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Renamed Joystick to JoystickControl.

seanpaultaylor 12 rokov pred
rodič
commit
0f37a74487

+ 4 - 5
gameplay/CMakeLists.txt

@@ -90,9 +90,8 @@ set(GAMEPLAY_SRC
     src/ImageControl.h
     src/Joint.cpp
     src/Joint.h
-    src/Joystick.cpp
-    src/Joystick.h
-    src/Joystick.inl
+    src/JoystickControl.cpp
+    src/JoystickControl.h
     src/Label.cpp
     src/Label.h
     src/Layout.cpp
@@ -367,8 +366,8 @@ set(GAMEPLAY_LUA
     src/lua/lua_ImageFormat.h
     src/lua/lua_Joint.cpp
     src/lua/lua_Joint.h
-    src/lua/lua_Joystick.cpp
-    src/lua/lua_Joystick.h
+    src/lua/lua_JoystickControl.cpp
+    src/lua/lua_JoystickControl.h
     src/lua/lua_Keyboard.cpp
     src/lua/lua_Keyboard.h
     src/lua/lua_KeyboardKey.cpp

+ 2 - 2
gameplay/android/jni/Android.mk

@@ -44,7 +44,7 @@ LOCAL_SRC_FILES := \
     Image.cpp \
     ImageControl.cpp \
     Joint.cpp \
-    Joystick.cpp \
+    JoystickControl.cpp \
     Label.cpp \
     Layout.cpp \
     Light.cpp \
@@ -174,7 +174,7 @@ LOCAL_SRC_FILES := \
     lua/lua_ImageControl.cpp \
     lua/lua_ImageFormat.cpp \
     lua/lua_Joint.cpp \
-    lua/lua_Joystick.cpp \
+    lua/lua_JoystickControl.cpp \
     lua/lua_Keyboard.cpp \
     lua/lua_KeyboardKey.cpp \
     lua/lua_KeyboardKeyEvent.cpp \

+ 880 - 881
gameplay/gameplay.vcxproj

@@ -1,882 +1,881 @@
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-      <Platform>Win32</Platform>
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-      <Configuration>DebugMem</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|x64">
-      <Configuration>Debug</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|x64">
-      <Configuration>Release</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <ItemGroup>
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+    <ClInclude Include="src\lua\lua_PhysicsRigidBodyParameters.h">
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+    </ClInclude>
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+      <Filter>src\lua</Filter>
+    </ClInclude>
+    <ClInclude Include="src\lua\lua_PhysicsSpringConstraint.h">
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+    </ClInclude>
+    <ClInclude Include="src\lua\lua_PhysicsVehicle.h">
+      <Filter>src\lua</Filter>
+    </ClInclude>
+    <ClInclude Include="src\lua\lua_PhysicsVehicleWheel.h">
+      <Filter>src\lua</Filter>
+    </ClInclude>
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+      <Filter>src\lua</Filter>
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+    <ClInclude Include="src\lua\lua_Platform.h">
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+      <Filter>src\lua</Filter>
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+      <Filter>src\lua</Filter>
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+      <Filter>src\lua</Filter>
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+      <Filter>src\lua</Filter>
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+      <Filter>src\lua</Filter>
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+      <Filter>src\lua</Filter>
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+    <ClInclude Include="src\lua\lua_ScreenDisplayer.h">
+      <Filter>src\lua</Filter>
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+      <Filter>src\lua</Filter>
+    </ClInclude>
+    <ClInclude Include="src\lua\lua_SpriteBatch.h">
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+    <ClInclude Include="src\lua\lua_Technique.h">
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+    <ClInclude Include="src\lua\lua_TouchTouchEvent.h">
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+      <Filter>src\lua</Filter>
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+    <ClInclude Include="src\lua\lua_TransformListener.h">
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+    <ClInclude Include="src\lua\lua_Uniform.h">
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+    <ClInclude Include="src\lua\lua_Vector2.h">
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+    </ClInclude>
+    <ClInclude Include="src\lua\lua_VertexFormatElement.h">
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+    </ClInclude>
+    <ClInclude Include="src\lua\lua_VertexFormatUsage.h">
+      <Filter>src\lua</Filter>
+    </ClInclude>
+    <ClInclude Include="src\lua\lua_VerticalLayout.h">
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+    </ClInclude>
+    <ClInclude Include="src\lua\lua_TerrainPatch.h">
+      <Filter>src\lua</Filter>
+    </ClInclude>
+    <ClInclude Include="src\lua\lua_CameraListener.h">
+      <Filter>src\lua</Filter>
+    </ClInclude>
+    <ClInclude Include="src\JoystickControl.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\lua\lua_JoystickControl.h">
+      <Filter>src\lua</Filter>
+    </ClInclude>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="src\ScriptController.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\BoundingBox.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\BoundingSphere.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\Game.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\Image.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\MathUtil.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\MathUtilNeon.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\Matrix.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\MeshBatch.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="res\shaders\colored.frag">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\colored.vert">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\font.frag">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\font.vert">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\form.frag">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\form.vert">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\lighting.frag">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\lighting.vert">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\sprite.frag">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\sprite.vert">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\terrain.frag">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\terrain.vert">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\textured.frag">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\textured.vert">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\skinning.vert">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\shaders\skinning-none.vert">
+      <Filter>res\shaders</Filter>
+    </None>
+    <None Include="res\materials\terrain.material">
+      <Filter>res\materials</Filter>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="src\PhysicsFixedConstraint.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\PhysicsGenericConstraint.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\PhysicsSpringConstraint.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\PhysicsRigidBody.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\Plane.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\Quaternion.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\Ray.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\Vector2.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\Vector3.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\Vector4.inl">
+      <Filter>src</Filter>
+    </None>
+    <None Include="src\PhysicsConstraint.inl">
+      <Filter>src</Filter>
+    </None>
+  </ItemGroup>
 </Project>

