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@@ -1,13 +1,26 @@
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## v1.6.0
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-- Adds Stream interface for reading/writing files instead of using fread/fwrite.
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-- Android no longer needs to copy files to the SD card before reading them. None of the Android samples require an SD card.
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+- Adds file Stream interface for reading/writing files instead of using fread/fwrite.
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+- Adds additional gameplay-tests for billboards and forms.
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+- Adds support for launching the browser via launchURL(const char*).
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+- Adds physics support for setLinearFactor and setAngularFactor on rigid bodies.
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+- Adds option for fullscreen without width/height config to use native desktop resolution.
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+- Adds Linux support for OpenAL PulseAudio back-end.
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+- Adds support for latest Bullet Physics 2.81 with NEON optimizations for mobile targets.
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+- Adds Windows 7 64-bit support.
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+- Fixes to external-deps to reduce the size of the libraries on Windows.
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+- Fixes for Android to no longer need to copy files to the SD card before reading them. None of the Android samples require an SD card.
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+- Fixes for animation of opacity on UI and fonts.
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+- Fixes in UI for removing controls and also setVisible(bool)
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+- Fixes for UI controls missing on MacOSX.
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+- Fixes for setting UI alignment programmatically.
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+- Fixes for directional and spotlight shaders.
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## v1.5.0
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- Linux support. (tested on Ubuntu 12)
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- CMake support for makefile generation for Linux.
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- CodeBlocks 10 IDE support for Linux.
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-- Gamepad controllers support for desktops.
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+- Gamepad API support for desktops.
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- Touch gesture support for tap, swipe and pinch.
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- Vehicle physics support via new PhysicsVehicle and PhysicsVehicleWheel classes.
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- Adds new racer sample (sample06-racer).
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