestone](https://github.com/blackberry/GamePlay/issues?milestone=3)
 - [Version 1.7.0 Milestone](https://github.com/blackberry/GamePlay/issues?milestone=4)
 
 ## License

+ 1 - 1
gameplay.doxyfile

@@ -32,7 +32,7 @@ PROJECT_NAME           = gameplay
 # This could be handy for archiving the generated documentation or 
 # if some version control system is used.
 
-PROJECT_NUMBER         = 1.5.0
+PROJECT_NUMBER         = 1.6.0
 
 # Using the PROJECT_BRIEF tag one can provide an optional one line description 
 # for a project that appears at the top of each page and should give viewer