+ 1 - 1
gameplay/src/Container.cpp

@@ -10,7 +10,7 @@
 #include "RadioButton.h"
 #include "Slider.h"
 #include "TextBox.h"
-#include "Joystick.h"
+#include "JoystickControl.h"
 #include "ImageControl.h"
 #include "Form.h"
 #include "Game.h"

+ 2 - 2
gameplay/src/ControlFactory.cpp

@@ -7,7 +7,7 @@
 #include "Container.h"
 #include "Slider.h"
 #include "TextBox.h"
-#include "Joystick.h"
+#include "JoystickControl.h"
 #include "ImageControl.h"
 
 namespace gameplay
@@ -85,7 +85,7 @@ void ControlFactory::registerStandardControls()
     registerCustomControl("CONTAINER", &Container::create);
     registerCustomControl("SLIDER", &Slider::create);
     registerCustomControl("TEXTBOX", &TextBox::create);
-    registerCustomControl("JOYSTICK", &Joystick::create);
+    registerCustomControl("JOYSTICK", &JoystickControl::create);
     registerCustomControl("IMAGE", &ImageControl::create);
 }
 

+ 3 - 3
gameplay/src/Gamepad.cpp

@@ -4,7 +4,7 @@
 #include "Button.h"
 #include "Platform.h"
 #include "Form.h"
-#include "Joystick.h"
+#include "JoystickControl.h"
 
 namespace gameplay
 {
@@ -139,7 +139,7 @@ void Gamepad::bindGamepadControls(Container* container)
         }
         else if (std::strcmp("joystick", control->getType()) == 0)
         {
-            Joystick* joystick = (Joystick*)control;
+            JoystickControl* joystick = (JoystickControl*)control;
             joystick->setConsumeInputEvents(true);
             _uiJoysticks[joystick->getIndex()] = joystick;
             _joystickCount++;
@@ -336,7 +336,7 @@ void Gamepad::getJoystickValues(unsigned int joystickId, Vector2* outValue) cons
 
     if (_form)
     {
-        Joystick* joystick = _uiJoysticks[joystickId];
+        JoystickControl* joystick = _uiJoysticks[joystickId];
         if (joystick)
         {
             const Vector2& value = joystick->getValue();

+ 2 - 2
gameplay/src/Gamepad.h

@@ -9,7 +9,7 @@ namespace gameplay
 class Button;
 class Container;
 class Form;
-class Joystick;
+class JoystickControl;
 class Platform;
 
 /**
@@ -243,7 +243,7 @@ private:
     std::string _vendorString;
     std::string _productString;
     Form* _form;
-    Joystick* _uiJoysticks[2];
+    JoystickControl* _uiJoysticks[2];
     Button* _uiButtons[20];
     unsigned int _buttons;
     Vector2 _joysticks[2];

+ 0 - 54
gameplay/src/Joystick.inl

@@ -1,54 +0,0 @@
-#include "Joystick.h"
-
-namespace gameplay
-{
-
-inline const Vector2& Joystick::getValue() const
-{
-    return _value;
-}
-
-inline void Joystick::setInnerRegionSize(const Vector2& size)
-{
-    if (_innerSize)
-        _innerSize->set(size);
-}
-
-inline const Vector2& Joystick::getInnerRegionSize() const
-{
-    if (_innerSize)
-        return *_innerSize;
-    else
-        return Vector2::zero();
-}
-
-inline void Joystick::setOuterRegionSize(const Vector2& size)
-{
-    if (_outerSize)
-        _outerSize->set(size);
-}
-
-inline const Vector2& Joystick::getOuterRegionSize() const
-{
-    if (_outerSize)
-        return *_outerSize;
-    else
-        return Vector2::zero();
-}
-
-inline void Joystick::setRelative(bool relative)
-{
-    _relative = relative;
-}
-
-inline bool Joystick::isRelative() const
-{
-    return _relative;
-}
-
-inline const unsigned int Joystick::getIndex() const
-{
-    return _index;
-}
-
-}

+ 70 - 21
gameplay/src/Joystick.cpp → gameplay/src/JoystickControl.cpp

@@ -1,14 +1,14 @@
 #include "Base.h"
-#include "Joystick.h"
+#include "JoystickControl.h"
 
 namespace gameplay
 {
 
-Joystick::Joystick() : _radius(1.0f), _relative(true), _innerSize(NULL), _outerSize(NULL), _index(0)
+JoystickControl::JoystickControl() : _radius(1.0f), _relative(true), _innerSize(NULL), _outerSize(NULL), _index(0)
 {
 }
 
-Joystick::~Joystick()
+JoystickControl::~JoystickControl()
 {
     if (_innerSize)
         SAFE_DELETE(_innerSize);
@@ -16,28 +16,77 @@ Joystick::~Joystick()
         SAFE_DELETE(_outerSize);
 }
 
-Joystick* Joystick::create(const char* id, Theme::Style* style)
+JoystickControl* JoystickControl::create(const char* id, Theme::Style* style)
 {
-    Joystick* joystick = new Joystick();
-    joystick->_id = id ? id : "";
-    joystick->initialize("Joystick", style, NULL);
-    return joystick;
+    JoystickControl* joystickControl = new JoystickControl();
+    joystickControl->_id = id ? id : "";
+    joystickControl->initialize("Joystick", style, NULL);
+    return joystickControl;
 }
 
-Control* Joystick::create(Theme::Style* style, Properties* properties)
+Control* JoystickControl::create(Theme::Style* style, Properties* properties)
 {
-    Joystick* joystick = new Joystick();
-    joystick->initialize("Joystick", style, properties);
-    return joystick;
+    JoystickControl* joystickControl = new JoystickControl();
+    joystickControl->initialize("Joystick", style, properties);
+    return joystickControl;
 }
 
-void Joystick::initialize(const char* typeName, Theme::Style* style, Properties* properties)
+const Vector2& JoystickControl::getValue() const
+{
+    return _value;
+}
+
+void JoystickControl::setInnerRegionSize(const Vector2& size)
+{
+    if (_innerSize)
+        _innerSize->set(size);
+}
+
+const Vector2& JoystickControl::getInnerRegionSize() const
+{
+    if (_innerSize)
+        return *_innerSize;
+    else
+        return Vector2::zero();
+}
+
+void JoystickControl::setOuterRegionSize(const Vector2& size)
+{
+    if (_outerSize)
+        _outerSize->set(size);
+}
+
+const Vector2& JoystickControl::getOuterRegionSize() const
+{
+    if (_outerSize)
+        return *_outerSize;
+    else
+        return Vector2::zero();
+}
+
+void JoystickControl::setRelative(bool relative)
+{
+    _relative = relative;
+}
+
+bool JoystickControl::isRelative() const
+{
+    return _relative;
+}
+
+const unsigned int JoystickControl::getIndex() const
+{
+    return _index;
+}
+
+
+void JoystickControl::initialize(const char* typeName, Theme::Style* style, Properties* properties)
 {
     Control::initialize(typeName, style, properties);
 
 	if (!properties)
 	{
-		GP_WARN("Joystick creation without properties object is unsupported.");
+		GP_WARN("JoystickControl creation without properties object is unsupported.");
 		return;
 	}
 
@@ -45,7 +94,7 @@ void Joystick::initialize(const char* typeName, Theme::Style* style, Properties*
 
 	if (!properties->exists("radius"))
 	{
-		GP_WARN("Joystick: required attribute 'radius' is missing.");
+		GP_WARN("JoystickControl: required attribute 'radius' is missing.");
 	}
 	else
 	{
@@ -114,7 +163,7 @@ void Joystick::initialize(const char* typeName, Theme::Style* style, Properties*
 	_index = properties->getInt("index");
 }
 
-void Joystick::addListener(Control::Listener* listener, int eventFlags)
+void JoystickControl::addListener(Control::Listener* listener, int eventFlags)
 {
     if ((eventFlags & Control::Listener::TEXT_CHANGED) == Control::Listener::TEXT_CHANGED)
     {
@@ -124,7 +173,7 @@ void Joystick::addListener(Control::Listener* listener, int eventFlags)
     Control::addListener(listener, eventFlags);
 }
 
-bool Joystick::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
+bool JoystickControl::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
 {
     switch (evt)
     {
@@ -241,13 +290,13 @@ bool Joystick::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int cont
     return Control::touchEvent(evt, x, y, contactIndex);
 }
 
-unsigned int Joystick::drawImages(Form* form, const Rectangle& clip)
+unsigned int JoystickControl::drawImages(Form* form, const Rectangle& clip)
 {
     Control::State state = getState();
 
     unsigned int drawCalls = 0;
 
-    // If the joystick is not absolute, then only draw if it is active.
+    // If the JoystickControl is not absolute, then only draw if it is active.
     if (!_relative || (_relative && state == ACTIVE))
     {
         if (!_relative)
@@ -298,9 +347,9 @@ unsigned int Joystick::drawImages(Form* form, const Rectangle& clip)
     return drawCalls;
 }
 
-const char* Joystick::getType() const
+const char* JoystickControl::getType() const
 {
-    return "joystick";
+    return "Joystick";
 }
 
 }

+ 24 - 26
gameplay/src/Joystick.h → gameplay/src/JoystickControl.h

@@ -1,5 +1,5 @@
-#ifndef JOYSTICK_H_
-#define JOYSTICK_H_
+#ifndef JOYSTICKCONTROL_H_
+#define JOYSTICKCONTROL_H_
 
 #include "Control.h"
 
@@ -13,7 +13,7 @@ namespace gameplay
  *
  * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
  */
-class Joystick : public Control
+class JoystickControl : public Control
 {
     friend class Container;
     friend class Gamepad;
@@ -22,7 +22,7 @@ class Joystick : public Control
 public:
 
     /**
-     * Creates a new Joystick.
+     * Creates a new Joystick control.
      *
      * @param id The joystick ID.
      * @param style The joystick style.
@@ -30,7 +30,7 @@ public:
      * @return The new joystick.
      * @script{create}
      */
-    static Joystick* create(const char* id, Theme::Style* style = NULL);
+    static JoystickControl* create(const char* id, Theme::Style* style = NULL);
 
     /**
      * Add a listener to be notified of specific events affecting
@@ -45,11 +45,11 @@ public:
     void addListener(Control::Listener* listener, int eventFlags);
 
     /**
-     * Retrieves the value (2-dimensional direction) of the joystick.
+     * Gets the value (2-dimensional direction) of the joystick.
      * 
      * @return The value of the joystick.
      */
-    inline const Vector2& getValue() const;
+    const Vector2& getValue() const;
 
     /**
      * Sets the image size of the inner region of the joystick. Does not do anything if there is no
@@ -57,7 +57,7 @@ public:
      * 
      * @param size The size of the inner region of the joystick. (x, y) == (width, height)
      */
-    inline void setInnerRegionSize(const Vector2& size);
+    void setInnerRegionSize(const Vector2& size);
 
     /**
      * Gets the image size of the inner region of the joystick. Returns (0,0) if there is no inner image
@@ -65,7 +65,7 @@ public:
      * 
      * @return The image size of the inner region of the joystick. (x, y) == (width, height)
      */
-    inline const Vector2& getInnerRegionSize() const;
+    const Vector2& getInnerRegionSize() const;
 
     /**
      * Sets the image size of the outer region of the joystick. Does not do anything if there is no
@@ -73,7 +73,7 @@ public:
      * 
      * @param size The size of the outer region of the joystick. (x, y) == (width, height)
      */
-    inline void setOuterRegionSize(const Vector2& size);
+    void setOuterRegionSize(const Vector2& size);
 
     /**
      * Gets the image size of the outer region of the joystick. Returns (0,0) if there is no outer image
@@ -81,7 +81,7 @@ public:
      * 
      * @return The image size of the outer region of the joystick. (x, y) == (width, height)
      */
-    inline const Vector2& getOuterRegionSize() const;
+    const Vector2& getOuterRegionSize() const;
 
     /**
      * Sets whether relative positioning is enabled or not.
@@ -90,43 +90,43 @@ public:
      *
      * @param relative Whether relative positioning should be enabled or not.
      */
-    inline void setRelative(bool relative);
+    void setRelative(bool relative);
 
     /**
-     * Retrieves whether absolute positioning is enabled or not.
+     * Gets whether absolute positioning is enabled or not.
      * 
      * Note: The default behavior is absolute positioning, and not relative.
      *
      * @return <code>true</code> if relative positioning is enabled; <code>false</code> otherwise.
      */
-    inline bool isRelative() const;
-
-    /**
-     * @see Control::getType
-     */
-    const char* getType() const;
+    bool isRelative() const;
 
     /**
      * Gets the index of this joystick across all joysticks on a form.
      *
      * @return The index of this joystick on a form.
      */
-    inline const unsigned int getIndex() const;
+    const unsigned int getIndex() const;
+    
+    /**
+     * @see Control::getType
+     */
+    const char* getType() const;
 
 protected:
     
     /**
      * Constructor.
      */
-    Joystick();
+    JoystickControl();
 
     /**
      * Destructor.
      */
-    virtual ~Joystick();
+    virtual ~JoystickControl();
 
     /**
-     * Create a joystick with a given style and properties.
+     * Create a joystick control with a given style and properties.
      *
      * @param style The style to apply to this joystick.
      * @param properties A properties object containing a definition of the joystick (optional).
@@ -164,7 +164,7 @@ private:
     /**
      * Copy constructor.
      */
-    Joystick(const Joystick& copy);
+    JoystickControl(const JoystickControl& copy);
 
     float _radius; 
     bool _relative;
@@ -178,6 +178,4 @@ private:
 
 }
 
-#include "Joystick.inl"
-
 #endif

+ 2 - 2
gameplay/src/gameplay.h

@@ -90,7 +90,7 @@
 #include "AIState.h"
 #include "AIStateMachine.h"
 
-// Forms UI
+// UI
 #include "Theme.h"
 #include "Control.h"
 #include "ControlFactory.h"
@@ -103,7 +103,7 @@
 #include "RadioButton.h"
 #include "Slider.h"
 #include "ImageControl.h"
-#include "Joystick.h"
+#include "JoystickControl.h"
 #include "Layout.h"
 #include "AbsoluteLayout.h"
 #include "VerticalLayout.h"

+ 1 - 1
gameplay/src/lua/lua_Container.cpp

@@ -14,7 +14,7 @@
 #include "Form.h"
 #include "Game.h"
 #include "ImageControl.h"
-#include "Joystick.h"
+#include "JoystickControl.h"
 #include "Label.h"
 #include "Layout.h"
 #include "Node.h"

+ 1 - 1
gameplay/src/lua/lua_Form.cpp

@@ -14,7 +14,7 @@
 #include "Form.h"
 #include "Game.h"
 #include "ImageControl.h"
-#include "Joystick.h"
+#include "JoystickControl.h"
 #include "Label.h"
 #include "Layout.h"
 #include "Node.h"

+ 1 - 1
gameplay/src/lua/lua_Gamepad.cpp

@@ -6,7 +6,7 @@
 #include "Form.h"
 #include "Game.h"
 #include "Gamepad.h"
-#include "Joystick.h"
+#include "JoystickControl.h"
 #include "Platform.h"
 #include "lua_GamepadButtonMapping.h"
 

+ 4 - 4
gameplay/src/lua/lua_Global.cpp

@@ -14,7 +14,7 @@ void luaRegister_lua_Global()
     gameplay::ScriptUtil::setGlobalHierarchyPair("AnimationTarget", "Form");
     gameplay::ScriptUtil::setGlobalHierarchyPair("AnimationTarget", "ImageControl");
     gameplay::ScriptUtil::setGlobalHierarchyPair("AnimationTarget", "Joint");
-    gameplay::ScriptUtil::setGlobalHierarchyPair("AnimationTarget", "Joystick");
+    gameplay::ScriptUtil::setGlobalHierarchyPair("AnimationTarget", "JoystickControl");
     gameplay::ScriptUtil::setGlobalHierarchyPair("AnimationTarget", "Label");
     gameplay::ScriptUtil::setGlobalHierarchyPair("AnimationTarget", "MaterialParameter");
     gameplay::ScriptUtil::setGlobalHierarchyPair("AnimationTarget", "Node");
@@ -32,7 +32,7 @@ void luaRegister_lua_Global()
     gameplay::ScriptUtil::setGlobalHierarchyPair("Control", "Container");
     gameplay::ScriptUtil::setGlobalHierarchyPair("Control", "Form");
     gameplay::ScriptUtil::setGlobalHierarchyPair("Control", "ImageControl");
-    gameplay::ScriptUtil::setGlobalHierarchyPair("Control", "Joystick");
+    gameplay::ScriptUtil::setGlobalHierarchyPair("Control", "JoystickControl");
     gameplay::ScriptUtil::setGlobalHierarchyPair("Control", "Label");
     gameplay::ScriptUtil::setGlobalHierarchyPair("Control", "RadioButton");
     gameplay::ScriptUtil::setGlobalHierarchyPair("Control", "Slider");
@@ -83,7 +83,7 @@ void luaRegister_lua_Global()
     gameplay::ScriptUtil::setGlobalHierarchyPair("Ref", "Image");
     gameplay::ScriptUtil::setGlobalHierarchyPair("Ref", "ImageControl");
     gameplay::ScriptUtil::setGlobalHierarchyPair("Ref", "Joint");
-    gameplay::ScriptUtil::setGlobalHierarchyPair("Ref", "Joystick");
+    gameplay::ScriptUtil::setGlobalHierarchyPair("Ref", "JoystickControl");
     gameplay::ScriptUtil::setGlobalHierarchyPair("Ref", "Label");
     gameplay::ScriptUtil::setGlobalHierarchyPair("Ref", "Layout");
     gameplay::ScriptUtil::setGlobalHierarchyPair("Ref", "Light");
@@ -122,7 +122,7 @@ void luaRegister_lua_Global()
     gameplay::ScriptUtil::setGlobalHierarchyPair("ScriptTarget", "Form");
     gameplay::ScriptUtil::setGlobalHierarchyPair("ScriptTarget", "ImageControl");
     gameplay::ScriptUtil::setGlobalHierarchyPair("ScriptTarget", "Joint");
-    gameplay::ScriptUtil::setGlobalHierarchyPair("ScriptTarget", "Joystick");
+    gameplay::ScriptUtil::setGlobalHierarchyPair("ScriptTarget", "JoystickControl");
     gameplay::ScriptUtil::setGlobalHierarchyPair("ScriptTarget", "Label");
     gameplay::ScriptUtil::setGlobalHierarchyPair("ScriptTarget", "Node");
     gameplay::ScriptUtil::setGlobalHierarchyPair("ScriptTarget", "PhysicsController");

+ 0 - 129
gameplay/src/lua/lua_Joystick.h

@@ -1,129 +0,0 @@
-#ifndef LUA_JOYSTICK_H_
-#define LUA_JOYSTICK_H_
-
-namespace gameplay
-{
-
-// Lua bindings for Joystick.
-int lua_Joystick__gc(lua_State* state);
-int lua_Joystick_addListener(lua_State* state);
-int lua_Joystick_addRef(lua_State* state);
-int lua_Joystick_addScriptCallback(lua_State* state);
-int lua_Joystick_canFocus(lua_State* state);
-int lua_Joystick_createAnimation(lua_State* state);
-int lua_Joystick_createAnimationFromBy(lua_State* state);
-int lua_Joystick_createAnimationFromTo(lua_State* state);
-int lua_Joystick_destroyAnimation(lua_State* state);
-int lua_Joystick_getAbsoluteBounds(lua_State* state);
-int lua_Joystick_getAlignment(lua_State* state);
-int lua_Joystick_getAnimation(lua_State* state);
-int lua_Joystick_getAnimationPropertyComponentCount(lua_State* state);
-int lua_Joystick_getAnimationPropertyValue(lua_State* state);
-int lua_Joystick_getAutoHeight(lua_State* state);
-int lua_Joystick_getAutoWidth(lua_State* state);
-int lua_Joystick_getBorder(lua_State* state);
-int lua_Joystick_getBounds(lua_State* state);
-int lua_Joystick_getClip(lua_State* state);
-int lua_Joystick_getClipBounds(lua_State* state);
-int lua_Joystick_getConsumeInputEvents(lua_State* state);
-int lua_Joystick_getCursorColor(lua_State* state);
-int lua_Joystick_getCursorRegion(lua_State* state);
-int lua_Joystick_getCursorUVs(lua_State* state);
-int lua_Joystick_getFocusIndex(lua_State* state);
-int lua_Joystick_getFont(lua_State* state);
-int lua_Joystick_getFontSize(lua_State* state);
-int lua_Joystick_getHeight(lua_State* state);
-int lua_Joystick_getId(lua_State* state);
-int lua_Joystick_getImageColor(lua_State* state);
-int lua_Joystick_getImageRegion(lua_State* state);
-int lua_Joystick_getImageUVs(lua_State* state);
-int lua_Joystick_getIndex(lua_State* state);
-int lua_Joystick_getInnerRegionSize(lua_State* state);
-int lua_Joystick_getMargin(lua_State* state);
-int lua_Joystick_getOpacity(lua_State* state);
-int lua_Joystick_getOuterRegionSize(lua_State* state);
-int lua_Joystick_getPadding(lua_State* state);
-int lua_Joystick_getParent(lua_State* state);
-int lua_Joystick_getRefCount(lua_State* state);
-int lua_Joystick_getSkinColor(lua_State* state);
-int lua_Joystick_getSkinRegion(lua_State* state);
-int lua_Joystick_getState(lua_State* state);
-int lua_Joystick_getStyle(lua_State* state);
-int lua_Joystick_getTextAlignment(lua_State* state);
-int lua_Joystick_getTextColor(lua_State* state);
-int lua_Joystick_getTextRightToLeft(lua_State* state);
-int lua_Joystick_getTheme(lua_State* state);
-int lua_Joystick_getTopLevelForm(lua_State* state);
-int lua_Joystick_getType(lua_State* state);
-int lua_Joystick_getValue(lua_State* state);
-int lua_Joystick_getWidth(lua_State* state);
-int lua_Joystick_getX(lua_State* state);
-int lua_Joystick_getY(lua_State* state);
-int lua_Joystick_getZIndex(lua_State* state);
-int lua_Joystick_hasFocus(lua_State* state);
-int lua_Joystick_isChild(lua_State* state);
-int lua_Joystick_isContainer(lua_State* state);
-int lua_Joystick_isEnabled(lua_State* state);
-int lua_Joystick_isEnabledInHierarchy(lua_State* state);
-int lua_Joystick_isHeightPercentage(lua_State* state);
-int lua_Joystick_isRelative(lua_State* state);
-int lua_Joystick_isVisible(lua_State* state);
-int lua_Joystick_isVisibleInHierarchy(lua_State* state);
-int lua_Joystick_isWidthPercentage(lua_State* state);
-int lua_Joystick_isXPercentage(lua_State* state);
-int lua_Joystick_isYPercentage(lua_State* state);
-int lua_Joystick_release(lua_State* state);
-int lua_Joystick_removeListener(lua_State* state);
-int lua_Joystick_removeScriptCallback(lua_State* state);
-int lua_Joystick_setAlignment(lua_State* state);
-int lua_Joystick_setAnimationPropertyValue(lua_State* state);
-int lua_Joystick_setAutoHeight(lua_State* state);
-int lua_Joystick_setAutoWidth(lua_State* state);
-int lua_Joystick_setBorder(lua_State* state);
-int lua_Joystick_setBounds(lua_State* state);
-int lua_Joystick_setCanFocus(lua_State* state);
-int lua_Joystick_setConsumeInputEvents(lua_State* state);
-int lua_Joystick_setCursorColor(lua_State* state);
-int lua_Joystick_setCursorRegion(lua_State* state);
-int lua_Joystick_setEnabled(lua_State* state);
-int lua_Joystick_setFocus(lua_State* state);
-int lua_Joystick_setFocusIndex(lua_State* state);
-int lua_Joystick_setFont(lua_State* state);
-int lua_Joystick_setFontSize(lua_State* state);
-int lua_Joystick_setHeight(lua_State* state);
-int lua_Joystick_setId(lua_State* state);
-int lua_Joystick_setImageColor(lua_State* state);
-int lua_Joystick_setImageRegion(lua_State* state);
-int lua_Joystick_setInnerRegionSize(lua_State* state);
-int lua_Joystick_setMargin(lua_State* state);
-int lua_Joystick_setOpacity(lua_State* state);
-int lua_Joystick_setOuterRegionSize(lua_State* state);
-int lua_Joystick_setPadding(lua_State* state);
-int lua_Joystick_setPosition(lua_State* state);
-int lua_Joystick_setRelative(lua_State* state);
-int lua_Joystick_setSize(lua_State* state);
-int lua_Joystick_setSkinColor(lua_State* state);
-int lua_Joystick_setSkinRegion(lua_State* state);
-int lua_Joystick_setStyle(lua_State* state);
-int lua_Joystick_setTextAlignment(lua_State* state);
-int lua_Joystick_setTextColor(lua_State* state);
-int lua_Joystick_setTextRightToLeft(lua_State* state);
-int lua_Joystick_setVisible(lua_State* state);
-int lua_Joystick_setWidth(lua_State* state);
-int lua_Joystick_setX(lua_State* state);
-int lua_Joystick_setY(lua_State* state);
-int lua_Joystick_setZIndex(lua_State* state);
-int lua_Joystick_static_ANIMATE_OPACITY(lua_State* state);
-int lua_Joystick_static_ANIMATE_POSITION(lua_State* state);
-int lua_Joystick_static_ANIMATE_POSITION_X(lua_State* state);
-int lua_Joystick_static_ANIMATE_POSITION_Y(lua_State* state);
-int lua_Joystick_static_ANIMATE_SIZE(lua_State* state);
-int lua_Joystick_static_ANIMATE_SIZE_HEIGHT(lua_State* state);
-int lua_Joystick_static_ANIMATE_SIZE_WIDTH(lua_State* state);
-int lua_Joystick_static_create(lua_State* state);
-
-void luaRegister_Joystick();
-
-}
-
-#endif

Rozdielové dáta súboru neboli zobrazené, pretože súbor je príliš veľký
+ 207 - 207
gameplay/src/lua/lua_JoystickControl.cpp


+ 129 - 0
gameplay/src/lua/lua_JoystickControl.h

@@ -0,0 +1,129 @@
+#ifndef LUA_JOYSTICKCONTROL_H_
+#define LUA_JOYSTICKCONTROL_H_
+
+namespace gameplay
+{
+
+// Lua bindings for JoystickControl.
+int lua_JoystickControl__gc(lua_State* state);
+int lua_JoystickControl_addListener(lua_State* state);
+int lua_JoystickControl_addRef(lua_State* state);
+int lua_JoystickControl_addScriptCallback(lua_State* state);
+int lua_JoystickControl_canFocus(lua_State* state);
+int lua_JoystickControl_createAnimation(lua_State* state);
+int lua_JoystickControl_createAnimationFromBy(lua_State* state);
+int lua_JoystickControl_createAnimationFromTo(lua_State* state);
+int lua_JoystickControl_destroyAnimation(lua_State* state);
+int lua_JoystickControl_getAbsoluteBounds(lua_State* state);
+int lua_JoystickControl_getAlignment(lua_State* state);
+int lua_JoystickControl_getAnimation(lua_State* state);
+int lua_JoystickControl_getAnimationPropertyComponentCount(lua_State* state);
+int lua_JoystickControl_getAnimationPropertyValue(lua_State* state);
+int lua_JoystickControl_getAutoHeight(lua_State* state);
+int lua_JoystickControl_getAutoWidth(lua_State* state);
+int lua_JoystickControl_getBorder(lua_State* state);
+int lua_JoystickControl_getBounds(lua_State* state);
+int lua_JoystickControl_getClip(lua_State* state);
+int lua_JoystickControl_getClipBounds(lua_State* state);
+int lua_JoystickControl_getConsumeInputEvents(lua_State* state);
+int lua_JoystickControl_getCursorColor(lua_State* state);
+int lua_JoystickControl_getCursorRegion(lua_State* state);
+int lua_JoystickControl_getCursorUVs(lua_State* state);
+int lua_JoystickControl_getFocusIndex(lua_State* state);
+int lua_JoystickControl_getFont(lua_State* state);
+int lua_JoystickControl_getFontSize(lua_State* state);
+int lua_JoystickControl_getHeight(lua_State* state);
+int lua_JoystickControl_getId(lua_State* state);
+int lua_JoystickControl_getImageColor(lua_State* state);
+int lua_JoystickControl_getImageRegion(lua_State* state);
+int lua_JoystickControl_getImageUVs(lua_State* state);
+int lua_JoystickControl_getIndex(lua_State* state);
+int lua_JoystickControl_getInnerRegionSize(lua_State* state);
+int lua_JoystickControl_getMargin(lua_State* state);
+int lua_JoystickControl_getOpacity(lua_State* state);
+int lua_JoystickControl_getOuterRegionSize(lua_State* state);
+int lua_JoystickControl_getPadding(lua_State* state);
+int lua_JoystickControl_getParent(lua_State* state);
+int lua_JoystickControl_getRefCount(lua_State* state);
+int lua_JoystickControl_getSkinColor(lua_State* state);
+int lua_JoystickControl_getSkinRegion(lua_State* state);
+int lua_JoystickControl_getState(lua_State* state);
+int lua_JoystickControl_getStyle(lua_State* state);
+int lua_JoystickControl_getTextAlignment(lua_State* state);
+int lua_JoystickControl_getTextColor(lua_State* state);
+int lua_JoystickControl_getTextRightToLeft(lua_State* state);
+int lua_JoystickControl_getTheme(lua_State* state);
+int lua_JoystickControl_getTopLevelForm(lua_State* state);
+int lua_JoystickControl_getType(lua_State* state);
+int lua_JoystickControl_getValue(lua_State* state);
+int lua_JoystickControl_getWidth(lua_State* state);
+int lua_JoystickControl_getX(lua_State* state);
+int lua_JoystickControl_getY(lua_State* state);
+int lua_JoystickControl_getZIndex(lua_State* state);
+int lua_JoystickControl_hasFocus(lua_State* state);
+int lua_JoystickControl_isChild(lua_State* state);
+int lua_JoystickControl_isContainer(lua_State* state);
+int lua_JoystickControl_isEnabled(lua_State* state);
+int lua_JoystickControl_isEnabledInHierarchy(lua_State* state);
+int lua_JoystickControl_isHeightPercentage(lua_State* state);
+int lua_JoystickControl_isRelative(lua_State* state);
+int lua_JoystickControl_isVisible(lua_State* state);
+int lua_JoystickControl_isVisibleInHierarchy(lua_State* state);
+int lua_JoystickControl_isWidthPercentage(lua_State* state);
+int lua_JoystickControl_isXPercentage(lua_State* state);
+int lua_JoystickControl_isYPercentage(lua_State* state);
+int lua_JoystickControl_release(lua_State* state);
+int lua_JoystickControl_removeListener(lua_State* state);
+int lua_JoystickControl_removeScriptCallback(lua_State* state);
+int lua_JoystickControl_setAlignment(lua_State* state);
+int lua_JoystickControl_setAnimationPropertyValue(lua_State* state);
+int lua_JoystickControl_setAutoHeight(lua_State* state);
+int lua_JoystickControl_setAutoWidth(lua_State* state);
+int lua_JoystickControl_setBorder(lua_State* state);
+int lua_JoystickControl_setBounds(lua_State* state);
+int lua_JoystickControl_setCanFocus(lua_State* state);
+int lua_JoystickControl_setConsumeInputEvents(lua_State* state);
+int lua_JoystickControl_setCursorColor(lua_State* state);
+int lua_JoystickControl_setCursorRegion(lua_State* state);
+int lua_JoystickControl_setEnabled(lua_State* state);
+int lua_JoystickControl_setFocus(lua_State* state);
+int lua_JoystickControl_setFocusIndex(lua_State* state);
+int lua_JoystickControl_setFont(lua_State* state);
+int lua_JoystickControl_setFontSize(lua_State* state);
+int lua_JoystickControl_setHeight(lua_State* state);
+int lua_JoystickControl_setId(lua_State* state);
+int lua_JoystickControl_setImageColor(lua_State* state);
+int lua_JoystickControl_setImageRegion(lua_State* state);
+int lua_JoystickControl_setInnerRegionSize(lua_State* state);
+int lua_JoystickControl_setMargin(lua_State* state);
+int lua_JoystickControl_setOpacity(lua_State* state);
+int lua_JoystickControl_setOuterRegionSize(lua_State* state);
+int lua_JoystickControl_setPadding(lua_State* state);
+int lua_JoystickControl_setPosition(lua_State* state);
+int lua_JoystickControl_setRelative(lua_State* state);
+int lua_JoystickControl_setSize(lua_State* state);
+int lua_JoystickControl_setSkinColor(lua_State* state);
+int lua_JoystickControl_setSkinRegion(lua_State* state);
+int lua_JoystickControl_setStyle(lua_State* state);
+int lua_JoystickControl_setTextAlignment(lua_State* state);
+int lua_JoystickControl_setTextColor(lua_State* state);
+int lua_JoystickControl_setTextRightToLeft(lua_State* state);
+int lua_JoystickControl_setVisible(lua_State* state);
+int lua_JoystickControl_setWidth(lua_State* state);
+int lua_JoystickControl_setX(lua_State* state);
+int lua_JoystickControl_setY(lua_State* state);
+int lua_JoystickControl_setZIndex(lua_State* state);
+int lua_JoystickControl_static_ANIMATE_OPACITY(lua_State* state);
+int lua_JoystickControl_static_ANIMATE_POSITION(lua_State* state);
+int lua_JoystickControl_static_ANIMATE_POSITION_X(lua_State* state);
+int lua_JoystickControl_static_ANIMATE_POSITION_Y(lua_State* state);
+int lua_JoystickControl_static_ANIMATE_SIZE(lua_State* state);
+int lua_JoystickControl_static_ANIMATE_SIZE_HEIGHT(lua_State* state);
+int lua_JoystickControl_static_ANIMATE_SIZE_WIDTH(lua_State* state);
+int lua_JoystickControl_static_create(lua_State* state);
+
+void luaRegister_JoystickControl();
+
+}
+
+#endif

+ 1 - 1
gameplay/src/lua/lua_all_bindings.cpp

@@ -51,7 +51,7 @@ void lua_RegisterAllBindings()
     luaRegister_Image();
     luaRegister_ImageControl();
     luaRegister_Joint();
-    luaRegister_Joystick();
+    luaRegister_JoystickControl();
     luaRegister_Keyboard();
     luaRegister_Label();
     luaRegister_Layout();

+ 1 - 1
gameplay/src/lua/lua_all_bindings.h

@@ -46,7 +46,7 @@
 #include "lua_Image.h"
 #include "lua_ImageControl.h"
 #include "lua_Joint.h"
-#include "lua_Joystick.h"
+#include "lua_JoystickControl.h"
 #include "lua_Keyboard.h"
 #include "lua_Label.h"
 #include "lua_Layout.h"

Niektoré súbory nie sú zobrazené, pretože je v týchto rozdielových dátach zmenené mnoho súborov